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标题: 太阳帝国之原罪v1.03升级档(7、8楼分流) [打印本页]

作者: banjamine    时间: 2008-3-13 08:20:09     标题: 太阳帝国之原罪v1.03升级档(7、8楼分流)

http://files.filefront.com/Sins+of+a+Solar+Empire+v103+Patch/;9806184;/fileinfo.html

强烈推荐升级,修正很多。可以直接进入,不支持1.02的存档。

Gameplay / Balance:
---------------------------------------------------------------------------
-New Game Options Screen:
-Locked/Unlocked Teams
-Fleet Size
-Pirates or No Pirates (arrrr!)
-Income Rate Speed
-Build Speed
-Ship Speed
-Research Speed
-Culture Speed

***REMINDER***
-In singleplayer you can accelerate / deccelerate time by pressing the +/- buttons respectively. I'm mentionning it again because this request is coming up a lot even though it was implemented in the v1.02 patch.

-New Market System:
Highlights:
-Random fluctuations in addition to user influence on price.
-Can cause crash or boom by selling/buying too much.
-Known exploits removed.
-Can now buy and sell resources on the market in large increments again.

-Improved Group Phase Jumping for large groups of ships. The group will only wait for 90% of the value of the ships to be ready. The stragglers will follow shortly after. Typically, its only a couple ships that cause the whole operation to stall so this should eliminate the majority of problems.

-Research subjects queued in different fields can now upgrade in parallel.
-Overseer's Nanite Reactive Armor ability can now properly stack heals (but not the armor and max HP bonus).
-Kostura Cannon now only disables enemy units and structures at the target planet as originally intended.
-Autocast for many disabling abilities improved.
-Disciple's Transfer Antimatter no longer targets other Disciples when autocasting.
-Transfer Antimatter can no longer target entities with full antimatter.
-Can't attack unbuilt structures anymore.
-You can now change game options when loading save games.
-Defeated players can no longer give or be given resources in unlocked teams games.
-Defeated players can no longer place bounties in unlocked teams games.
-Fixed unintended halving of galaxy culture coverage in the game statistics. Pop Idol achievement is now actually achievable.
-No pirate maps removed due to new game option to remove pirates.
-Large and Huge random maps split into single and multi star system variants.

-Mission durations increased by 10 mins.
-Mission failure penalties to happiness reduced.
-Rebalanced happiness losses for killing various items (Killing enemy scouts no longer causes a loss of happiness).
-Phase Jump Inhibitors:
-cost reduced slightly.
-slot cost reduced from 3 to 2.
-jump charge rate penalty increase from -250% to -700%.
-Passive allegiance shift rates increased by 100%.
-Allegiance shift rates from culture increased 25%.
-Illuminator, Javelis, Assailant:
    -Increased credit cost by approx 10%.
    -Increased resource cost by approx 20%.
    -Increased range by approx 30%.
    -Illuminator and Assailant survivability tuned to be proportional to Javelis's on a per supply basis.
-Siege Frigates:
-Survivability reduced by ~20%.
-Build cost increased by ~25%.
-Supply cost increased from 12 to 15.
-Development Mandate research subject's max level reduced from 2 to 1.
-Tier 1 research times increased approx 40%
-Tier 2 research times increased approx 20%
-All other tiers research times increased 5%


---------------------------------------------------------------------------
Graphics:
---------------------------------------------------------------------------
-Fixed sometimes drastic frame rate drop when chat messages are displayed.


---------------------------------------------------------------------------
Sound / Music:
---------------------------------------------------------------------------
-Sins handles no soundcard now.
-Added sound option for varying music vol in battle.

---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-AI now knows how to surrender (based on time elapsed, relative economy, relative fleet value, resource reserves, and allied strength). Also, an AI player will not surrender if he has a human ally.
-AI is now smarter about retreating and is willing to commit local suicide or accept local Phyrric victories if the global gain is higher and will also factor in local allied forces.
-Fixed various AI researching and building stall outs for the various trees (military in particular).
-Rewrote AI siege building and attack logic.
-Improved AI use of Black Market.
-Autocast for many disabling abilities improved.
-New AI Difficulty "Unfair" that gives the AI a tax income bonus and resource income bonus from resource asteroids (there is no other AI cheating in the game even at the Unfair difficulty level).
-Wide variety of AI upgrades.
-Improve AI taunting.

