Moors:
- Andalusian Cavalry [renamed Late General Bodyguard, same stats as Turkish Quapukulu unit]
- Andalusian Infantry [renamed Egyptian Khasseki Infantry unit, has the same stats]
- Moorish Swordsmen [renamed Egyptian Al-Haqa Infantry unit, has the same stats]
- Dismounted Tuareg [for recruitment in campaign, previously only in custom battles]
- Mangonels
Denmark:
- Sami Axemen
- Gotland Footmen
- Svenner
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
Spain:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
- Knights of Calatrava [retextured and renamed Marshall of the Templars unit, stats similar to Chivalric Knights]
- Mangonels
Portugal:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knights of Santiago Major Chapterhouse]
- Mangonels
England:
- Pikemen
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Armoured Sergeants [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
France:
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
Holy Roman Empire:
- Sword Brethren [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Dismounted Gothic Knights [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Knechten
- Mangonels
Scotland:
- Calivermen [requires gunpowder discovery]
- Mounted Calivermen [requires gunpowder discovery]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
Venice:
- Dismounted Broken Lances [for recruitment in campaign, previously only in custom battles]
- Sergeant Swordsmen
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Mangonels
Russia:
- Russian Heavy Infantry [renamed Lithuanian Giltines Chosen unit from Teutonic Campaign]
- Sergeant Swordsmen
- Tartar Lancers
- Dismounted Tartar Lancers
- Mangonels
Milan:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Halberd Militia
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusion with regular crossbowmen)
- Mangonels
Sicily:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Dismounted Italian Men at Arms
- Italian Men at Arms
- Mangonels
Papal States:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Crusader Campaign]
- Sergeant Swordsmen
- Mangonels
Poland:
- Sergeant Swordsmen
- Polish Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
Hungary:
- Sergeant Swordsmen
- Hungarian Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, available in late era]
- Mangonels
Mongols:
- Dismounted Light Lancers [for recruitment in campaign, previously only in custom battles]
- Dismounted Heavy Lancers [for recruitment in campaign, previously only in custom battles]
England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary:
- Templar Confrere Knights [recruited at Templars' Minor Chapterhouse]
- Templar Sergeants [recruited at Templars' Minor Chapterhouse]
- Templar Crossbowmen [recruited at Templars' Major Chapterhouse]
- Templar Gunners [recruited at Templars' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Templars [recruited at Templars' Headquarters]
- Hospitaller Sergeants [recruited at St Johns' Minor Chapterhouse]
- Hospitaller Crossbowmen [recruited at St Johns' Major Chapterhouse]
- Hospitaller Gunners [recruited at St Johns' Major Chapterhouse; requires gunpowder discovery]
- Marshall of the Hospitallers [recruited at St Johns' Headquarters]
England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland, Hungary, Portugal, HRE, Spain:
- Knights of Jerusalem [recruitable only in Jerusalem]
- Dismounted Knights of Jerusalem [recruitable only in Jerusalem]
- Canons of the Holy Sepulchre [not recruitable, spawns outside Jerusalem when captured by a Catholic faction]
- Knights of Antioch [recruitable only in Antioch]
- Dismounted Knights of Antioch [recruitable only in Antioch]
- Antioch Militia [recruitable only in Antioch]
- Knights of Tripoli [recruitable only in Acre]
- Squires of Tripoli [recruitable only in Acre]
- Pisan and Genoese Sailors [recruitable only in Acre and Jerusalem, except by Italian factions]
- Knights of Edessa [recruitable only in Edessa]
- Edessan Guards [recruitable only in Edessa]
- Edessan Squires [recruitable only in Edessa]
- Templar Knights [recruitable only in Outremer]
