Possible skandalistam. I do not take the money for it, so I uninteresting views of those who do not like it did for themselves, just seemed happily. Sam plays with pleasure, I suggest you try, the more it is not difficult. Someone like it - I would be happy. Who does not like it - then, everyone sees in his own zone, refrain from censure, please. Sincerely - Yuri, simply Yurik!
We need to start a new game.
Added transport addon AMC.
List of changes in the game, which creates this addon:
Added patrol helicopters, the task of having to destroy violators Exclusion Zone. Under fire at the patrol and defeat - machine guns and rockets. Often look to the sky and not rassekaem nahalno on open ground! Shooting down pinwheel can be bazukoy grenade launchers or even some confusing armour of the powerful rifles ... I do not know, try!
At a cordon bonus Mechenogo helicopter for the flight (to find it and need to fly 2 conditions: be at his landing and wait for it)
Military depots. Sturm base of Liberty helicopters. 3 BTRa guard base of Liberty. Their 3 attack military helicopters.
Radar. Air battle helicopters over 3 vyzhigatelem ...
-------------------------------------------------- ------------------
Emission. Two types - one more beautiful (FAA), another more powerful and robust (AMC).
Dynamic anomalies.
Changes range.
Alcoholism (Mecheny can sleep)
At Cordone, at checkpoints added 2 BTR'a
Some monsters are now warring with each other.
Freeplay:
Added Chaes to shift from Pripyat in friplee and Kordona Time in the valley (appears when moving from the dark valleys in the cordon after x 18
Transition in a sarcophagus removed.
Fix modifikatov descriptions and recipes.
Fixed propadaniya bag and artifacts.
Crows now shoot down a firearm. The new model, 3 new animation death.
Increased lifetime bolt.
Added to bind of modifikatov recipes, that is without prescriptions can not be done that either.
In the game menu option added AMK (shown when loaded level):
Setting fine art with different costumes. (For example, if clothe book with gas masks, hopefully change review. Fogging also realized, changing from fatigue HS, to have some artistic chip - the deterioration in visibility wear.)
Setting mother in the news.
Freeplay - if a pass from the right end of the game - the rejection of O-Consciousness. The hero wakes up and the game continues further.
Transmutation artifacts: the global innovation regarding gameplay and RPG-component of the game. Now artifacts can be improved through transmutation recipes that will need to be mined from the various characters, doing their job. Also recipes can be found in the lost records (sheets of paper with recipes, so it is now looking good;)). It may find recipes for cadavers poverzhennyh enemies.
News about events in the Zone of other stalkers (Through Olegator, B @ SJ, Stalker_zip, Martin, Comrade_OPK, Aaz, jiieehaaa, (RKKA) Marauder))
A new musical theme in the main menu
Some characters might seek to purchase from tagging their lives, if he is their "order".
In a game added mayachki you create labels on the map. Buy from traffickers.
In a game back sleep, which can be called at any time using the sleeping bag. Before bedtime desirable to eat, so as not to stretch the legs with goloduhi.
Now GG and tired after 30 hours, he begins two in front, and another six - sleeps himself.
Energetic yet acted as "antisonnoe" means - drank, and this will give a few more hours of time to sleep, but acting only 3 banks - the body can not iron.
It also gives the opposite effect - when GG cut longer sleeps on the hour for each bank (that is, until 3 - x hours above); follow each bank operates weaker - 3,2,1 hour respectively
During the action stimulator can not sleep cause menus, as HS is under the influence of power, this time - 1 hour playing time.
The remaining energy characteristics do not change.
Kits now have an easy action of sleeping-pills, each first aid kit brings otklyuchki time for half an hour.
Changed call himself sleep - now the HS backpack lies in a sleeping bag (!), When it is used and the menu is called sleep. Vesch unique, not sold in stores. Do not lose!
When Mecheny sleep (decently little sleep or sleep, but before this is not a tire), he does not want to sleep around 2 - x hours.
After the first moments of sleep hero to dangle a bit from side to side.
Also under strong wounding HS receives light concussion.
Due to the fact that the detector is in the slot zone, it was decided to increase their number.
New option - Distinction slots under arms:
The first slot - Pistols, shotguns, MP5, RG-6, AKSU, second - everything else. Now do not have to dig through menus jerk, if at a time when you sit with snayperkoy, wild boars attacked on you.
