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标题: 灵魂风暴对已存在7种族的调整(已翻译) [打印本页]

作者: AlteisenRiese    时间: 2008-2-13 22:34:35     标题: 灵魂风暴对已存在7种族的调整(已翻译)

这是转自RelicNews的
从SS中提取到的已存在7种族变化,并非最终变化
总体趋势,每族的T2/T3/T4都会更加难于到来,节奏放缓(?)
SM的GK竟然需要Sacred Artifact ,成了T2.5单位...
剩下的,就召唤其它好心人了,我要去打左手托腮型游戏了,抱歉.
... ...
女主角终于死了,有时间了,已翻译,随意翻的...有误请指正...
Space Marines:
* Scout Marines build cost increased from 90/0 to 100/0, reinforce cost remains the same
* Force Commander cost reduced from 260/50 to 220/50
* Tactical Missile Launcher reload increased from 5 to 5.75 s
* Tactical Missile Launcher cost reduced from 60/15 to 50/10
* Health and Damage upgrades have been split into two researches each (50/30 first, 100/50 second), mostly same bonuses between the two (ASMs get just +5% from first health research) but same total bonuses to all units
* Tactical Bolters only get 4 heavy weapons with Heavy Weapon Increase, not 5
* Grey Knights need a Sacred Artifact now
* Weaken Resolve is the same
* Monastery cost increased to 300/125 and 90 s
* Fortress Monastery cost increased to 340/340 and 100 s
* Heavy Armor Deployment cost increased to 450/450 and 100 s

Chaos:
* Possessed Space Marines cost increased to 260/120 from 220/100, reinforce cost increased to 65/30 from 55/25, and they now use two slots in a transport.
* Chaos Armory has cost decreased to 175/50 from 200/75
* Desecrated Fortress cost increased to 325/125 and 90 s
* Unholy Monastery cost increased to 340/340 and 100 s
* Chaos Energies cost increased to 450/450

Eldar:
* Howling Banshee Squad unit/squad stats unchanged.
* Warp Spider Squad unit/squad stats unchanged, weapons unchanged, research effects unchanged, Haywires unchanged.
* Soul Shrine cost increased to 225/225
* Mobilize for War cost increased to 340/340 and 100 s
* Annihilate the Enemy cost increased to 350/350 and 100 s
* Optics and Call of War are unchanged
* Armor 1 now increase Banshee health by 90 instead of 15% (gain of 32.25 HP before CoW, 3 HP after) and Banshee Exarch by 235 instead of 30% (gain of 104.5 HP before CoW, loss of 2 HP after)
* Armor 2 now increases Banshee health by 200 instead of 15% (gain 3 HP with CoW) and Banshee Exarchs by (loss of 2 HP with CoW)
* Ranger Infiltration cost increased to 75/75 from 50/50
* Imbue: Fortune cost reduced to 75/35 from 100/50 and 39 s from 35 s
* Imbue: Eldritch Storm cost reduced to 125/40 from 150/50 and 50 s from 70 s

Orks:
* More Sluggas is a Tier 4 research now. No other changes to it, no limits on Boyz Huts.
* Pile O' Gunz! cost increased to 170/70 from 150/50 and 60 s from 50 s.
* Waaagh! Banner cost increased to 170/0 from 165/0 and 40 s from 37 s
* Orky Fort add-on cost increased to 340/340 from 300/300 and 95 s from 90 s.
* Extra Armor cost increased to 450/450 from 400/400 and 100 s from 96 s.

Imperial Guard:
* Telepathica Temple cost reduced from 75/25 to 50/25
* Basilisk cost reduced from 150/300 to 150/250. No other changes to Basilisk.
* Hellhound accuracy boosted to 80%, damage reduced to maintain DPS, FotM accuracy is 65% up from 35%
* Tactica Control cost increased to 175/50
* Battle Command cost increased to 300/175 and 90 s
* Regimental Command cost increased to 340/340 and 100 s
* Full Scale War cost increased to 450/450 and 100 s
* Heavy Weapons Team cost decreased to 225/50 from 250/50 and 40 s from 45 s
* HWT Lascannon base damage has gone up to 126-158.5 (from 110-137.5), about a 15% buff
* Guardsmen Plasma range increased to 25 from 22 (now 30 after Satellite Targeting Resolution)
* Sentinel has better penetration versus vehicle_high, now 25 (from 15). Sight radius increased to 30 from 25.

