游侠NETSHOW论坛

标题: GameSpot-幕府将军2:全面战争试玩报告! [打印本页]

作者: 秋之回忆n    时间: 2010-6-16 11:23:56     标题: GameSpot-幕府将军2:全面战争试玩报告!

原帖地址:http://e3.gamespot.com/story/6265866/shogun-2-total-war-impressions-first-look

Shogun 2: Total War Impressions - First Look
The game that launched a thousand little samurai warriors returns with a very impressive-looking sequel.
E3 2010 is underway, as are rolling hands-off demonstrations of Shogun 2: Total War, a very, very impressive-looking sequel and the next Total War game from Creative Assembly. Shogun 2 takes place in the year 1545 during Japan's tumultuous "Sengoku jidai," just before the rise of the legendary warlord Oda Nobunaga, who set in motion the events that unified Japan. However, you'll have the option to rewrite history by playing as the daimyo (clan leader) of one of nine ambitious noble clans, all vying for control of enough Japanese territory to claim the hallowed title of shogun from the Emperor in Kyoto.

Creative Assembly describes Shogun 2 as an "art-led project," though it might be fairer to say that the studio has showing more attention to detail with Shogun 2 than in any other Total War game to date. Apparently, the game's art team spent an entire year studying traditional Japanese block print- and brush-painting techniques to create tons of authentic-looking art to use as victory screens, defeat screens, unit icons, and general interface elements. In addition, the technology in Shogun 2 has been beefed up to create far more-detailed environments that differ in appearance depending on which season of the year it is (springtime battles take place on lush, green fields with cherry trees shedding blossoms on all sides, for instance), enhanced weather and particles to more-realistically model effects like burning houses, along with normal-mapped terrain to allow for effects like rain-slicked ground. Shogun 2 will also have more-detailed real-time battle units than ever; some troops will have as many as 1,000 polygons (the highest polycount in the entire series), and the game itself will be able to render some 56,000 units onscreen at once (compared to Napoleon's 10,000 or so). The game will support DirectX 9, 10, and 11--DirectX 11 rigs will benefit from the game's use of tessellation, which makes more polygons visible on each individual model without a severe performance hit. The game will also have a new dynamic lighting system that will let it display up to 300 distinct light sources onscreen at once, which makes night battles not only possible, but also suitably dramatic-looking between its torch-bearing units and its burning buildings.
The larger armies apparently come at a price--Shogun 2 will only have about 30 different types of military units, a far cry from games like Empire: Total War (which had hundreds). The idea was to focus on a much-more tactical experience to create a game in which each unit's strengths and weaknesses are more-clearly defined in a rock-paper-scissors scheme (rather than having dozens of units with different names but comparable abilities). However, Shogun 2 will carry over the naval battles of Napoleon to the Far East and will also incorporate terrain as a consideration--coral reefs, rocky cliffs, and shoals may act as bottlenecks at which landed enemies can station shock troopers to board your ships as they pass through. It's not clear whether the developer will be able to implement hybrid land-and-sea battles that let you command both infantry and navy in the same battle (the studio is working on this feature feverishly and it may not make it into the game). In addition, siege battles are being revamped to be in line with more-common tactics in feudal Japan--rather than taking place in and around stony castles that must be breached, Shogun 2's sieges will take place at one of three different types of fortress (coastal, flatland, or mountain) upgraded to up to five different fortification levels. Rather than hide behind their walls, Japanese warlords often opened the gates to their attackers and established choke points and ambushes for the invaders--as a castle owner, you'll be able to do all these things in Shogun 2.



We watched an early, pre-alpha gameplay demonstration of a real-time infantry battle that showed a smaller force of samurai warriors take on an entrenched army that outnumbered us greatly and even had several companies of archers equipped with the dreaded fire arrows (a researchable military upgrade that severely decreases the morale of enemy soldiers and is more-effective at killing them too). Before the battle began, the game played a cinematic cutscene of the general giving an inspiring speech--that's right, general's speeches return to Shogun 2 and are dynamically generated depending on which faction you're playing, which faction you're fighting, and under what conditions (totaling some 200,000 in all).
The battle broke out first between two companies of samurai infantry, who charged at each other and engaged by pairing off in one-on-one combat--the game will have hundreds of motion-captured animations for these battles captured with the help of the British Kendo Association. Since our troops were outnumbered, our first company's morale flagged and eventually broke and our soldiers ran for the hills, while the enemy withdrew back to its own front line. We then decided to kick our attack into second gear by mobilizing our cavalry (and fortunately for us, even though we were outnumbered on foot, our foes had no horses of their own). On the right flank, we sent in a sizeable brigade of mounted samurai to rush the enemy front line--only to have nearly half our forces killed by volleys of fire arrows from across the battlefield. Though our first cavalry company was decimated, its survivors still managed to break through the front, and we followed up our attack by sneaking another company of cavalry along the enemy's hilly left flank (where the fire arrow archers were hidden), and dramatically rushed the archers from behind, crushing them, and allowing our remaining forces to mop up.



