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标题: 中2魔戒MOD1.2版 RC+RR Lore版 9月18日更新 [打印本页]

作者: caizheng12    时间: 2009-5-17 01:58:03     标题: 中2魔戒MOD1.2版 RC+RR Lore版 9月18日更新

TATW 1.2 RC+RR Lore (9月18日)
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兼容汉化,汉化请点我
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另注:本MOD一般更新不需要重新开档~直接覆盖后继续之前的档案就可以了
如果你对安装方法实在有些不知所措,请点击这个连接
http://game1.ali213.net/thread-2715980-1-1.html


安装步骤:

1) 你必须拥有干净TATW1.2

2) 将下面的内容复制于TATW的目录下(下有详细说明)

国外FF网盘下载点我

国内RF网盘下载点我(感谢jie200127)

3) 作者提供了3种风格的设置给玩家选择,如果你想用ADDITIONAL UNITS MOD(很多新的单位,包括战犬部队)的话,在将补丁中data的内容覆盖到TATW的data文件夹下后,将补丁内的ADDITIONAL UNITS 文件夹中的内容再次粘贴到TATW的data文件夹中.兼容之前的存档(但是有些变动会体现不出来)

4) 打开TATW的data目录,这里有3个export_descr_unit.txt文件:

5) 重新命名你所期望的版本的文件为export_descr_unit.txt

6) 在 data/world/maps/campaign/imperial campaign/ 目录下有个 campaign_script_DIFFICLTY_BASED.txt 文件
这个文件增加了士气给AI电脑(Hard难度下+1,very Hard下+2)
如果你想用这个的话就把这个文件重新命名为campaign_script.txt
如果你想用这个新的设定的话你必须重新开档

整合补丁中包含了如下sub-MOD
-TATW Additional Units mod by Agostinos(增加不少兵种)
-Battle AI by Germanicu5(战斗AI)

-New Corsairs by Bucefalo(昂巴海盗)
-Generals Age Correctly by Sohn des Khaine(年龄脚本)
-Unique Buildings 2.0 by axnsan(新增建筑)
-Immortal Nazgul by kai, plus juli4n's updates(戒灵补丁)
-Middle Earth Lore mod by Aikanar(中土传奇)
-Some excellent animation tweaks by Banzai! (especially cohesion improvement) and Niko(修正动作)
-Majestic Map Mod 2.1 by cherryfunk(地图美化)
-Evil factions dying fix by NSFW(邪恶国家无法被灭亡)
-Faramir and Boromir by:(法波2兄弟)
abbews: 2D-art, traits, ancs, textjob,descriptions and screenshots
JuL14n: details, modifying to the face, scripts, codes,strat models and putting everything together
Taro_M: Modelling/skinning Faramir&Boromir and Master Rangers
~Someone1074 - for great "Capes and cloaks" mod for TES IV Oblivion
~ B. Ward - for "Generals & Captains" modders resource that was used as a base
~ original creators of Mount&Blade - for various stuff
~ Everybody who contributed for "Open Source Project" for Mount&Blade
~ matko - for bracers
-Saruman custom character from Enhancement Mod by Mr.Blackadder(萨鲁曼以及欧散克塔补丁)
-Rohan and Gondor Family Trees Extended by deguerra(洛汗&刚铎家谱)
-parts of Lifespan submod by TNZ(一个年龄系统)
-parts of Additional Units by Dea Paladin(一些新增兵种)


Lore版本包括如下内容
-Good Vs Evil Campaign AI by ZZZZ (外交补丁,以及战略AI补丁)
-Be Evil faction standings by papio (很有趣的外交规则补丁~作为邪恶国家尽情掠夺屠杀吧,这样会让你和你的邪恶盟友更加坚固~)

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最新版本更新9月18号

改动:

-------------------------------------------
-No factions start at war (thanks to Resurrection for the idea)
-Asymmetrical factions relations, so that for example Isengard regards all good factions badly, yet their relations towards him can be better

