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标题: 抓狂中.....有谁修改成功过势力投靠..进来指点下 [打印本页]

作者: 雪の月    时间: 2008-3-9 21:08:06     标题: 抓狂中.....有谁修改成功过势力投靠..进来指点下

无奈....本来今天添加完剧情就可以发1.2了....
到剧情这里竟然卡住了,怎么也触发不了,晕死
[History]
No = 107
ClassType = 11 ;势力投靠
Priority = 1
Age = 0
S_Year = 500
S_Season = -1
E_Year = 600
E_Season = -1
PreHistory = 0
NedHistory01 = 0
NedHistory02 = 0
NedHistory03 = 0
Pic = 0
LordA = 1733,0 ;玲
LordALv = 0
bCustomA = 0
LordB = 1704,0 ;寂静
LordBLv = 0
bCustomB = 0
LordC = 0
LorCLv = 0
bCustomC = 0
S_ProposeGeneral = 0
S_ProposeString = 0
S_AnsProposeString = 0
S_DiplomaticGeneral = 0
S_DiplomaticString = 66106,1,66107,1
S_General01 = 1815,0
S_StringA01 = 66108,1
S_StringD01 = 0
S_MinGenLv01 = 0
S_MinLoyal01 = 0
S_City01 = 0
S_General02 = 0
S_StringA02 = 66111,1
S_StringD02 = 66109,1,66110,1
S_MinGenLv02 = 0
S_MinLoyal02 = 0
S_City02 = 0
S_General03 = 0
S_StringA03 = 0
S_StringD03 = 0
S_MinGenLv03 = 0
S_MinLoyal03 = 0
S_City03 = 0
S_General04 = 0
S_StringA04 = 0
S_StringD04 = 0
S_MinGenLv04 = 0
S_MinLoyal04 = 0
S_City04 = 0
S_General05 = 0
S_StringA05 = 0
S_StringD05 = 0
S_MinGenLv05 = 0
S_MinLoyal05 = 0
S_City05 = 0
S_General06 = 0
S_StringA06 = 0
S_StringD06 = 0
S_MinGenLv06 = 0
S_MinLoyal06 = 0
S_City06 = 0
S_General07 = 0
S_StringA07 = 0
S_StringD07 = 0
S_MinGenLv07 = 0
S_MinLoyal07 = 0
S_City07 = 0
S_General08 = 0
S_StringA08 = 0
S_StringD08 = 0
S_MinGenLv08 = 0
S_MinLoyal08 = 0
S_City08 = 0
S_General09 = 0
S_StringA09 = 0
S_StringD09 = 0
S_MinGenLv09 = 0
S_MinLoyal09 = 0
S_City09 = 0
S_General10 = 0
S_StringA10 = 0
S_StringD10 = 0
S_MinGenLv10 = 0
S_MinLoyal10 = 0
S_City10 = 0
D_LordBStringA = 66112,1,66113,1
D_LordBStringD = 0,0,66114,1
D_General01 = 0
D_StringA01 = 66115,1
D_StringD01 = 0
D_MinGenLv01 = 0
D_MinLoyal01 = 0
D_City01 = 0
D_General02 = 0
D_StringA02 = 66116,1
D_StringD02 = 0
D_MinGenLv02 = 0
D_MinLoyal02 = 0
D_City02 = 0
D_General03 = 0
D_StringA03 = 0
D_StringD03 = 0
D_MinGenLv03 = 0
D_MinLoyal03 = 0
D_City03 = 0
D_General04 = 0
D_StringA04 = 0
D_StringD04 = 0
D_MinGenLv04 = 0
D_MinLoyal04 = 0
D_City04 = 0
D_General05 = 0
D_StringA05 = 0
D_StringD05 = 0
D_MinGenLv05 = 0
D_MinLoyal05 = 0
D_City05 = 0
D_General06 = 0
D_StringA06 = 0
D_StringD06 = 0
D_MinGenLv06 = 0
D_MinLoyal06 = 0
D_City06 = 0
D_General07 = 0
D_StringA07 = 0
D_StringD07 = 0
D_MinGenLv07 = 0
D_MinLoyal07 = 0
D_City07 = 0
D_General08 = 0
D_StringA08 = 0
D_StringD08 = 0
D_MinGenLv08 = 0
D_MinLoyal08 = 0
D_City08 = 0
D_General09 = 0
D_StringA09 = 0
D_StringD09 = 0
D_MinGenLv09 = 0
D_MinLoyal09 = 0
D_City09 = 0
D_General10 = 0
D_StringA10 = 0
D_StringD10 = 0
D_MinGenLv10 = 0
D_MinLoyal10 = 0
D_City10 = 0
O_LordString = 0
O_ShowGeneral = 0
O_ShowString = 66117,1
N_MinRelation = 80
N_MinMoney = 0
N_MaxMoney = 0
N_MinGenNum = 0
N_MinCityNum = 0
N_MinPeopleHeart = 0
N_SpecCity01 = 0
N_SpecCity02 = 0
N_SpecCity03 = 0
N_SpecCity04 = 0
N_SpecCity05 = 0
N_MinThingNum = 0
N_OwnThing01 = 0
N_OwnThing02 = 0
N_OwnThing03 = 0
N_OwnThing04 = 0
N_OwnThing05 = 0
Thing01 = 0
ThingNum01 = 0
Thing02 = 0
ThingNum02 = 0
Thing03 = 0
ThingNum03 = 0
Thing04 = 0
ThingNum04 = 0
Thing05 = 0
ThingNum05 = 0
Thing06 = 0
ThingNum06 = 0
Thing07 = 0
ThingNum07 = 0
Thing08 = 0
ThingNum08 = 0
Thing09 = 0
ThingNum09 = 0
Thing10 = 0
ThingNum10 = 0
Money = 0
MoneyRatio = 0
People = 0
PeopleHeart = 0
ReserveSoldier = 0
Str = 0
Int = 0
HP = 0
MP = 0
Title01 = 0
Title02 = 0
Title03 = 0
Title04 = 0
Title05 = 0
SFMagic = 0
BFMagic = 0
GenSkill = 0
ArmySkill = 0
ArmyGroupSkill = 0
Relation = 0
AllianceDay = 0
BlockNo = 0
BreakDays = 0
BlockIndex = 0
FreeDays = 0
bDead = 0
F_Relation = 0
IsUsed = 1
Version = 1
修改成功过的...帮帮忙..看看是哪里出错了
作者: 星耀之舞    时间: 2008-3-9 21:30:54

