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标题: 《使命召唤5:战争世界》汉化补丁 bug反馈贴 [打印本页]

作者: iam070    时间: 2009-6-7 20:07:24     标题: 《使命召唤5:战争世界》汉化补丁 bug反馈贴

吸取上次cod4汉化安装不便的教训,这次补丁安装采用程序封装形势,只要游戏目录选择正确,安装一般不容易出错,当然也有可能。如果出错,或游戏里出现一些bug,请在此贴反映。谢谢大家对我们的支持。

使用浏览功能选择目录时,会默认在最后添加Call of Duty - World at War,请手动修改去掉多余路径,出现提示找不到localized_***********的首先检查这个

单机死亡卡片找不到,这个是bug,如果要寻找,可以将汉化补丁卸载了。

地铁洪水那关,得拼人品了。

还有,说声对不起,这次补丁还是有不少bug >.<

[ 本帖最后由 iam070 于 2009-6-14 21:55 编辑 ]
作者: 杜伊科维奇    时间: 2009-6-7 21:01:29

暂时没出错,支持
作者: xuchaocs15    时间: 2009-6-7 21:25:28

还在下升级补丁。。。。
两个1G多 真够大的,,,,,,,,,
作者: lovechina_dp    时间: 2009-6-7 21:36:30

  呵呵 我和三楼一个命运啊! 更可悲的是我不知道自己的是什么本版,下载正在下两个升级补丁,今晚估计能玩儿上。
作者: MUHONDA    时间: 2009-6-7 21:37:41

COD5还是E文比较好收藏~~~~~~~~~~~
作者: hebaoxiong    时间: 2009-6-7 21:50:42

怎么我的版本显示是1.1的呀??也从1.2到1.4那么升级吗??是不是升级到1.4以后,,还要装1.4免CD补丁啊??我收藏的是硬盘版。。幸好我一直在等中文补丁,,呵呵,,终于等到了。
作者: lichanglei    时间: 2009-6-7 21:52:55

呼哈,早就做好准备啦。知道要发布汉化补丁的消息,官方发布1.4升级补丁的时候立马更新了游戏,静候汉化补丁。

目前汉化补丁安装完毕,稍候测试一下。
作者: csmylove    时间: 2009-6-7 22:08:48

恭喜下070~~又做了件大好事~~~~~~~~~~20字
作者: tzt19881    时间: 2009-6-7 22:11:55

支持汉化.........................
作者: tomali    时间: 2009-6-7 22:14:08

win7下1.0版报错

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'

上面是错误信息
作者: scguosheng    时间: 2009-6-7 22:14:09

汉化的比4代质量更好!没什么问题
作者: 尚武の世~    时间: 2009-6-7 22:18:18

汉化版不能联机...............[伤心啊]
作者: karasyan    时间: 2009-6-7 22:37:20

游戏要升级到1.4版 在用汉化补丁

我测试联机 单机都没问题,具体汉化的小bug还没发现
作者: 死亡艺术    时间: 2009-6-7 22:37:38

原帖由 tomali 于 2009-6-7 22:14 发表
win7下1.0版报错

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
-- ...
我在XP下也一样
作者: 2296363    时间: 2009-6-7 22:39:15     标题: 回复 #12 尚武の世~ 的帖子

汉化版是可以联机的····注意打上联机用的保护光驱·······

                保护光驱有两个···一个是单机ANDCOOP用    另一个是联机用      

     可以看我发的贴···http://game.ali213.net/thread-2729457-1-1.html

[ 本帖最后由 2296363 于 2009-6-7 22:46 编辑 ]
作者: 5563795    时间: 2009-6-7 22:40:00

我在XP下也是
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 623 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 101 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 14 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


Couldn't load image 'fullscreen_electric_shock'
作者: scguosheng    时间: 2009-6-7 22:40:53

旺财也太雷了,一点不严谨
作者: 5563795    时间: 2009-6-7 22:42:37

是不是要打升级补丁啊 本人正在下载中
估计今天晚上没得玩了[伤心啊]
[伤心啊] [伤心啊]
作者: allen1065    时间: 2009-6-7 23:00:31

谢谢汉化。专心等整合版吧。起码不会出问题
作者: doctore520    时间: 2009-6-7 23:24:55

Populated dw_user dvars with 6 accounts
fanxing757
jesys
XinXin
yu7y
CarlosJunior
250487
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'fanxing757' already exists
Profile 'jesys' already exists
Profile 'XinXin' already exists
Profile 'yu7y' already exists
Profile 'CarlosJunior' already exists
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught
作者: doctore520    时间: 2009-6-7 23:35:08