-Dwarven Axethrower animation fixed
-thrown axe hits with more damage and more impact mass
-Axethrowers charge after throw (same as for Gondor Marines) and are impetuous
-Uruk/Uruk-hai/Goblin bodyguard sizes reduced
-numerous autoresolve updates that mostly reduce the power of large evil units
-Bardian Archer unit size reduced
-Sauron does not emerge until turn 40 (thanks for coding ideas to NSFW and axnsan), so no invasions until after that
-Invasion target list updated
-Faction economies updated
-AI Eriador will get Gandalf, not only player Eriador
-Faramir and Boromir mod added
The F&B team and credits;
abbews: 2D-art, traits, ancs, textjob,descriptions and screenshots
JuL14n: details, modifying to the face, scripts, codes,strat models and putting everything together
Taro_M: Modelling/skinning Faramir&Boromir and Master Rangers
~Someone1074 - for great "Capes and cloaks" mod for TES IV Oblivion
~ B. Ward - for "Generals & Captains" modders resource that was used as a base
~ original creators of Mount&Blade - for various stuff
~ Everybody who contributed for "Open Source Project" for Mount&Blade
~ matko - for bracers
-Most Gondor bodyguards are now infantry from F&B mod
-Majectic Map Mod 2.1 by cherryfunk
-Saruman custom character from Enhancement Mod by Mr.Blackadder (can only remain in Orthanc), uses Gandalf battle model for the moment
-Rohan and Gondor Family Trees Extended by deguerra
-campaign now starts at 2980
-From Lifespan submod by TNZ:
Epithets have been added to the biography traits of Ecthelion, Gandalf, Dain, Bard, Witch-king, Elrond and Aragorn.
Existing ancillaries have been altered and more added for the Dwarven, Eriador and Gondor factions.
If playing as Gondor and Rohan loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Rohan you will be rewarded.
If playing as Rohan and Gondor loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Gondor you will be rewarded.
If playing as Dale and Dwarves loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Dwarves you will be rewarded.
If playing as Dwarves and Dale loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Dale you will be rewarded.
-From Dea Paladin's Additional Units mod:
Warriors of Mithlond
Light Elven Infantry
Gundabad Orcs
Likely further additions from this mod in future updates

LIST OF CHANGES (PREVIOUS UPDATE)
-----------------------------------------
-reduced bodyguard sizes for most factions (but orc/goblin/uruk BG sizes stay the same)
-slightly reduced upkeep cost for some bodyguard units
-Cave and Mountain Trolls have stronger skin (armor)
-Invasions delayed until turn 40 or later (needs testing)
-Gondor has slightly larger King's Purse
-evil factions won't die (code by NSFW) as long as they have one region and general remaining (needs testing)
-AI Minas Tirith has stronger garrison script when sieged by AI attacker
-Gondor and Rhun AI receive slightly boosted bonus income per settlement
-Rhun AI sends a scripted stack towards Dwarves/Dale if they are at war around turn 40
-Majestic Map Mod 2.0 by cherryfunk

