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标题: 《圣战群英传3》图文视频资料(2月28日视频图文更新) [打印本页]

作者: 1027227    时间: 2008-7-25 15:55:24     标题: 《圣战群英传3》图文视频资料(2月28日视频图文更新)

2009.2.28日更新视频:
.dat company interiers (200 MB, 20 min: 13 s) - DOWNLOAD
gameplay (399 MB, 32 min : 17 s ) - DOWNLOAD 1, DOWNLOAD 2
XVID, 720 x 404 px, password: d3.heroes-centrum.com
d3_lki_0209.flv (69.93MB, 416x240px,10 min:35s) - DOWNLOWD

2009.2.20日更新视频:
d3_demons_town.flv (8.34MB, 650x350px,55s) - DOWNLOAD

2009.2.14日更新视频:
d3_diary2.zip (189MB, 1280x720px, DivX5, 6min:11s) - DOWNLOAD
d3_diary2_short.zip (102MB, 1280x720px, DivX5, 1min:58s) - DOWNLOAD

2009.1.18日更新视频:
d3_portfoliox264_light.zip - DOWNLOAD (62,3 MB)

2008.11.22日更新视频:
Official trailer IV

2008.9.12日更新视频:(在线观看)
Disiples 3 Gameplay - Battles Video 1
Disiples 3 Gameplay -  Video 2

2008.9.4日更新视频:
Elves Town(WMV 720P)
Elves Town(QuickTime)


2008.6.2日更新视频:
Original File(视频文件)
Subtittles(字幕文件)
Preview with embeded subtitles(嵌入式字幕)

在线观看:http://elveone.gametrailers.com/gamepad/index.php?action=viewblog&id=307204




2009年2月相关资料更新:

Choice of snapshots from the video:


At the beginning and end of over 50 min. videos are shown at the company premises. that, work on the game today, and sample old conceptartov:



1. gamedesignéri. dat, 2 testing, 3 optimization

4. character of the expansion, 5 Wallpapers, 6.-7. creation of a new website,

7.-13. proposals for the main character Legions, 14 Haarhus after completion

Comments on snapshots:

Fig. 5 - hopefully some of the developers prepared wallpaper issue

Fig. 6 - the creation of animations in Flash websites, Fig. 7 - sample use of brushes Photoshopu smoke effects on volcanoes

Fig. 7.-13. above proposals Haarhusa worked 5-6 people who have a strong armor and stay moving

Previews of the game:



1. loading, 2.-3. screen story of the campaign

4. construction of the main people. combatants, 5 mag. tower
6. new interface for heroes and units, 7 interface skill

8. the position of the tower of k. we can buy in the mag. Paper magic
9.-11. first shown at the Animation Magic g. map and on the arena

“Akella” company and .dat is announcing the opening of new site “Disciples III: Renaissance"





With regards to the upcoming release we're pleased to announce opening of the new official "Disciples III: Renaissance" website. The renewed website features a book-like design, and we're planning to update this book regularly with new pages and chapters, keeping it in tact with what the community in interested in. The storyline, character and game world data, game mechanics and technology used in development - there is a whole dimension of things we're looking to share. And just like in any other great fantasy novel - lot of state-of-an-art drawings and sketches, as well as in-game screenshots.  


"The main purpose of the new website is the proper presentation of game on the web, which it surely deserves", - said Dmitry Demyanovsky, the studio head the Disciples III: Renaissance project lead at .dat. "All the information, that was previously shattered all over the web, has been gathered on one, easy to use and great looking web resource. Our artists have put their very heart and soul into the creation of each element of the site and we hope the players will appreciate it at its true value".

From now on the site will be regularly updated not only with development news and screenshots but also with videos, and a highly-anticipated demo-version. Additional game content, for retail copy owners will also be available for download from the website.

Residents of the old website are not to worry - all the forum messages data will be saved, so you'll be able to continue your conversations with any issues.

  






Combat Interface



面板:

- inventory
- autocombat
- escape
- hexagonal grid
- defence
- zoom
- camera
- unit lifebars on/off





Disciples III: Renaissance Tactical Map Interview

February 06, 2009 - Enormous creatures of living stone, gargoyles are nearly impervious to ordinary bladed weapons. Accordingly, they strike fear into many enemies who know from experience their ability to wreak havoc. Like the rest of the Legion of the Damned, they thrive on fire mana. Its blazing essence is akin to their lifeblood, and they grow increasingly able to resist conflagrations as they gain in power. Elves favor nimbleness and speed over brute force. Unmatched with bow and arrows, they rain death upon their adversaries from afar. They reside in harmony with nature, which allows them to call upon allies such as ents and unicorns. Long-lived and wise, they are capable casters and healers. While not as mighty as it once was, the Empire still retains strong values. In particular, its knights are renowned for their courage against the forces of darkness.


In development at .dat, Disciples III: Renaissance will return us to the fantasy world of Nevandaar originally created by Strategy First. Combining strategy with RPG-like character and unit advancement, it will let you play as any of the named factions. Each will have its own campaign that intertwines with the others. No matter which side you control, your role will be that of a Lord, and your sacred mission will be to establish the supremacy of the god you follow. A major change this time is that the action will take place in 3D, with art direction in the rich style for which the property is known. We've naturally been keeping an eye on the project, and recently received the chance to question the studio about a vital gameplay element, the tactical map where much of the adventure takes place.

Includes six exclusive screenshots


Jonric: To begin with, what's important for our readers to know about Disciples III, the kind of game it will be, its distinctive features and how you're building on the pervious releases?

.dat:
Disciples III is the third full game in the well-known turn-based strategy series featuring role-playing elements. In it, you will lead armies into battle, capture enemy territories, destroy their capitals, subdue neutral cities, and also be a part of the storyline - the fate of a gentle angel girl sent into this world for the sole purpose of destroying it will be in your hands.





The rod isn't actually a rod anymore. It's now a full-scale unit, an Earth Guard that can control its own squad, but cannot move or equip items.
Regarding the unique features of Disciples III, it's worth mentioning that unlike many other games in this genre, the leaders are accompanied not by huge armies, but by small detachments in which each unit has specific skills and abilities. At the end of every victorious battle, if it has been won, they are all awarded experience points. Depending on the development path chosen by the player, units can to assume new forms and acquire further skills.

Another distinct feature of Disciples games is the conquest and control of resources by the means of terraforming. We would also like to note that the series was known for instant battles where the initial placement of units on the battlefield would often determine the outcome. After we introduced movement into the combat areas, it took a lot of effort to keep things balanced and dynamic - and we hope that we have succeeded in this.

In general, while working on Disciples III, we have tried our best not only to preserve the heritage of the earlier titles, but also to introduce novel gameplay elements that we're now ready to talk about in more detail than before.

Spell merchant


Jonric: How does the tactical map function, and why is it important? What activities and events take place on it, and how much of the total gameplay do they represent?

.dat:
The strategic map plays a key role in Disciples III since the main part of gameplay takes place there. Traveling across it, you will find treasure chests, dungeons full of dangers and powerful monsters, and much more. You will be able to summon Earth Guardians in order to subjugate and protect territories. Most importantly though, you advance through the storyline during your travels on it, and many intrigues and unexpected events await you in your path.

While discovering new areas of Nevendaar, you will see many different types of terrain. Be it mountains or fissures, ancient ruins or cemeteries, they all look harmonize with the strategic maps, which vary from 48x48 to 96x96 hexes in size. Also, the appearance of a territory depends on which faction controls it.

Dwarf lands - evening


Jonric: What have you changed about the tactical map elements from the way it was in the previous games? How will this impact the overall play experience?

.dat:
Indeed, this has changed significantly in Disciples III. The fact that the game is now 3D allowed us to pay more attention to details of all the visuals, including objects on the map. The result is a look that will leave no one unimpressed. We also have added such elements as a day / night cycle and weather effects.

Talking about the gameplay, the only major change is a revised concept for the rods, which have now become Earth guards that can be summoned in certain "guardian nodes". This has added a tactical touch on a strategic map. The rod isn't actually a rod anymore. It's now a full-scale unit, an Earth Guard that can control its own squad, but cannot move or equip items. Moreover, it can only be summoned at the guardian nodes, which can be done by any leader under your control.


Jonric: Since this does seem like quite a departure, how will this feature function now, and why do you feel this will represent a significant improvement for the players?


.dat: This decision suggested itself for quite a long time, and at the very start of developing Disciples III, we had a clear understanding of how these new units should work. In the previous games, one had to hire a special leader to place a rod or remove an enemy's. This unit was unable to do anything else, and eventually became a nuisance... which was the main reason why we decided to review the previous system.
There are also five types of neutral cities in Disciples III. They all look different and each provides a different type of bonus to its conqueror. Unlike capitals, they can be recaptured.
In addition we'd like to say that these guards, like all other units in the game, can gain experience and upgrade to more powerful forms. There are three levels of them, each being more difficult to defeat in order to conquer the place of power.

We sure that such system will be more convenient for the players, and it will make the game more tactically intense, especially in PvP mode.

Rod


Jonric: Will the treasure chests you mentioned earlier hold artifacts like they did in the first two games? Will there be a large variety and different types? What are some interesting examples?

.dat:
There are hundreds of artifacts in Disciples III. They can be found on the map in treasure chests, purchased from shops, and of course, received as rewards for completed quests. There are the following types: spheres, charms, rings, elixirs and runes... plus gems and jewelry, which can be sold to merchants for hefty prices.

The spheres are specific items with unique functionality - like combinations of equipment pieces and runes. They can only be used in arenas. The player must have the sphere on himself, and have learned the corresponding skill.