Fixed inaccessibility of the job Barmena sweep Zuiho snorkov in Temnoy
Valley. (Author - bardak)
Added the ability to customize key species from the first or third person in the options menu keys.
New saver at boot (Authors - Steel, Nova, _And_)
From alcohol, not only whirls head, but two in the eyes.
Stalkers buy and sell cartridges, with some traders cheaper.
Removed annoying loading icon in the lower right corner.
The cost of repairs to the player is shown taking money.
Removed the sounds of shooting and explosions in Pripyat.
If you come to the stalker, ignore the requirement to delete their arms and try to talk with him again, get such a blow to the face that, even with weapons of hands vyvalitsya:).
New weather - fog in the mornings + now goes through the arc of the sun above the horizon, to 51 degrees north latitude.
Podpravleny textures - is, they picked the location so as to converge the sun in the game.
(The best quality fog only to render dh9)
The store at Vintoreza - 20 rounds.
A lantern shines stronger.
Increased the time of delivery quests for the week.
Pofiksen damage grenades. Now every explosion - a small kajf.
AK stronger than the AN-90, but not so accurate.
Removed the opportunity to withdraw with a dead body armor. By idea, for the sake of balance armor could be found only on the plot or buy.
Val and Vintorez have shops on 20 rounds.
More blood.
Returned normal growth hero
Small rainy weather.
Changed the balance of prices:
Artifacts stand very expensive.
Added parts of monsters (psevdogigant, chimeras outlined, cat).
Sakharov buys part of monsters at double the price and buys expensive artifacts.
The weapons are not removed in areas where the retractable forcibly.
Sakharov removed saying - "Yes yes" - has finally been rectified
Changed balance prices
For sale:
Sidorovich sells weapons to entry-level, Barmen - more serious trunks, Skryaga - unique, the scientist Sakharov - rare (for example, a machine gun can be purchased only from him)
You can run with ekzoskeletom
On the machines ...
In a new menu button ... People, well, you learn to enter the MENU THE OFFICE! First, immediately you will see what can main character! If you find the button "Flight", that means he can run. Correct? Well, according to the logic of things there must be the "Insert" (engine) and 3 set the camera - from the first and a third option 2. The machine also switch cameras, like walking. Also included headlights. As a fix, you can change the position of the chamber of 3 persons, because by default they glyuchat and more convenient to travel from a car and shoot it from a third.
Changed the sounds of weapons, in particular, the same with Kalashnikov shooting now a matter not smile, and respect.
The real names of weapons.
The maximum carrying weight increased to 200 kg, also add weight to put on broniki - each in its own way. (nahren went realism in a game many trunks, and from all pleasure to shoot! Long live the triumph of gameplay!)
Added hunting rifles. Vertikalka Toz-34 and gorizontalka Bm-16.
Ability to pass before Agroproma bartenders, for money.
Song added the guitar stalker. Songs obaldennye.
Presented on an attempt to eliminate the most important silly games - prisedanie two buttons. Now the accuracy of conventional prisedaniya is the same as from deep.
Changed the position of buttons "Take all" - for convenience, to reduce the mileage mice at least for a couple of kilometres
Increased precision weapons. The fighting became more sophisticated. Very important was to select weapons for the current situation and position. Impudence and attempt to pass nahrapom now not take place.
Very heavily edited balance the game - now, as intended, the game turned into a link: artifacts - money - weapons, armor. Without money will be very difficult. Now faced with very expensive artifacts, and the player actually becomes STALKEROM - that is, he comes into an area for artifacts. Strongly altered the characteristics of art, more logically, in my view, for example, I do not believe that the artifact, raising your regeneration, reduces protection, but you'll eat more often, that's for sure. . Artefacts conditionally divided into Level 3. The higher level - the higher the useful properties and fewer negative qualities. Artifact found the third level - is not yet time to think, sell it and buy armor or weapons or still hang on his belt ...
Bar buys cheap artifacts, Sidorovich slightly more expensive (people from the center of the zone to walk to it laziness), all scientist Sakharov expensive - more real price. Remove the armor of those killed is impossible. Otherwise, the player becomes a millionaire even before the landfill and meaning the game is lost. Reservations can only buy \ found by plot. At the level of complexity "master" appears in the sense of communion with the surrounding world and wandering stalkers - they are expensive to buy weapons and sell cheaper cartridges. Therefore have to look for new contacts ...
Neutrals and friendly stalkers can take XENYX. They will be together with you and treat you in case of injury, and piquant fire support. Fixed bug with XENYX move to another location - now pass without problems and bugs were not observed. Quite a broad menu for the management XENYX.
HS can taskat some subjects. We need to shift + tougher action on such items. You can move from place to place, such as boxes. You can also take in the canning equipment and barrels with explosives and boxes of dynamite - they might be found in the game or buy. This is necessary, for example, you goni. Hiding in the bushes, you just land keg or box with dynamite, and run any tihonko. When enemies (and they go on the trace quite accurately) come closer, a few shots in the keg and beautiful show achieved.
Changed range from traffickers.
Removed breakage weapons. Privolakivat tire brace to traders whole bunch of arms and worn to keep the state simply want to shoot.
Fixed desync sound Recyclage gorizontalki BM16, very annoying, and transferred some things that were not translated, plus the many grammatical errors corrected. Also, some stalkers will receive new shotguns BM-16 as Scheduled weapons. When XENYX gamble, try not to stand between them and the enemy, otherwise fully feel the power of new hunting rifles. In emphasis kill without compromise. Beware.
You can not listen Sidorovicha at the beginning of the game, and immediately take the Quest.
Added about 10 quests
Added some weapons to dark
Added AK-101
Added AK-47
Added AK-107
Wolf holds in the hands of modernized AK
Changing vizual Tolika
Enabling artifacts
New fine art
Transformed the balance of weapons
The opportunity is part of monsters
Improved likelihood of the emergence of monsters from parts of dead monsters
Returned transport
There are several models uaza, Niva, Moscow in fashion
Fixed physics machines
Altered texture beginners
Altered the texture of weapons
Improvements dialogues with bandits
Altered icons beginners
Made of dark icons
Fixed radius when dealing with Volkodavom
Altered the sounds of transport
Entry into factions (to talk to Sidorovichem) for money, Editing relations:
Entry into Army
Entry into Bandits
Entry into the duty
Entry into Freedom
Entry into Environmentalists
Entry into Mercenaries
The area has come summer. Changes not only touched the surface texture. It was remade grass. It now as in the old build stalker.
In a game developer group returned Cut "Sin". The very appearance of dark stalkers has been completely invented by fashion designers SRP. At the moment there are four different models grehovtsev, including their leader crow.
Dark stalkers dressed in dark raincoats with heavily hooded to approach, so that individuals are not visible. If the hood to ride up, then starting lysaya head with bloody holes, break eye.
The war factions
Ability to communicate with each military and the bandits, while joining in the faction.
Randomnaya weather
Z-Life - an alternative SANEX A-Life
Altered relations between the factions
Altered relations groups to HS.
Restored carved monsters. Since respavnom.
Altered relationship to each other monsters.
Adapted from the table Sidorovicha
Added chips in the fashion Zenobian. For example, the group added "hunters". They otstrelivayut beasts. Use mostly shotguns. A hunter can get quests, as well as you can arrange things or exchange of arms. BM-16 shotguns and bleed shifted to a caliber 16 х70. Case-shot, shot, a bullet.
更新歷程
SIMBION v3.0 rc9 volume: 204 Mb
C Link (core): Narod.ru
C Link (zerkalo1): FileHoster.ru
C Link (zerkalo2): FileFactory
Link (zerkalo3): MegaUpload
-----------------------
Contributions changes:
0.1. Added codes of "Arena_Extension_Mod" (v.0.3.2);
0.2. Returned / integrated fashion "Interactive Music Mod" (v.1.2 MCA / xStream);
0.3. Added "Stories revival mod" (авт: Red75, "Stories from a campfire");
0.4. Updated and convert sounds, earlier in the present assembly;
0.5. Added sounds of weapons from "STALKER` s sound remake "v.2.0;
0.6. Updated "Panoramic Mod" to v.1.78;
0.7. Expanded integrated system of ranks (based on SHoC_patch_v1.1);
0.8. Added system of charging prize / penalty points "skill";
0.9. Reformulated helicopter functions (can be planted landing);
0.10.Dorabotana system of random and unique caches;
0.11 Added the "accidental" awards for assignment;
0.12.Nachata integration codes AMK ver.1.4.1 and NLS ver.5.h (partially sealed);
... and other changes ...
The system expansion ranks (Extenden_Ranks).
Rankings are appropriated for:
1. The accumulation of experience in the Zone (rasshirenieimeyuscheysya system "-New Master").
2. The accumulation of capital.
3. The collection of artifacts.
4. Gathering information (source - gathered PDA)
5. Killings of members of groups.
6. Custom killing mutants on the order.
Awards for regular rank issue respective characters:
1. Volk
2. Sidorych
3. Sakharov
4. Tightwad
5. Bad (stalker in Bare)
6. Stalker-Hunter (in Bare)
"Master Rank"
Additionally introduced prize / schtrafnyh points "skill" (on -25 to +25), vliyayushaya at:
1. The likelihood of finding a random / unique caches or money with corpses;
2. The likelihood and number of awards for random quests;
3. Kvototy ranks to get the system Extenden_Ranks.
4. ... and other developments that have been made and will be in the assembly.
Points deduction:
1. -- By 1 point - Over nahozhenie Zone in less than 1-2 hours playing time.
(point snimaetchya using seyva with a small quantity of a high time in the Zone)
2. -- By 0.1 glasses - for each sdelanoe conservation (including the F6 - kvikseyv).
(0.1 penalty points removed at once - pay for "security")
During the period of presence in the Zone of ~ 1.5 to 8 hours glasses are not removed and not charged.
Points accrued (on +1 point) for every 4 + x (x - increases) in excess of 8 hours - by the hours of continuous stay in the Zone.
Note: Transitions between locations are not interruptions in the "continuous" presence in Zone avtoseyvy and can be used without penalty points. Ie when you do not want to lose points, but needed to take a break in the game - point to move to another location and moving, may quit the game. Avtoseyv in this case will be your "bezshtrafnym and continuous" continuation of the game.
Primechanie2: Description written "by hastily", is far from complete, will be edited and completed.
Fix-6: volume: 3.9 MB
Link (core): <Narod.ru>
Link (zerkalo1): <FileFactory>
Link (zerkalo2): <DepositFiles>
Link (zerkalo3): <ifolder>
Link (zerkalo4): <WebFileRu>
Contents fix:
-------------------
-- F1.1. The errors in dialogues of Ranks;
-- F1.2. The errors in awards for ranks;
-- F1.3. Eliminates errors absent models and textures;
-- F1.4. Normalized criteria and the likelihood of achieving ranks caches, etc.;
-- F1.5. Fixed "helicopter" errors;
-- F1.6. Fixed boot screen;
-------------------
-- F2.1. Changed (fix) "all.spawn" (required to start a new game);
-- F2.2. A bug with the departure of dialogue with Dolgovyazym (sealed);
-- F2.3. Well level playing field "newcomer" fine-points for F6 not calculated;
-- F2.4. Prize / punitive glasses displayed in PDA;
-- F2.5. Changed texture and icon wpn_sig550 (avt. Alekseich);
-- F2.6. The bug in the module "Arena_Extension_Mod";
-------------------
-- F3.1. The errors in dialogues NLC (file m_nlc_dlg.script);
-- F3.1. The errors with op'yaneniem HS;
-- F3.1. Podpravleny parameters of the expanded ranks;
-------------------
-- F4.1. Fix: 295 (error with animation min);
-- F4.2. The errors in dialogues "on drinking";
-- F4.3. Added shooting discontinuous cartridges "grehovskomu" Gauss;
-- F4.4. Added fix "Panoramic_Mod_2.0.3";
-- F4.5. Integrated "mining" nychek HS ( "Trapped_Treasure" v0.1, авт. Frags);
-- F4.6. Updates for "SkyGRAPHICS" to v1.8 (avt. Sky4CE);
-- F4.7. The errors in the module "Arena_Extension_Mod";
-- F4.8. The errors in xr_gulag.script;
-------------------
-- F5.1. The bug with a modification of weapons from Skryagi;
-- F5.2. Increased quota for the amount of stored data;
-- F5.3. The bug costume quests for Krota;
-- F5.4. Minor "cosmetic" edits texts and descriptions;
-- F5.5. Edit / optimization of various functions ...;
-------------------
-- F6.1. The bug quests with a box of Sherstyuka (Agroprom);
-- F6.2. Fixed function (not) Jolfa vodka;
-- F6.3. Fixed radius in the dialogue at Rostock ( "bar_ecolog_crush_professor_start");
-- F6.4. The errors in a dialogue on Agroprome x;
-- F6.5. Fixed display of icons and a description of individual subjects;
-- F6.x. Attention! NOT corrected errors with anomalies, 7 forward - go fix;
==========