LIST OF CHANGES (ALL PREVIOUS UPDATES)
----------------------------------------------
-added in some formations from G5 BAI
-updated mounted skirmisher behaviour in BAI so that these units close in more closely than previously to shoot then pull back, before closing in to shoot again
-mounted javelin animation updated to allow for less delay between throws
-reduction in javelin range to match new BAI behaviour
-Bodyguards +1 armor to depict better quality for these special units
-Kataphracts have heavier armor and more mount mass
-some unit category changes, eg Southron Lancers now light cavalry rather than heavy cavalry
-fire arrows take more time between volleys
-Ents slightly buffed, in such a way as to particularly increase their effectiveness versus trolls
-Mumakil tusk attack now has 'body piercing' attribute
-includes Majestic Map Mod by cherryfunk
-some rebalancing of Ents and combat vs Ents
-updated to TATW 1.2, please +rep KK for his most excellent patch
-Lore version is default install (only difference is the dynamic Area of Recruitment and different Victory Conditions)
-horse run speeds updated
-dwarves now -2 vs cavalry
-elven racial defense bonus reduced by 1
-updated animations for pikemen, no defense anims + reduced defense. If their formation is broken up or flanked they are now very vulnerable, so are better used defensively
-reduced defense for some units carrying simple weapons eg knives.
-some units now have zero defense
-small unit stat and cost updates
-small campaign balance updates
-latest BAI from Germanicu5, including stakes for AI
-heavy polearm units are recruited earlier by Mordor and OotMM
-dwarven units are smaller but costs are unchanged
-hopefully updates from this point on will focus on improving campaign balance
-Very slightly reduced accuracy for all missile units, except Silvan Elves, who suffer a small melee penalty to compensate
-Slightly reduced mount masses
-Faster Wargs, with better morale
-Slightly reduced heat effects on those wearing armor
-Tweaked AI that reacts better to missile fire
-Fixed bug where AI army would deploy in a single long line at battle start
-Most crossbow units remain in close formation rather than deploying to open formation, which affects their shooting rate too much
-Same applies to Snaga skirmishers
-Some hero abilities added to a very small number of units: Power of the Eldar, Light of Elbereth, Courage of the Lion, Chief of the Dunedain, Terror of the Nazgul, Terror of the Witch King
-War dogs reduced mass
-Bug in missions file fixed
-Aikanar's Middle Earth Lore mod added
-Southron Pikemen added back in after accidental omission
-Chance of assassination success reduced
-Dwarves must now destroy Rhun as part of their victory conditions
-Better availability for Variags for Rhun
-Rhun King's Purse increased
-Updated recruit priority for all units for more faction-specific army composition
-Missile units more likely to drop bows and engage with swords when attacked in melee
-reduced mass for some mount types
-updated some building costs
-updated hasahrii stats
-cavalry attack bonus of +1 given to compensate for infantry agility defense bonus of 0, +1 or +2 removed
-Uruk Halberd and Uruk-hai Pikemen assigned 'aggressive' animation set
-OotMM starting forces slightly reduced
-Updated building costs
-Improved cohesion
-Revised victory conditions for all factions in Lore Edition
-Wargs more available, and also in OotMM roster
-Wargs have larger numbers per unit
-Wargs use 'horde' formation
-Spear units -2 defense and +15 attack delay
-Olog-hai more armor but slightly less defense
-Rhun has slightly more king's purse
-All archers have 5 less arrows, crossbows 4 less bolts
-Jul14n's updates to Immortal Nazgul script
-Ongoing tuning of costs
-Some unit sizes changed to reflect faction strengths and weaknesses
-Updated starting forces for OotMM and Isengard
-Moria Halberd now non-phalanx
-Troll catapult does more damage
-Snagas assigned different anims
-Some buildings give additional bonuses
-Lore Edition includes comprehensive dynamic AOR for every unit in the game, based upon faction, preferred land type, culture/religion level, unit type and tier. All factions recruit best in their initial areas, then in their preferred type of land (eg forests for Elves, Mountains for Dwarves), with further reductions for less suitable land types. Higher culture/religion levels can offset this somewhat
-Dynamic settlement growth rates based upon region population growth value, faction/race, preferred land type and quality of settlement site
-Updates to some settlement start levels, starting forces and types
-Changes to some unit sizes
-Increased AI morale bonus at Hard/Very Hard difficulty
-Small reduction to AI King's Purse
-High-quality spear unit attack value slightly reduced
-Elven arrow load reduced
-Note that a lot of the changes that were only going to be included in the Lore Edition were incorporated into the non-Lore Edition files-Dwarves more expensive to recruit but less to upkeep
-Rohan 'warrior'-type units less expensive to recruit but more to upkeep, also slower to recruit but larger pool size
-Other human 'warrior' (untrained) units less expensive to recruit but more to upkeep, these units are more like mercenaries and expect war booty etc
-Rohan King's purse lowered; Isengard's increased (new campaign start required to see this)
-Most 'evil' units cost less and have larger pool sizes
-Some larger 'evil' settlements have an extra recruitment slot
-all upkeep costs increased by 20%
-some unit costs adjusted
-AI gets slightly more cash bonus from each settlement
-updated Unique Buildings by axnsan to version 2.0-updated BAI by Germanicu5
-updates to siege and crusade setttings by xaldin
-smiths no longer required for higher-tier barracks
-small stats changes
-more units are AOR
-reduces some mission rewards
-Nazgul, Warriors of Mithlond and Grey Company given 'command' attribute
-smiths temporarily disabled, except for Isengard Forge and Mithril Forge
-geography file by Lusted that smooths mountain battlefields
-new AI cash script with variable bonus for settlements depending on settlement size and type
-reworked costs.

-PB
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总而言之更新了很多东西,非常有意义的一个版本~建议用里面的Additional Units 版本进行游戏

[ 本帖最后由 caizheng12 于 2009-9-22 19:07 编辑 ]
作者: caizheng12    时间: 2009-5-17 01:59:22

这补丁更新比较频繁,但是更新上几乎不需要重新开档~另外我记得这个MOD还修正了精灵的肤色~喜欢的朋友可以试下,建议使用默认的设置风格~


另外.

注意备份

别说我没提醒过...










顺便把精灵肤色和细节修正的那个MOD的地址和效果图单独放出来http://www.twcenter.net/forums/showthread.php?t=261181





[ 本帖最后由 caizheng12 于 2009-5-17 02:04 编辑 ]
作者: oym1992    时间: 2009-5-17 02:05:22

沙发,楼主幸苦了,早就看到那个附加兵种的消息了,终于出来了
作者: xiaowuzhizui    时间: 2009-5-17 02:38:25

很好,非常的好,这么晚的上来瞧一下没想到还有收获。
作者: llx8    时间: 2009-5-17 03:13:38

谢谢 !!!
作者: shenmi1196    时间: 2009-5-17 03:57:21

我装不出。。
是不是只要将下载的文件复制到中世纪2里面就可以了?
作者: shenmi1196    时间: 2009-5-17 04:01:09

我复制进去后,还是原来的版本。。。。。。。。
作者: yingluo    时间: 2009-5-17 04:38:13

感谢zheng大辛劳的大晚上发贴。
问下zheng大,会不会影响以后升级,其次是需要所有覆盖的文件都备份,还是只备份下JL的皮肤文件就好?最后建议发下网盘,虽然东西不大,真没速度的说~