We ended our session with a brief look at naval gameplay, which included a close-up look at a few of Shogun 2's warships. In feudal Japan, most ships were oar-powered (which means poor acceleration, but ships will be able to cease forward movement quickly); very few of the game's ships will be oar-powered. Again, while we were shown a battle that had both ships and infantry on the playfield, it's still not clear whether the game will support mixed forces in a single battle. However, it is clear that Creative Assembly is committed to improving the artificial intelligence of the game's computer-controlled opponents--a sore spot for the series for some time. The studio is well aware that feel previous Total War games had computer-controlled allies that were simply too passive and didn't put up enough of a fight--in an exhaustive series of tests, the developer determined in some cases that some opponents favored construction too heavily in the early turns, and that in other cases, some opponents would decide that economic expansion was cheaper and more cost-effective than raising and supporting a standing army--again, leading to scenarios where computer factions would quietly sit there and wait for you to take them over. Creative Assembly is actively seeking to eliminate these scenarios while also working on the real-time battle AI to encourage different companies to more-readily recognize ideal tactics to use in clear-cut situations, and to figure out better alternatives on its own when the answers aren't as clear. Shogun 2 looks absolutely remarkable, and its smaller unit mix and increased emphasis on tactical battles and smarter AI will hopefully make the game much more attractive both for beginners and veterans. The game will launch next year.
作者: OROCHI4740    时间: 2010-6-16 11:41:55

秋版
几时放内测下载
作者: 囧神2    时间: 2010-6-16 11:47:26

要逼我机翻吗?~~~~~~~~~~~~~~~~~~~~~~~~~
作者: 秋之回忆n    时间: 2010-6-16 11:49:02     标题: 回复 #3 囧神2 的帖子

千万不要,会有高手翻译的!
作者: 苍星石    时间: 2010-6-16 11:50:50

翻译等待中...........
作者: jy01610247    时间: 2010-6-16 12:07:03

占个位置等翻译。。。。。。
作者: 图拉尼克    时间: 2010-6-16 12:12:38

咕咯一下先...............

202020202
作者: 沧江拓海    时间: 2010-6-16 12:20:24

同等翻译啊,现在感觉过了四级也没什么用啊
作者: charlieshe    时间: 2010-6-16 12:22:17

文章貌似没有什么新内容, 除了截图美....
作者: 图拉尼克    时间: 2010-6-16 12:31:43

将军2的几个特点:

1.支持56000人的大战,DirectX 9,10和11(拿破仑10000)

2.支持夜战,300多个动态光源

3.单位数量大幅缩水,30几个单位,(拿破仑上百)但是石头剪刀布的效果更强

4.战场更有特色,陆战海战可能同时进行,海战加入地形限制,比如珊瑚礁,岩石峭壁,和滩涂等(尚在开发ing)

5.攻城战更注重地形因素,石建城堡有沿海.平原.山区.3种类型,巨城至少要攻破5层壁垒才能到达天守阁
作者: zspiano    时间: 2010-6-16 12:34:51     标题: 回复 #11 图拉尼克 的帖子

不明白拿破仑说的万人限制,我通过修改,单只满编都能在一万人以上,加上对面AI的,一场人数绝对上一万5了!
作者: freeriver    时间: 2010-6-16 12:41:49

我只挑感兴趣的翻。

In addition, siege battles are being revamped to be in line with more-common tactics in feudal Japan--rather than taking place in and around stony castles that must be breached, Shogun 2's sieges will take place at one of three different types of fortress (coastal, flatland, or mountain) upgraded to up to five different fortification levels. Rather than hide behind their walls, Japanese warlords often opened the gates to their attackers and established choke points and ambushes for the invaders--as a castle owner, you'll be able to do all these things in Shogun 2.

围城战中将会出现三种要塞:海岸要塞,平原要塞和山地要塞。每一个要塞又分成五个层级,你要一层一层像打RPG迷宫似的往上进攻。(后半句是我自由发挥的)
与只能躲在城墙后做缩头乌龟的猥琐流相比,东洋军阀更喜欢打开城门玩诱敌深入加关门打狗。本作中你也可以这么做。

We watched an early, pre-alpha gameplay demonstration of a real-time infantry battle that showed a smaller force of samurai warriors take on an entrenched army that outnumbered us greatly and even had several companies of archers equipped with the dreaded fire arrows (a researchable military upgrade that severely decreases the morale of enemy soldiers and is more-effective at killing them too). Before the battle began, the game played a cinematic cutscene of the general giving an inspiring speech--that's right, general's speeches return to Shogun 2 and are dynamically generated depending on which faction you're playing, which faction you're fighting, and under what conditions (totaling some 200,000 in all).

