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标题: 新MOD:Grand Unit Addon(狠久没出现了) [打印本页]

作者: qzade    时间: 2008-4-26 11:18:08     标题: 新MOD:Grand Unit Addon(狠久没出现了)

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REQUIRES MEDIEVAL II TOTAL WAR: KINGDOMS
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很久没回来了,今天有空来溜溜,顺便带来一个MOD。其实也是我正在玩的。

Retrofit Mod 1.0 大家想必都听说过吧。没有?不是你落伍了就是我落伍了。


其实严格的讲,我决定Retrofit Mod都不算MOD了。完全是在王国上玩中2原版。100%终于原著,只不过套用了kingdoms的数值。

这里是下载地址:
http://www.twcenter.net/forums/downloads.php?do=file&id=1581


但是这个不是我要讲的关键,下面的才是主菜!



Grand Unit Addon Mod
for Retrofit Mod 1.0
by Candelarius aka Yakaspat




这是一个基于Retrofit Mod 1.0的MOD。需要kingdoms,(似乎是废话,Retrofit Mod 1.0就要kingdoms)。目前最高版本5.7。

下载地址这里:
http://files.filefront.com/Grand+Unit+Addon+Modv5+7exe/;10074990;/fileinfo.html


虽然叫做AddOn,但,别以为只是一个简单的SubMOD。233M的安装文件大小应该足够说服力,这不是个随便弄来糊人的玩意。

其实他已经不新了。但是似乎游侠上知道的不多,我还是介绍下。基本上,修正了些BUG和数值,然后添加了超过100个新的兵种:

这里只举几个例子:

持剑军士
[attach]1188269[/attach]


波兰步行骑士
[attach]1188270[/attach]

新的派系领袖形象
[attach]1188271[/attach]

[attach]1188272[/attach]

和新的雇佣军
[attach]1188273[/attach]

[attach]1188274[/attach]

而且,基督教国家占领耶路撒冷可以在中东地区产(天国王朝)资料片里的骑士等单位。

觉得原版单位匮乏的可以试试。支持XAI。可选石头要塞补丁。
作者: qzade    时间: 2008-4-26 11:20:25

这里是新增的兵种全表:

Byzantium:
- Pronoia Infantry
- Byzantine Gunners [requires gunpowder discovery]
- Archontopoulai
- Alamanoi
- Greek Firethrower
- Mangonels

Egypt:
- Al-'Ashair Infantry
- Khasseki Infantry
- Al-Haqa Infantry
- Abid al-Shira
- Mamluk Handgunners [requires gunpowder discovery]
- Sibyan al-Khass
- Dismounted Ghulams
- Ghulams
- Khassaki
- Mangonels

Turks:
- Ahdath
- Turkish Crossbowmen
- Dismounted Hasham
- Hasham
- Kurdish Auxiliaries
- Iqta'dar
- Mangonels

Moors:
- Andalusian Cavalry [renamed Late General Bodyguard, same stats as Turkish Quapukulu unit]
- Andalusian Infantry [renamed Egyptian Khasseki Infantry unit, has the same stats]
- Moorish Swordsmen [renamed Egyptian Al-Haqa Infantry unit, has the same stats]
- Dismounted Tuareg [for recruitment in campaign, previously only in custom battles]
- Mangonels

Denmark:
- Sami Axemen
- Gotland Footmen
- Svenner
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

Spain:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
- Knights of Calatrava [retextured and renamed Marshall of the Templars unit, stats similar to Chivalric Knights]
- Mangonels

Portugal:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
- Mangonels

England:
- Pikemen
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Armoured Sergeants [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

France:
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

Holy Roman Empire:
- Sword Brethren [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Dismounted Gothic Knights [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Knechten
- Mangonels

Scotland:
- Calivermen [requires gunpowder discovery]
- Mounted Calivermen [requires gunpowder discovery]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

Venice:
- Dismounted Broken Lances [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Mangonels

Russia:
- Russian Heavy Infantry [renamed Lithuanian Giltines Chosen unit from Teutonic Campaign]
- Sergeant Swordsmen
- Tartar Lancers
- Dismounted Tartar Lancers
- Mangonels

Milan:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Halberd Militia
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Mangonels

Sicily:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Dismounted Italian Men at Arms
- Italian Men at Arms
- Mangonels

Papal States:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Mangonels

Poland:
- Sergeant Swordsmen
- Polish Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

Hungary:
- Sergeant Swordsmen
- Hungarian Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels

Mongols:
- Dismounted Light Lancers [for recruitment in campaign, previously only in custom battles]
- Dismounted Heavy Lancers [for recruitment in campaign, previously only in custom battles]


England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary:
- Templar Confrere Knights [recruited at Templars' Minor Chapterhouse]
- Templar Sergeants [recruited at Templars' Minor Chapterhouse]
- Templar Crossbowmen [recruited at Templars' Major Chapterhouse]
- Templar Gunners [recruited at Templars' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Templars [recruited at Templars' Headquarters]
- Hospitaller Sergeants [recruited at St Johns' Minor Chapterhouse]
- Hospitaller Crossbowmen [recruited at St Johns' Major Chapterhouse]
- Hospitaller Gunners [recruited at St Johns' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Hospitallers [recruited at St Johns' Headquarters]