Tau:
* Path to Enlightenment cost increased to 225/225 from 200/200
* Kauyon/Mont'Ka Command Post cost increased to 450/340 from 400/300 and 145 s from 144 s
* Teachings of Kauyon/Mont'Ka cost increased to 450/450 and 100 s
* EMP Grenade recharge time increased to 110 s from 90 s, no other changes
* Sonic Pulse double hit bug fixed. No longer does physical damage, only morale damage.

Necrons:
* Gens now add 25 power to their cost, not just 20.
* First power research effect reduced to 25% from 33%, cost increased to 400 power from 300 power. Second power research cost increased to 600 power from 550 power.
* The time display has been altered to correctly show their time bonus. Instead of showing the completely wrong display using 20% increments, it show the portion of the total bonus (which is a 66.7% reduction) received by adding 15% to the display. It still reduces times by 10% behind the scenes as it always has. Critical Locations have been reduced from a 15% bonus to 10%.
* The monolith does not become more durable as it is upgraded (this was a bug anyways).
* Flayed Ones become more durable with monolith upgrades. Every addon built adds 150 to their health, which is now only 550. These stack, so three fully upgraded monoliths brings them to 1450 HP. Sounds nasty until you consider that's a late T3, possibly T4 situation and is insanely expensive (which is even more expensive with more expensive generators). So they're no longer overpowered when they roll out, but they scale.
* The Necron Lord now gains 450 health with each monolith upgrade that has been built (potentially 4500 HP total if you're willing to blow that much power on it)
*The Necron Lord's jump capacity has been reduced to 1 and 2/3 charges.
* Lightning Field charge limit bug fixed, charging from Necron Lord's melee attacks reduced to 45% from 60%.
* You cannot delete troops possessed by the Deceiver, so don't worry about that exploit.
* Wraith damage reduced from 45-50 to 33-35
* Necron Warriors gain 75 health and 30% damage from their first upgrade (down from 95 and 35%), 50% health and 35% damage from the second (down from 60% and 35%). That's ~100 less health with both upgrades and ~4% less damage after the first upgrade.
* Tomb Spyders have 3000 HP (up from 2700 HP) and melee damage has been reduced to 500-610 (down from 540-670). Their piercing against building_high has also been reduced.
* As part of their reworking, Attack Scarabs now have 85 HP, 20 power reinforce, and a 3.5 s reinforce time.
* Builder Scarab flag raising invulnerability fixed (12 s down to 3 s)
* Immortals can now using Summoning, same properties as Necron Warriors/Flayed Ones.
* Awakened Monolith cost increased to 0/340 from 0/300 and 70 s from 60 s
* Engaged Monolith cost increased to 0/400 from 0/350 and 70 s from 60 s
* Energy Core cost increased to 0/550 from 0/500 and 50 s from 40 s
* Lord Destroyer health increased to 1750 from 1250. Possession casting time decreased to 6 s from 8 s.
SM
*侦察兵造价由90/0增加至100/0,增援费不变
*费柴的造价由260/50降至220/50
*战术导弹发射器(即SM队右下的那个重武器)装填时间由5s增至5.75s,价格由60/15降至50/10
*Wargear:义肢&寻的器升级分为两段...(这在我以前的帖里有,想看自己去翻XD)
*"重武器增加"升级后,SM可以配置最多4个重武器
*GK建造前提为Sacred Artifact (KB要坑,GK也要庙了...)
*Weaken Resolve未改动(作者也许认为这技能应该被加强,但他失望了,也难怪和它处于同一阶段的锁链那叫一