这帮子家伙只看到了一个alpha版的demo,演示的是己方如何用几队步兵加骑兵去进攻敌人的步弓混合部队,此外弓箭手将拥有“火箭”这一研究升级选项,这是一个很好的士气杀手,当然,用来杀人也不错。将军的战前动员演说也回归了,而且还会根据敌我双方的不同以及其他不同情况(超过200000种),会有不同的演说。
然后接下来说的是进攻方如何通过骑兵侧翼迂回,击溃敌人弓箭手部队进而夺取胜利的废话。

We ended our session with a brief look at naval gameplay, which included a close-up look at a few of Shogun 2's warships. In feudal Japan, most ships were oar-powered (which means poor acceleration, but ships will be able to cease forward movement quickly); very few of the game's ships will be oar-powered.

游戏中的船只将是浆动力,也就是说,操作性很好,叫停就停,就是跑不起来罢了。
作者: 秋之回忆n    时间: 2010-6-16 12:46:39

高手出现了!
作者: 阿布杜拉    时间: 2010-6-16 14:29:14

现在就差视频了20202020202020
作者: Vaan_hou    时间: 2010-6-16 14:44:53

很期待啊。当初的幕府1因为年龄原因没有玩,这次的2代一定要好好玩玩。
作者: aa86064958    时间: 2010-6-16 15:56:08

。。。。求翻译君。。
我英语不及格的说。。。
还有想知道幕府2配置要多高。。
放假都想去换配置了,不要换出来玩不起就悲剧了。。

[ 本帖最后由 aa86064958 于 2010-6-16 15:57 编辑 ]
作者: sangenze    时间: 2010-6-16 18:24:45

56000人。。。我擦
作者: foodyoupkha    时间: 2010-6-16 18:38:47

想不換機器都難了
作者: 肉肉99999    时间: 2010-6-16 19:12:42

支持多核心,很重要[伤心啊] [伤心啊]
作者: bodhi85    时间: 2010-6-16 19:58:01

虽然我的机子拿战中档画质跑跑还是蛮流畅的,估计幕府2的话要被逼上i7了。。。希望优化好点
作者: lenodil    时间: 2010-6-16 20:03:23

56000??我觉得玩幕府,部队规模开最小才真实。。。。。
作者: zhanchzhan    时间: 2010-6-16 20:39:12

完了,Y460想跑跑估计没戏了。。。。。。。。。。。。。。。。
作者: lwxyes    时间: 2010-6-16 22:14:26

很想知道海战如何做,接壤战的话根本不需要操作,难道是使用地形引诱对方中陷阱?
作者: sofkane    时间: 2010-6-16 22:47:16     标题: 回复 #23 lenodil 的帖子

算上動員的農民這數量很真實

............................................

............................................
作者: 离离原上翀    时间: 2010-6-16 23:00:08

火炮和骑兵》。。。。。。。。。。。。。期待ing
作者: 也不用真名    时间: 2010-6-17 00:03:45

原帖由 图拉尼克 于 2010-6-16 12:31 发表
将军2的几个特点:

3.单位数量大幅缩水,30几个单位,(拿破仑上百)但是石头剪刀布的效果更强 ...


不是我说,CA的用意到底何在?

幕府2 会不会成为一个 DLC兵种比原版兵种更多 的游戏?
每个大名的特色兵种/ 名将卫队 全都做成DLC,大卷其钱.......[偶怕怕]
作者: 幕府将军    时间: 2010-6-17 00:16:19

只要不是像帝国和拿破仑那样同样的兵种换套衣服就行了
还有就是大地图一定要回归中2、罗马那种,帝国、拿破仑那种太花哨、太杂乱了
作者: 146782    时间: 2010-6-17 00:37:19

原帖由 也不用真名 于 2010-6-17 00:03 发表


不是我说,CA的用意到底何在?

幕府2 会不会成为一个 DLC兵种比原版兵种更多 的游戏?
每个大名的特色兵种/ 名将卫队 全都做成DLC,大卷其钱.......[偶怕怕] ...