---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-AI will now take over for dropped players.
-You no longer have to kill all a dropped player's planets to win even when the AI takes over for him.

-Unified the in-game and ico chat system. They now share the same irc/wow like commands. Full autocomplete with tab/shift-tab. Autocomplete will attempt to either complete the name field or cycle through the available names.

<command> <name> <message>

Commands:

<none>:     send to all
   in-game:  send to all human players in game.
   ico:      send to all players in current lobby

/w:         whisper
   in-game:  if player is in game, uses the game chat system (will be recorded), otherwise go through ico.
   ico:      send directly to player (even if playing a game). tab autocomplete will cycle through all players in channel.

/a:         send to all allies
   in-game:  send to all human allies in game
   ico:      n/a

/f:         send to all ico-friends
   in-game:  send to all ico-friends, even if they are not in game
   ico:      send to all friends no matter where they are

/wa:        whisper ally
   in-game:  same as whisper, but tab autocomplete will be constrained to only allies.
   ico:      n/a

/wf:        whisper friend
   in-game:  same as whisper, but tab autocomplete will be constrained to only ico-friends.
   ico:      same as whisper, but tab autocomplete will be constrained to only ico-friends.

/r - doesn't take in a name for the second parameter, will send automatically to the last player who send a whisper
   in-game same as ico

/wr - allows you to autocomplete with <tab> through all players who have recently sent a whisper.
   in-game same as ico

-You can now send whispers to players with spaces in their names by using quotes. Autocomplete properly handles these names.

-Rewrite of ico friend status. all clients are now kept up to date on the current status of every friend at all times. This allows for a more friendly ui, the friend list is colored to show who is logged in/playing games. There are globbal events to notify the user of what friends are doing. This can be disabled like the channel notifications.

-Channel name list now saves the visual and selected state on any change, so it is now possible to select players on busy channels.
-There is now a setting for if the user wants to see "<x> has left/joined channel". checkbox in ico chat screen for controlling the setting.
-Players now leave their chat channels when playing games.
-Players rejoin their old chat channel when quitting a game.
-Quitting a game now brings you back to the lobby screen chat tab instead of the join or create game tab.
-Simplified game filtering.
-Hooked up the ability to change game options for ico games.
-Changed how the lobby screens get their game options so that it will come from the save files when needed.
-ico server now ignores case when searching for games.
-Deep checksumming is now employed before joining multiplayer games (to help avoid crashes and desyncs caused by modded data).


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Added culture flipping planet event.
-Made the use of 'strike craft' when refering to both fighters and bombers more consistent (often just fighters before).
-Various text color updates.
-Improved description of Development Mandate research.


---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Can now mod in different textures without copying the entire texture directory.
-Fixed corrupt particle effects when loading mods up in-game.


---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Various crash fixes.
-Game stats infocards now sort by value.
-Game stats now track the number of active units instead of built so that the graphs are more interesting.
-Game stats no longer tracks the number of units lost in combat as this was confusing with number of units killed and the information is now apparent from the number of active units stats.
-Scenario names are now localized, no longer use the filename, but instead use a string inside the file.
-Removed no pirate maps (not needed as its a game option now).
-Other very minor additions and changes.

---------------------------------------------------------------------------
End

[ 本帖最后由 banjamine 于 2008-3-13 12:02 编辑 ]
作者: wowheros    时间: 2008-3-13 09:31:33

好东西啊好东西~~支持!!!!!!!!!
作者: saw    时间: 2008-3-13 11:06:49

谢谢分享
作者: tjj36    时间: 2008-3-13 12:32:51

给个详细的下载的地址吧............
作者: spykidwkc    时间: 2008-3-13 13:45:05

修正了很多不平衡 !!! 可玩性更高了 !!!
可惜無法下載 ......
作者: Charles-0100    时间: 2008-3-13 13:56:08

it is able to 下載 dude , it`s the forum`s problem (sucks) . try it now , i hope i fixed it :


http://files.filefront.com/Sins+ ... 6184;/fileinfo.html

[ 本帖最后由 Charles-0100 于 2008-3-13 14:00 编辑 ]
作者: jpsdwang    时间: 2008-3-13 14:06:18