Charms and rings improve particular characteristics. The former usually enhance defense, and the latter improve attack. For example, the Beads of the Witch will augment resistance to magic. Elixirs usually have similar effects, but only temporarily; for example, one might enhance dexterity for three turns while another restores some vitality.

Runes can only be used on the battlefield. Their effects are quite similar to spells; the difference is that they affect one unit only, not an entire party. They disappear after use.

Jonric: How much of the terrain can be terramorphed? How is this accomplished, and how important is this element within the overall gameplay?

.dat:
Earth guardians and capitals can both act as centers for the landscape changes. The entire visible surface on the map can be terramorphed, except that the spread of territories is limited by water barriers and impassable mountains. Aside from the player, enemy capitals and guardians are expanding their territories as well, and if two types of land share a common border, it will slowly shift towards the source of the weaker influence.

The alteration of the landscape is a unique feature of the Disciple series. As well as providing interesting visual effects, the terramorphing helps making the gameplay more diverse. Resources, mines and other similar points of interest are conquered in this manner.

Undead / dwarf border


Jonric: How will the day-night cycle that you're adding in Disciples III function on the tactical map? Will it actually affect anything or just be visual in nature?

.dat:
Yes, there is now the day-night cycle, for the first time in the Disciple series. It will be visible not only on the global map, but in the combat arenas as well. The full cycle has four stages - morning, noon, evening and night, so it takes four turns.

Each period of the day provides particular types of leaders with specific bonuses, so if you play as an Imperial Thief, for example, it would be beneficial to fight at a particular time. This will also enhance tactical planning. You can attack your opponent when his army has no bonuses... or even better, has penalties.

Jonric: What are the main types of terrain we'll see as we travel around on the map? Are there flying units that aren't affected?

.dat:
There are six types of landscape, each corresponding to a particular race in the world of Nevendaar.
Empire - lush green g流氓软件王s and tall leaf-bearing trees
Elven Alliance - red and gold autumn trees, a carpet of leaves on the ground
Legions of the Damned - red-hot lava, charred trees
Dwarves - snow-covered plains and winter trees
Undead - desiccated fissured soil, dead withered trees
Neutral territory - rocky soil with some green g流氓软件王s, bushes and trees

Although there are flying units in Disciple III, taking them over water and impassable mountains on the overland map is impossible.

Jonric: How will the player locate and then capture enemy capitals? Will there be other enemy towns? How about neutral ones?

.dat:
The player will find cities while adventuring on the map. The capital is very easy to tell from the remaining towns; we tried our best to make them distinctive and really awesome. To capture one capital, the player will have to expend a lot of effort. Each is protected at least by a capital guardian, which is about as powerful as a decent party.

After a capital is captured, it's demolished. The player receives enemy resources, and the faction that was defeated loses the game as well. Capturing one, however, doesn't always make you the winner immediately, since there could be other foes still left.

There are also five types of neutral cities in Disciples III. They all look different and each provides a different type of bonus to its conqueror. Unlike capitals, they can be recaptured. They are not demolished; instead their owners change, and their bonuses are given the new ones. As before, they can be upgraded, after which they will generate resources and contain bigger garrisons.



Jonric: What kinds of enemies will the player encounter on the tactical map? Will they move around or be stationary? What are some interesting examples?


.dat: In Disciples III, the player will have both "script enemies" and neutral units as adversaries. At release, there will be three playable races - demons, humans and elves. In various missions, all of them will act as your main enemies.
To complement the skills that can only be used on the global map, there are now others that only function in arenas, where we have also raised the number of items that are available.
Other known races, such as Greenskins, Dwarves and Undead, will be present, as well as neutral forces. Some of them will offer quests to the player; others will have to be fought...

In addition, there will be many varied monsters in the game, both familiar types from Disciples II, and completely new ones. They will stand on the map or hide in dens and dungeons.

As a general rule, the enemies don't move around, although we don't encourage provoking them by getting too close. The exceptions to this rule are certain characters that move around the map in accordance with the storyline.

Jonric: What other types of things will players be able to find as they follow the story or just explore the tactical map?

.dat:
We did our best to make the map full of details and interesting places to visit, and we can confidently say that we have succeeded. The player will definitely not be bored while exploring. We have already mentioned the enemies and dangers that will await - aside from them, there will be abundant treasures, resources, sources of magic, merchant stores, monster dens, dungeons and also various objects that affect the abilities of leaders.

In addition, since we were trying to make Disciples III a game with atmosphere, there will also be many interesting events not directly related to the main storyline, but complementing it, thus amplifying the effect of participating.

Demon capital


Jonric: Is there more you'd like to tell us about the tactical map feature, or anything else you'd like to discuss at this time?

.dat:
The development process is now at the final stage, and we hope that not too much longer into the year, everyone will see the results of our work.

We also would like to add a couple of words regarding the changes made in the combat arenas. First of all, the number of units that can participate in a battle was significantly increased. This certainly made them more impressive and massive; they look more epic now, if we may say so.

The most significant innovation, of course, is that the units no longer stand in place, but move around the battlefield as the player commands. We think this allows us to bring the tactical combat to an entirely new, higher level. We also introduced specific zones in combat arenas; they give specific bonuses to particular types of units, when they stand on them. For example, one will empower the spells of mages, another will enhance ranged strikes, a third would foot soldiers' attacks more powerful, and so on. And since movement is possible, we also placed obstacles.

The magic of runes can now be used on the battlefield. In the previous games, one could only employ spheres and elixirs.

We also increased the number of the leader's abilities significantly. To complement the skills that can only be used on the global map, there are now others that only function in arenas, where we have also raised the number of items that are available. Instead of just two pre-selected ones, the player can now access all runes and elixirs in the leader's backpack.

Thanks a lot to all who are interested in and waiting for Disciples III. We are making this game for you.

Tactical map troll unit


Fans of the series have been waiting for Disciples III: Renaissance to see, among other things, how the team at developer .dat will adapt the property into a 3D environment. While the proof of the pudding is in the eating, it's clear that considerable thought has gone into making the new game a worthy successor to both previous titles. We thank the studio and publisher Akella for this informative interview on the project's status and one of its key elements.








2009年1月相关资料更新:

三大职业


大法师:该职业能使角色每轮使用两次魔法,并且魔法的花费只有正常的50%。


战士:每轮可以获得15%的hitpoint加成,但不能学习五级魔法。


公会首领:无法学习五级魔法,但拥有偷窃技能,并且建筑物花费减少50%。

魔法


Mizrael的护甲


自然之怒


和平之歌


复仇火焰


主题


复活药剂: 恢复75%生命值
Nevendaa流氓软件王陆最贵重以及具有价值的药,可以恢复使用者生命。


龙血: + 3 耐力
特别出售绿龙血,据说服用者能获得一项激动人心的特殊能力。



毒保护护符: 毒抗性增加10%
此护符仅仅能增加拥有者的对于最强毒药的抗性,而非免疫其不中毒。



远视护符: 持有者视野增加
护符受到jastraba的血液影响,能使其佩戴者在大陆的视野增加。



火焰戒指: + 20 火属性
戒指由地狱中的Bethrezenovom火山喷发时的岩浆以及最强的火魔法所铸成。






手册下载:


PDF (light version) - DOWNLOAD (20,6 MB)
PDF (full version) - DOWNLOAD (40,6 MB)





12月相关资料更新:




11月相关资料更新:









10月相关资料更新:





9月相关资料更新:

Girl Hero - 2

When the Knight is traveling in Nevendaar under the orders of the Emperor, he will have the opportunity to accumulate not only experience, but important material values and the scars to prove it.

First and foremost he will need to acquire the best armor and weapons available.

A soldier should be reinforced with the Shell of the Four Winds at the very first opportunity. This is the legendary armor that allows for a warrior in battle to move with the speed of the wind. Unfortunately, the armor is unable to stop a really strong enemy attack. But still, its protective properties are much better than that of conventional infantry armor.

The light shoulder straps worn by the knight need to be replaced with heavy, reinforced ones. These reinforced straps are much stronger. However, they are not as convenient in battle as the lighter ones.

The Knights new pants are made with thick and heavy weaving. And of course, this makes for difficult and restricted movement. However, they provide good protection and, of course, protect the legs of the owner in battle significantly better than the simple leather pants.

If the knight has the opportunity, he can change his footwear to a stronger, steel covered boot that will be excellent for battle, and for walking and marching.

The gloves warn by the swordsmen are weak and will not hold up if struck. They should be replaced with the Eagles Claw whenever possible. Of course, to find these skilled glove makers is not an easy task, but definitely worth it, because, in addition to their reputation for protecting the hands, these gloves will also give the owner great power.

The Steel Helmet of Rage, despite the fact that it is not featuring a beaver, provides much more head protection than an ordinary soldier’s helmet. As for the lack of a beaver, this was done specifically to scary the enemies in combat. Seeing the face of a knight showing their anger would terrify the enemies so they would retreat before the battle began.

In addition to the armor, the weapons are worth mentioning also. An experienced officer can usually afford to buy one of the Blades of the Bloody Harvest. These swords, made of steel with a rare blood-red reflection, the secret of the manufacturing of these swords is known in the Empire to only one family. These double-edged swords easily cut through almost any armor, causing terrible wounds to the enemy.





New Screenshots









Girl Hero

When receiving the officers ranks, the beginner imperial commander gets their first set of armor. Usually, the armor is built rugged and reliable to protect its owner in battle. it was not designed for style or to look nice.

When heading to his first assignment, an officer puts on his chest armor. A simple, blatantly forged shell without any of the ornaments used by the warriors of the Empire.