管他啥DLC啥兵种的 反正咱们也不花那钱 对买正版的玩家来说 想必他们也做好了被宰的准备了
作者: teufelx    时间: 2010-6-17 00:53:43

dlc确实是。。。哎。。。很过分啊~~~~~~`
作者: 霸狂屠    时间: 2010-6-17 01:01:55

问题是就算不买正版 咋也得花钱换机器................唉~~~
作者: 瓯江叶    时间: 2010-6-17 01:37:36

占个位置等翻译。。。。。。
作者: honwaikit    时间: 2010-6-17 05:23:59

支持56000人有何用,這樣反而不真實
不計關原和大坂冬の陣和大陣夏の陣
真的沒多少會用上這麼多啊=-=
作者: kvenus    时间: 2010-6-17 13:07:36

相当期待,很华丽!比信长好玩多了!二十字你爸!!!!
作者: gundam99999    时间: 2010-6-19 15:47:56

原帖由 lenodil 于 2010-6-16 20:03 发表
56000??我觉得玩幕府,部队规模开最小才真实。。。。。

同感,当初信长带了1000个农民,就把它的老丈人吓得屁滚尿流了
作者: 寂天小米    时间: 2010-6-19 18:26:49

56000人...會不會很lag的說....... [谢谢]
作者: 狂欢夜    时间: 2010-6-19 19:59:32

原帖由 honwaikit 于 2010-6-17 05:23 发表
支持56000人有何用,這樣反而不真實
不計關原和大坂冬の陣和大陣夏の陣
真的沒多少會用上這麼多啊=-=

留着改三国用啊,哈哈!
作者: 肉肉99999    时间: 2010-6-21 17:01:22

我反而覺得30單位不是問題
1.這次只是日本戰國,不是歐洲大撕殺,文化差異少很多
2.如果單做得每個都不一樣的話,總好過百多種但很多只是馬甲兵種
作者: 146782    时间: 2010-6-21 21:01:03

以前玩一代时兵种是比现在少很多 但是完全不觉得兵种少有啥影响

中2和帝国的兵种多了去了 实际用处真的是没啥用 但DMUC 改了很多专属作战单位却很有意思

如果能把武田的赤备军和风林火山四军做出专属作战单位那就相信吸引人了! 百足众也不错!

还有织田的黑母衣众之类的 我看完全可以参考一下信长13的辅助势力!



我去! 想象一下修改处风林火山四军穿着四种颜色的统一铠甲 加上高级攻防数据 实在让人热血沸腾

[ 本帖最后由 146782 于 2010-6-21 21:04 编辑 ]
作者: jiangpsj    时间: 2010-6-22 17:55:26

想不換機器都難了,做好了被宰ing的准备了
作者: 大头向上    时间: 2010-9-8 13:16:11     标题: 回复 #41 146782 的帖子

很喜欢一代的背景音乐----记得要用南极星翻译来玩----剃刀骑兵很猛---
作者: libingkydf    时间: 2010-11-26 13:59:47

这谁看得懂啊!!!????!!!!!!!!!!!!
作者: pt50900    时间: 2011-2-4 20:25:59

本作应该只划定两大类兵种:旗本武士和足轻,以及一类特殊兵种:武将。武将取消自带部队设定,单独出战。旗本武士能够上马、下马,并能与将军合并成为将领卫队(也能分离),拥有更高的战斗力(毕竟是职业的,装备好)与士气、体格(职业的嘛)。战斗开始前能廉价雇佣足轻作炮灰,足轻没有战马,只能充当弓箭手、一般步兵、火枪兵,与旗本武士相比抗打击能力更低、肉搏能力更差、士气低靡。足轻为雇佣兵,领内如有农民起义不能招募、春秋播种季节招募会使国家收入减少。旗本武士为常备军,维护费用很高。
没有将军的部队不能招募足轻(谁付薪水啊),守城战无视该条(自己家自己守),将军战死时我方所有足轻队直接崩溃且不能回本阵休息(将军死了谁付他们薪水啊)。旗本武士即大名的家臣,能够鼓舞士气,有特殊技能,大名死后发动特攻,死战不退。每600石石高招1队武士。有机会招到有名的武士(譬如服部半藏、马场信房、立花道雪等)拥有个人特技(类似于中世纪2资料片天国王朝里的3位王),部队战斗力更高,拥有特殊涂装和建模。
还应该学习信长的野望天下创世出现本阵设定,溃逃的军队能够回到本阵休息、疗伤,足轻能在本阵更换装备(长枪、弓箭、火枪)……
旗本武士每队30人、足轻每队100人。一般战斗每方限出场20队(不含将军)。发动决战能出场30队,每方限出场10队旗本武士,兵员上限改为:武士80人一队、足轻200人一队。围城时攻城方能出动30队。

[ 本帖最后由 pt50900 于 2011-2-4 20:27 编辑 ]
作者: anyexing    时间: 2011-2-4 20:38:01

感谢楼主分享
赞~~~~~~~~~~~~~~~~~~~~~~
作者: 幽蓝狐狸    时间: 2011-4-2 22:09:34

不知道完整汉化什么时候能出啊




欢迎光临 游侠NETSHOW论坛 (https://game.ali213.net/) Powered by Discuz! X2