加入一个分流。下不了的来这里下吧。
http://www.fs2you.com/files/a6fbce42-f0c3-11dc-8ca2-0014221f4662/
作者: spykidwkc    时间: 2008-3-13 14:10:28

上傳到RapidShare
http://rapidshare.com/files/9914 ... _103_setup.exe.html
作者: banjamine    时间: 2008-3-13 14:41:36

感谢LS两位的分流!

方便大家下载
作者: taiquanhui    时间: 2008-3-13 16:30:14

斑竹
我上次抱着满腔热血。。。
做出来的覆盖版升级补丁
为何不能给我加分加精进入索引呢?
我那么做,不也是为了与其他玩友分享么?


难道现在没有玩硬盘版的玩友么?
他们难道就不想升级么?
那为什么还有上百的下载量?

已奖励——by banjamine  :-)

[ 本帖最后由 banjamine 于 2008-3-13 12:00 编辑 ]
作者: wyfsdky    时间: 2008-3-13 16:50:38

我 在 玩 硬 盘 版 的 哈
作者: catv2003    时间: 2008-3-13 16:54:36

不错。。。。。。。。。。。不知道更新了些什么
作者: catv2003    时间: 2008-3-13 16:55:35

硬 盘 版的也能升级
作者: catv2003    时间: 2008-3-13 17:08:12

新的市场体系:
聚焦:
随机波动,除了用户的影响价格。
-可导致瘫痪或景气出售/购买太多。
众所周知,利用拆除。
-现在可以购买和销售资源,对市场造成大递增。   改进阶段的小组赛跳跃,为大集团的船舶。该小组将只能等待90 %的价值,该船舶必须作好准备。该stragglers会跟进后不久。通常情况下,它只有一对夫妇的船只,并导致整个行动中来搪塞,所以这应可消除大部分的问题                研究对象的队列,在不同的领域现在可以升级同步进行。
-监督员奇摩nanite反应装甲的能力,现在可以适当栈愈合(但不包括防弹背心和MAX惠普奖金) 。
- kostura景隆现在只能禁用敌单位和结构目标的星球作为原本打算。
- autocast许多致残能力的提高。
-弟子' s传输反物质不再是目标,其他弟子当autocasting 。
转移反物质,可以不再针对实体充分反物质。
-可以'吨攻击unbuilt结构了。
-现在你可以改变游戏选项,当加载保存游戏。
-打败玩家可以不再给予或获得的资源,在没有上锁队的比赛。
-打败的球员再也不能发生了悬赏,在没有上锁队比赛。
固定意想不到减半银河文化的涵盖范围,在游戏统计数字。流行偶像成就是现在实际上是可以做到的。
-没有海盗地图拆除,由于新的游戏选项,以消除海盗。
-大型和巨大的随机地图分为单一和多颗恒星系统中的变                                                                                                              固定,有时激烈帧速率下降的时候,聊天室的讯息显示出来                                                                                                         增值文化翻动星球上的事件。
国产使用罢工船'时,指双方战斗机和轰炸机,更一致(往往只是战斗机之前) 。
-各种字体颜色更新。
-改进的描述发展任务任                                                                                                                                                                                                .-各种坠毁补丁。
-游戏统计infocards现在排序价值。
游戏中的统计,现在的轨道数目活跃单位,而非建成,使该图的是更有意思。
-游戏状态不再追踪了一些单位失去战斗力,因为这是混淆与单位数和死亡资料,是现在看来,从数量活跃单位统计。
-情景名字,现在局部的,不再使用的文件名,而是使用一个字符串内的档案。
尚未清除的,没有海盗地图(没有必要,因为它的游戏选项,现在) 。
-其他很轻微的补充和修改。                                                                                                                                                  现在可以按付款当日价格计算,在不同的纹理,而不复制整个纹理目录。
固定舞弊粒子的影响时,装载了MODS的在游戏中。
作者: qawsed    时间: 2008-3-13 19:55:53