The head of the knight is protected by a steel helmet detailed in the best tradition of the imperial masters. Such a helmet is given to each one who becomes an infantry soldier.

The warrior’s hands are protected with sabre steel covers, which impose almost no restrictions on hand movement and weigh very little. However, they can only protect from light strikes.

The shoulders are covered with lightweight shoulder straps allowing for free and easy mobility. Unfortunately, the same as with the hand covering, the strength of the armor is reduced for the sake of convenience and mobility.

Legs are placed in the soldier’s pants from leather tanning, so as not to lose speed in battle. But the legs are not very well protected against strikes made by infantry boots, which are made of leather with steel inserts that are used to make blows.

If the young knight wants to be better and wear beautiful things, he will have to take care of it himself. He will have to steal the armor in battle, claiming it as a reward for successfully performing the operation. Or, simply claim what he finds when roaming or patrolling the lands of Nevendaara.

The exception is personal weapons. Typically, the first sword a warrior receives will be produced on his own. Or, he will receive one as an inheritance. The family sword, symbolic of the honor and dignity of any knights Empire will pass from generation to generation, having been cared for, prayed with, and sworn upon.

It just so happens that the first sword does not always have the best characteristics because the master armors are constantly improving their skills. Sometimes a knight can acquire a better blade. In that case, the first sword is passed to the youngest family member. A son, brother, or nephew. Or, it’s stored as a shrine in the family castle.





Griffin






8月相关资料更新:

Angel(会员xzas1提供翻译)

When people are vehemently dedicated to the faith of the Highfather, and magically endowed with abilities from the moment of their birth, but choose the path of a warrior, not a priest or a magician, they become Angels.

当人们激烈地投身于Highfather的信仰时,并且在他们出生的一刻魔法般的被赋予能力,但却选择成为一个战士而不是法师或牧师,他们成了天使。

This hidden strength helps them to move quickly on their path, and they will soon receive the rank of knight. And then, win the honor of becoming an Imperial Knight. But by that time, they are usually no longer occupied by terrestrial life, so that very soon they leave this world and rise to the throne of God.

这隐藏的力量帮他们在路上快速移动,并且他们很快会获得骑士头衔。之后,赢得成为帝国骑士的荣誉。不过,在那时他们不再被陆地上的生命形式拘束,于是,他们离开这世界并飞升到上帝的王座。

However, in turbulent times, when the Empire needs every sword that is available, it happens sometimes that some of the angels time on the ground is delayed in order to help defend the right.

然而,在暴乱的时代,当帝国需要每把剑为其效命时,有时侯,为了保卫正义,一些天使在地面的时间被延长。

To support (and keep) them in the imperial service, a special chapel needs to be built in the capital, where a continuous prayer takes place as long as at least one of the angels is battling in Nevendaar for the Empire.

为了支持他们为帝国服务,需要在首都建个特殊的教堂,在那祈祷一直继续当还有一个天使在Nevendaar为帝国而战。

For those that were once knights in the smithy, in the territory of the chapel, the monk-smiths are manufacturing helmets and armour from the celestial (meteorite) iron that has received a special blessing.

因为这些原因骑士一度曾在铁匠铺里,在教堂的领地中,僧侣铁匠在用被上帝祝福过的天铁铸造武器。

Messengers of God are not required to carry any other earthly weapons, such as swords, spears, etc. All that remains for them in the past, is their human life.

上帝的信史不需带任何人造武器,诸如剑和矛。他们所有留在过去的是他们的凡人生命。

Henceforth, they were granted new and terrible weapons, such as the divine wrath of lightning. And there is no enemy who could resist this power.

自此以后,他们被授予新的并且致命的武器,诸如神圣闪电之怒。而且没一个敌人能抵抗这力量。

Comrades who had to fight shoulder to shoulder with the angels, tell that there is not a more beautiful or terrible spectacle than the dazzling white wings hovering over a battlefield. The opponents however, are usually unable to detect a thing.

据那些不得不与天使并肩战斗的人们透露,世上再没有什么比眩目的白色羽翼覆盖整个战场更加美丽和恐怖了,然而敌人通常什么都感受不到。




The Dryad

The Dryad is the elven mage leader. She is a wild spirit of the trees whose ability to use magic artefacts is bestowed by the nature itself. It is hard to believe what this fragile looking girl can do to help the Alliance so you should see it for yourselves:

Dryad是精灵法师的领导者。她是一个能利用大自然本身制造魔法幻象的野生树精灵,很难相信这是一个看上去很脆弱的女子能做到并以此帮助联盟,因此这需要玩家们自己用眼睛去证实这一切:





7月相关资料更新:

Overlord of the Legions

Overlord - one of the highest ranked demons in the hierachy of the Legions.

Overlord —— 恶魔军团中最高级别的存在。

Unlike the Empire and Elven support units the demonic ones cannot heal or revive their allies but they have sturdy armor and tremendous amount of hit points so these units can easily defend the weaker demons in their army.The Overlord is the only one that can rule over the unruly creatures of Hell but sometimes his strenght is required at the surface too.

不同于帝国和精灵族的兵种,Overlord并不能治愈和复活其盟友,但是它们拥有坚固的铠甲和强力的抗打击能力,使它们能很轻松的保护队伍中弱小的恶魔。Overlord是地狱中唯一能支配那些强力生物的存在,但是他的强大在某些时候也只是表面上的。





Disciples III: Elven Alliance Archon

Experienced fairies are watching closely the young girls in the forest villages. And the most capable ones are selected for training in the capital. Shortly after the students will have to choose to which they feel more inclined, combat or healing magic, or more likely some students will have to choose whether they are more inclined to build or to destroy.

经验丰富的精灵仙子们正密切地注视着在森林村庄的年轻女孩,其中有能力的一些人将被送往首都进行训练。此后不久,接受训练的学员将选择进修她们认为自己更擅长的技能,如战斗技能或者是治疗法术,或她们更有可能去选择的是自己擅长破坏或是重建。

Archon is a living embodiment of the elven magic - they are the most powerful wizards of elves.
The focus of the Archon force is a winged magic club. A magician never leaves his staff, not even for a moment, neither during the night nor the day. Every magician creates his own staff and does not exchange it for another throughout his entire life as he continues to improve it over the whole time.


执政官是对于精灵魔法的一个真实具现——他们是精灵中最强大的法师。
执政官的力量集中在一个翼形魔杖上。一个魔法师和他的法杖总是如影相随的,无论是在夜晚或是白昼。当一个魔法师制作了他的法杖后便永不更改并在自己的一生中都将不断对其进行改良。


Besides the winged club, each archon carries a special kind of armor that is vicious in its own special way. The armor, despite all of it’s lightness and elegance, reliably protects its owner from enemy attacks.

除了翼形魔杖,每个执政官都会身着一副独有的异形铠甲,而这种铠甲,无论是轻盈或是高雅,都能提供可靠的保护使其拥有者不受敌人的攻击!

All the battle mages of the Forest People are experimenting with the deadly forces of nature and are using their new found knowledge against their enemies. However, only the archons can wipe out entire enemy armies from the face of the earth by taking control of the storms and unleashing their power in furious attacks.

所有森林族的战斗法师都在研究大自然的一种致命的力量并运用新发现的知识来对抗他们的敌人。然而,只有执政官能够控制风暴并在疯狂的攻击中释放它们的力量将敌人从地面上消灭!color]

In a time of peace (or rather in the short periods between battles, because peaceful time in the land of Nevendaar will rarely occur), the archon assembly is taking place in the Supreme Council - a huge and wonderful light filled building, soaring high into the air above the elven capital. It is here that they train to maintain their skills at the right level, teach beginners, and decide which of the young wizards is worthy to replenish their ranks.

在一段时间的和平之后(或者确切的说是战争中的片刻间隙,因为Nevendaar大陆很少有和平的时间),执政官会议举行于Supreme Council——一个悬浮在精灵首都之上的巨大又令人惊奇的轻气型建筑。正是在这里,它们研究相适应的技术,教育初学者,以及决定哪一个年轻的巫师才是最值得培养的并以此补充它们的队伍!




Black Dragon

So, how big are the dragons in other TBS. In Heroes 3 they were pretty small. In 4... a little bit bigger. In Heroes 5... a little bit bigger again. In Disciples 2 they were quite big... well, in Disciples 3 they are freaking HUGE!

让我们看看在其它TBS中龙到底有多大。
在《英雄无敌3》中它们非常的小,《英雄无敌4》中则稍微大了一些,直到《英雄无敌5》中它们也只是再大了一点而已。在《圣战群英传2》中它们非常的大,而《圣战群英传3》中它们则是巨大无比的!


This is what we've got from .dat's forum about the black dragon:

这是我们从.dat官方论坛获得的关于黑龙的介绍:

The black dragon - one of the most powerful adversaries that you could meet in the land of Nevendaar.

黑龙——你能在Nevendaa流氓软件王陆所能遭遇到最强大的对手。

He is an enormous creature. A laying dragon is bigger than a hill. The head of a standing one is taller than the tallest tree and slightly hints to the wandering travellers that this thing might be dangerous. Well, no matter how you see it you should be wary. The black dragons are completely immune to fire and mind magic and the other elements also could not hurt them in an open fight. To win this fight the giant slayers must have real skill.

它非常的巨大,即便是躺着都如山一般。对于那些徘徊的旅行者来讲,黑龙那比参天大树还高的头以及轻微的摆动就是极度危险的了。那么,当你见到它时你必须时刻警惕以防不测!黑龙完全免疫火焰、心智类法术,而在正面战斗中元素类伤害对它们来说也是微乎其微!因此那些击败过黑龙的挑战者来讲,他们是具备真正技巧的勇士!