[ 本帖最后由 yingluo 于 2009-5-17 04:40 编辑 ]
作者: caizheng12    时间: 2009-5-17 08:55:05

回LS的各位,覆盖到Medieval II Total War\mods\Third_Age\data下替换同名文件

我建议大家备份,但是作者一来和制作组关系很密切,二来更新非常频繁,所以备份不备份关系并不大

最后回8L的朋友...我没有上传网盘的习惯 非常抱歉啊
作者: zzzzzzxy    时间: 2009-5-17 09:18:18

谢谢LZ,好东西,等会装上去玩玩看。
作者: yingluo    时间: 2009-5-17 10:34:33

报告~为什么装了后开3个势力战役,木JL、eriaoor、harad,会跳出Total War encountered an unspecified error and will now exit

[ 本帖最后由 yingluo 于 2009-5-17 10:47 编辑 ]
作者: 5117648    时间: 2009-5-17 10:41:30

速度好慢啊。。。。。 无奈了
作者: kknd0010    时间: 2009-5-17 10:43:19

我只想要那个铠甲升级的补丁~别的都不想要
作者: chybsw    时间: 2009-5-17 10:46:05

那个战狗单位总是会出些莫名其妙的问题...比如:小狗牺牲后变成肉团原地抽动,过一会又变成原样站在那里。要不站在那里一动不动....不攻击别人别人也打不死他。要不极个别的时候还跳出.........[伤心啊]
作者: caizheng12    时间: 2009-5-17 10:47:41

原帖由 chybsw 于 2009-5-17 10:46 发表
那个战狗单位总是会出些莫名其妙的问题...比如:小狗牺牲后变成肉团原地抽动,过一会又变成原样站在那里。要不站在那里一动不动....不攻击别人别人也打不死他。要不极个别的时候还跳出.........[伤心啊] ...

毕竟是新技术,还需要慢慢修正....不喜欢的话重新覆盖一次data即可解决~
作者: caizheng12    时间: 2009-5-17 10:49:55

原帖由 yingluo 于 2009-5-17 10:34 发表
报告~为什么装了后开3个势力战役,木JL、eriaoor、harad,会跳出Total War encountered an unspecified error and will now exit

确定是按照步骤安装的吗?TWC上没有反应过这种严重问题~
作者: juesimaga1    时间: 2009-5-17 11:07:32

狗貌似咬不死人啊  攻击防御都很低 。。。应该改成藏獒部队 准保攻击力比步兵高
作者: juesimaga1    时间: 2009-5-17 11:09:33

感觉这个补丁放了之后高等精灵强的一塌糊涂啊
作者: juesimaga1    时间: 2009-5-17 11:12:21

还有个问题。。。。狼骑的将军貌似是个隐身人。。。。
作者: 笑里飞刀    时间: 2009-5-17 11:38:05     标题: 这个补丁有重大问题

大家用这个补丁玩过木精灵吗?一玩就跳出不信可以去试一下
作者: 笑里飞刀    时间: 2009-5-17 11:39:10     标题: 关于这个补丁

其他的势力我都试过了还可以用但是用木精灵进入战斗就完蛋不信可以去玩玩
作者: caizheng12    时间: 2009-5-17 12:05:21

原帖由 笑里飞刀 于 2009-5-17 11:39 发表
其他的势力我都试过了还可以用但是用木精灵进入战斗就完蛋不信可以去玩玩

我不知道你是不是在干净1.1版本上按照正确步骤去打得补丁

测试图
作者: yingluo    时间: 2009-5-17 12:06:11     标题: 回复 #16 caizheng12 的帖子

重新覆盖了1.1后装补丁,问题解决……………………………………另外怯怯的问下哪个是战狗部队?我怎么没见到狗呢~~~,zheng大曾经提过天气和环境补丁,能否发个链接和安装方法因为装了这个貌似不能用将军补丁了

