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标题: 【NBAYX-LIVE11快讯】ELITE11 最新投篮讲解视频! (6.30) [打印本页]

作者: zeng56    时间: 2010-5-27 08:22:53     标题: 【NBAYX-LIVE11快讯】ELITE11 最新投篮讲解视频! (6.30)

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6.14新闻:

ELITE11 官网更新的 最新 传视频"Feel the Game"



观看地址:http://nbaelite.easports.com/home.action













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ELITE11 新特色清单出炉!(6.4)




All-New Hands-On Control





Unprecedented Game Physics






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6.3新闻:

介绍了一些ELITE11 的特色, 貌似依然没有PC版本。。。



“We plan to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,” says Peter Moore, President, EA SPORTS. “In NBA ELITE 11, we’ll introduce a gameplay experience that gives fans the control on the court that they have been begging for in a basketball game for years.”

Click here to read the entire press release.

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (Nasdaq:ERTS) announced today that NBA ELITE will be the new moniker of the long running EA SPORTS™ NBA videogame franchise. NBA ELITE 11 will revolutionize the way basketball simulation games are played, with an all-new technology base, a new control scheme and a real-time physics system. Currently in development for the PLAYSTATION®3 and the XBOX™ 360, NBA ELITE 11 will be available in retail stores this October.

“We plan to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,” says Peter Moore, President, EA SPORTS. “In NBA ELITE 11, we’ll introduce a gameplay experience that gives fans the control on the court that they have been begging for in a basketball game for years.”

Using the design principles from some of EA SPORTS top rated franchises, NBA ELITE 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.

The new real-time physics system in NBA ELITE 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.

“NBA ELITE 11 will give gamers the same skill set that a pro basketball player has at his disposal,” said David Littman, Creative Director, NBA ELITE 11. “This is the first basketball simulation videogame where you are controlling every movement, dribble move, shot, dunk, lay-up, steal and block in real time with one-to-one control. You’re no longer going to push a button and watch the computer generate a long animation sequence. It is like being on a basketball court with an amazing set of skills. This is going to change what people have come to expect from a basketball simulation videogame.”

“From the first day of development on this product, it was clear that we intended to pioneer a groundbreaking change in the basketball videogame segment,” said Jordan Edelstein, VP Marketing, EA SPORTS. “It’s a whole new game that warranted a brand new name to fully capture the transformation we intend to deliver in NBA ELITE.”

Electronic Arts has been releasing basketball videogames since 1983. The first game, titled One on One: Dr. J vs. Larry Bird, was one of the first basketball games to feature real NBA players. The franchise was rebranded to become NBA LIVE with the release of NBA LIVE 95, a brand that has carried on for 16 years culminating in last year’s NBA LIVE 10. EA’s NBA-licensed franchises have sold more than 25 million units since 1995*.

NBA ELITE 11 will be available for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system with an MSRP of $59.99. It is developed by EA Canada in Burnaby, B.C. The game has not yet been rated by the ESRB or PEGI.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football and NCAA Basketball, Fight Night boxing, EA SPORTS MMA and Tiger Woods PGA TOUR® golf, and EA SPORTS Active.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit http://www.easports.com to connect, share and compete.







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NBA LIVE系列的命名将改变,

今年EA SPORTS 的NBA续作将更名为 NBA Elite 11 替代传统命名 的NBA LIVE 11




The first indications that the NBA Live franchise was in the midst of going through a transformation of sorts began making their way out in early February. Talk of the series going in a different direction came from departing team members which EA Sports did little to deny. Now the first signs of big change are being to be discovered, and prior to E3 where it is likely that at least some of the vision for the game will be laid out.


The NBA Live name is no more. This year’s NBA title from EA Sports will be called NBA Elite 11. According to OXM (via drules2) the game will be heavy on analog controls with Skate and Fight Night the two titles garnering comparisons in that regard. I’m hoping to get some additional details soon.


Oftentimes a series name change can be attributed to a stigma having been built and the desire to have a fresh start. Maybe the best example of that is when EA went from Triple Play to MVP. We are probably seeing similar thinking implemented here with the company hoping to build a new brand that can either compete with NBA 2K or can find its own base of consumers who want something different. While NBA Live 10 showed great improvement over prior iterations it actually fell in sales from the previous year.