硬盘版的弄个注册表文件

硬盘版的朋友不能安装请导入注册表.方法如下:
1.新建txt文件
2.把下面内容拷贝进去
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net]
[HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins]
"Store"="$REGISTRATION$"
"Path"="g:\\Stardock Games\\Sins of a Solar Empire"
"Exe"="Sins of a Solar Empire.exe"
"Version"="1.02.018"
"Updated"="02/11/2008 22:41:59"
"Type"="production"
"XMLUpdate"="1"
3.红色部分自己改成游戏安装目录,蓝色部分是我升级时间,不知道有没有影响.
4.重命名扩展名为.reg文件,双击运行.

[ 本帖最后由 qawsed 于 2008-3-13 19:59 编辑 ]
作者: 诸葛用兵    时间: 2008-3-14 00:00:43

谢谢楼主的分享啊!
作者: leakeylhy    时间: 2008-3-14 00:54:20

好东西就是让大家分享的,玩了这个游戏,好玩
作者: banjamine    时间: 2008-3-14 04:07:59

个人觉得改动有几点不平衡:

1,攻城舰的人口从12提高到了15!4个攻城舰的人口比母舰还多 没人再造了。。。

2,远程舰的射程又加了30%,多人对战更是LRM海战术,A族岌岌可危。。。
作者: Charles-0100    时间: 2008-3-14 09:21:20

原帖由 banjamine 于 2008-3-14 04:07 发表
个人觉得改动有几点不平衡:

1,攻城舰的人口从12提高到了15!4个攻城舰的人口比母舰还多 没人再造了。。。

2,远程舰的射程又加了30%,多人对战更是LRM海战术,A族岌岌可危。。。 ...


then use scout to anti LRM , so easy
作者: banjamine    时间: 2008-3-15 07:03:01

原帖由 Charles-0100 于 2008-3-13 20:21 发表


then use scout to anti LRM , so easy


现在很多打法还处在试探当中,也许这就是一种A族未来的打法 不过A族好像MP胜率很烂
作者: Charles-0100    时间: 2008-3-15 12:40:49     标题: 回复 #20 banjamine 的帖子

advent has the best scout in the game , but the worst LR ship . i dont know how their flak works ( i am a TEC player )  , so far advent is very weak against lrm spam , many people think that this patch will makes advent cant survive in the first 15 minutes of the game

[ 本帖最后由 Charles-0100 于 2008-3-15 14:11 编辑 ]
作者: 妖狐狸    时间: 2008-3-17 14:27:15

问一下,可以直接从1.0升到1.03吗?
作者: Charles-0100    时间: 2008-3-18 14:24:09

原帖由 妖狐狸 于 2008-3-17 14:27 发表
问一下,可以直接从1.0升到1.03吗?

think so .......fuxking 20.exe
作者: whbknight    时间: 2008-3-18 23:24:46

谢谢提供!下了,安装一下看看有什么区别!
作者: 银の意志    时间: 2008-3-19 09:14:06

这样的游戏能想SC一样流行就好l```-_-!!
作者: superdan    时间: 2008-3-19 19:35:35

原帖由 Charles-0100 于 2008-3-15 12:40 发表
advent has the best scout in the game , but the worst LR ship . i dont know how their flak works ( i am a TEC player )  , so far advent is very weak against lrm spam , many people think that this patc ...


Yes, i support your opinion.
作者: kukuaini9    时间: 2008-3-30 19:26:21

支持/..................
作者: GuBen0999    时间: 2008-4-3 18:46:06

原帖由 银の意志 于 2008-3-19 09:14 发表
这样的游戏能想SC一样流行就好l```-_-!!


这年头的大众玩家的水准已经不是那个精英时代的水准了,现在的小孩们只玩中文版,看见英文就算是NFS、COD这种词汇量的游戏都不想碰……
当然话说我们当年是没办法,没中文玩,不过,像这个游戏这种词汇量和系统复杂度,就算是在当年,也很难红火起来。




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