Fortunately the dragons always live alone. In fact it is hard for such a large predator to get by. Usually these creatures live in the lands of the undead and the neutral territories. However some of them dwell in the mountains. No matter where it is burned soil and molten rock mark the lair of the dragons - a remnant of his fiery breath.

万幸的是这些龙总是喜欢独自栖息的。事实上要遇见它们也并不容易。通常它们都是居住在荒无人烟的峡谷或者中立的领土的,不过一些黑龙也居住在山上。但是无论在哪里,假如出现了焦灼的土壤和熔化的岩石,那么就标志着这里有它们的巢穴,还有那些仍然残留于空气中炽热的呼吸!

In his lands the dragon would make a giant stone nest where the dragon hides his treasure. The jewelry there would have turned into golden slates and only powerful artifacts that could stand the dragon's breath would have kept their mould.

在龙的领地里它们通常会建造一个巨大的岩石洞穴来隐藏一些珍宝。但是在龙的呼吸下这些珠宝会变成黄金碎片,而此时还能保持原貌的物品即是那流传已久拥有强大力量的史前古器物!






Werewolf

The werewolves were a favorite undead unit for almost every undead player. Now they're back and they are uglier than ever! Well, that's why I like them in the first place...

狼人几乎对每一个不死的玩家来讲都是最爱。现在它们回来了,它们比以往任何时候都要丑陋!这就是为何将它放在在首位!

The werewolf had preserved his weapon immunity, he can hit a single target with 54 damage, has 15 percent armor and 170 health at level 1. Unfortunately he cannot cover a target from being hit by enemy's unit.

狼人免疫武器属性的攻击,1级的狼人能对单一目标造成54点伤害,并具有15点护甲(抵消15%伤害)和170生命值。遗憾的是狼人不能对我方的一个后排单位进行援护以此来阻挡来自敌人单位的伤害!





Demon hero Modeus

As the possessed grow in power and hatred, the demonic spirit overtakes their soul, granting them great force and shielding them from pain. Only the chosen ones will be given true power so they will be able to become a high ranking modeuses, the strongest of all demonic wizards.

因为交着于力量和憎恨之中得以成长,恶魔的精神力量得以超越他们自身的灵魂,给予他们强大的力量并使其免受痛苦的煎熬。只有那些被选中的人才会被授予真正的力量,使他们能够成为一个高级Modeuses ——最强大的恶魔术士!

Modeus is the highest level that can be reached by a magician that is a servant of Bethrezen. The more powerful the magician, the closer he is to his cursed master. The face of the modeus is always hidden under a mask. His soul was burned by fire from an abyss that consumed all of his old feelings and memories. The flame of the modeus, the source of which is a fiery Hell itself, brings death to its enemies. A death that is impossible to escape or hide from.

ModeusBethrezen的仆人中作为一个术士能达到的最高级别,一个术士越为强大,他的力量将越接近
他邪恶的主人。Modeus的面容总是被隐藏在面具之下,他的灵魂经过来自深渊之火的焚烧后,便完全的断绝了旧时的情感和记忆。Modeus的火焰即是源于地狱本身的炽热,继而给它的敌人带来死亡--死亡将无法逃避或躲藏。


To summon a modeus, admirers of Bethrezen build shrines and conduct heinous rituals coating the altars with the blood of the sacrificed. If the ritual is conducted properly, and enough miserable victims have died, the portal on the ground of the sanctuary opens. Through this portal, a monster comes to the land of Nevandaar from the Abyss: a beak-faced modeus.

为了召唤ModeusBethrezen的信徒则要建造神祠并举行仪式进行血祭才行。当仪式进行到适当之时,并且拥有了足够的献祭者后,召唤的入口则会打开,而此时一个拥有鸟嘴脸型的怪物就会从深渊来到Nevandaar大陆,这就是Modeus

Modeus ingests all negative emotions including anger, envy, fear and hatred. He uses the souls of the unfortunate victims as delicacies, burning them in the fire essence that is replacing the soul of modeus itself. Those few who were lucky enough to survive after a terrible fire storm sent by modeus, testify that the earth can not stand the damned offspring, and he is slowly levitating above the surface, spreading waves of horror around.

Modeus囊括了愤怒、极度、憎恨在内的所有负面情感。它将那些献祭者的灵魂当作美味佳肴,并用本原的地狱之火来灼烧以此将其纳入自身的一部分。在Modeus发出可怕的火焰风暴后侥幸生还的幸存者们,亲自证实了那些被毁坏的地面不仅无法恢复,还慢慢的向四周扩散出恐怖的气息!



Disciples III: Renaissance Peek #2



It isn't difficult at all for even a newly arrived traveler to see abundant indications that the Empire isn't experiencing the best of times right now. Indeed, the realm has declined significantly from its former glory. A war generally known as The Elven Uprising was the direct cause. The forces of the Elven Union were triumphant. They conquered the people and seized a number of territories, which effectively dismembered the human state into divided parts. The outskirts of the main city were virtually cut off from civilization, and before long, the area turned into a haven for bandits, renegades and other undesirables.


要了解帝国的现状并非难事,甚至任何一个新来旅行者都能从看到的诸多迹象表明,帝国处在一个不好的时代。事实上相对于从前的辉煌,战争过后的帝国已经是一落千丈了。那场战争被称为是精灵起义的直接原因。精灵联盟的力量胜利了。他们战胜了人类,并占领了一定数量的领土,从而有效地将人类国家分裂成很多部分。一些主要城市的郊区事实上已经隔绝了文明,不久之前,该地区彻底成为土匪,叛徒和其他不受欢迎的人的避风港。

The current ruler, Meredor, is attempting to restore the power that the Empire once had. However, this is certainly not an easy task. Among other obstacles, he has found that his ability to exercise control over the remote provinces is significantly hindered because the envoys he sends quite often simply disappear during their travels, never to be seen again.


In addition to this problem, the population is growing progressively more restless, excited by the increasingly abundant rumors that a prophet is coming. Not surprisingly, the level of tension in this situation is set to become even greater when the events of Disciples III begin to unfold.

The hero of imperial campaign, Lambert, is the captain of the Imperial Guard. He is an old soldier who knows no other way of life, and who is unfamiliar with the words of love. His selflessly dedication to the realm means he does not need titles and awards; indeed, he has devoted his entire life to serving the Empire while asking nothing in return. His motivation is not gold and riches. Rather, it primarily founded upon his freedom of choice.

He is an excellent commander, and in his relationships with subordinates, he does not ask more from them than he requires of himself. For instance, when he finds it necessary to insist upon discipline, he always demonstrates a very high standard himself. When he demands courage in battle from his soldiers, he is the one who leads them against the enemy.


Initially, Lambert is of the belief that the highest possible honor he can attain is simply his service to the Empire and its army. However, the realization gradually comes to him that there may be more to life than this straightforward, rather limited view. Slowly but surely, he discovers a new devotion to what he learns is the highest cause, serving the people around him.

Perhaps inevitably, this newly acquired understanding leads him to a time when he has to disobey an order. Lambert starts to assist Innoel in her mission, and even arrives at the previously unthinkable decision that it's necessary to confront the Inquisition.

But a considerable surprise lies in store for him. He is taken aback when the envoy of the God, who, according to his beliefs and expectations, should be very close to the ideal figure typically envisioned within the Empire, inexplicably starts behaving very strangely by showing completely inappropriate behaviors such as brutality and lack of compassion...


Lambert, however, still cares about Innoel. As a result, he saves her from the nefarious clutches of the Inquisition, and then protects her, literally until the end. Perhaps he even begins to doubt that this creature was actually sent from above. He finds himself trying to understand what's truly going on in the Empire, and even seeks to find her again after she is lost to him.

When he finally does become aware of the reality of his situation and begins to understand everything that is happening around him, he concludes that his true mission is not only to protect the Empire, but all of Nevendaar.



Disciples 3: Renaissance Peek#1

Legions of the Damned Heraldica


When they were given the assignment to create the game emblem for the Legions of the Damned, our artists were able to show their imaginations in full. The high degree of freedom they were afforded came from the fact that no one knows what the rules of the demons' heraldic traditions are, and even whether they have any.

Finally, a ribbon with the faction's name written in fire is located under the emblem. In keeping with tradition, it's bound with the tails of the dragons, which are seated on the debris from the lava.

However, we decided that it would be reasonable to follow the most common conventions. As a result, we incorporated some demonic elements into a traditional composition. So in our escutcheon, there are a few familiar elements. These include a shield, a ribbon with a motto indicating the title and the race of the hero, and at the top of the design, a helmet-like part with binding metal horns that may seem similar to something we might associate with Vikings.


Our central element, of course, is a shield with the symbol of a black wild boar's head devouring the red sun. It may be somewhat difficult to determine what the basis color is. Perhaps it's a dirty gold or silver... or a smoky shade of the latter. Furthermore, it's marked with a number of fissures and veins. Whatever the case may be, we felt that the color of the field symbolized metal, which means that placing the animal's head on this type of background is consistent with heraldic tradition.


The overall grim tone is meant to be symbolic, and is heightened by the use of broken lines, sharp angles and thorns. None of these could be more appropriate to symbolize the highly malicious and destructive nature of the Legions of the Damned.

Now we will explain in detail why we felt a coat of arms with boars' heads devouring the sun would be appropriate for a faction of demons.

Of course, the choice of this particular creature wasn't one that came about just by accident or chance. In the heraldic tradition, the boar's head symbolized unbridled rage and aggressive force. As well, in a number of religions, the animal is regarded as a symbol of tyranny. By the way, the head is not always depicted in full. However, in those instances when only this portion is drawn, it is always colored black, and only shown in profile.