- Hospitaller Knights [recruitable only in Outremer]
- Templar Sergeants [recruitable only in Outremer]
- Hospitaller Sergeants [recruitable only in Outremer]
- Templar Crossbowmen [recruitable only in Outremer]
- Hospitaller Crossbowmen [recruitable only in Outremer]
- Templar Gunners [recruitable only in Outremer; requires gunpowder discovery]
- Hospitaller Gunners [recruitable only in Outremer; requires gunpowder discovery]
Mercenary Units:
- Armenians of Cilicia [for hire around Outremer and Cilicia, Catholic and Orthodox factions only]
- Frankish Axemen [for hire around Outremer, Germany, and France]
- Frankish Swordsmen [for hire around Outremer, Germany, and France]
- Burgher Pikemen [for hire in northern Europe]
- Prussian Archers [for hire around Prussia]
- Samogitian Axemen [for hire around Lithuania]
- Sudovian Tribesmen [for hire around Lithuania]
- Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
- Mounted Calivermen [requires gunpowder discovery, for hire in Scotland and Ireland]
- Alamanoi Mercenaries [for hire in Greece and Anatolia]
- Greek Firethrowers Mercenaries [for hire in Greece and Anatolia]
- Dismounted Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
- Ghulam Mercenaries [for hire in Outremer, Egypt, and Arabia]
- Norse Axemen Mercenaries [for hire in Britain and Scandanavia]
- Viking Mercenaries [for hire in Britain and Scandanavia]
- Sherwood Archer Mercenaries [for hire in England and to a lesser extent in Scotland]
- Gwent Raiders [for hire in England and Wales]
- Irish Squires [for hire in Scotland and Ireland]
- Pisan and Genoese Sailors [for hire in Outremer]
- Apachean Braves [for hire in North America only, once you discover the New World]
- Apachean Onde's Men [for hire in North America only, once you discover the New World]
- Apachean Koitsenko [for hire in North America only, once you discover the New World]
- Apachean Scouts [for hire in North America only, once you discover the New World]
- English Huscarls [for hire in England]
- Dismounted Frankish Knights [for hire in Europe and Outremer during the early and high eras]
- Dismounted Mercenary Knights [for hire in Europe in the late era]
- Dismounted Mercenary German Knights [for hire in Germany and Northern Europe in the late era]
- Mongol Mercenary Archer [for hire in the Middle East, Russia, and Anatolia, Islamic factions only]作者: partyguy 时间: 2008-4-26 11:33:13
England with pikemen!!!!!!!!!!!!!
这样就安心的狂射了.作者: f117u 时间: 2008-4-26 11:39:17 标题: 回复 #1 qzade 的帖子
楼主好久不见。Retrofit Mod确实是个很有特色的MOD
另外提供专供Retrofit Mod使用的大地图补丁下载:http://www.twcenter.net/forums/showthread.php?t=152079
特点:
- New campaign with powerful Islam factions
- advanced in time gunpowder/invasions/round earth
- delay events like black plague
- No traitor army
- add 1000 more turn in game
- More mercenaries
- Lot of more starting money to every factions (so decrease bride chance)
- Less inquisitors/witches/heretics
- 24 family children maxi
- Family members/generals: life time increase to 400 years
- Muslims crusades more frequents
- Long campaign needs more territories to win
- More easy to have military access (for AI to move better)
…………….. Fixed mod
- All factions start with huge fleets
- Increase production slots from towns and castles, and increase a bit the recruit_priority of naval units (hopefully making AI build naval units)
- Cost and maintenance of naval units reduced
- Increase the number of mercenary naval units (the player should let them to the AI)
- The Aztecs faction has naval units + road + port + farm and they are unfrozen at the “earth is round” event
- Alternate campaign with alternate default AI *** (optional)
….. ………… Final add
-Second campaign (default) with challenging small factions to play
-cleaning all last ghost units bugs
……………….Final mod 2
- Aztecs now go jihad making them more active, added few building for them and diplomats
- Tweaked a bit diplomacy to make “military access” more easy to obtain
- disable fatigue for units, loose of reality for a lot more stables and aggressive battles**
这样我们就可以在王国的基础上玩上大地图了
还有楼主好像没有介绍安装顺序