This mod adds in new perks, items, NPC's and special powers. If you're familiar with the TV show "Heroes" then you'll probably get more enjoyment out of this mod otherwise just enjoy the new powers!
You can choose at the start of the game to take Empathic Mimicry/ Intuitive Aptitude as a trait which will allow you to get powers from other "heroes". I highly recommend a new game but if you don't want to start again use the console command showtraitmenu to add the trait you want. And backup your save just in case.
Talk to Doc Mitchell once you've chosen to start the quest and get your first power.
When you are close to another Hero you will automatically gain their power. You also get +1 charisma, +15 speech and an additional 25 action points.
Intuitive Aptitude
You know how things work and as such you get a bonus of +30 to repair , +1 Perception and 25 action points. However this power comes with a terrible hunger, when you're around other special people you get the uncontrollable urge to rip open their heads and see what makes them tick.
Note: if you destroy the victim's head you will not be able to get their power.
Powers: Most powers require AP to be used, overusing a power can have consequences!
(New!) Bone Manipulation - this power makes your limbs take 25% less damage
Bone Claws - Grow claws and rip enemies apart (model by theoneness)
Reinforce Bones - Raises DT, increases unarmed damage and raises endurance. This power has a set ap cost and makes you slightly bigger
Bone Spikes - Throws lots of bone spikes that will shred lightly armored opponents
(New!) Energy Emission
Optical Energy Blast - Eye laser beam attack, uses lots of ap
Energy Conversion - Allows you to convert energy cells into ap
Energy Shield - Gives high energy resistance, costs 25 ap to maintain.
Telekinesis (powers use ap but no penalties for abusing this power)
Kinetic Pin - throws and holds an enemy, low damage but fun to throw an enemy around with
Telekinesis Explosion - throws everything violently
Kinetic Slice - cuts enemies up
Telekinetic Unlock - augments your lock picking skill with telekinesis
Superhuman Strength
Smash through enemies and send them flying with punches! Also increases damage with melee and unarmed weapons, raises strength to 10. This power has a set AP cost when activated. if any of your arms are crippled this power cannot be used.
Superhuman Speed
Attack and move very fast, also quicker drawing of weapons. Note: Hot keying this power is not recommended at the moment as it can cause it to work weirdly, you have been warned. This power uses AP, once all AP is used your legs take some damage. If any of your legs are crippled this power cannot be used.
Pyrokinesis
Fire Resistance +50
Kinetic Flames (emits flames from your hands like a flamethrower)
Targeted Combustion (shoots fireballs)
Pretty standard power, has no AP costs but you have to wait for the flame ammo to regenerate.
Invisibility
Turn invisible, stops combat when equipped but you have to sneak. Keeping this power active requires 45 AP, once you turn it off you will instantly get the AP back.
Impenetrable skin
Costs 50 AP but gives you 75 DR, +50 Fire resistance and immunity to poisons.
Induced Radioactivity
Radiation Shield - makes you immune to radiation and fire
Induce Radiation - quickly raises your radiation level so you will get access to:
Radioactive Burst - releases all the radiation in you in a damaging attack
Nuclear Blast - explode in a small thermonuclear blast
The radiation attacks require radiation poisoning the higher your rad level the more powerful attack you can unleash, once you use a radiation attack, rad shield will automatically equip so you won�t kill yourself and you will lose all the radiation in you.
You can still die if your radiation level is high enough and you still suffer adverse effects from radiation poisoning.
Electrical Manipulation
Electro-Magnetic Discharge - damages robots/power armor, slight damage to self, costs 25 ap
Electric Blast - Powerful attack but it costs 20 AP a shot and using all your AP will give you shock damage.
Power Surge - gives a quick energy boost: regenerates AP, reduces sleep, temporary night vision and an increase to energy weapons skill at the expense of some shock damage. Increases the damage of Electric Blast.
Rapid Cellular Regeneration
Regenerates health, heals radiation slowly and removes poisons. You can increase the healing rate at will which will restore crippled limbs but it drains ap very quickly.
Space/Time Manipulation -
Time Warp - Slows down everything except you, drains ap and over use can cripple your head.
Stop Time - Freezes time for short period, drains ap. Small damage to head if used for too long.
Teleport - travel to most locations instantaneously, but it will hurt your head.
Mind Control - (using these powers will cost ap and may cripple your head)
Insane Rage (single target) - Makes the target attack everything around them; good for making a group of enemies kill each other. Or causing widespread mayhem.
Nightmare Visions- Terrifies everyone around you (new effects!)
Mind Assault - Cripples targets head and causes heavy fatigue damage (K.O.)
Precognition - this power is constantly active
Increased Perception +5 and Luck +10
Can see enemy health
Gives the same effect as Ed-E's Enhanced Sensors