The sun usually is depicted as a golden human face surrounded by its own shining glare. And, when there's no such radiance coming from it, the meaning attached is that there has been an eclipse. If, as in our case, the color is not gold, then it is called he shadow of the sun.

You can also see we put two imposing lava dragons holding the Legions of the Damned shield. They are chained to it, and although they very much want to free themselves by chewing off their shackles, they are unable to do so and thus cannot escape. In our design, they are meant to represent a vicious, unbridled force that, if not contained, has the potential to destroy the entire world of Nevendaar.



In addition to this, the chain has always meant slavery. And, in our case, it is also a reminder of Tiamatu who is shackled to the throne of Bethrezen. When the Lord of the Damned wants to accomplish something really terrible and destructive, he will release the captive monster from its bonds.

Another element is the solidified blocks of lava that are floating in the melted magma. They were used as to provide a foundation for the shield.

Finally, a ribbon with the faction's name written in fire is located under the emblem. In keeping with tradition, it's bound with the tails of the dragons, which are seated on the debris from the lava.


[ 本帖最后由 1027227 于 2009-3-3 14:52 编辑 ]
作者: 小小旅行家    时间: 2008-7-25 16:02:34

看起来不错 没有接触过这个系列 顺便祝贺一下LZ升为正式斑竹啦 呵呵
作者: 1027227    时间: 2008-7-25 16:08:48     标题: 回复 #2 小小旅行家 的帖子

谢谢!

这游戏其实蛮不错的,只可惜巅峰的2代和Heores3同时出来,所以遭遇撞车,最终结果是惨败(貌似有点过了……),不过本质上是个可玩性很强的游戏!
作者: zlf-601    时间: 2008-7-25 16:15:31

说惨败也绝对不过~

此类游戏,H3当时无疑是巅峰之作,经典无庸置疑,和这样的作品同时出来,注定的结局。。。。
作者: lovedday    时间: 2008-7-25 16:25:43

现在回合策略类游戏基本上是俄罗斯人的天下了。
作者: yche2990    时间: 2008-7-25 16:46:07

可惜延期了啊。。。。又要等很久了。。。。。
作者: 纯阳    时间: 2008-7-25 16:50:00

我从一代就开始玩这游戏,觉得非常不错,可玩性非常高,真真不输给英雄无敌系列
换显卡强烈期待此游戏
作者: yzy5626    时间: 2008-7-25 17:08:45

以前买过许多普及版类型的正版游戏~其中就有一张圣战群英传1~封面上写全面超越英雄无敌系列~结果~以玩不来告终~这次出新的再挑战一下~~
作者: 1027227    时间: 2008-7-25 17:09:22

翻译!翻译!急召有志之士翻译!个人力量微薄啊!效率、质量各方面都上不来!
作者: god_dk    时间: 2008-7-25 21:14:32

很不错的游戏!值得期待啊!
作者: 小小旅行家    时间: 2008-7-25 21:15:53

支持 呵呵  没有接触过 有很大好奇感和新鲜感呢
作者: 浦正    时间: 2008-7-25 23:17:20

骑士升级终于不是变老头而是变盔甲了。
难道小龙比守护者还NB?不会吧……嘿嘿
作者: isuse    时间: 2008-7-26 00:35:24

楼上的不是变盔甲,那个是穿装备的效果,3代很rpg了,呵呵

在《圣战群英传2》中它们非常的大,而《圣战群英传3》中它们则会是巨大无比的!

真的好大,爽~~!
作者: isuse    时间: 2008-7-26 01:12:21

OMG,下载了视频看,以前帝都的守护神大天使米枷勒居然可以被英雄带出城作战了......OMG!
作者: isuse    时间: 2008-7-26 01:25:17

大家注意上面的天使翅膀,呵呵
作者: 1027227    时间: 2008-7-26 01:26:17     标题: 回复 #14 isuse 的帖子

这次从整体上来看更趋向了英雄无敌式风格……
作者: 浦正    时间: 2008-7-26 07:32:54

哪里有天使翅膀?                                    
作者: 浦正    时间: 2008-7-26 07:38:12

人设还是一样的丑陋,居然动作也没2代花哨了,2代好歹动不动就有刀光剑气的。
作者: yrrong    时间: 2008-7-26 08:25:02

哈哈…………一贯的诡异风格~~~估计这种风格会让新玩家难以适应吧!!!

还记得第一次玩的时候……我十来英雄满兵轮攻敌城~既然全挂!!那大BOSS太恐怖了,要是能跑出来…………[害怕]
作者: pyfokokook    时间: 2008-7-26 09:04:08

每看视频一次 对游戏的期待就增加一分 对的起fans的日夜期盼 看来这回无敌系列王者会招到最大的挑战 游戏画面有较大提高(收回我昨天的话) 城堡气势恢弘(但绝对不象无敌5那样虚) 还引入了日夜交替的功能 英雄也会受到影响状态也不一样 最引人的就是换装系统的引人 拿的武器不同  外行也会不同 这个系统的引入真是众望所归啊 在魔法英雄和骑士英雄上寻求了新的平衡点(2代魔法英雄实在太强了) 介绍了骑士的新技能---保护(对涉死单位进行有选者性保护) 这可是培养兵种的好技能啊 骑士的肉吨终于有用场了 战斗采用6芳格 但都是实的 看的相当舒服 战斗音乐回肠荡气 百听不厌 让人热血沸腾 决赞 对于众fans最关心怪物 大家可以完全不要单心的说 那种酷酷的怪物还在(虽然视频就演示了2种)而且更有魅力了会做各种耍酷的动作 动感大增 让人感到它就是活的  对于为什么延期视频也是一副外交口令只说需要更多时间 并豪无责任的催捧说游戏是今年最好的游戏(虽然我也同意 但也不用说的那个直吗)
作者: ERu    时间: 2008-7-26 09:11:53

已经期待了两年了,还要再等一年,哭啊…………
作者: unicornxp    时间: 2008-7-26 14:54:27

修正了这么些吧  除了狼人那段错误比较大外,其他的也就是语序问题 当然我调整的也未必好= =


经验丰富的精灵仙子们正密切地注视着在森林村庄的年轻女孩,其中有能力的一些人将被送往首都进行
训练。此后不久,接受训练的学员将选择进修她们认为自己更擅长的技能,如战斗技能或者是治疗法术
,或她们更有可能去选择的是自己擅长破坏或是重建。


执政官是对于精灵魔法的一个真实具现——他们是精灵中最强大的巫师。
执政官的力量集中在一个翼形魔杖上。一个魔术师和他的法杖总是如影相随,无论是在夜晚或是白昼。
当一个魔术师制作了他的法杖后便永不更改并在自己的一生中都将不断对其进行改良。



除了翼形魔杖,每个执政官都会身着一副独有的异形铠甲,而这种铠甲,无论是轻盈或是高雅,都能提
供可靠的保护使其拥有者不受敌人的攻击!


所有森林族的战斗法师都在研究大自然的一种致命的力量并运用新发现的知识来对抗他们的敌人。然而
,只有执政官能够控制风暴并在疯狂的攻击中释放它们的力量将敌人从地面上消灭!

Werewolf

狼人免疫武器属性的攻击,1级的狼人能对单一目标造成54点伤害,并具有15点护甲(抵消15%伤害)和
170生命值。遗憾的是狼人不能对我方的一个后排单位进行援护以此来阻挡来自敌人单位的伤害!

Demon hero Modeus

因为交着于力量和憎恨之中得以成长,恶魔的精神力量得以超越他们自身的灵魂,给予他们强大的力量
并使其免受痛苦的煎熬。只有那些被选中的人才会被授予真正的力量,使他们能够成为一个高级

Modeuses ——最强大的恶魔术士!

Modeus是Bethrezen的仆人中作为一个术士所能达到的最高级别。一个术士越为强大,他的力量将越接近
他邪恶的主人。Modeus的面容总是被隐藏在面具之下,他的灵魂经过来自深渊之火的焚烧后,便完全的
断绝了旧时的情感和记忆。Modeus的火焰即是源于地狱本身的炽热,继而给它的敌人带来死亡--死亡将
无法逃避或躲藏。
作者: hdzx101    时间: 2008-7-26 16:20:20

首先恭喜LZ终于转正了 ,然后BS游戏延期了.........
作者: 173173173    时间: 2008-7-26 18:52:01

主要是等待AI的时间太长了.........
作者: MEMU    时间: 2008-7-26 20:16:04

有狼人? 就是说有不死族!!!!!!!!
以前不是号称只有人类   地狱和精灵吗?

太好了,果然有不死族.期待度大大提升.....其实个人更期待,这一代的血瓶跟多一点,或者加入停止一回合恢复百分比血的设定
作者: unicornxp    时间: 2008-7-26 21:00:36

原帖由 MEMU 于 2008-7-26 20:16 发表
有狼人? 就是说有不死族!!!!!!!!
以前不是号称只有人类   地狱和精灵吗?

太好了,果然有不死族.期待度大大提升.....其实个人更期待,这一代的血瓶跟多一点,或者加入停止一回合恢复百分比血的设定 ...


