cash = 5000 gold, add a number after to get a specific amount, for example "cash 500" gives you 500 gold.
piety = 5000 piety, add a number after to get a specific amount
prestige = 5000 prestige, add a number after to get a specific amount
allow_laws = allow to change all your laws freely ... enter again to go back to limited law changing.
discover_plots = plots are always discovered ... repeat to have to search again
fow_debug = fog of war starts on so first time turns off, Second turns it back on (doesn't seem to work!)
plots_known = (default on) plots are visible, turns it off and on
marry_anyone = (default to you can't) You can marry anyone. (only seems to the remove the close relatives restriction)
pirate = Idunnolol
Change your religion = religion nameofreligion (for example, "religon catholic")
Change your characters culture = culture nameofculture (for example, "culture italian" or "culture danish")
pollinate <f-char-id> <m-char-id> = impregnates the female by the male
imprison <char-id> = imprison character
banish <char-id> = forces a character to leave current court
murder <char-id of the murderer> <char-id of who you wished to be murdered> = forces an attempt at murder, doesn't promise success
revolt <prov-id> = causes a revolt in the chosen province
neg_diplo = Can Send diplomatic proposals that will be refused (again turns it off)
succ <insert succession law here! Warning by itself or an undefined law will set it to none!>
clear = clears console
nextsong = force change music
observe = Turns you into a question mark and allows you to *observe* the game without playing. You must reload to undo affect.
hello <char-id> = switch to the character's page
help = No help for you!
nickname <insert nickname key here> = changes your character's nickname
age <char-id> +/-(#) = Add or subtract a character's age
add_diplomacy <char-id> +/-(#) = Add or subtract a charcter's diplomacy
add_intrigue <char-id> +/-(#) = Add or subtract a charcter's intrigue
add_stewardship <char-id> +/-(#) = Add or subtract a character's stewardship
add_learning <char-id> +/-(#) = Add or subtract a character's learning
'claim <title_ID>' To claim a land/title (look it up in \Program Files\Paradox Interactive\Crusader Kings II\history\titles\) For exemple : claim c_koln
'titleowner <title-id> <char-id>' Gives you the title. The one below is better.
'give_title <title-id> <char-id>' Gives you the title, and you get vassals and everything beneath it.
'kill <Character-ID#>' will kill that character immediately. Example: "kill 1234315"
'play <Character-ID#>' will change you to another character. Example: "play 1234315"
Only way to get character ID's is to look in your save file as far as I know.
event 20392 = random military tech improves 10%.
event 55000 = turns one of your foreign demesnes neighbouring your mainland into your own culture.
event 20260 = increase culture advances.
event 923 = trigger master builder event for steward.
event 24506 = imprisons random court/vassal individual
event 20200 = collects special tithe
event 20000 = increases pope's opinion
event 20410 = gives levy reinforcement
event 20230 = master builder (5%)
event 24504 = Gets YOUR WIFE pregnant, takes a while to show up, unsure of effect if you use while female.