我想请问下你只改了这一个吗?
如果是的话就很正常了,改过武将特性吗?知不知道一定要在基本date里改,自己“加”过人物模型吗?知不知道不给它一个原date是显示不出新模型的?
作者: 雪の月    时间: 2008-3-9 21:32:56

原帖由 星耀之舞 于 2008-3-9 21:30 发表
我想请问下你只改了这一个吗?
如果是的话就很正常了,改过武将特性吗?知不知道一定要在基本date里改,自己“加”过人物模型吗?知不知道不给它一个原date是显示不出新模型的? ...

我说,添加剧情和武将特性有嘛关系?!和人物模型有嘛关系?!又和新模型有嘛关系?!
作者: 雪の月    时间: 2008-3-9 21:34:16

我还要告诉你,剧情里面出现的人物,都是制作好的,特性造型都有,
作者: 雪の月    时间: 2008-3-9 21:38:24

你要是修改成功过,那么就把你修改成功的数据发出来给我看下,
作者: 星耀之舞    时间: 2008-3-9 21:53:01

原帖由 雪の月 于 2008-3-9 21:38 发表
你要是修改成功过,那么就把你修改成功的数据发出来给我看下,

你用不着啊,因为我选择的是原版本拷贝,开双线(就是自己换路型读取,换完后换回来,你要看的是效果图还是换后资料)
作者: 雪の月    时间: 2008-3-9 21:55:57

行啊,你都发上来,我倒是要看看什么叫原版拷贝,什么叫开双线
作者: a28116266    时间: 2008-3-9 23:35:46

LZ你可以对比一下陶谦和刘备的那段代码。那个Nedhistory01我不知道是什么意思。
作者: shenjunjie    时间: 2008-3-10 00:05:38

问题解决了    是在进入剧本前   友好不能等于或大于  剧情触发的友好度   必须后天加
作者: shenjunjie    时间: 2008-3-10 00:07:54

顺便PS下     2楼真是    呵呵     扯了半天   这帖扯完  在去我那帖扯    结果什么都说不上来

我估计他连基本的基本    都没学好
作者: 一二三四五    时间: 2008-3-10 00:13:07

原帖由 shenjunjie 于 2008-3-10 00:07 发表
顺便PS下     2楼真是    呵呵     扯了半天   这帖扯完  在去我那帖扯    结果什么都说不上来

我估计他连基本的基本    都没学好

别人至少在搭理你啊,也在想办法帮你啊,你怎么可以说风凉话呢。
还有,把修改成功的经验分享出来啊。我很笨,看不懂。
作者: shenjunjie    时间: 2008-3-10 00:18:45

原帖由 一二三四五 于 2008-3-10 00:13 发表

别人至少在搭理你啊,也在想办法帮你啊,你怎么可以说风凉话呢。
还有,把修改成功的经验分享出来啊。我很笨,看不懂。

我不是说风凉话   他其他帖里说的  你还没见到呢  见到了你能气死掉
作者: shenjunjie    时间: 2008-3-10 00:20:01

剧情和人物模型什么的能扯到一起去   我没说他误导  就已经很给他面子了
作者: shenjunjie    时间: 2008-3-10 00:22:26

我不是孙悟空,激不起来,这剧情是你要的(你刚才的数据我一看就知道了),想从我这拿现成的?