呃  不死族本来就有吧= =精灵族才是后加的

以前的狼人可是珍贵物 不过没有DEATH强 后者可是不死族杀城主必备~~~

血瓶我到一直觉得效果一般,加血技能或是免疫属性攻击(包括WARD)才是王道啊~~
作者: 1027227    时间: 2008-7-26 21:06:49

不死族并未取消,只是从可选种族变为了中立种族了……
作者: pyfokokook    时间: 2008-7-26 21:12:14

不死为什么最强 就因为死神的存在 最典型的队伍组合 就是 英雄法师+死神+死神+死神+死神+死神.......完全破坏平衡的兵种 在精灵里速度由60降到40 其实本质完全没变
作者: 1027227    时间: 2008-7-26 21:15:26     标题: 回复 #28 pyfokokook 的帖子

这次恶魔的强到一塌糊涂,而且人类有了米迦勒,也很BT了!
作者: unicornxp    时间: 2008-7-26 21:16:57

原帖由 pyfokokook 于 2008-7-26 21:12 发表
不死为什么最强 就因为死神的存在 最典型的队伍组合 就是 英雄法师+死神+死神+死神+死神+死神.......完全破坏平衡的兵种 在精灵里速度由60降到40 其实本质完全没变 ...


不至于吧 不就WEAPON和DEATH系免疫吗  初期练出来不容易,刚练出来到是很舒服   但也要因怪而定  不过精灵战役里DEATH是真无敌,大部分都是WEAPON属性的怪= =

要说强力 高级别吸血鬼英雄还可以单挑城主呢 DEATH级别再高防不够是硬伤啊~~~
作者: darksinelf    时间: 2008-7-26 21:23:03

呵呵,设计不错,等待下半年。。。。。。。。。。。。。。
作者: pyfokokook    时间: 2008-7-26 21:36:09

原帖由 unicornxp 于 2008-7-26 21:16 发表


不至于吧 不就WEAPON和DEATH系免疫吗  初期练出来不容易,刚练出来到是很舒服   但也要因怪而定  不过精灵战役里DEATH是真无敌,大部分都是WEAPON属性的怪= =

要说强力 高级别吸血鬼英雄还可以单挑城主呢 DEATH级别再 ...

恩 先说怎么出的这种组合把  条件是法师要几高点(如不死的最后2关 或在第一个资料片) 法师学到一个加速度的技能 能把速度+到50以上(先动与大多数怪)然后就带2个小兵去杀怪 这样也就3 4 战 就升到死神了 把生好的死神放前排当肉顿 在买个小兵....就这样 组合就出来了 这个组合是无敌的 就是碰到死神打不了的不死 法师也能轻松取胜 要想攻成更简单 培养个幽灵不升几  有70%的麻辟在吃点药到90% 几个回合就完事 用这个组合通了不死原战役和资料片战仪 一点难度都没有 最钟boss也在一回内被死神请光了那几条龙选择了逃跑 第2回合就挂了.....真的很无撩  忘了说死神升一几只要800点经验(没几错的话)  真的很无耻  他的基本攻击是120(够高了) 每生一几还加10点 很快就升的一百七八 完全是不合理的设计.......

[ 本帖最后由 pyfokokook 于 2008-7-26 22:08 编辑 ]
作者: unicornxp    时间: 2008-7-26 22:37:07

原帖由 pyfokokook 于 2008-7-26 21:36 发表

恩 先说怎么出的这种组合把  条件是法师要几高点(如不死的最后2关 或在第一个资料片) 法师学到一个加速度的技能 能把速度+到50以上(先动与大多数怪)然后就带2个小兵去杀怪 这样也就3 4 战 就升到死神了 把生好的死 ...


如果算上高级别英雄的话DEATH成型肯定快,但遇到双龙啊双巨人这种没办法全部一回合秒掉的怪,人家出手一次DEATH就可能要挂,除非DEATH的级别特别高,当然这在战役里也不是不可能= =全输出阵容还是不成,至少有个幽灵保底嘛  就象地狱的死胖子~~~


PS:不死的战役我后来资料片里接了个高级别的吸血鬼英雄,光杆就差不多都能过关~~ 除了遇到DEATH免疫的打不了,因此还得是骷髅法师最全面  唯一个非DEATH、WEAPON的火焰攻击~~

PS2:其实真正麻烦的也就第二个资料片最后人族那战~~~
作者: shenfm    时间: 2008-7-26 22:51:52

圣战2是一个非常优秀的游戏,在这个游戏中,真的要做到爱兵如子,而兵种不断升级后变的越来越强大这点也是很有成就感的
作者: pyfokokook    时间: 2008-7-26 23:08:12

如果算上高级别英雄的话DEATH成型肯定快,但遇到双龙啊双巨人这种没办法全部一回合秒掉的怪,人家出手一次DEATH就可能要挂,除非DEATH的级别特别高,当然这在战役里也不是不可能= =全输出阵容还是不成,至少有个幽灵保底嘛   ... [/quote]
对 你说的有在理论上有道理 是有碰到双龙和双巨人时秒不掉的情况 可你想过没有 这更说名了死神的变态 因为在实际中死神只要800点经验就生几 只要稍微升一下 就能轻松杀掉双龙 更别说死神的杀伤很容易就到一百七八的 所以这个组合还是无敌的.....至于人类的站役我没有印象啊 没觉的有难打地方  我的组和是 全体加血牧师+法师英雄+全体加血牧师+游侠(本身就是20%装甲)+游侠+游侠 战术就是持久战 只要秒不了 就用牧师加满血 就这个组合通了所有战役 (当然这个组合不是无敌的)
作者: unicornxp    时间: 2008-7-27 08:16:35

原帖由 pyfokokook 于 2008-7-26 23:08 发表
如果算上高级别英雄的话DEATH成型肯定快,但遇到双龙啊双巨人这种没办法全部一回合秒掉的怪,人家出手一次DEATH就可能要挂,除非DEATH的级别特别高,当然这在战役里也不是不可能= =全输出阵容还是不成,至少有个幽灵保底嘛   . ...



精灵战役最后一战你真的没印象?人族双加血持久力是强  问题那最终BOSS有2个兵可以一直给群体麻痹-_-90防御照样被活活耗死  双牧师就是摆设

真的,除了有一关我最后DEATH都练到了15级,其他关卡正常情况下打高级兵都得掂量半天,但人族出了双牧师基本就没什么不能打得了~~~

DEATH属于拼输出的组合  人族双加血  恶魔石化  精灵不说了 英雄那么强  哪个不强,DEATH可以速战速绝,省时间是没得说 呵呵
作者: pyfokokook    时间: 2008-7-27 09:03:35

原帖由 unicornxp 于 2008-7-27 08:16 发表



精灵战役最后一战你真的没印象?人族双加血持久力是强  问题那最终BOSS有2个兵可以一直给群体麻痹-_-90防御照样被活活耗死  双牧师就是摆设

真的,除了有一关我最后DEATH都练到了15级,其他关卡正常情况下打高级兵都 ...

和和 和高手讨论就是爽啊 你说的那关我还是有点印象的 因为boss会麻霹是惯例了 那关的打发很老套 防加到90 攻加的300 人类的免疫麻痞的魔法加上 第一回合免麻 由于攻击是300 第一回合就能清初了boss的所有杂兵(法师英雄的攻击也许达不到300但也差不多) 第2回合开试RP
由于防90 boss打一下也就不到30点(boss攻击达不到最高300) 而骑士却有三 四百点血  让我印象深的是boss的麻批几率很底 (可能是60%还是40% 忘了)  骑士醒了就打 一下就300(boss 血应当没过4000) 牧师醒了就加 就这样相当好打  几的就读了一次挡 (英雄也带的要 醒了就给快死的骑士加) 就过了 中间基本是自动战斗 我在旁边看的  关与昨天的战术死神组合真的很无敌 版组可以一试 通常没有这个组合的3合之将
杀小兵就跟切菜 当然有点机端 不否认带了幽灵更保险  在来回顾死神的变态把 1速度60 先动绝大多数兵 2物理攻击免疫 最好的肉吨 3 攻击力强  由于速度60 能在战斗开始秒杀对方的魔法单为 而剩下的物理单为死神还是免仪 4 生几就要800点 生几后生命攻击都提生的大 在质料片 我的死神都到了20+  5免死亡攻击 (比起前4点 这点是弱的了) 恶魔我的组合班组可能猜不到 就是盘石+盘石+法师英雄+任意 盘石有65%的物防 +宝物20%+每生一几1%  很快到了90%  这样基本就不用加血了 用这个组合通了质料片 非常有意识 大多时候都是在看盘石怪攻击敌人绚丽的战斗画面 哈哈 还真的有点想它那

[ 本帖最后由 pyfokokook 于 2008-7-27 09:16 编辑 ]
作者: unicornxp    时间: 2008-7-27 09:46:34

原帖由 pyfokokook 于 2008-7-27 09:03 发表

和和 和高手讨论就是爽啊 你说的那关我还是有点印象的 因为boss会麻霹是惯例了 那关的打发很老套 防加到90 攻加的300 人类的免疫麻痞的魔法加上 第一回合免麻 由于攻击是300 第一回合就能清初了boss的所有杂兵(法师 ...


