
1、根据公式,在技能等级不变的情况下,分子越大,技能恢复时间越少。影响战斗技能恢复时间的是体制强度、专注和恢复特殊动作。
2、分子是连乘形式,优先投资最小的数值会有最大效果,比如如果你的体质重生比专注(百分数)低,这时候加10点体质重生的效果会比加10点专注(百分数)明显。
4、对于一个纯吸血鬼练法,专注是没有任何作用的。
5、通过公式可以解释,分子某项数值明显高于其他两项后,升级该数值的效果会越来越不明显。
最初由 whcn 发表
[B]怎么我感觉你说的“分子”和“分母”全反了啊。 [/B]
原帖由 wanfhui 于 2005-3-9 15:54 发表
体质强度就是体质吧
木精灵的多重攻击最少是几秒?
General Formula for Spells and CA's
Note: to keep the formulas appearance as simple as possible, the effect of Ghost Meadow, Vampirism, Ballistics and Trap Lore has been excluded from the Spell Formula. Please see Appendix. Don't worry, if you understand this formula, you will easily be able to extend it to those effects.
So here are the two formulas (one formula is for CA, the other one is for Spells):
___________________________________________
CA Regeneration time =
{ Basic Time + Level Time *
(CA runes read + CA runes socketed / 2) } *
{ 1 / 1 + PR } * {1 / 1 + C } * {1 / 1 + RSM }
___________________________________________
___________________________________________
Spell Regeneration time =
{ Basic Time + Level Time *
(Spell runes read + Spell runes socketed / 2) } *
{ 1 / 1 + MR } * {1 / 1 + M + SR } * {1 / 1 + MS }
___________________________________________
Definitions and explanations of variables:
Basic Time - The "starting" point for Regeneration time. See the table provided at the end of the article.
Level Time - The factor by how much a CA/Spell increases its regeneration time if you are learning a higher level CA/Spell.
CA/Spell runes read - how many runes of that specific CA/spell you have read.
Spell runes socketed - how many runes of that specific CA/spell are provided by equipment (rings, amulets, armor ... etc)
PR - Physical Regeneration / 100 ; For example, if your Physical Regeneration is 48, you know that the regeneration time is reduced by 48%, or that PR = 0.48
MR - Mental Regeneration / 100 ; For example, if your Mental Regeneration is 48, you know that the regeneration time is reduced by 48%, or that MR = 0.48
C - Concentration factor; So if your Concentration is level 1 (or 12% regeneration bonus), then C = 0.12
M - Meditation factor; So if your Meditation is level 1 (or 12% regeneration bonus), then M = 0.12
RSM - "+ Regeneration Special Move" that is listed on items; If it says + Regeneration Special Move + 75 on a certain item, then regeneration time decreases by 75% or RSM = 0.75.
SR - Spell Regeneration factor that is listed on items; So if it says Spell Regeneration + 30 on a certain item, then SR = 0.30. Notice the Spell Regeneration is added to Meditation as opposed to having its own separate factor. Note that SR is the sum of all the equipped items.
Note: RSM works slightly differently from SR, because RSM has its own factor, whereas SR is added to M.
MS - Magic Specific Factor ; Magic Specific factor is the factor for skills like Heavenly Magic, Moon Magic etc... For example, if you have level 1 Heavenly Magic (6 % regen bonus), then MS = 0.06
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