[ 本帖最后由 yingluo 于 2009-5-17 12:10 编辑 ]
作者: caizheng12    时间: 2009-5-17 12:07:02

原帖由 yingluo 于 2009-5-17 12:06 发表
重新覆盖了1.1后装补丁,问题解决……………………………………

那是因为不是干净的版本的缘故了
作者: chybsw    时间: 2009-5-17 12:26:38

续22楼  直道战斗结束也没跳出
作者: insanity9999    时间: 2009-5-17 12:27:14

好像下载不了。。。大大放个国内网盘好吗。。
作者: yingluo    时间: 2009-5-17 12:30:14

另外怯怯的问下哪个是战狗部队?我怎么没见到狗呢~~~,zheng大曾经提过天气和环境补丁,能否发个链接和安装方法,出现上次跳出可能就是和将军的补丁不和谐导致
作者: caizheng12    时间: 2009-5-17 12:44:28

天气环境补丁1.0里本身就包含的~狗在哈拉德的部队里






顺便回26楼的步同学~我这里的网络只合适上传FF网盘~也就是首页上的那个网盘~
作者: juesimaga1    时间: 2009-5-17 13:19:00

清一色的罗纳威犬  我觉得应该把纽芬兰啊 大丹 英国獒 等等这类猛犬都做进去 混杂的犬种显得更真实
作者: 苍星石    时间: 2009-5-17 14:19:05

下不了.....
有谁下好了 贡献下嘛.............
作者: qqeeww    时间: 2009-5-17 16:02:03

用木精灵的新兵种 Silvan Swordsmen ,进入战斗就出错。
作者: kknd0010    时间: 2009-5-17 16:24:10

这MOD似乎跟铠甲的兵模不兼容~覆盖铠甲的补丁的话~可以正常玩~但是兵模就没了
用铠甲的覆盖它~就出错
作者: chybsw    时间: 2009-5-17 18:48:55

木精灵的Silvan Swordsmen果然跳出...[伤心啊]
我是用的干净的1.1

[ 本帖最后由 chybsw 于 2009-5-17 20:15 编辑 ]
作者: hansenal    时间: 2009-5-17 19:44:55

先前装了铠甲,装这个会有问题吗?有没有两者都能用的版本啊?
作者: caizheng12    时间: 2009-5-17 20:25:12

回LS,没有








.
作者: 南方的伤    时间: 2009-5-17 21:10:32

我也有跳出问题啊,怎么办啊?
作者: yingluo    时间: 2009-5-17 21:33:56

晕我怎么就没见狗,我是把文件全部选定复制后直接覆盖在mods\Third_Age\dat里的,难道有问题要一个一个覆盖?我的兵种

[ 本帖最后由 yingluo 于 2009-5-17 21:41 编辑 ]
作者: caizheng12    时间: 2009-5-17 21:50:46

原帖由 南方的伤 于 2009-5-17 21:10 发表
我也有跳出问题啊,怎么办啊?

不要使用AU文件夹里的内容,直接使用补丁中data下的文件夹内容就可以了

兵模跳出已经反馈,等下一版本出来吧
作者: yingluo    时间: 2009-5-17 22:36:51

谁把战狗部队的名发下,我看看我到底有没有~郁闷了
作者: chybsw    时间: 2009-5-17 22:42:32

我只在自定义里选全部时期看到过战犬...现在这个单位问题多多,反正总会出一些问题。

[ 本帖最后由 chybsw 于 2009-5-17 22:47 编辑 ]
作者: yingluo    时间: 2009-5-17 22:52:36

多谢楼上兄弟,忽视了全时期这个关键词了,感觉还不是很完善,先回去用将军的补丁了,多谢zheng大分享
作者: 南方的伤    时间: 2009-5-18 10:47:07

楼主,我怎么打了这补丁以后就进不了游戏
作者: 铠甲将军    时间: 2009-5-18 14:17:54

RC MOD 中的战斗AI不错,我提出来了,推荐给大家
作者: f117u    时间: 2009-5-18 14:20:39     标题: 回复 #43 铠甲将军 的帖子

可用于原版不
作者: 铠甲将军    时间: 2009-5-18 14:23:00     标题: 回复 #44 f117u 的帖子

战斗AI是基本独立的,可用于任何版.............
作者: caizheng12    时间: 2009-5-18 14:32:13

顺便说句,XAI和TATW小组谈判破裂了,XAI关于TATW的计划无期限搁浅
作者: yingluo    时间: 2009-5-18 15:17:13     标题: 回复 #46 caizheng12 的帖子

汗水……………………………………………………
作者: caizheng12    时间: 2009-5-18 18:09:04

修正了一些CTD以及

New version posted
-slightly buffed trolls but with move speed reduced by 10% (thanks KK )
-trolls get frighten_mounted attribute
-Orcs/Goblins 1 less attack for lighter weapons
-revised autoresolve values
-some elf type/quality levels reworked (thanks Mithrandir )
-Charge values increased by +1 for all Rohan and Elf cavalry for better/faster horses
-updated racial bonuses section at top of EDU
-most elf and evil missile units melee at one level less rather than 2 less for men. Costs will reflect this
-heavy missile units (in heavy armor etc) get cannot_skirmish attribute
-more consistent assignment of light/medium/heavy unit when determining terrain penalties and fast/normal/slow animation speeds
作者: sgz9471    时间: 2009-5-18 18:59:18

需要重新开档吗?