你确定没记错?我印象中会麻痹的BOSS好象4K以上HP,麻痹几率80%还是70%来着,汗,另外一个杂兵好象是3K= =

另外那个BOSS是WEAPON属性攻击 很特别  其他属性攻击英雄的技能都可以WARD掉  印象中只有资料片的精灵英雄才能出WARD掉WEAPON的技能

我当时翻遍全地图也只找到了1个WARD WEAPON的卷轴,然后在外面扔了半天魔法把那个杂兵的HP削到1K5左右,第一回合才秒掉那个杂兵(还得是攻击两次的骑兵才行),只剩个BOSS就不难了,其他FIRE攻击的恶魔无视= =


PS:打不死战役肯定是全DEATH啊  吸血LICH会有人用么- -+不死战役相对不难,最终BOSS完全没印象,她的输出太不够了~~~


PS2:盘石是啥?我玩的E文版= =ABYSS DEMON?话说地狱的组合就记得个死胖子,用了那个太容易,只靠英雄输出也够了 汗 而且 玩了没多久就把战斗动画全关了= =

[ 本帖最后由 unicornxp 于 2008-7-27 09:48 编辑 ]
作者: pyfokokook    时间: 2008-7-27 10:02:45

汗 可能真的记错了 玩的时间太长了 你说的那个boss是那个资料片的 没有印象啊! 告诉我我去挑战一下把 在我记忆里人类双加血没碰到强敌啊 盘石怪这么酷的怪你也能忘 真的无语了 游戏中就他本身物防65%啊 战斗画面也最华丽 百看不厌 胖子最大的特点就是长的意思 现在还分不请是男是女 游戏能关战斗画面 这我怎么不知道 我也汗一个把
作者: alexsun2    时间: 2008-7-27 12:07:26

我现在在玩精灵的崛起,超级喜欢~~~~~~~~~

很喜欢3的感觉~~~呵呵~~~

有点写实的哥特化~~~

哈哈~~~i like it
作者: unicornxp    时间: 2008-7-27 12:19:51

原帖由 pyfokokook 于 2008-7-27 10:02 发表
汗 可能真的记错了 玩的时间太长了 你说的那个boss是那个资料片的 没有印象啊! 告诉我我去挑战一下把 在我记忆里人类双加血没碰到强敌啊 盘石怪这么酷的怪你也能忘 真的无语了 游戏中就他本身物防65%啊 战斗画面也最 ...


精灵崛起里面的啊~~~原版战役都不太难  其实精灵崛起里精灵族的战役也不难,英雄太强= =

PS:应该说我用人族的时候后期就已经把战斗动画关了  到地狱那里大部分人的战斗动画我都没见过 汗 至于几个高级恶魔基本都没用过~~~
作者: pyfokokook    时间: 2008-7-27 12:46:32

原帖由 unicornxp 于 2008-7-27 12:19 发表


精灵崛起里面的啊~~~原版战役都不太难  其实精灵崛起里精灵族的战役也不难,英雄太强= =

PS:应该说我用人族的时候后期就已经把战斗动画关了  到地狱那里大部分人的战斗动画我都没见过 汗 至于几个高级恶魔基本都没 ...

想了半天也没几起来 只是对游戏的双boss战还有印象 当时也觉得有点难 到了对第2个质料片里的地狱boss印象深刻那也是因为我用的组合太怪的原因 有空在打一把精灵把  你连地狱的那几个大恶魔都不用 真的很强啊 最少在原战役里我还是用了的 所实话 长的可真帅啊 是我审美有问题吗?我承认我是地狱的fans 至少比死亡好多了 对那种一正就免这免那的实在提不起兴趣 地狱才是凭实力说话地 还有班组对高山有什么看法 你都是什么组和 为什么我决的高山怎么这么弱啊 尤其是开头 速度那个低....决的最弱的就是高山 为啥这么多人捧他 害的我都不敢问怕被人笑

[ 本帖最后由 pyfokokook 于 2008-7-27 12:52 编辑 ]
作者: unicornxp    时间: 2008-7-27 14:53:25

原帖由 pyfokokook 于 2008-7-27 12:46 发表

想了半天也没几起来 只是对游戏的双boss战还有印象 当时也觉得有点难 到了对第2个质料片里的地狱boss印象深刻那也是因为我用的组合太怪的原因 有空在打一把精灵把  你连地狱的那几个大恶魔都不用 真的很强啊 最少在 ...



没印象了 对高山唯一的印象就是堆防御很容易= =印象中所有魔法加起来可以到50  高山是后期冲90防最容易的了~~

还有就是初期要牺牲巨人去练其他兵ORZ 貌似我当时打的时候主要靠魔法英雄的二连攻击来打~~~巨人后来也就是摆设~

时间久远真的想不起来当时用的啥了,汗 没看我连地狱的主战兵种都忘了  估计看兵种资料能想起来
作者: pyfokokook    时间: 2008-7-27 15:13:47

原帖由 unicornxp 于 2008-7-27 14:53 发表



没印象了 对高山唯一的印象就是堆防御很容易= =印象中所有魔法加起来可以到50  高山是后期冲90防最容易的了~~

还有就是初期要牺牲巨人去练其他兵ORZ 貌似我当时打的时候主要靠魔法英雄的二连攻击来打~~~巨人后来 ...

高山果然难用 版主对他一点印象也没有 这真是玩家所见略同啊
作者: 浦正    时间: 2008-7-27 23:08:58

老怪的麻痹是第2属性,还有个第一属性,不是武器就是火。也就是说你闪避武器和意念的话至少可以出手2次。
其实人类只要3个信仰战士,带个刺客,法师英雄加个大主教。不记得老怪是否免疫毒,如果没免疫,很容易就砍倒,免疫光5个人300一次攻击就够老怪看的。不记得有多难。
人类战役中难的一关就是有关有个黑暗精灵不断召唤兵,一回合召唤2个 ,那关打的吐血,精灵还可以不死,逃是逃到则。兵么还只有3级,召唤出的居然有4级5级的。 NND
作者: 浦正    时间: 2008-7-27 23:20:04

短脚是垃圾,虽然魔法不错,但是如果选法师英雄那么不够钱,如果选战士英雄,那么不够魔法。
我选的是战士英雄,主培养一个法师。拿了个加防御的和一个吸血的宝物,拿个防御旗,边上2个XX他老人家的儿子,后面跟个炼金师。那个郁闷。最最弱的就是短脚了,升级又慢,3级兵后完全没有优势,谁设计的。
亡灵有了优先攻击后,法师带一个兵出去,3战可以出幽灵,然后……(一般是带2个,因为钱不够造,如果边上有废墟,卖个东西3战真可以出幽灵)
1代里短脚血多,缚灵速度慢,血少,一旦人家有法师类的就死的很难看,中了魔法也是残废的命。可是2里死神速度那么高,升级需要经验少,黑暗之仆里打老怪的时候都是300死亡300毒,真是没的话说。同样经验的巨人根本打不过死神。
恶魔也是半死的,要么法师带英雄速度旗带3个堕落骑士带2个法师,要么战士英雄带2个黑暗守卫带个梦魇。搞不懂女巫要了干什么,命中那么低,神经病设置。
作者: 浦正    时间: 2008-7-27 23:27:38

精灵也没好说的, 4个强盗1个法师1个火焰舞者。打火属性的敌人真是很爽
恶魔的3级(1里叫火神),很高大威猛,魔王变小了(汗),黑暗领主趴着,动作砍个Z字型真是难看。搞不懂升级到5级恶魔只加了25点还是30点攻击,需要NNNNN多经验,还是单体攻击,真是 比比人类5级高攻高速高防,真是不平衡。
作者: pyfokokook    时间: 2008-7-27 23:31:30

是金子就会发光 游戏公司的策略真是高明啊
作者: 1027227    时间: 2008-7-30 16:24:08

7月资料更新完毕!
作者: 玩无可玩    时间: 2008-7-30 16:36:36

估计只有英雄无敌6能够抗衡了,楼主的资料是再哪找的,官网吗

[ 本帖最后由 玩无可玩 于 2008-7-30 16:42 编辑 ]
作者: truezys    时间: 2008-7-30 20:47:12

Closed Beta & Release Date Q&A

Shadow Lord: Is the release date still Q3 2008?
Zerit: Yes, of course.

唉 好像又延期了 等了很久了啊
作者: alexsun2    时间: 2008-7-30 22:13:59

我对她的期待超过任何一款游戏!!~~~~~~~~~~
作者: icedaimon    时间: 2008-7-30 22:51:50

双牧师是不行的,战力不够,我练过4隐士打法、4大吸吸打法、5死神打法,这些太极端了,不死的单机平常打法就是:3弹簧、2大吸吸或2死神,一个法师英雄。人类的组合挺多的,诅咒军团的单机打法是:1玛瑙怪、2地狱骑士、1石化的梦魇这样对负不死的话可以,因为玛瑙怪是土系攻击。

另外,新的圣3至少加个无素抵抗的属性吧,这样战术就多了,就能选择升高盔甲的兵还是高抵抗的兵了,就像“奇迹时代2”里就有抵抗这个概念。

总的来说,策略游戏主要是游戏性,而不光是画面,千万不要等圣战3出来了,人们发现只是圣战2的3D版。。。
作者: icedaimon    时间: 2008-7-30 22:59:23

圣战3 出来 不定会怎么样呢,反正任何一款策略游戏人物的属性都是一代比一代丰富的,不过看圣3的人物属性截图发现和2代一样的。。。无语。。。  估计又是盔甲值一高就无敌的那种了。没有元素抵抗、没有附加元毒的攻击、士兵没有能用手动操作的特技的话,就更无语了。祈祷吧。
作者: icedaimon    时间: 2008-7-30 23:02:10

呵呵,大家不用拿英雄无敌系列举例子了,根本不一样的。英雄无敌系列玩的是积兵的数量就是屯兵,而圣战系列玩的是单兵培养、转职、再转职,英雄拿上麻痹或石化的武器就成小强了!!!不知我说的对不对。
作者: yangleitaotie    时间: 2008-7-31 10:33:41     标题: 回复 #28 pyfokokook 的帖子

纯死神的的打法在精灵之崛起里已经严重被削弱了,高山氏族后期全是高HP+群伤的单位...
作者: linxin1000    时间: 2008-7-31 11:59:09

召唤翻译啊。
龙好大啊。。。
作者: icedaimon    时间: 2008-8-1 17:59:42

大家看那个黑龙像个 “乌龟”一样,呵呵,龙头太小了,要在头上加上长角和龙鬃才帅。
作者: magicelfzz    时间: 2008-8-1 19:10:34

这游戏风格有点像上古卷轴啊。。。。。有龙的那几张游戏截图非常有场面感,喜欢
作者: bugokk    时间: 2008-8-2 08:36:35

竟然还没出来?