我联网进入时,提示“检测用户账户”之类的东西时,出现上面的问题
Populated dw_user dvars with 6 accounts
fanxing757
jesys
XinXin
yu7y
CarlosJunior
250487
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'fanxing757' already exists
Profile 'jesys' already exists
Profile 'XinXin' already exists
Profile 'yu7y' already exists
Profile 'CarlosJunior' already exists
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

但当我不联网进入时,一切正常。汉化运转正常。请问什么原因?我想不是汉化的问题吧。
作者: yanni    时间: 2009-6-8 00:02:25

Waited 1584 msec for asset 'loadscreen_mak' of type 'material'.
Waited 9 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 11 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
ERROR: image 'images/loadscreen_zombie_asylum.iwi' is missing


Couldn't load image 'loadscreen_zombie_asylum'



WINXP V1.4
作者: 羽化菩提    时间: 2009-6-8 00:06:56

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 window at (181, 61)
Game window successfully created.
Creating Direct3D device...
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'

单机模式出现此问题~
作者: hbadg    时间: 2009-6-8 00:20:16

进去玩了一会,暂时没有问题
作者: zhaozhanyi    时间: 2009-6-8 00:25:58

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 70 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 612 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 6 msec for asset 'clear_alpha' of type 'material'.
Waited 6 msec for asset 'shadowcookieblur' of type 'material'.
Waited 51 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


Couldn't load image 'fullscreen_electric_shock'

XP SP3的系统,这是重新安装游戏后出现的问题;没重装以前是能进入菜单,但是点击单人任务选难度以后无反应。
作者: faofao    时间: 2009-6-8 00:28:10

我是1.4的,汉化以后,启动不了,没有提示,噔的一声,进不去游戏,黑屏。只能结束进程,卸载汉化补丁就能进游戏了。
作者: walter8250    时间: 2009-6-8 00:31:48

再覆盖一下保护光驱补丁就OK了

2020202020
作者: 云逍遥    时间: 2009-6-8 00:56:19

玩到狙击关暂时没发现问题~

汉化得很有味儿啊..

马勒~~~戈壁   TMD......
作者: catfell    时间: 2009-6-8 00:59:46

我是用 VISTA

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'
作者: wanking    时间: 2009-6-8 01:14:35

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc


Error during initialization:
Unhandled exception caught

XP SP3,也是这个错误,安装程序被我删了。。这下重装都装不了了。。郁闷,等大大解决问题。。。
作者: yangdazao    时间: 2009-6-8 01:30:04

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 1417 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


Couldn't load image 'fullscreen_electric_shock'

windows xp sp3 错误~~~
作者: zhaozhanyi    时间: 2009-6-8 01:38:52

又重装了下游戏,可以了,但是中间的剧情介绍没有显示汉化?请问是没有汉化文字还是我的问题?
作者: demonye    时间: 2009-6-8 03:40:00

选了难度之后没反应!2020202020
作者: iam070    时间: 2009-6-8 07:09:58

Vista报错用户请发一下游戏目录,main目录,zone\目录zone\english zone\chinese目录的截图。

还有如果版本是1.0的请升级至1.4要不然会报错
作者: 2296363    时间: 2009-6-8 07:36:37     标题: 回复 #32 zhaozhanyi 的帖子

请在设置中把字幕打开
作者: 2296363    时间: 2009-6-8 07:37:19     标题: 回复 #33 demonye 的帖子

这个不是汉化的问题···建议看看以前的索引
作者: djim83    时间: 2009-6-8 09:12:00

游戏中战友的名字怎么还是英文的。但是对白字幕中却是中文的
作者: 199427    时间: 2009-6-8 09:20:10

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 70 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 612 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 6 msec for asset 'clear_alpha' of type 'material'.
Waited 6 msec for asset 'shadowcookieblur' of type 'material'.
Waited 51 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


Couldn't load image 'fullscreen_electric_shock'
XP SP2系统
安装完汉化包后就这样了
作者: iam070    时间: 2009-6-8 10:09:35

原帖由 199427 于 2009-6-8 09:20 发表
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
...