个...)
*T2 300/125/90s
*T3 340/340/100s
*T4 450/450/100s

Chaos
*附魔众造价由220/100增加至260/120,增援费由55/25增加至65/30
*军械库造价由200/75降至175/50
*T2 325/125/90s
*T3 340/340/100s
*T4 450/450/100s

Eldar
*女妖和蜘蛛的初始态未更改
*攻击力升级&战争召唤未更改(没改,说他做甚...)
*Reinforced Armour和Enhanced Reinforced Armour升级将为女妖众带来90/200的生命提升;为Exarch带来

235/560的生命提升。亦即,同之前相比在升级战争召唤之前女妖将从中获益更多,而升级战争召唤后基本持平。
*游侠的隐型研究费用由50/50增至75/75
*万年板凳女的两个技能研究价格大跳水:
Fortune由100/50/39s降至75/35/35s
Eldritch Storm由150/50/70s降至125/40/50s
*T2 225/225/100s
*T3 340/340/100s
*T4 350/350/100s

Orks
*Unlimted Sluggas Work,无限砍砍现在是一项T4升级,但兵营的数量还是没有限制
*广告牌由165/0/37s增加至170/0/40s
*Pile O Gunz!增加至170/70/60s,原先为150/50/50s
*Orky Fort add-on由300/300/90s增加至340/340/95s
*T4 450/450/100s

IG
*Telepathica Temple价格由75/25降至50/25(解锁灵能者建造那个)
*石化蜥蜴现在便宜了50电,其他不变
*地狱犬命中率增至80%,但伤害值相应降低以保持原先的DPS,移动中命中率由35%上升为65%
*Tactica Control涨价至175/50
*重武器小队造价由250/50/45s降至225/50/40s,AV用的Lascannon DPS提升了约15%
*Sentinel现在可以更好的对付装甲为vehicle_high的单位(landraider baneblade.etc),AP值由15提升至25(相当

于DPS+66.7%),视野由25增加至30
*杂鱼手持的离子枪射程增至25,在卫星定位升级后,射程增至30(原先为22+4.4)
*T2 300/175/90s
*T3 340/340/100s
*T4 450/450/100s

Tau
*EMP手雷使用间隔由90s增加至110s
*小蜜蜂(Vespid Stingwing Strain)的技能Sonic Pulse双次打击BUG修复,并且不再造成物理伤害(原先是50的无

差别Aoe)
*T2 225/225/100s
*T3 450/340/145s
*T4 450/450/100s

Necro
*每多造一个电厂将会额外增加25的电力消耗,原先为20
*第一次电力升级增量由33%降至25%,消耗由300增至400
*第二次电力升级消耗由550增至600
*建造黑曜石塔所带来的建造速度等的加成将会被正确显示,而不是原先的以20%步进递增...
*monolith不再会因为Tier的升高而获得额外的生命加成(BUG?)
*Flayed Ones生命削减至550,但是monolith每次升级都可以使FO的生命+150
T2-700,h恢复至原先值,T3-850...若有3个完全升级的mono时FO将会有1450HP(此处怀疑作者错误,其并未深究mono
所带来的加成是否是唯一的,但我手里无原文件,观望...)
*每次monolith升级将会为NL带来450的HP,极限为4500!(原先是1800/1800/2700,现在是1800/2250/2700/......,

但同样怀疑作者是否考察其加成唯一性,毕竟4500的NL在1.2时代就消失了,Relic为什么会让他卷土重来呢?)
*NecroLord在全充满时仅可进行1.667次瞬移(就这一点,ne完了...)
*闪电场BUG修正,NL进战攻击仅有45%能为闪电场进行填充(原先为60%)
*Wraith伤害由45-50降至33-35...
*NW自1.1以来第二次削弱,总的来说(我懒得全说了)升满后HP降了100,攻击力少了4%
*Tomb Spyders HP上升,伤害下降
2700>3000,540-670>500-610
对各族HQ伤害降低
*攻击圣甲虫现在有85HP,需要20电,3.5s建造时间
*不朽可以被召回,同NW和FO
*Lord Destoryer生命由1250增加至1750,占据车辆时间由8秒缩短到6秒(竟然没削弱Stasis Field,ORZ)
*现在不能自爆被the Deceiver占据的车辆(这指得应该是Lord Destoryer干的事情吧,不过原先能么?)
*T2 0/340/70s
*T3 0/400/70s
*T4 0/550/50s

