Accurate: +50% chance to crit. Armored: Takes reduced damage from each attack (scaling with threat level). Aura: Gives the ability to all nearby Darkspore. (There is a bug currently where the aura doesn't go away when the elite that has it dies, but it should.) Carapace: Can't take more than X damage from each attack (scaling with threat level). Deadly: Deals double damage. Frenzied: 40% faster attack speed and reduced cooldowns. Ghostly: 50%/70%/90% chance to dodge physical attacks (based on which mode you're in). Persistent: Resurrects when first killed at 60% health (a crit kill will get around this). Reflective: 50%/70%/90% chance to resist energy attacks (based on which mode you're in). Regenerative: Heals over time. Shielded: Damage shield that refreshes every 12/10/8 seconds (based on mode). Size of the shield scales with threat level. Shifted: Takes 75% reduced damage from AoE attacks. Spiky: Reflects 20%/50%/100% of melee damage back at the attacker (based on mode). Surefooted: Can't be slowed, snared, rooted, knocked back or pulled. Swift: Moves twice as fast. Tough: Twice as much health. Type Resistant: Immune to 75% of attacks from that type. Unstoppable: Immune to stuns, terrifies, sleep, taunts, burns, poisons, diseases, and curses.