TDU2 .3dg filter Release Notes:
The filter is available in ZModeler 2.2.5.
Make sure to use it with ZModeler 2.2.5, since filter uses the same file extension as TDU1 filter. If you used ZMAutoUpdate tool, make sure TestDriveUnlimited_bnk.zmf file is no longer available in ZModeler\Filters folder. There should be TestDriveUnlimited1.zmf and TestDriveUnlimited2.zmf files from now on.
The filter requires .3DG/.3DD/.2DM files extracted from .BNK files which are, in a run, must be extracted from .BIG files.
You can find scripts for QuickBMS tool at xentax.com forums. I don't have permission to post them here directly, so here are some links:
BMS script (copy and paste; save as tdu2.bms file)
http://forum.xentax.com/viewtopic.php?f=10&t=5747&sid=535868b48149ad2085381e0e3d78d081&start=60
QuickBMS tool:
http://aluigi.altervista.org/papers.htm#quickbms
The filter requires .3DG, .3DD, .2DM files extracted; .2DB Textures should be in "maps" folder or in any accessable folder for ZModeler. The filter allows to "examine availability" of textures in ZModeler-accessable folders, so textures could be loaded properly.
Materials are not well-supported yet, since Export is not yet available (so I can't figure out properly each material option available).
An XML file with object names resolvation is attached. Download and put it into ZModeler2\Install folder
[attach]2668029[/attach]
[attach]2668030[/attach]
原帖由 evozhui 于 2011-2-24 12:27 发表
PS: 另外,大家所熟悉的TDU1代的文件修改工具TDU Modding Tools的作者Djey表示~~~~~ 他要彻底将游戏打通以后(估计是联机模式的King级别),也就是完腻之后,才打算开发制作用于TDU2的TDU Modding Tools ......... 有点 ...
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