不看帖子的,要升级到 1。4
作者: wanking    时间: 2009-6-8 11:32:03

升级到1.4还是报错。。囧了。。。郁闷啊。。。
作者: 199427    时间: 2009-6-8 11:59:41

升级到1.4以后
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 440 MB of available texture memory.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
Waited 344 msec for asset 'shadowcaster' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "16".
"mis_difficulty" =
"11111111111111100000000000000000000000000000000000".
"cheat_points" = "2".
"cheat_items_set1" = "4100".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: MICROSOF-AABDB7
PC IP: 169.254.137.204
end $init 2007 ms
--- Common Initialization Complete ---
Waited 2282 msec for asset 'loadscreen_mak' of type 'material'.
Waited 11 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 18 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 6 msec for asset 'loadscreen_see1' of type 'material'.
Waited 8 msec for asset 'loadscreen_see2' of type 'material'.
Waited 12 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
ERROR: image 'images/loadscreen_zombie_asylum.iwi' is missing


Couldn't load image 'loadscreen_zombie_asylum'
作者: 2296363    时间: 2009-6-8 12:28:59

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0


出现这样问题的同学···

请检查是否是按照  1.0升级1.2 再升级1.4的顺序

    升级完后要用打上1.4版的保护光驱(这个和汉化没有先后顺序要求)

    http://game.ali213.net/thread-2679626-1-1.html    这里有1.4的单机和联机保护光驱
作者: bird198328    时间: 2009-6-8 12:32:50

用了汉化补丁~也升级到1.4了但是还是英文的人漂过~~求解!
作者: ken02830040    时间: 2009-6-8 12:33:24

我在柏林地铁里被同伴卡在角落里出不来一次,在美军打冲绳岛最后召唤飞机轰炸建筑物那里,被小日本的万岁冲锋放到,但没有出现刺刀画面,然后就一直望着天空。。。。过去玩英文版的时候这种错误一次也没有过,汉化版我只玩了2个小时。
作者: wanking    时间: 2009-6-8 12:56:56

郁闷,无限出英文。。。没有想法了。。。。
作者: iam070    时间: 2009-6-8 12:58:23

原帖由 ken02830040 于 2009-6-8 12:33 发表
我在柏林地铁里被同伴卡在角落里出不来一次,在美军打冲绳岛最后召唤飞机轰炸建筑物那里,被小日本的万岁冲锋放到,但没有出现刺刀画面,然后就一直望着天空。。。。过去玩英文版的时候这种错误一次也没有过,汉化版我只玩了2 ...


万岁冲锋可能有问题=.=,谢谢汇报      
作者: saukopf    时间: 2009-6-8 13:16:14

原帖由 2296363 于 2009-6-8 07:37 发表
这个不是汉化的问题···建议看看以前的索引

问题是汉化前正常,可以玩,汉化后就跟33L一样,用索引那个东西卡巴报木马 ,我也是V系统

[ 本帖最后由 saukopf 于 2009-6-8 13:22 编辑 ]
作者: qq8983077    时间: 2009-6-8 13:23:47

windows 7 64位系统   升级正常  补丁正常
作者: 不咚    时间: 2009-6-8 13:56:23

汉化后启动不了游戏
作者: wilsonya    时间: 2009-6-8 14:24:50

我来反馈一下,

我是XP系统打了补丁有出现几行 复制错误,而且 进去游戏的时候显示     could not find d:\游戏目录\zone\chnese\code_gfx_mp.ff   这个  东西       然后我把ENGLISH里面的这个文件复制到chinese里面就可以进游戏了
作者: pii976    时间: 2009-6-8 14:48:44

对战时mp_makin.ff不一样
作者: celery199031    时间: 2009-6-8 14:55:24

一样



作者: dujingyuan    时间: 2009-6-8 14:57:41     标题: 求助

我安装了硬盘版的使命5 打了注册表补丁,升级1.2-1.4的补丁全打上了,然后又进行了汉化但是还是出问题了,   游戏界面能看到在“新游戏”和“难度"那里就是来回的切换,没有开始游戏。为什么 我也闹不懂了,那位大侠指教一下,谢谢
作者: 超越时空    时间: 2009-6-8 15:20:55

'6' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5

Populated dw_user dvars with 6 accounts
VirusComand
rzenn
NOD_OJogador
killshaft
QQliang
fghzxc
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'VirusComand' already exists
Profile 'rzenn' already exists
Profile 'NOD_OJogador' already exists
Profile 'killshaft' already exists
Profile 'QQliang' already exists
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: 0
作者: zhaozhanyi    时间: 2009-6-8 15:21:48

原帖由 2296363 于 2009-6-8 07:36 发表
请在设置中把字幕打开

现在好了,是我自己的问题,呵呵,谢谢!
作者: 若幻似忆    时间: 2009-6-8 15:25:07     标题: 进入不了啊!!!!!!

