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{10:49:40.042} INFO: [Game] > System locale is 'En'
{10:49:40.043} INFO: [Game] > Speech locale is 'En'
{10:49:40.049} INFO: [System] > Build version: 6.2015.0126.1708
{10:49:40.050} INFO: [System] > [PID] 7504
{10:49:40.129} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX CX16 POPCNT HTT, clock frequency: 2294.87MHz
{10:49:40.131} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4
{10:49:40.159} INFO: [JobManager] > TM1ecf1c88, dedicated worker threads: 1 + 2, num cpus: 4
{10:49:40.199} INFO: [ODE] > [ode::dInitialize] SSE path
{10:49:43.449} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{10:49:43.451} INFO: [Renderer] > Enumerating D3D11 video adapters:
{10:49:43.453} INFO: [Renderer] > Adapter 1: Intel(R) HD Graphics Family 2095MB/1763MB/0MB
{10:49:43.454} INFO: [Renderer] | Output 0: [0,0 - 1366,768] \\.\DISPLAY1
{10:49:43.705} INFO: [Renderer] > Renderer started in DX11 mode.
{10:49:43.721} INFO: [Renderer] > Renderer: supported display modes:
{10:49:43.724} INFO: [Renderer] | 640x480, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.724} INFO: [Renderer] | 640x480, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.725} INFO: [Renderer] | 800x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.726} INFO: [Renderer] | 800x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.726} INFO: [Renderer] | 1024x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.727} INFO: [Renderer] | 1024x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.727} INFO: [Renderer] | 1280x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.728} INFO: [Renderer] | 1280x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.729} INFO: [Renderer] | 1280x720, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.729} INFO: [Renderer] | 1280x720, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.730} INFO: [Renderer] | 1280x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.731} INFO: [Renderer] | 1280x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.734} INFO: [Renderer] | 1360x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.737} INFO: [Renderer] | 1360x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.738} INFO: [Renderer] | 1366x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:49:43.739} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{10:49:43.740} INFO: [Renderer] > WindowOffset 0 0
{10:49:43.801} DEBG: [DXGI] > WM_SIZE 0, 1280x720
{10:49:43.802} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1280x720
{10:49:43.802} DEBG: [DXGI] > [RChangeDeviceState] 1280x720, fullscreen, 69300000/1153108 Hz
{10:49:43.803} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
{10:49:46.661} DEBG: [DXGI] > WM_WINDOWPOSCHANGING 1280x720
{10:49:46.663} DEBG: [DXGI] > WM_WINDOWPOSCHANGING overridden to 1280x720
{10:49:46.679} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
{10:49:46.707} INFO: [MatMgr] > Number of supported techniques: 61
{10:49:47.216} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
{10:49:47.319} INFO: [INFO] > Texture streaming buffer set to 400MB
{10:49:47.321} INFO: [INFO] > >>>>> Audio init
{10:49:47.366} INFO: [ResPack] > Free resource loading disabled
{10:49:53.905} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = 键盘, product_name = 键盘, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
{10:49:53.940} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: 键盘, 键盘
{10:49:54.074} INFO: [INFO] > Bink filename: Intro_720p.bik
{10:49:56.553} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{10:49:56.555} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{10:50:00.345} INFO: [INFO] > Bink filename: nvidia_alienware_LQ.bik
{10:50:01.174} ERRR: [RestClient] > SendRequest failed. Unable to establish connection with server. Check you have a working network connection.
{10:50:07.375} INFO: [INFO] > Bink filename: silence_video.bik
{10:50:08.094} INFO: [INFO] > Bink filename: Intro_LQ.bik
{10:50:13.191} INFO: [MatMgr] > Material pack 'optimized_DLC1_dx11.mp' loaded.
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