还有那个 Silvan Swordsmen 跳出问题修正了吗?谢谢!
作者: zzzzzzxy    时间: 2009-5-18 19:17:45

是啊,LZ需要重新开挡嘛。
作者: caizheng12    时间: 2009-5-18 19:43:35

原帖由 sgz9471 于 2009-5-18 18:59 发表
需要重新开档吗?

还有那个 Silvan Swordsmen 跳出问题修正了吗?谢谢!

不需要,这个补丁一般都不需要重新开档,直接覆盖就可以了,另外关于这个兵种我说下原因,我和mod制作者联系过了,他告诉我这个兵种之所以有问题是因为精灵皮肤美化的补丁加入后产生的问题,建议大家不要使用AU文件夹内的文件以免出错,等AU MOD制作者更新后他也会更新
作者: sgz9471    时间: 2009-5-18 19:48:48     标题: 回复 #51 caizheng12 的帖子

也就是说 AU 目录下的文件暂时不要使用是吗?
作者: caizheng12    时间: 2009-5-18 19:55:06

原帖由 sgz9471 于 2009-5-18 19:48 发表
也就是说 AU 目录下的文件暂时不要使用是吗?

是的,我个人非常建议这么做,因为光RC的内容已经足够丰富了,而且非常稳定,魔多也有不少新兵种~所以完全不需要靠AU这个目前有BUG的sub-mod来添加新兵模
作者: sgz9471    时间: 2009-5-18 20:00:39     标题: 回复 #53 caizheng12 的帖子

谢谢!!!

另外问一下,你发的这个1.8是不是就是作者发的那个TATW_RC_May_18_Update_2.rar

我不知道他是不是又更新了。
作者: caizheng12    时间: 2009-5-18 20:10:53

原帖由 sgz9471 于 2009-5-18 20:00 发表
谢谢!!!

另外问一下,你发的这个1.8是不是就是作者发的那个TATW_RC_May_18_Update_2.rar

我不知道他是不是又更新了。

...已经Updata_3了...我的天...谢谢你的提醒












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作者: sgz9471    时间: 2009-5-18 20:38:34     标题: 回复 #55 caizheng12 的帖子

这作者真够晕的,一天更新好几次

还好可以兼容存档,如果像kgcm那样可真要疯了
作者: caizheng12    时间: 2009-5-18 22:10:37

-slightly buffed trolls but with move speed reduced by 10% (thanks KK )
-trolls get frighten_mounted attribute
-Orcs/Goblins 1 less attack for lighter weapons
-revised autoresolve values
-some elf type/quality levels reworked (thanks Mithrandir )
-Charge values increased by +1 for all Rohan and Elf cavalry for better/faster horses
-updated racial bonuses section at top of EDU
-most elf and evil missile units melee at one level less rather than 2 less for men. Costs will reflect this
-heavy missile units (in heavy armor etc) get cannot_skirmish attribute
-more consistent assignment of light/medium/heavy unit when determining terrain penalties and fast/normal/slow animation speeds


又更新了,我等下一个版本再更新吧...作者太勤奋了
作者: 南方的伤    时间: 2009-5-18 22:44:25

那个4年一回合的补丁能用不?
作者: caizheng12    时间: 2009-5-18 22:47:34

里面包含了这个补丁了~








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作者: yingluo    时间: 2009-5-19 00:11:16

用过的人跟我说说狗躺下了没?我就等他狗躺下~~~~~
作者: qqeeww    时间: 2009-5-19 00:24:58

还是没有倒下,战犬问题很多[伤心啊]
作者: caizheng12    时间: 2009-5-19 05:44:36

你用中土会战的话是没有狗狗部队的,只能在自定义里使用~
作者: vipisse    时间: 2009-5-19 12:56:31

汉化啊。。。。。。。。。。。光看不能玩我倒[伤心啊] [伤心啊] [伤心啊] [伤心啊] [伤心啊] [伤心啊]
作者: mmt1981    时间: 2009-5-19 15:35:16