看你怎么想吧,你把我想成白痴也可以,我不需要你的想法,就像唱京剧的碰到唱沪剧的,吵得两边都气……………………、


这2段话    够莫名么
http://game.ali213.net/thread-1966502-3-1.html
作者: shenjunjie    时间: 2008-3-10 00:24:18

玻璃兄  自己看吧...............无奈矣
作者: a28116266    时间: 2008-3-10 00:24:45

其实我是真想看看6楼的效果图。。。。。。。
作者: shenjunjie    时间: 2008-3-10 00:30:05

一让他发图    一让他做个剧本出来分享     就闪到天边去了   半句话都没留 就没影了
作者: a28116266    时间: 2008-3-10 00:31:20

从那人自己发的个求助贴就能看出水平了,不用理会。
作者: shenjunjie    时间: 2008-3-10 00:31:30

呵呵   等着他过几天发剧本吧     ..............
作者: 雪の月    时间: 2008-3-10 01:10:11

终于添加完毕了,话说群7这事件系统真的很窘.....
下面的是可用的数据...
要注意几点...1,要求的友好度不低于或者等于出场时候的友好度.
                  2,对话一定要按照原本的格式添加..不然..就会无法触发..

[History]
No = 106
ClassType = 11 ;势力投靠
Priority = 1
Age = 0--------这个决定这个剧情在哪个剧本可以触发,0就表示无限制
S_Year = 500--------可以触发的开始年份
S_Season = -1
E_Year = 600--------这个是结束年份
E_Season = -1
PreHistory = 0
NedHistory01 = 0
NedHistory02 = 0
NedHistory03 = 0
Pic = 0
LordA = 1733,0 ;玲-----这个剧情的君主,这个是投靠方
LordALv = 0---触发要求的君主等级
bCustomA = 0
LordB = 1704,0 ;寂静-------这个是接收方
LordBLv = 0
bCustomB = 0
LordC = 0
LorCLv = 0
bCustomC = 0
S_ProposeGeneral = 0
S_ProposeString = 0
S_AnsProposeString = 0
S_DiplomaticGeneral = 0
S_DiplomaticString = 66226,1,66227,1----对话..1
S_General01 = 1815,0 ;刻世望
S_StringA01 = 66229,1----对话3
S_StringD01 = 0
S_MinGenLv01 = 0
S_MinLoyal01 = 0
S_City01 = 0
S_General02 = 0
S_StringA02 = 66230,1------对话5
S_StringD02 = 0
S_MinGenLv02 = 0
S_MinLoyal02 = 0
S_City02 = 0
S_General03 = 0
S_StringA03 = 66232,1-----对话7
S_StringD03 = 0
S_MinGenLv03 = 0
S_MinLoyal03 = 0
S_City03 = 0
S_General04 = 0
S_StringA04 = 66234,1-----对话9
S_StringD04 = 66236,1,66239,1-----对话11
S_MinGenLv04 = 0
S_MinLoyal04 = 0
S_City04 = 0
S_General05 = 0
S_StringA05 = 0
S_StringD05 = 0
S_MinGenLv05 = 0
S_MinLoyal05 = 0
S_City05 = 0
S_General06 = 0
S_StringA06 = 0
S_StringD06 = 0
S_MinGenLv06 = 0
S_MinLoyal06 = 0
S_City06 = 0
S_General07 = 0
S_StringA07 = 0
S_StringD07 = 0
S_MinGenLv07 = 0
S_MinLoyal07 = 0
S_City07 = 0
S_General08 = 0
S_StringA08 = 0
S_StringD08 = 0
S_MinGenLv08 = 0
S_MinLoyal08 = 0
S_City08 = 0
S_General09 = 0
S_StringA09 = 0
S_StringD09 = 0
S_MinGenLv09 = 0
S_MinLoyal09 = 0
S_City09 = 0
S_General10 = 0
S_StringA10 = 0
S_StringD10 = 0
S_MinGenLv10 = 0
S_MinLoyal10 = 0
S_City10 = 0
D_LordBStringA = 66237,1,66113,1-------对话12
D_LordBStringD = 0,0,66114,1------结束时得到的东西的统计
D_General01 = 0
D_StringA01 = 66228,1------对话2
D_StringD01 = 0
D_MinGenLv01 = 0
D_MinLoyal01 = 0
D_City01 = 0
D_General02 = 0
D_StringA02 = 66238,1------对话4