[ 本帖最后由 AlteisenRiese 于 2008-2-14 13:41 编辑 ]
作者: pierrekbdw    时间: 2008-2-13 23:37:18

战术小队的重武器只能升级4个了。
免费小子变T4科技了,貌似。
其他就是些造价的增增减减
作者: CZ75    时间: 2008-2-13 23:41:53

又回到DOW时代了?
20202020
作者: hellrack    时间: 2008-2-14 09:57:26

我认为NEC完蛋了……
作者: stivemy127    时间: 2008-2-14 10:49:15

体弱的chaos(混沌星际战士)单位建造成本还要调整。。。真是“昏”沌了。
作者: flyinsky    时间: 2008-2-14 11:23:27

各位没感觉怎么改都对绿皮们越来越有利了?
作者: LuciVan    时间: 2008-2-14 12:12:41

前前后后TAU贵了240/240....

还有时间的...

真恶劣啊啊啊...

不知道机甲可不可以被修呢...
作者: fenix023    时间: 2008-2-14 12:55:53

改的东西太多了...感觉唯一对NEC有利的就是不朽可以传送..NEC算是要重新回到睡眠中去了...
作者: 雪恨    时间: 2008-2-14 13:05:20

不管这么多,先爽一把,然后等MOD.........................
作者: royallong    时间: 2008-2-14 13:59:20

SS啊...真是回到DOW时代了啊
作者: poweraris    时间: 2008-2-14 14:00:53

继续ELDAR......
星际战士2本没肉盾啦……真惨
作者: stivemy127    时间: 2008-2-14 14:30:42

我可怜的Chaos(别烧我)T2要比SM的T2高25.附魔喷子涨价了....不知螃蟹(恶魔引擎)如何?
作者: rome1231    时间: 2008-2-14 17:34:21

看来官方是要把TAU做成高手专用的种族了.........................
作者: 隆美尔叔叔    时间: 2008-2-14 18:03:26

难道这次tau的新单位要逆天了?
作者: 暴走天使    时间: 2008-2-14 18:04:35

话说,万年板凳女,就是那个,半个脑袋没头发的孩子吗?
作者: ak75    时间: 2008-2-14 19:32:45

SS经济不景气,基地成本节节攀升
板凳女还是不好用, eldar我是基本不碰的

IG还是难打,不过二本稍微比原来好点了
作者: poweraris    时间: 2008-2-14 20:23:02

万年板凳女是我的头像……
我挺喜欢用的……升级风暴之后……
作者: stivemy127    时间: 2008-2-14 20:45:42

LS说的难道是eldar的英雄先知?怎么会说成是“万年板凳女”?她可是主力啊。豆芽步兵前期“体弱”,应该全靠她撑着。
SS里技能研究费用下降,这更突出她的重要性了。
作者: ak75    时间: 2008-2-14 20:45:56

NEC老大只能瞬移1.667次?那不是就等于一次~~~~~
NEC被大幅度削弱,IG杂鱼们又有希望了
作者: hellrack    时间: 2008-2-15 09:42:02

我认为NEC完蛋了……另外NEC就不算IG最大的威胁,1.1nec最bug的时候,IG也算是打NEC相对比较容易的族了。

先知是出场率最低下的一本英雄,ed是唯一经常不出英雄的种族,实际上ed的一本英雄单位是ranger……
作者: 阿比特    时间: 2008-2-15 11:37:55

我的亡灵骨头……………………[伤心啊]

改拥 绿皮小子 算了
作者: 血精灵中尉    时间: 2008-2-15 12:23:03

回到DOW时代的升级模式,那就打消耗战吧...