我是VISTA,按要求安了之后,发现只能进多人模式,运行单人的快捷方式没反应,看了看文件发现根本没有单人模式那个文件 (不知哪个快捷方式是哪里跑出来的)~            把补丁安了几遍都不行                求助求助求助!!!!!!!!!!!
作者: urf    时间: 2009-6-8 15:29:35

原帖由 dujingyuan 于 2009-6-8 14:57 发表
我安装了硬盘版的使命5 打了注册表补丁,升级1.2-1.4的补丁全打上了,然后又进行了汉化但是还是出问题了,   游戏界面能看到在“新游戏”和“难度"那里就是来回的切换,没有开始游戏。为什么 我也闹不懂了,那位大侠指教一下,谢 ...

好像不联网就好了,这个游戏有联网验证。
作者: celery199031    时间: 2009-6-8 16:51:21

有人放gamefonts_pc_small.iwi 上來嗎??
作者: isdnon    时间: 2009-6-8 17:19:52

三项修改器用不了,但不知是升级后的问题还是汉化的问题。
原来1.0英文版本的时候是正常的
作者: Butterfly.Flies    时间: 2009-6-8 17:40:22

070大 我發現 漢化後  COOP 劇情模式 從上到下 第三章地圖 會無法讀取,,,一直顯示在同步中

而且特定地圖  比如 渲染比較厲害的地方會掉幀嚴重  英文版沒這個情況
作者: dujingyuan    时间: 2009-6-8 18:19:20     标题: 回复 #58 urf 的帖子

谢谢 大侠  我断开网络 真的进入游戏了  哈哈
作者: carllam    时间: 2009-6-8 18:33:13

按须序打上1.4升级补丁并汉化后,为什么会这样?



[ 本帖最后由 carllam 于 2009-6-8 18:39 编辑 ]
作者: kljk777    时间: 2009-6-8 18:44:56

打好汉化补丁后,进去了还是英文的,郁闷!
作者: 死亡艺术    时间: 2009-6-8 18:44:57

硬盘版正确升级到1.4,打了汉化补丁,单人模式载入时放的动画只能放几秒钟然后画面就定格了,但等载入完成时还是可以正常进入游戏,何解?
作者: zhang742    时间: 2009-6-8 18:46:03

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 946 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Waited 42 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 16 msec for asset 'stencilshadow' of type 'material'.
Waited 119 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" =
"00000000000000000000000000000000000000000000000000".
"cheat_points" = "1".
"cheat_items_set1" = "128".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: C3C44EE9C24A41A
PC IP: 192.168.1.50
end $init 3075 ms
--- Common Initialization Complete ---
Waited 2741 msec for asset 'loadscreen_mak' of type 'material'.
Waited 100 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 100 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 33 msec for asset 'loadscreen_see1' of type 'material'.
Waited 34 msec for asset 'loadscreen_see2' of type 'material'.
Waited 83 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
ERROR: image 'images/loadscreen_zombie_asylum.iwi' is missing


Couldn't load image 'loadscreen_zombie_asylum'


也是错误...
作者: iam070    时间: 2009-6-8 18:46:48

原帖由 Butterfly.Flies 于 2009-6-8 17:40 发表
070大 我發現 漢化後  COOP 劇情模式 從上到下 第三章地圖 會無法讀取,,,一直顯示在同步中

而且特定地圖  比如 渲染比較厲害的地方會掉幀嚴重  英文版沒這個情況 ...


第三个地图,我进去没问题啊

哦? 那几张地图 丢幀严重?
作者: iam070    时间: 2009-6-8 18:47:47

原帖由 zhang742 于 2009-6-8 18:46 发表
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
...


你这个应该是 没有升级到1.4
作者: sky03202    时间: 2009-6-8 19:19:30

我有问题!
现在安装汉化后美军的关卡,远处烟雾总是闪烁然后变来变去!

但是苏军的就是没有!奇怪的了!