D_StringD02 = 0
D_MinGenLv02 = 0
D_MinLoyal02 = 0
D_City02 = 0
D_General03 = 0
D_StringA03 = 66231,1------对话6
D_StringD03 = 0
D_MinGenLv03 = 0
D_MinLoyal03 = 0
D_City03 = 0
D_General04 = 0
D_StringA04 = 66233,1------对话8
D_StringD04 = 0
D_MinGenLv04 = 0
D_MinLoyal04 = 0
D_City04 = 0
D_General05 = 0
D_StringA05 = 66235,1------对话10
D_StringD05 = 0
D_MinGenLv05 = 0
D_MinLoyal05 = 0
D_City05 = 0
D_General06 = 0
D_StringA06 = 0
D_StringD06 = 0
D_MinGenLv06 = 0
D_MinLoyal06 = 0
D_City06 = 0
D_General07 = 0
D_StringA07 = 0
D_StringD07 = 0
D_MinGenLv07 = 0
D_MinLoyal07 = 0
D_City07 = 0
D_General08 = 0
D_StringA08 = 0
D_StringD08 = 0
D_MinGenLv08 = 0
D_MinLoyal08 = 0
D_City08 = 0
D_General09 = 0
D_StringA09 = 0
D_StringD09 = 0
D_MinGenLv09 = 0
D_MinLoyal09 = 0
D_City09 = 0
D_General10 = 0
D_StringA10 = 0
D_StringD10 = 0
D_MinGenLv10 = 0
D_MinLoyal10 = 0
D_City10 = 0
O_LordString = 0
O_ShowGeneral = 0
O_ShowString = 66117,1-----其他势力得到消息后军师说的话
N_MinRelation = 80------触发要求的友好度
N_MinMoney = 0
N_MaxMoney = 0
N_MinGenNum = 100-------触发要求的A君主武将数量不能高于多少
N_MinCityNum = 20--------触发要求的A君主城市数量不能高于多少
N_MinPeopleHeart = 0
N_SpecCity01 = 0
N_SpecCity02 = 0
N_SpecCity03 = 0
N_SpecCity04 = 0
N_SpecCity05 = 0
N_MinThingNum = 0
N_OwnThing01 = 0
N_OwnThing02 = 0
N_OwnThing03 = 0
N_OwnThing04 = 0
N_OwnThing05 = 0
Thing01 = 0
ThingNum01 = 0
Thing02 = 0
ThingNum02 = 0
Thing03 = 0
ThingNum03 = 0
Thing04 = 0
ThingNum04 = 0
Thing05 = 0
ThingNum05 = 0
Thing06 = 0
ThingNum06 = 0
Thing07 = 0
ThingNum07 = 0
Thing08 = 0
ThingNum08 = 0
Thing09 = 0
ThingNum09 = 0
Thing10 = 0
ThingNum10 = 0
Money = 0
MoneyRatio = 0
People = 0
PeopleHeart = 0
ReserveSoldier = 0
Str = 0
Int = 0
HP = 0
MP = 0
Title01 = 0
Title02 = 0
Title03 = 0
Title04 = 0
Title05 = 0
SFMagic = 0
BFMagic = 0
GenSkill = 0
ArmySkill = 0
ArmyGroupSkill = 0
Relation = 0
AllianceDay = 0
BlockNo = 0
BreakDays = 0
BlockIndex = 0
FreeDays = 0
bDead = 0
F_Relation = 0
IsUsed = 1
Version = 1

[ 本帖最后由 雪の月 于 2008-3-10 01:19 编辑 ]
作者: 一二三四五    时间: 2008-3-10 01:32:58

谢谢分享,我收藏了。
误会啊,对于坏人,要狠点。
作者: sbww    时间: 2008-3-10 02:44:21

剧情的确是最麻烦的,支持了.................
作者: 长风吹云    时间: 2008-3-10 09:48:38

原帖由 shenjunjie 于 2008-3-10 00:30 发表
一让他发图    一让他做个剧本出来分享     就闪到天边去了   半句话都没留 就没影了


同感,他的说话总是很高深,可是到具体问题就。。。
作者: kane.hu    时间: 2008-3-10 09:51:57

原帖由 shenjunjie 于 2008-3-10 00:30 发表
一让他发图    一让他做个剧本出来分享     就闪到天边去了   半句话都没留 就没影了

就是一个捣蛋鬼么!
BS他!
无视他!
千万别坏了自己的心情!




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