我签名从TOE出来后就改了,放了这么久,圣3还在那儿预告预告预告......
作者: xterm    时间: 2008-8-3 15:21:34

不错不错,强烈的期待中。。。。。。。。。。。。。。。。。。。
作者: icedaimon    时间: 2008-8-3 16:19:49

原帖由 zlf-601 于 2008-7-25 16:15 发表
说惨败也绝对不过~

此类游戏,H3当时无疑是巅峰之作,经典无庸置疑,和这样的作品同时出来,注定的结局。。。。


H3是强的游戏,不过和圣战系列的游戏理念不一样,操作和玩点也不一样。H3/5是屯兵、看兵数量和英雄数值,把握时间攻过去。

而圣战系列玩的是转职、单兵培养、英雄培养、占地比率,总之转职是第一的游戏性。完全和H系列不一样的理念。
作者: 1027227    时间: 2008-8-3 16:31:01     标题: 回复 #62 icedaimon 的帖子

并非理念问题,而是从游戏市场来说的,一个游戏如果不买作,自身再好也不行啊。

所以D3的公布就很聪明了,是看准了H系列的颓废期了,想好好出口“恶气”!
作者: cls555    时间: 2008-8-3 22:35:03

这个游戏二代,我每个种族都穿版过,人族和精灵都比较好发展,亡灵次之,恶魔有点惨,矮人实在是太累了

希望三代能注重游戏的平衡性,期待中………………
作者: baar    时间: 2008-8-3 22:52:32

正啊~又有新的标志出来了~~~~~~~~~~~~~~~
作者: rambo_chan    时间: 2008-8-4 10:55:55

原帖由 cls555 于 2008-8-3 22:35 发表
这个游戏二代,我每个种族都穿版过,人族和精灵都比较好发展,亡灵次之,恶魔有点惨,矮人实在是太累了

希望三代能注重游戏的平衡性,期待中……………… ...

不会吧,我我倒觉得矮人才是最厉害的,那个加攻击力的法师简直是逆天的;我的英雄被他一加就上300攻击了,加上那个全体80气系攻击的长者,简直是见神弑神,遇佛杀佛!
作者: bullfrog_x    时间: 2008-8-8 03:32:14

辛苦,既然来了,就顶一下,支持支持咯^_^
帮不上什么忙,就不要回帖骂我了……
作者: dh110    时间: 2008-8-8 09:20:54

强烈期待中。。。。。。。。
希望能有同步的汉化版。。。。。。。。
不过,E文也凑合。。。呵呵!
俄文的话,。。。。就算了。。。。。。。。
作者: kevin860521    时间: 2008-8-8 10:19:21

什么东西???网络游戏?感觉还不错啊!关注下!
作者: xzas1    时间: 2008-8-8 19:07:14

日你楼上!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
作者: 伊尹达达    时间: 2008-8-8 19:35:16

才发现,又是俄文...要怎么玩呢....
作者: zlwan77    时间: 2008-8-10 01:26:46

从第一代就开始玩这个游戏
和英雄无敌各有千秋
兵种和英雄很有特色
期待ing
作者: yrrong    时间: 2008-8-10 08:15:22

更新啦…………来个DEMO就好啦~~现在的鹅语还真多!!
作者: dazhu1986    时间: 2008-8-12 09:30:17

这个游戏可玩性绝对不低于英雄无敌系列 英雄无敌地骨灰们没有玩过地可以感受一下 专职地乐趣有时比屯兵更甚 不过对回合制策略没有爱地就当路过吧
作者: wlfswzq081    时间: 2008-8-12 16:15:21

我玩这个为了追求娱乐性都是没个兵都选一个,担这个只是相对的,毕竟有重复啊,不可能都上。
作者: darksinelf    时间: 2008-8-12 19:33:48

呵呵,系列一直不错,值得等待。。。。。。。。。。。。。。。。。
作者: 肮脏朋克    时间: 2008-8-14 03:22:37

太期待了!!英雄无敌和圣战我都玩!感觉圣战的美工比较适合我。
完了完了。。已经等不及了、、、
作者: jjdisc    时间: 2008-8-18 16:55:39

幸好有辐射3在此之前出来能顶一阵子 真希望今年圣诞能见到这款游戏啊 明年也行 只要质量ok就行 没办法 先下个黄金版的4张碟子温故一下
作者: ruaqiwei23    时间: 2008-8-28 15:56:24

这次所有兵种的血槽和攻击力似乎全方位增加了……
作者: jjdisc    时间: 2008-8-30 19:44:05

帖子掉的好沉 顶上去 现在几乎每个星期去一下国外网站 了解这个游戏动静 结果是确实动静寥寥 心里着急啊
作者: myhorsefsy    时间: 2008-9-4 11:30:03

天使不怎么好看呀。 这个算啥风格呀?
作者: 1027227    时间: 2008-9-4 11:58:09     标题: 回复 #81 myhorsefsy 的帖子

游戏中天使不是这样的,建议看看视频,这个天使貌似是其它的……
作者: jjdisc    时间: 2008-9-5 09:23:53

感谢发布新视频 这游戏还坚强的存在 就是不知道何时能面市 有买正版的冲动哦 嘿嘿
作者: myhorsefsy    时间: 2008-9-5 12:18:26     标题: 回复 #82 1027227 的帖子

视频中那个四翼的家伙不知道是不是天使。是的话,感觉也不怎么样,貌似是个施法者,那个巨人感觉还行,不过那个挥动木桩的动作,太一般了。
作者: darksinelf    时间: 2008-9-5 17:53:54

也该到上市期了。。。。。。。。。。。。。。。。。。。。
作者: trxcss    时间: 2008-9-6 16:59:08

这个系列的游戏感觉某些方面超过了英雄无敌系列。又有些地方比不上,不过确实是款超级好玩的游戏,我从一代开始玩起,到现在还在玩。等3代等了好几年了,期待ing!!
作者: 白雨翔    时间: 2008-9-9 09:42:21

游戏很华丽。。。。
我很喜欢。。~~~~~~~~~
xiexie lZ
作者: acecjdlm    时间: 2008-9-9 11:04:09

买电脑后第一个装的就是圣2。。。可惜不是中文版的 ,玩得累死

期待圣3。。。P.S看了那个精灵城的视频,怎么感觉很英雄无敌 [汗水]
作者: icedaimon    时间: 2008-9-13 10:55:58

我是认真的再一次支持,###我惊奇的发现。。。。。。。。。。。。。。这个帖子是七月发表的,到了9月,像游侠这样的大站,居然帖子才被顶到了第三页,而且还有N多重复的会员顶,哎,这个游戏看来在国内是没什么人了解了。。。
作者: jyljwlltx    时间: 2008-9-22 12:14:17

期待!!!期待!!!期待!!!期待!!!期待!!!期待!!!期待!!!期待!!!
作者: myhorsefsy    时间: 2008-9-22 16:58:31     标题: 回复 #89 icedaimon 的帖子

我也不了解这个游戏。但是3出来我会去用心玩的。
作者: ArcherEvil    时间: 2008-9-23 02:37:49

这个系列我从来都没错过... 今年个人最期待的就是这个游戏了

那个BETA CLOSE VIDEO最后说,就在这几个月了,不算坏消息吧...

保佑毛文版和英文版同时发行....
作者: myhorsefsy    时间: 2008-9-24 16:24:37     标题: 回复 #92 ArcherEvil 的帖子

打击你一下,貌似已经延期到明年了.
作者: 283105liu    时间: 2008-9-24 18:53:57

这个游戏,虽然接触比较晚,但是感觉还是不错的.
作者: wwwxxx    时间: 2008-9-24 23:39:17     标题: 真是期待啊!


作者: Justinhaha    时间: 2008-9-25 02:31:23

为什么楼上的大大们都说圣2碰的是H3呢? 以小弟印象基本上是H3的死亡阴影时圣1开始浮出水面, 其后的圣2和两部资料片基本是对上的h4吧.不过具体怎样也都是过去式了.说说自己对圣战系列的看法吧.个人觉得圣2在美工上实在可以说是巨作,里面每一处人,景都好象是直接从欧美奇幻插画家的笔下直接走出来的一样,兵种设定上一直蕴涵着浓厚的奇幻古风,虽然那"华容道"似的战斗风格也被大多数人诟病,2代来的坚持让人觉得制作公司难免有那么一点点迂腐,不过也因此更让小弟觉得敬佩和着迷.在个人心目中,圣战系列绝对是游戏界里的一朵奇葩啊!!
作者: Justinhaha    时间: 2008-9-25 02:34:15

看到60几楼几位朋友的讨论真是感动啊~   矮人另人厌烦的主要原因是所有英雄都是在底墒爬的...这点其实是圣战2里最大的劣势啊,不过同样就底下的回复一样,矮人巨型兵种走AOE路线那也是相当 相当的华丽安逸啊!!!
作者: yangming2905    时间: 2008-9-27 17:34:12

还是那么帅,那么黑暗,哥特的造型,很不错
作者: kakaluna    时间: 2008-9-28 10:01:47

HOHO 海量更新啊~~大赞 画风真是没说的!
作者: lijianrolex    时间: 2008-9-30 05:39:47

何时上市.............

[ 本帖最后由 lijianrolex 于 2008-9-30 05:41 编辑 ]




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