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标题:
MOW1.114版使用无尽任务(DCG)MOD报错截图
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作者:
nick0526
时间:
2009-5-17 14:13:46
标题:
MOW1.114版使用无尽任务(DCG)MOD报错截图
1.114版使用无尽任务MOD(DCG)之后报错的截图,并求解决方法。谢谢!!!
不奢望重新做个只求能有高手解答下问题出在哪,手动修改试试。
[attach]1906040[/attach]
作者:
nick0526
时间:
2009-5-17 14:26:21
另附上游戏目录下找到的文件内容
[attach]1906057[/attach]
{from "pattern gun" ; "SU100"
{filling "bullet100"}
{fireSound "gun/85to100_cal/100mm_d10c"}
{rechargeTime 10}
("range_100+")
{range 110 150}
("speed" s(1100))
("100-128caliber")
{projectileDamage 170}
(mod not "mp" ; <--- single
("damage3" a(215) b(168) c(128))
)
(mod "mp"
("damage3" a(185) b(168) c(149) d(133) e(117))
)
("accuracy_is2")
("overmatch_100mm")
}
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本帖最后由 nick0526 于 2009-5-17 14:29 编辑
]
作者:
kofkin00
时间:
2009-5-17 14:38:00
因為我也還沒開始玩通劇情..
nick0526 兄...
如果你能找到確定出錯文件為何個~
不妨從安裝目錄裡 1~4 .pat 文件中去找到一樣的~
然後複製一份貼到MOD裡.. (1.11.4版比1.02更多定義了些程式碼!)
若此法可行解決無法運行MOD問題... 結果差異只是可能原作者的參數設置失去意義~~
作者:
nick0526
时间:
2009-5-17 14:41:09
恩多谢LS赐教我去试试。如果行的话那真的要多谢你了
作者:
nick0526
时间:
2009-5-17 14:48:39
还是不行又出现了新的错误,不过还是同一个文件。
[attach]1906085[/attach]
作者:
nick0526
时间:
2009-5-17 14:51:14
还有我发现个问题2.PAT和3.PAT里面都有一样的这个文件……
作者:
hxlws
时间:
2009-5-17 14:59:34
兄弟呀~你还没放弃呀~我试过如果现阶段想用1.114运行无尽任务的话是可行的~不过修改量太大了~只有两种选择,要么改MOD,要么改原文件,不管哪一个都不是一天半载的(我改的是原文件,用了一周时间,改完后发现几乎恢复了升级前的状态),不信你就对比源文件看看升级后文件的不同。我反正放弃了,等MOD作者发布新的版本了。
以下是su100的源文件~
{Entity
(include "/properties/tank.ext")
(include "/properties/shadow/tank.inc" scale(1.2))
(include "/properties/selection/vehicle.inc" scale(1.2))
{extender "enumerator"}
{collider "tank.heavy"}
{props "medium" "-turret" "vision_lev04_spa"}
{volume "body"
{tags "body"}
{component "body"}
}
{volume "body1"
{tags "body"}
{component "body"}
}
{volume "body2"
{tags "body"}
{component "body"}
}
{volume "body3"
{tags "body"}
{component "body"}
}
; {volume "mgun_shield1"
; {thickness 10}
; }
("armor_spa_light" armor(75 45 45 22))
("armor_engine" t(10 45 45 20))
("armor_spa_mantlet" t(75))
("crew_4_human_extended")
{boarder
{anm "driver"
{forward {begin "board_t34_driver"} {end "seat_gunner_stand"} {base "open_driver"}}
{reverse {end "emit_t34_hold"} {base "close_driver"}}
}
{anm "left"
{forward {begin "board_Kv"}}
{reverse {end "emit_tank_1_hold"}}
}
{anm "right"
{forward {begin "board_tank_right"} {end "pose_mgun_pz6"}}
{reverse {end "emit_tank_2_hold"}}
}
{anm "armor"
{forward {begin "board_HighArmor"} {end "seat_armor"}}
{reverse {end "emit_tank_2"}}
}
{anm "armor1"
{forward {begin "board_HighArmor"} {end "seat_armor"}}
{reverse {end "emit_body"}}
}
}
{sensor
{visor "main"
{vision "tank_main-h"}
}
}
; ("gunner_visible")
("seat_human" place(seat1) bone(seat01) door(emit3) animation(armor1))
("seat_human" place(seat2) bone(seat02) door(emit4) animation(armor))
("seat_human" place(seat3) bone(seat03) door(emit5) animation(armor))
("seat_human" place(seat4) bone(seat04) door(emit6) animation(armor1))
{extender "inventory"
{box
; {item "ammo mgun" 650}
{item "ammo bullet100 ap" 19}
{item "ammo bullet100 fg" 15}
; {item "ds" filled {user "mgun"}}
}
}
{Weaponry
("restore_ik_time")
{place "gun"
{RestoreIKAfterAim}
{weapon "100mm_d10c" filling "ammo bullet100 ap" 1}
("abm_18")
}
; {place "mgun"
; {weapon "ds" filled}
; {gunner "gunner2"}
; {charger "gunner2"}
; {LinkBone "mgun2"}
; {LinkAnimation "off"}
; {basic}
; }
}
{mass 29600}
{Chassis
("tank_trace" fx("tracks_mid") step(0.52) len(0.2))
{Locomotion ("locomotion")
{MaxSpeed 35}
(mod "mp"
{maxspeed 31}
)
{maxSpeedAtMaxTurn 13}
{StartTime 13}
{TurnTime 8}
{TurnStart 1.5}
{BrakeTime 1.5}
{StopTime 2.5}
{TurnRadius 9}
{TurnStop 0.7}
{Gears 0.2 0.5 1}
{RearGears 0.3}
}
(mod "mp"
{FuelBag
{volume 780 }
{rate 115 }
{remain 760 }
{fuel "fuel"}
}
{speed
{Normal 10}
}
)
}
{Extension "su100.mdl"}
{bone "gun_rot1"
{limits -14 10}
{speed 0.011}
}
{bone "gun_rot2"
{limits -13 13}
{speed 0.01}
}
}
作者:
nick0526
时间:
2009-5-17 15:03:26
呵呵,看来还是有人和我一样还在光顾无尽任务MOD的。我看看然后自己琢磨琢磨。
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