England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary, Portugal, HRE, Spain:
- Knights of Jerusalem [recruitable only in Jerusalem]
- Dismounted Knights of Jerusalem [recruitable only in Jerusalem]
- Canons of the Holy Sepulchre [not recruitable, spawns outside Jerusalem when captured by a Catholic faction]
- Knights of Antioch [recruitable only in Antioch]
- Dismounted Knights of Antioch [recruitable only in Antioch]
- Antioch Militia [recruitable only in Antioch]
- Knights of Tripoli [recruitable only in Acre]
- Squires of Tripoli [recruitable only in Acre]
- Pisan and Genoese Sailors [recruitable only in Acre and Jerusalem, except by Italian factions]
- Knights of Edessa [recruitable only in Edessa]
- Edessan Guards [recruitable only in Edessa]
- Edessan Squires [recruitable only in Edessa]
- Templar Knights [recruitable only in Outremer]
- Hospitaller Knights [recruitable only in Outremer]
- Templar Sergeants [recruitable only in Outremer]
- Hospitaller Sergeants [recruitable only in Outremer]
- Templar Crossbowmen [recruitable only in Outremer]
- Hospitaller Crossbowmen [recruitable only in Outremer]
- Templar Gunners [recruitable only in Outremer; requires gunpowder discovery]
- Hospitaller Gunners [recruitable only in Outremer; requires gunpowder discovery]

Mercenary Units:
- Armenians of Cilicia [for hire around Outremer and Cilicia, Catholic and Orthodox factions only]
- Frankish Axemen [for hire around Outremer, Germany, and France]
- Frankish Swordsmen [for hire around Outremer, Germany, and France]
- Burgher Pikemen [for hire in northern Europe]
- Prussian Archers [for hire around Prussia]
- Samogitian Axemen [for hire around Lithuania]
- Sudovian Tribesmen [for hire around Lithuania]
- Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
- Mounted Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
- Alamanoi Mercenaries [for hire in Greece and Anatolia]
- Greek Firethrowers Mercenaries [for hire in Greece and Anatolia]
- Dismounted Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
- Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
- Norse Axemen Mercenaries [for hire in Britain and Scandanavia]
- Viking Mercenaries [for hire in Britain and Scandanavia]
- Sherwood Archer Mercenaries [for hire in England and to a lesser extent in Scotland]
- Gwent Raiders [for hire in England and Wales]
- Irish Squires [for hire in Scotland and Ireland]
- Pisan and Genoese Sailors [for hire in Outremer]
- Apachean Braves [for hire in North America only, once you discover the New World]
- Apachean Onde's Men [for hire in North America only, once you discover the New World]
- Apachean Koitsenko [for hire in North America only, once you discover the New World]
- Apachean Scouts [for hire in North America only, once you discover the New World]
- English Huscarls [for hire in England]
- Dismounted Frankish Knights [for hire in Europe and Outremer during the early and high eras]
- Dismounted Mercenary Knights [for hire in Europe in the late era]
- Dismounted Mercenary German Knights [for hire in Germany and Northern Europe in the late era]
- Mongol Mercenary Archer [for hire in the Middle East, Russia, and Anatolia, Islamic factions only]
作者: partyguy    时间: 2008-4-26 11:33:13

England with pikemen!!!!!!!!!!!!!
这样就安心的狂射了.
作者: f117u    时间: 2008-4-26 11:39:17     标题: 回复 #1 qzade 的帖子

楼主好久不见。Retrofit Mod确实是个很有特色的MOD
另外提供专供Retrofit Mod使用的大地图补丁下载:http://www.twcenter.net/forums/showthread.php?t=152079
特点:
- New campaign with powerful Islam factions
- advanced in time gunpowder/invasions/round earth
- delay events like black plague
- No traitor army
- add 1000 more turn in game
- More mercenaries
- Lot of more starting money to every factions (so decrease bride chance)
- Less inquisitors/witches/heretics
- 24 family children maxi
- Family members/generals: life time increase to 400 years
- Muslims crusades more frequents
- Long campaign needs more territories to win
- More easy to have military access (for AI to move better)

…………….. Fixed mod

- All factions start with huge fleets
- Increase production slots from towns and castles, and increase a bit the recruit_priority of naval units (hopefully making AI build naval units)
- Cost and maintenance of naval units reduced
- Increase the number of mercenary naval units (the player should let them to the AI)
- The Aztecs faction has naval units + road + port + farm and they are unfrozen at the “earth is round” event
- Alternate campaign with alternate default AI *** (optional)

….. ………… Final add
-Second campaign (default) with challenging small factions to play
-cleaning all last ghost units bugs

……………….Final mod 2

- Aztecs now go jihad making them more active, added few building for them and diplomats
- Tweaked a bit diplomacy to make “military access” more easy to obtain
- disable fatigue for units, loose of reality for a lot more stables and aggressive battles**

这样我们就可以在王国的基础上玩上大地图了
还有楼主好像没有介绍安装顺序

[ 本帖最后由 f117u 于 2008-4-26 12:07 编辑 ]
作者: huibin_zhou    时间: 2008-9-23 11:32:27

不太引人注意的MOD,顶一下......
作者: azhong123    时间: 2008-9-23 13:00:19

载不起来没速度的  什么啊  别忽悠人啊
作者: dick178    时间: 2008-10-4 20:41:43

我是在官方网7月份下的Grand_Unit_Addon_Mod_v6,比你的5.7是新还是旧?
作者: dick178    时间: 2008-10-4 20:48:48

地址:http://files.filefront.com/Grand+Unit+Addon+Mod+v6exe/;10262374;/fileinfo.html
介绍:http://www.twcenter.net/forums/showthread.php?t=135950
作者: dick178    时间: 2008-10-6 21:01:26

再造比较冷门的MOD,该添加兵种和势力软件而且不能和BANNERS3混在一起装,即使有官方推荐.
作者: rome1231    时间: 2008-10-6 22:46:15

其实和原版最接近的是这个MOD,应该适合多数玩家的口味,对于某些改动过大MOD反感的可以尝试一下




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