作者: poweraris    时间: 2008-2-15 14:11:49

原帖由 stivemy127 于 2008-2-14 20:45 发表
LS说的难道是eldar的英雄先知?怎么会说成是“万年板凳女”?她可是主力啊。豆芽步兵前期“体弱”,应该全靠她撑着。
SS里技能研究费用下降,这更突出她的重要性了。 ...


这你就错了……ED前期根本就不用肉搏……
ED的精髓就是……你射不过我,你还追不上我……
作者: stivemy127    时间: 2008-2-15 16:49:05

如果和NEC打的话,NEC的英雄是会瞬移的。而且NEC还有免费一队兵,虽然很慢但死在eldar的老家里还是很危险的。
还有TAU的胡蜂卫队和钛指挥官的手雷......eldar是讲究微操的族,前期迂回战术用的不好很容易被灭队。
兵营里步兵造价也高,而且还要研究。

[ 本帖最后由 stivemy127 于 2008-2-16 13:01 编辑 ]
作者: AlteisenRiese    时间: 2008-2-15 17:47:31

综合来说,正常的ED和有人性的NE基本算是势均力敌(没人性的NE是指忘了自己有T2,不停FO...FO...FO...FO...FO...FO...的那种,不正常的ED是指一开局就研究Wraithtomb,然后骨唱去封monolith那种~ ),初期战斗无非就是2~3队DR在那跑来跑去...,坐板凳的就是要老老实实坐着的,T2之后才是真正关键的。
至于EDvsTau,ED是绝对难于打出去的...DR攻击力&射程上的优势在对FW时丧失殆尽,不小心吃了个snare trap速度优势就也没了,等着团灭吧...至于ranger被蜜蜂盯上就废了,非要用的话,费操做的反而是ED(这时某人还在坐着板凳...)
作者: ak75    时间: 2008-2-15 18:15:06

原帖由 AlteisenRiese 于 2008-2-15 17:47 发表
综合来说,正常的ED和有人性的NE基本算是势均力敌(没人性的NE是指忘了自己有T2,不停FO...FO...FO...FO...FO...FO...的那种,不正常的ED是指一开局就研究Wraithtomb,然后骨唱去封monolith那种~ ),初期战斗无非就是2~3队DR ...

同意,一个满队的FW足够让ED死的很难看,何况再加上指挥官~~~~~~ED估计要开始靠女妖了,板凳女除了技能能用用,肉搏或者什么都是渣,还贵的要死。

NEC老大也就是原来2次全满的时候能四次瞬移,现在也就是2次全满3次瞬移了~~~~~~~~这个影响确实够厉害的。
作者: poweraris    时间: 2008-2-15 20:21:46

我用修女MOD用ED打HARDER难度的TAU,用的是女妖把他给灭了……
女妖不补充,出了很多队,用一队去去踩雷其他的开着FOF追肉搏,有钱只补队长
GUARDIAN加个队长看雷在什么位置
一开始出了“万年板凳女”,因为M那个技能对比她更脆皮的TAU指挥官挺有效的……
作者: 雪恨    时间: 2008-2-15 20:47:51

既然回到DOW时代了,那我还是用ORK吧......我那时就这么用过来的................
作者: ak75    时间: 2008-2-15 20:53:12

原帖由 poweraris 于 2008-2-15 20:21 发表
我用修女MOD用ED打HARDER难度的TAU,用的是女妖把他给灭了……
女妖不补充,出了很多队,用一队去去踩雷其他的开着FOF追肉搏,有钱只补队长
GUARDIAN加个队长看雷在什么位置
一开始出了“万年板凳女”,因为M那个技能对比她更 ...

女妖多了就是噩梦,升级后更是牛的没边,

ork一直不用的,不喜欢蘑菇那种人海
作者: tim8889    时间: 2008-2-16 00:51:17

女妖灭起来没什么难度啊。。。而且女妖又不便宜




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