以前玩没有这样的啊!
作者: mgsii    时间: 2009-6-8 19:31:59

汉化后出错!
具体提示如下:
============================================================
Retrieving usernames.......................................................................................................................................................................................................................................................................................................................................................................
'7' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5

Populated dw_user dvars with 7 accounts
atakan
4845
Uranys
ahmeting
pmil
wangjian
iacob_miki
Attempting to login with username $$$, but username doesn't match list from Demonware. Hax?
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught
=================================================================

还请解决!谢谢!
作者: 2296363    时间: 2009-6-8 20:46:24     标题: 回复 #69 sky03202 的帖子

这个本身就有··是驱动的问题·······
作者: shandaro_new    时间: 2009-6-8 21:46:46

提供一个文字翻译错误
汉化版最后的通关动画有一个人名叫“楚门总统”
这楚门应该是当时的美国总统杜鲁门,这是简体中文约定俗成的一个译名,不好随便乱改的,希望改正
作者: dtc6000    时间: 2009-6-8 21:50:29

我刚前几天删了 泪~~
作者: sky03202    时间: 2009-6-8 22:05:36

原帖由 2296363 于 2009-6-8 20:46 发表
这个本身就有··是驱动的问题·······



n那有什么驱动最好啊!???

8600GT的啊~~~
作者: 2997041    时间: 2009-6-8 23:02:06

....载入游戏出现错误  提示  Server script compile error unknown function(see console for details)这是怎么了?
作者: 2997041    时间: 2009-6-8 23:14:58

Server script compile error unknown function(see console for details)问题找到了.....是我自己的免CD补丁有问题,换了个就进了
作者: hzh99    时间: 2009-6-9 01:19:51

原帖由 carllam 于 2009-6-8 18:33 发表
按须序打上1.4升级补丁并汉化后,为什么会这样?



我也出现这个问题,然后我看了别人的贴子,先把ZONE下的chinese文件夹下的全部文件复制到english文件夹下,然后删除chinese文件夹,再装一次中文补丁,OK<进游戏
作者: V12888    时间: 2009-6-9 01:33:32

Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'
win7下1.4版报错
作者: V12888    时间: 2009-6-9 01:36:20

win7下1.0版报错

Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'

作者: afterimage    时间: 2009-6-9 02:34:40

vista 64

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
ERROR: image 'images/gamefonts_pc_small.iwi' is missing


Couldn't load image 'gamefonts_pc_small'
作者: yjx8871    时间: 2009-6-9 03:32:52     标题: 回复 #54 dujingyuan 的帖子

兄弟,我扔问题和你一样的啊!!!!有人能知道是为什么吗
作者: 2296363    时间: 2009-6-9 04:49:55     标题: 回复 #72 shandaro_new 的帖子

提供一个文字翻译错误
汉化版最后的通关动画有一个人名叫“楚门总统”
这楚门应该是当时的美国总统杜鲁门,这是简体中文约定俗成的一个译名,不好随便乱改的,希望改正


    美国第33任总统杜鲁门的英文名字书写为Harry•s•Truman,该名词之国际音标可以有两种读音'tru:men和'trumen,其比“杜鲁门”较为贴近的中文发音与书写除了“丘曼”,还有更贴近的“楚门”译例。   毕竟这是一种音译···人家也没中文名-,-

[ 本帖最后由 2296363 于 2009-6-9 04:52 编辑 ]
作者: 2296363    时间: 2009-6-9 04:57:58     标题: 回复 #74 sky03202 的帖子

n那有什么驱动最好啊!???

8600GT的啊~~~



  8600GT在这游戏推荐用169.21版的显卡驱动

[ 本帖最后由 2296363 于 2009-6-9 04:59 编辑 ]
作者: 2296363    时间: 2009-6-9 04:59:31     标题: 回复 #61 Butterfly.Flies 的帖子

070大 我發現 漢化後  COOP 劇情模式 從上到下 第三章地圖 會無法讀取,,,一直顯示在同步中

而且特定地圖  比如 渲染比較厲害的地方會掉幀嚴重  英文版沒這個情況



    第三关不能进入在测试硬盘版的时候确实出现了··不过这是以往英文就有的问题···解决方法可以在索引找找···

[ 本帖最后由 2296363 于 2009-6-9 05:00 编辑 ]
作者: 2296363    时间: 2009-6-9 05:02:25     标题: 回复 #70 mgsii 的帖子

汉化后出错!
具体提示如下:
============================================================
Retrieving usernames.......................................................................................................................................................................................................................................................................................................................................................................
'7' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5



把将声卡的硬件加速关了试试··在控制板面的声卡里的高级选项里

[ 本帖最后由 2296363 于 2009-6-9 05:03 编辑 ]
作者: 2296363    时间: 2009-6-9 05:05:38     标题: 回复 #66 zhang742 的帖子

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.



