1、安装原版镜像(可以下游侠发的镜像版,我前不久刚下好,种子很多)或者硬盘版(硬盘版试的是国外的高压版)
2、下载1.2,1.2~1.4升级补丁以及1.4免CD。
3、先升级到1.2,再升级到1.4(本次汉化一定要先升级)。
4、点击汉化补丁(使命召唤5中文补丁.exe),中途会让你选择汉化的安装位置,选择你的游戏安装目录,比如D:\Activision\Call of Duty - World at War。
5、点击下一步安装即可。
6、最后会提示你安装竞舞台的对战平台以及访问使命召唤4中文网和游侠网,如果你不需要的话,可以直接取消选项,不会对汉化有任何影响。
7、打上1.4免CD即可进入游戏(先打免CD不影响汉化的安装)
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Loading fastfile 'ui'
used 39.41 MB memory in DB alloc
Error during initialization:
Unhandled exception caught
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 560 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 61 msec for asset '$default' of type 'material'.
Waited 2 msec for asset '$additive' of type 'material'.
Waited 8 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'clear_alpha' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 44 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing