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标题:
幽灵行动3修改器一用就出错
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作者:
xujinddk
时间:
2008-7-25 20:45:40
标题:
幽灵行动3修改器一用就出错
我是1.35中文版,用那个4项属性修改器一用就出错死机,也找不到其他种类的修改器了,寻找秘籍听说按小键盘的回车然后输入秘籍发现也是假的,我自己的水平无法正常玩这个游戏,刚开始碰到2个敌人瞬间被秒杀。论坛说的那个修改文件的方法找了半天没有所说的BundleReader.exe这个文件,实在是无奈了,论坛这个区所有的附件都无法查看和下载不知道怎么回事,其他区好好的啊。
作者:
xujinddk
时间:
2008-7-25 23:01:38
自己顶一下,实在没法玩了,随便碰到个人都被立刻秒杀............
作者:
halflife2
时间:
2008-7-25 23:28:45
我记得以前是放个什么文件进去就能无敌,无限子弹的
作者:
xujinddk
时间:
2008-7-25 23:41:56
原帖由
halflife2
于 2008-7-25 23:28 发表
我记得以前是放个什么文件进去就能无敌,无限子弹的
我也看到论坛上的精华了,说有个文件下了放进去可以,但是这个区的附件怎么全都不能下啊,不能显示,说什么所在用户无法查看附件,我晕,其他区都好好的啊。
作者:
halflife2
时间:
2008-7-25 23:59:41
新建个u_player.xml
内容如下:
<?xml version="1.0" encoding="ISO-8859-1"?>
<units>
<xi:include href="../macro_husk.xml#xpointer(/xml/*)"/>
<unit type="being" name="ghost_player" slot="2">
<model file="/beings/ghost_lead/ghost_lead.xml"/>
<network sync="client" remote_unit="ghost_player_husk" sync_rotation="false">
<sync_statsblock name="husk_data" />
<sync_statsblock name="huskinv_data" />
</network>
<mover name="stand" size="100 100 170" push_force="0.05"/>
<mover name="stand_mesh" type="mesh" size="100 100 170" push_force="0.05" mass="0"/>
<mover name="crouch" size="100 100 60" push_force="0.05"/>
<mover name="prone" size="100 100 40" push_force="0.05"/>
<mover name="freefall" size="200 200 200" push_force="0.05"/>
<mover name="die" size="220 220 160" push_force="0.05"/>
<mover name="carry" size="500 500 160" push_force="0.05"/>
<anim_state_machine name="ghost_machine"/>
<script_class name="camera" class="Camera"/>
<script_class name="aim" class="Aim"/>
<script_class name="damage" class="HumanDamage"/>
<script_class name="inventory" class="Inventory"/>
<script_class name="hud" class="Hud"/>
<script_class name="com" class="PlayerCom"/>
<script_class name="talk" class="HumanTalk"/>
<script_class name="debug" class="PlayerDebug"/>
<script_class name="environment_sound" class="EnvironmentSound"/>
<script_class name="props_damage" class="DamageSystem"/>
<script_class name="base" class="Human"/>
<stats block="ai_data"/>
<stats block="ghost_ai_data">
<var name="team_leader" value="true"/>
</stats>
<stats block="base_data"/>
<stats block="damage_data">
<var name="god_mode" value="true"/>
<var name="damage_points" value="7"/>
<var name="clamp_at_save" value="true"/>
</stats>
<stats block="human_data">
<var name="player_controlled" value="true"/>
<var name="default_controller" value="player"/>
<!--<var name="default_mod" value="Skydive"/>-->
<var name="default_mod" value="OnFoot"/>
<var name="precision_bonus_mul" value="1.0"/>
<var name="cue_name" value="mit_"/>
<var name="cue_mode" value="_dom_2d"/>
<var name="is_teammate" value="true"/>
</stats>
<stats block="player_data"/>
<stats block="inventory_data"/>
<stats block="com_data"/>
<stats block="husk_data"/>
<stats block="huskinv_data"/>
<stats block="order_data"/>
<stats block="mod_data"/>
<sounds>
<soundbank name="mitchell_sound"/>
<soundbank name="foley_sound_player"/>
<soundbank name="breathing_sound"/>
<soundbank name="0460bullet_sound"/>
<soundbank name="0556bullet_sound"/>
<soundbank name="0762bullet_sound"/>
<soundbank name="0900bullet_sound"/>
<soundbank name="1270bullet_sound"/>
<soundbank name="hudandmenu_sound"/>
<soundbank name="skydive_sound"/>
<soundbank name="bullet_hits_sound"/>
<!--<soundbank name="ambience_sound"/>-->
<default_soundsource source="sound"/>
</sounds>
</unit>
<unit type="being" name="ghost_player_husk" slot="2">
<model file="/beings/ghost_lead/ghost_lead.xml"/>
@human_husk_macro(2)
<stats block="human_data">
<var name="is_teammate" value="true"/>
</stats>
<sounds>
<soundbank name="foley_sound"/>
<soundbank name="0460bullet_sound"/>
<soundbank name="0556bullet_sound"/>
<soundbank name="0762bullet_sound"/>
<soundbank name="0900bullet_sound"/>
<soundbank name="1270bullet_sound"/>
<default_soundsource source="sound"/>
</sounds>
</unit>
<!-- TEMP FOR MULTIPLAYER -->
<unit type="being" name="ghost_red" slot="5">
<model file="/beings/ghost_lead/ghost_lead.xml"/>
<network sync="client" remote_unit="ghost_red_husk" sync_rotation="false">
<sync_statsblock name="husk_data" />
<sync_statsblock name="huskinv_data" />
</network>
<mover name="stand" size="100 100 160" push_force="0.05"/>
<mover name="stand_mesh" type="mesh" size="135 135 160" push_force="0.05" mass="0"/>
<mover name="crouch" size="100 100 60" push_force="0.05"/>
<mover name="prone" size="100 100 40" push_force="0.05"/>
<mover name="die" size="220 220 160" push_force="0.05"/>
<anim_state_machine name="ghost_machine"/>
<script_class name="camera" class="Camera"/>
<script_class name="aim" class="Aim"/>
<script_class name="damage" class="HumanDamage"/>
<script_class name="inventory" class="Inventory"/>
<script_class name="hud" class="Hud"/>
<script_class name="com" class="PlayerCom"/>
<script_class name="talk" class="HumanTalk"/>
<script_class name="debug" class="PlayerDebug"/>
<script_class name="props_damage" class="DamageSystem"/>
<script_class name="base" class="Human"/>
<stats block="ai_data"/>
<stats block="ghost_ai_data">
<var name="team_leader" value="true"/>
</stats>
<stats block="base_data"/>
<stats block="damage_data">
<var name="god_mode" value="true"/>
<var name="damage_points" value="8"/>
</stats>
<stats block="human_data">
<var name="player_controlled" value="true"/>
<var name="default_controller" value="player"/>
</stats>
<stats block="player_data"/>
<stats block="inventory_data"/>
<stats block="com_data"/>
<stats block="husk_data"/>
<stats block="huskinv_data"/>
<stats block="order_data"/>
<stats block="mod_data"/>
<sounds>
<soundbank name="foley_sound"/>
<soundbank name="hudandmenu_sound"/>
<default_soundsource source="sound"/>
</sounds>
</unit>
<unit type="being" name="ghost_red_husk" slot="5"> <!-- in USA slot for now -->
<model file="/beings/ghost_lead/ghost_lead.xml"/>
@human_husk_macro(2)
<stats block="human_data">
<var name="player_controlled" value="false"/>
</stats>
<sounds>
<soundbank name="foley_sound"/>
<soundbank name="0460bullet_sound"/>
<soundbank name="0556bullet_sound"/>
<soundbank name="0762bullet_sound"/>
<soundbank name="0900bullet_sound"/>
<soundbank name="1270bullet_sound"/>
<default_soundsource source="sound"/>
</sounds>
</unit>
<unit type="being" name="ghost_green" slot="2">
<model file="/beings/ghost_lead/ghost_lead.xml"/>
<network sync="client" remote_unit="ghost_green_husk" sync_rotation="false">
<sync_statsblock name="husk_data" />
<sync_statsblock name="huskinv_data" />
</network>
<mover name="stand" size="100 100 160" push_force="0.05"/>
<mover name="stand_mesh" type="mesh" size="135 135 160" push_force="0.05" mass="0"/>
<mover name="crouch" size="100 100 60" push_force="0.05"/>
<mover name="prone" size="100 100 40" push_force="0.05"/>
<mover name="die" size="220 220 160" push_force="0.05"/>
<anim_state_machine name="ghost_machine"/>
<script_class name="camera" class="Camera"/>
<script_class name="aim" class="Aim"/>
<script_class name="damage" class="HumanDamage"/>
<script_class name="inventory" class="Inventory"/>
<script_class name="hud" class="Hud"/>
<script_class name="com" class="PlayerCom"/>
<script_class name="talk" class="HumanTalk"/>
<script_class name="debug" class="PlayerDebug"/>
<script_class name="props_damage" class="DamageSystem"/>
<script_class name="base" class="Human"/>
<stats block="ai_data"/>
<stats block="ghost_ai_data">
<var name="team_leader" value="true"/>
</stats>
<stats block="base_data"/>
<stats block="damage_data">
<var name="god_mode" value="true"/>
<var name="damage_points" value="8"/>
</stats>
<stats block="human_data">
<var name="player_controlled" value="true"/>
<var name="default_controller" value="player"/>
</stats>
<stats block="player_data"/>
<stats block="inventory_data"/>
<stats block="com_data"/>
<stats block="husk_data"/>
<stats block="huskinv_data"/>
<stats block="order_data"/>
<stats block="mod_data"/>
<sounds>
<soundbank name="foley_sound"/>
<soundbank name="hudandmenu_sound"/>
<default_soundsource source="sound"/>
</sounds>
</unit>
<unit type="being" name="ghost_green_husk" slot="5"> <!-- in USA slot for now -->
<model file="/beings/ghost_lead/ghost_lead.xml"/>
@human_husk_macro(2)
<stats block="human_data">
<var name="player_controlled" value="false"/>
</stats>
<sounds>
<soundbank name="foley_sound"/>
<soundbank name="0460bullet_sound"/>
<soundbank name="0556bullet_sound"/>
<soundbank name="0762bullet_sound"/>
<soundbank name="0900bullet_sound"/>
<soundbank name="1270bullet_sound"/>
<default_soundsource source="sound"/>
</sounds>
</unit>
</units>
保存后放到
Ghost Recon Advanced Warfighter\Local\Taiwan\units\beings下,没有该目录就新建一个.然后重开个记录.不过队友还是会挂的
作者:
xujinddk
时间:
2008-7-26 00:00:48
谢谢楼上的朋友,我试试看..............
作者:
2525758
时间:
2008-11-25 14:22:23
哈哈~太感谢了!真的很好用.血条那变成白色的了,我用手雷自己炸自己一点事都没有 太好了,弹药也无限了!真是过瘾啊
[
本帖最后由 2525758 于 2008-11-25 14:27 编辑
]
作者:
pk85
时间:
2009-3-9 18:12:52
还是不行呀
作者:
potato80
时间:
2009-7-13 04:16:36
4项属性修改器只能用于1.06版本及以下版本。1.10开始的补丁就已经加了反作弊程序了,其实要是玩单机的话,1.06足够了,除非你还想体验一下什么MOD之类的,那就得高版本了
作者:
55095996
时间:
2009-11-15 21:34:02
Taiwan下没有units\beings这文件,我创建也不行啊?,谁说说啊
作者:
lyw240
时间:
2010-7-15 19:57:35
去试试看,试了才知道
作者:
pengpeng1218
时间:
2011-4-20 16:16:56
不起作用啊 急需帮助 qq478452311
作者:
gzczj999
时间:
2018-2-19 22:53:25
好用吗??????????????
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