问题出现在
ERROR: image 'images/loadscreen_zombie_asylum.iwi' is missing
Couldn't load image 'loadscreen_zombie_asylum'

单独更新nazi zombie模块试试? COD中文网有提供下载

[ 本帖最后由 2296363 于 2009-6-9 05:09 编辑 ]
作者: 2296363    时间: 2009-6-9 05:10:22     标题: 回复 #76 2997041 的帖子

Server script compile error unknown function(see console for details)


版本错了···比如你的图不支持你当前的版本··或者你错用了其他版本的保护光驱

[ 本帖最后由 2296363 于 2009-6-9 05:12 编辑 ]
作者: 2296363    时间: 2009-6-9 05:13:26     标题: 回复 #75 ljq866 的帖子

unhandled exception caught


关于unhandled exception caught出现的问题索引有几个解决方法··如果还不行能否详细说明呢?
作者: 2296363    时间: 2009-6-9 05:14:42     标题: 回复 #79 V12888 的帖子

你楼上已经有说明了····78楼··
作者: 2296363    时间: 2009-6-9 05:15:25     标题: 回复 #81 afterimage 的帖子

请参考78楼的帖子最后两排字说明
作者: 2296363    时间: 2009-6-9 05:17:07     标题: 回复 #54 dujingyuan 的帖子

我安装了硬盘版的使命5 打了注册表补丁,升级1.2-1.4的补丁全打上了,然后又进行了汉化但是还是出问题了,   游戏界面能看到在“新游戏”和“难度"那里就是来回的切换,没有开始游戏。为什么 我也闹不懂了,那位大侠指教一下,谢谢



这个情况不是汉化引起···是因为通不过联网验证··请换个CDK或者断网进游戏(只用第一次进的时候断)
作者: wap    时间: 2009-6-9 07:23:10

原帖由 2296363 于 2009-6-9 04:49 发表


    美国第33任总统杜鲁门的英文名字书写为Harry•s•Truman,该名词之国际音标可以有两种读音'tru:men和'trumen,其比“杜鲁门”较为贴近的中文发音与书写除了“丘曼”,还有更贴近的“楚门”译例。   毕竟这是一种音译· ...

最好还是约定俗成改成杜鲁门吧 等下一版的补丁出来再改吧
作者: xuebin831    时间: 2009-6-9 08:26:08

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 70 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 612 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 6 msec for asset 'clear_alpha' of type 'material'.
Waited 6 msec for asset 'shadowcookieblur' of type 'material'.
Waited 51 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


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作者: ICUBAG    时间: 2009-6-9 08:56:45

升级时按顺序做了,进入游戏没问题,就是重新读档时说是版本不对应,晕倒,1.4的版本还不对应??也打了游位提供的免CD1.4
作者: kjzdz    时间: 2009-6-9 10:28:48

我的是硬盘版,也打上了1.2到1.4补丁,但装汉化时说找文件,不知道怎么回事!!
作者: pg33    时间: 2009-6-9 11:05:22

在玩第四关和第九关德军士兵都飞到天上去了,还原英文版后就没事,纳闷!!!!!!
作者: vettracy    时间: 2009-6-9 12:26:07

呵呵,我好像没遇上什么其它问题,汉化之后一直游戏顺利,现玩到第六关,唯一的问题就是扑克找不到了
我的汉化顺序是升1.2和1.4补丁后再免CD,最后才汉化。而不是先汉化再免CD,这样应该没影响吧
作者: 绿茶冲咖啡    时间: 2009-6-9 12:31:53

玩苏军战役杀了德国将军后跳水直接黑屏...........结束任务再进游戏发现苏联任务从头开始了....吐血..............
作者: woffman    时间: 2009-6-9 12:35:52

我的G43所有配件都解锁了
但是 第一项技能灰色的显示为 空
然后我把主武器换成别的武器,然后再改成G43然后发现原来已经解锁的配件又都锁起来了不能用了,郁闷!不知道和汉化有么有什么关系!
作者: wz2003    时间: 2009-6-9 13:03:27

游戏剧情模式,严重拖慢,根本无法游戏,任何设置更改都没用,僵尸模式画面就正常了,不知什么原因,以前的低配置电脑,都没出现过这个情况,现在换了个4830反而完不成了。。。。。战争机器一点都不卡的,显卡应该没问题
作者: rdzm    时间: 2009-6-9 13:37:05

有问题,用用炸药包炸3个地堡开始,右键扔出去后,左键按了没反应,但可以用手雷引爆。后面有一关搞日本人的,需要召唤飞机轰炸北边楼的,点左键没反应!




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