怎么下的呀???????????????????????????????
作者: mmt1981    时间: 2009-5-19 16:01:52

谁下完了,发给来,谢谢了~~~~~~~~~~~~~~~~~~~
作者: sgz9471    时间: 2009-5-20 05:19:54

已经更新到 2.0 了

http://files.filefront.com/TATW+RC+May+20rar/;13780685;/fileinfo.html
作者: caizheng12    时间: 2009-5-20 06:45:46

Changes:
-small stats changes and bugfixes
-Mumakil charges better (thanks Bucefalo)
-Removed Mithril armor from High Elf bodygyard
-some text changes
-some slave unit anim assignements updated
-descr_projectile_MORE_ACCURATE gives a bit more accuracy to all missile weapons (rename as descr_projectile)
-snaga archers less accurate
-Elf Archers recruitable by High Elves and Silvan Elves in campaign
-other stuff I forget for the moment
作者: juesimaga1    时间: 2009-5-20 08:32:04

这个补丁更新的号频繁啊  我只是打了1.1的补丁  2.0的补丁能直接装么?还是要一个个来的?
作者: 苍星石    时间: 2009-5-20 10:00:12

天啊 几乎一天一个新版本......
我等最终版再下..........
作者: caizheng12    时间: 2009-5-20 15:27:19

原帖由 juesimaga1 于 2009-5-20 08:32 发表
这个补丁更新的号频繁啊  我只是打了1.1的补丁  2.0的补丁能直接装么?还是要一个个来的?

直接更新,不需要打前面的补丁~
作者: |未籪奶ヤ    时间: 2009-5-21 00:28:26

我安装了之后桌面没有图标,谁知道魔戒的图标在哪?
现在我进不去急啊~
作者: daemodaemo11    时间: 2009-5-21 01:20:25

AU跳出问题解决没?
作者: caizheng12    时间: 2009-5-21 06:31:59

原帖由 |未籪奶ヤ 于 2009-5-21 00:28 发表
我安装了之后桌面没有图标,谁知道魔戒的图标在哪?
现在我进不去急啊~

这个和这个补丁没关系,游戏图标在Medieval II Total War\mods\Third_Age\Third Age.bat
作者: caizheng12    时间: 2009-5-21 06:32:52

原帖由 daemodaemo11 于 2009-5-21 01:20 发表
AU跳出问题解决没?

53楼










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作者: caizheng12    时间: 2009-5-22 06:51:44

22日修正

-一些细小的BUG修正和改变
-食人妖拥有更大的模型和皮肤,他们更容易成为弓箭武器的目标.同样在混战中他们能够更凶猛的打破敌人的阵型.
-西尔凡精灵移除精灵射手兵种
-如果你想要更精确的远程武器的话删除掉TATW/data/descr_projectile这个文件,并且重新命名 TATW/data/descr_projectile_MORE_ACCURATE 为 TATW/data/descr_projectile

[ 本帖最后由 caizheng12 于 2009-5-22 15:29 编辑 ]
作者: llx8    时间: 2009-5-22 07:19:43

谢谢楼主随时更新。。。
作者: juesimaga1    时间: 2009-5-22 13:31:15

能不嫩稍微翻一下 大致能看懂 但是很不确切啊
作者: caizheng12    时间: 2009-5-22 15:30:26

已翻译22日,之前的不翻译了,最主要我都是早上去学校前吃早饭看新闻的时候顺手转过来的,没时间翻译,一般要到晚上才回家,所以抱歉了~
作者: yingluo    时间: 2009-5-22 16:07:54

HOHO,可是有骨子里的东西修正了啊,呵呵,开始启用,“如果你想要更精确的远程武器的话删除掉TATW/data/descr_projectile这个文件,并且重新命名 TATW/data/descr_projectile_MORE_ACCURATE 为 TATW/data/descr_projectile”这条好有弹性修改后变态吗?变态就不用了~

另记:今天人品好好,下载这个的速度居然达到了200K+,太帅了

[ 本帖最后由 yingluo 于 2009-5-22 16:17 编辑 ]
作者: caizheng12    时间: 2009-5-22 16:10:51

建议不修改~









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作者: 南方的伤    时间: 2009-5-22 18:30:27

我顶,,,,不过更新太快了。。。。
作者: caizheng12    时间: 2009-5-23 00:50:20

又有一个小更新
作者: caizheng12    时间: 2009-5-25 06:46:50

Includes updated 'RR' recruitment, big thanks to KK for implementing the changes so quickly  
Also includes Unique Buildings by axnsan.
Next step is updating unit costs
Includes a very large amount of updates to unit stats, plus all new Autoresolve values matched to RR.
Thanks to JonSnow for many good unit stat suggestions.
作者: kknd0010    时间: 2009-5-25 08:50:50

