新增功能:
Added "Money: Sell Inventory Veggies" default "False"
Added "Money: Sell Inventory Fish" default "True"
Added "Lots: Cleanup Duplicate Library Books" default "False"
Added "Lots: Remove Zero Value Books" default "False"
Added "Household Option: Retain Dreams and Opportunities" default "False"
Added "Sims: Put Away Books" default "True"
Added "Money: Sell Duplicate Residential Books" default "False"
Added "Household Option: Allow Inventory Management" default "True"
Added "Money: Sell Fishing Junk" default "True"
Added a "Sell Stuff" story
Added "Money: Harvest Crops" default "True"
Harvesting plants is now autonomous if the "Money: Harvest Crops" is enabled
Added a "Harvest" story
Added "Money: Daily Vacation Fee" default "0"
Added "Sims: Set Inactive LTW on Age Up" default "True"
Added "Friendships: Allow Tourist" default "False"
Added "Flirts: Allow Tourist" default "False"
A Bike's own partner can no longer be selected for a Victimize scenario
Removed "Situations \ Allow Push Meet Up" and integrated into "Situations \ Enable Progression"
Added a "Collect Deeds" story and added random push to visit the rabbithole
Replaced "Allow Emigration" with "Emigration Ratio" default: 0
Replaced "Allow Debt Move" with "Debt Move Ratio" default: 50
Replaced "Allow Wealth Move" with "Wealth Move Ratio" default: 50
Added "Debt Mooch Ratio" default: 25
Added "Debt Split Ratio" default: 100
Removed "Careers: Allow Firing"
Added "Careers: Auto Assign Job" default: true
Added scoring and a push to "Careers: Homework Completion"
Removed "Careers: Update Inactive Performance" and combined with "Careers: Job Difficulty Scale"
Expanded stories for "NewFriend" and "ExistingFriend" scenarios
Removed "Friends: Show Partner Stories" in favor of more relevant stories
Added coding to stop a script error when a sim inadvertantly gets assigned to two households
Changed gating on Marriage to a more appropriate Core function (to allow for Core-Mod adjustments)
Added code to handle multiple dying sims in the AncestralSave and ChildToSafety scenario
Added Discplined, Adventurous, and Photographer's Eye to the career selection scenario
Added "Lots: Show Map Tags" default: "False"
Changed Household Breakdown coding to handle "Households: Allow Teen Move"
Added a check for the last adult in the Service Sim household during the "ServiceCleanup" scenario
Blocked elders from increasing immigration pressure via Flirt Manager
Added "Lots: Random Immigration Pressure" default: 0
Changed "Export Settings" to check for an export with the given name
Added "Flirts: Cooldown Between Partners" default: 3
Added "Households: Cooldown Between Moves" default: 5
Added "Pregnancy: Newborn Last Name" : default: Mother
Added a "Prompt" option to the "Marriage Name Take"
Added a new story to the "Child Support" scenario whenever the sim decides not to pay
Added "Money: Alimony Rich Multiple" default: 5
Added "Pregnancy: One Of Each Gender" default: "False"
Added "Ignore Curfew" scoring to inactive teens during push attempts
Added "Catch Cheating" scoring for cheated on partners during the "Affair" scenario
The "Breakup" scenario now checks which sim is related to the Head of the family when determining who moves out
Added "Careers: Assign School Minimum Net Worth" default: 10000
Added the "Red Haired Baby" scenario
Added the Household Option: "Legacy Marriage Name": default: "False"
Selections for Friends and Enemies Scenarios are now less random, and flow from the relationships with other sims
Removed "Situations: Work Push Service" and added "Situations: Allow Push Service Sim": default: False
"Long Distant Friend" trait is now accounted for in the "Unpopular" scenario
Coding added to prevent Tourists from moving in.
Added the "Town Brat" personality
Added "Mooch" scenario to "Town Thug"
Added "Allow All Genders" to the "Town Thug" personality: default "False"
Added the "Town Mooch" personality
Added "Allow All Genders" to the "Town Thug" default: "False"
Added "Careers: Retire Elders At Maximum Level" default: "False"
Added "Careers: Stop Raises at Top Career Level" default: "False"
Changed household breakdown to account for near death sims, and not leaving them in charge of an Ancestral home
Each Town Personality now has its own "Speed" option: default 500
Added a "Married Gathering" scenario
Added a "Funeral Gathering" scenario
Added "Personalities: Allow Service NPCs" default: True
Added "Careers: Assign Schools to Active" default: False
Sims marked as "NPC" in the active household will now be progressed
Lifetime wants for Multi-branch careers are now handled properly
Added "Careers: Prompt for Inactive Branching" default: False
Added "Household Option: Transfer Household", "Household Option: Transfer Amount", and "Household Option: Transfer Percent"
"Work Push" queue stomping disabled for the first day of a sims current age-stage
Added "Pregnancy: Meet All At Birth" default: False
Fixed a error where scenarios associated with "Getting Old" and "Died" event were not being fired at all
Added "Careers: Campaign Mooch Maximum" default: 10000
Excluded Porter families from immigration use, due to their tendency to script error while importing outside of Porter mod
Added "Situations: Push Play Concert" default: True
Added "Sims: Progress NPCs in Active Household" default: True