I’m not sure that going the analog direction would be the best idea as one of the most consistent things I’ve liked about NBA Live over the years has been the right stick for dribble moves and having other functions tied to the buttons. It is far too early to pass judgment on the idea until we know its implementation though. The new name sure sounds “arcade-like” or “street-like”.  That may not end up being the case, but after posting this news on Twitter I’ve gotten a bunch of similar responses back in reacting to the news. What are your thoughts on NBA Live being renamed NBA Elite and a move towards heavier analog reliance? Leave your thoughts in the comments!

[ 本帖最后由 zeng56 于 2010-6-30 10:07 编辑 ]
作者: whitell    时间: 2010-5-27 09:17:50

支持zeng哥      !!!
作者: 白衣赵子龙    时间: 2010-5-27 11:49:32

这个翻译的太牛了。。。。。。。。。。。。。。。。。。。
作者: 88889    时间: 2010-5-27 13:18:01

有PC版吗???a,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
作者: liehuo002    时间: 2010-5-27 13:29:34

只 希望 出 PC版本的
作者: ICUBAG    时间: 2010-5-27 13:37:18

EA 的NBA系列四个字形容:惨不忍睹
作者: xw198708    时间: 2010-5-27 14:14:56     标题: 回复 #1 zeng56 的帖子

神啊,出PC版吧
作者: 尼姑    时间: 2010-5-27 14:33:59

Z赶紧给翻译了。
作者: mic1012    时间: 2010-5-27 16:16:10

改名只是小把戲, 只關心遊戲性和會否出現在PC而已
作者: JS柳    时间: 2010-5-27 22:41:15

期待LIVE系列像FIFA那样脱胎换骨,加油
作者: tk536091    时间: 2010-5-27 22:58:36

原帖由 尼姑 于 2010-5-27 14:33 发表
Z赶紧给翻译了。

同尼姑大,坐等翻译。。。。。。。。。。
作者: 西北再偏北    时间: 2010-5-28 09:02:50

live系列做的一代不如一代,当初04,05在pc上玩的津津有味,06-09也在小p上花费了大量时间。等到入了360,发现10做的还不如pc上的04,05做得好,那个失望啊。
作者: 白衣赵子龙    时间: 2010-5-28 09:38:15

无所谓,反正无PC的。。。。管他什么时候出。。。。。。。
作者: 009wjn009    时间: 2010-5-28 19:15:16

支持!
作者: kouyft01    时间: 2010-5-29 22:28:20

NBA Elite 11不会有PC


Will NBA Elite 11 be available for the PC?
At this point, it appears NBA Elite 11 will only be released for the Xbox 360, Playstation 3 and Playstation Portable.




Why wouldn't NBA Elite 11 be released for the PC?
EA Sports have previously cited "serious business challenges" as the reason many of its prominent titles are currently not being released for the PC. The current speculation is that a combination of the increase in piracy, decrease in sales and competition in the console market has firmly established consoles as EA Sports' platform of choice.
作者: zeng56    时间: 2010-6-3 10:13:55

6.3UP
作者: lyx321001    时间: 2010-6-5 09:18:40

跪等翻译帝   谷歌那个翻译就不说了......................................
作者: zeng56    时间: 2010-6-14 09:31:42

6.14UP
作者: tk536091    时间: 2010-6-14 13:05:04

感谢更新,看看视频如何,支持!!
作者: lxc193    时间: 2010-6-14 13:23:56

刚开始看吓了一跳,原来是真人视频
作者: zmchang03    时间: 2010-6-14 15:43:19

看了一下LIVE11的新視頻,感覺動作還是很硬不過反應迅速倒是2K可以學習的
玩2K 要做複雜來回的crossover反應的確是跟不上操控的感覺


BTW  jennings 什麼時候變右撇子了0.0[害怕]
作者: 351314737    时间: 2010-6-14 17:58:46

视频好卡,我想问问你们卡不卡,怪啦,靠0
作者: 3722767    时间: 2010-6-15 21:14:29

麻烦56翻译一下...= =




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