这个RC MOD可真够OTL的~这更新速度让人泪流满面啊
作者: 南方的伤    时间: 2009-5-25 10:35:38

楼上抢了我的台词啊,但还是要顶
作者: vacantboy    时间: 2009-5-25 11:51:05

export_descr_unit_BEST_COHESION.txt: 部队的松散程度上最好,但是玩起来没那么好的版本?什么意思?什么好版本?
作者: juesimaga1    时间: 2009-5-25 12:56:04

貌似是说新的建筑什么的 看的不是很懂啊  更新什么了?
作者: caizheng12    时间: 2009-5-25 14:03:22

没什么重要的,主要还是更新了招募方式







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作者: yingluo    时间: 2009-5-25 15:15:55

说的貌似的是建筑单位升级,招募费用还有谁的意见什么的。感谢再顶下…………
另外问下zheng大,这个补丁每次更新包含以前的修改内容吗?要是不包含还真真得勤着下了,以前更新的时候都没注意内容~~
作者: caizheng12    时间: 2009-5-25 16:00:18

都包含~安心升级吧






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作者: jacketwu27    时间: 2009-5-25 18:31:05

大大你好·我想问下如果用了你那个美化补丁还能打这个补丁么~?
作者: caizheng12    时间: 2009-5-25 18:46:19

可以的,美化补丁兼容任何补丁






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作者: jacketwu27    时间: 2009-5-25 19:19:39

刚装了后发现兵种的护甲都提升了很多·攻击没有提升·而且弓箭手的远程攻击力都降低了很多··??正常么?
作者: jacketwu27    时间: 2009-5-25 19:22:19

特别是精灵族··怎么护甲都上30了·····是为了抵抗摩多专门做的?
作者: caizheng12    时间: 2009-5-25 19:37:55

原帖由 jacketwu27 于 2009-5-25 19:22 发表
特别是精灵族··怎么护甲都上30了·····是为了抵抗摩多专门做的?

因为在托尔金的设定里精灵的种族优势是非常明显的,但是你应该会发现在RC里精灵的数量普遍都被减少了~事实上目前的数据是MOD制作组和RC制作者共同探讨研究出来的
作者: quyangDA    时间: 2009-5-25 20:56:21

发现这个真实战斗用的是SS里面RC1.8的系统啊 好强大啊~~~
作者: caizheng12    时间: 2009-5-25 21:12:28

原帖由 quyangDA 于 2009-5-25 20:56 发表
发现这个真实战斗用的是SS里面RC1.8的系统啊 好强大啊~~~

PB参考了一部分SS中的参数计算而已~~早就脱离了SS的规制了





G5的原话

As many of you know, Real Combat's been a fully developed mod for SS for a long time and most concepts and extremely interesting discussion is found there. I remember a great debate on performance of medieval archers and subsequently a debate on accuracy of firearms with people quoting books they found in a library or acquired for the sole purpose of giving feedback. Accuracy tests results etc were taken into consideration when creating the mod.
The general conclusion was that high accuracy of archer units at long distances was a myth.
As this is a mod for a fantasy world in stage of development close to medieval, general concepts are directly applicable, but the need some corrections with a use of "fantasy factor". I trust it'll be done and feedback is highly seeked.

Regards

[ 本帖最后由 caizheng12 于 2009-5-25 21:16 编辑 ]
作者: quyangDA    时间: 2009-5-25 21:42:48     标题: 回复 #97 caizheng12 的帖子

人家玩国人就是专业 ,为了研究远程弓箭居然跑到图书馆翻资料~  
看来在远程上还是加强了很多呀 毕竟是没换世界嘛~
我觉得这么补丁的大量点是增加了好多脚本~比如哦强兽人铠甲 还有矮人秘银甲 还有N多我没有研究懂的语句~
作者: caizheng12    时间: 2009-5-25 22:33:01

原帖由 quyangDA 于 2009-5-25 21:42 发表
人家玩国人就是专业 ,为了研究远程弓箭居然跑到图书馆翻资料~  
看来在远程上还是加强了很多呀 毕竟是没换世界嘛~
我觉得这么补丁的大量点是增加了好多脚本~比如哦强兽人铠甲 还有矮人秘银甲 还有N多我没有研 ...

没什么脚本,就增加了个1/4回合还有个+士气的可选


顺便说一句,大部分你说的话分不清是贬是褒,有意见去TWC反映去吧... 这里只是发布补丁以及更新方便大家下载而已~
作者: warlike_to    时间: 2009-5-25 22:40:53

为什么5月25日的版本比5月22日小了那么多?

[ 本帖最后由 warlike_to 于 2009-5-25 22:43 编辑 ]




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