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【推荐】雷神之锤4的第二个多人游戏bot!Omni-bot (Alpha)! [复制链接]

DOOM3☆闪亮电浆冲锋枪

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楼主
发表于 2005-12-30 14:40:18 |只看该作者 |倒序浏览
雷神之锤4的第二个多人游戏bot!Omni-bot (Alpha)!
SABot - Stupid Angry Bot之后,第二个Quake 4的多人游戏bot出现了,虽然还不是最终版本,不过还是不错的。

可以到这里下载:Omni-bot (Alpha)      

这个bot现在只支持如下地图:
q4ctf3
q4ctf5
q4dm1
q4dm8
q4dm1  1v1

使用方法:
1) In control panel, go to system, advanced, environment variables. Make a new user variable called PATH with a value of C:\Program Files\Omni-Bot
在C盘Program Files目录下建立一个“Omni-Bot”的文件夹

2) Copy omnibot_q4.dll, and the q4 folder to C:\Program Files\Omni-Bot
复制压缩包里的“omnibot_q4.dll ”文件和“q4”文件夹到刚才建立的“Omni-Bot”的文件夹里

3) Copy the omnibot folder to your quake 4 game folder.
复制压缩包里的“omnibot”文件夹到quake 4的游戏目录下

4) Run Load Omnibot.bat in Quake4\omnibot to load
运行Quake4\omnibot 目录下的Omnibot.bat 进入游戏

type bot addbot to add a bot

在控制台里输入“bot addbot”加入机器人bot


bot会搜索地图和射击敌人,可以使用各种武器,虽然还不完善,但应该比上一个bot要好。

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沙发
发表于 2005-12-30 14:57:09 |只看该作者

回复: 【推荐】雷神之锤4的第二个多人游戏bot!Omni-bot (Al

最初由 PYDU 发表
[B]雷神之锤4的第二个多人游戏bot!Omni-bot (Alpha)!
SABot - Stupid Angry Bot之后,第二个Quake 4的多人游戏bot出现?.. [/B]
支持!!!请问楼主,怎么把字体弄成红色?
我是maomaoking。

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DOOM3☆闪亮电浆冲锋枪

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板凳
发表于 2005-12-30 15:05:48 |只看该作者

回复: 回复: 【推荐】雷神之锤4的第二个多人游戏bot!Omni

最初由 xren_et 发表
[B]支持!!!请问楼主,怎么把字体弄成红色? [/B]


回复话题 上面的 B  I  U    网址 电邮 图片  …… 颜色 之类就可以使用其他功能了。

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见习

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地板
发表于 2005-12-30 15:37:08 |只看该作者
不错哦   支持一下  【开心】 【开心】 1515151515151515151
i5 2300k  
威刚 DDR3 1333 4G*2
华硕 P8p6 LE
蓝宝石 6870

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5#
发表于 2005-12-30 17:03:31 |只看该作者
第二个版本的?新版本?不知道这回的BOT的AI是否强于前作

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6#
发表于 2006-1-8 10:13:17 |只看该作者
不错哦 支持一下 【开心】 【经典】 【支持】 第二个版本的?新版本?不知道这回的BOT的AI是否强于前作

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7#
发表于 2006-3-20 12:48:27 |只看该作者
我的电脑里弹出了这个:

Winsock Initialized
Found interface: {970C80FB-E698-4312-91C1-E493CE369D30} VCD VNC Adapter - 数据包计划程序微型端口 - 0.0.0.0 NULL netmask - skipped
Found interface: {A9A4E4A2-8B48-4485-91A3-A4CAC55868B3} NVIDIA nForce Networking Controller - 数据包计划程序微型端口 - 169.254.166.180/255.255.0.0
Found interface: {5833A4D7-6B0F-4CB6-98CF-90A1C8D3C907} Realtek RTL8139 Family PCI Fast Ethernet NIC - 数据包计划程序微型端口 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
engine using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 E:/Quake 4/q4base/game000.pk4 with checksum 0x57f67ad5
Loaded pk4 E:/Quake 4/q4base/game100.pk4 with checksum 0x21b4f425
Loaded pk4 E:/Quake 4/q4base/game200.pk4 with checksum 0xb9095732
Loaded pk4 E:/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 E:/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 E:/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 E:/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 E:/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 E:/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 E:/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 E:/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 E:/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 E:/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 E:/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 E:/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 E:/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 E:/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 E:/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 E:/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 E:/Quake 4/q4base/zpak_english_02.pk4 with checksum 0xe39ac7e1
Loaded pk4 E:/Quake 4/omnibot/omnibot.pk4 with checksum 0x63c0a02d
Current search path:
E:/Quake 4/omnibot
E:/Quake 4/omnibot/omnibot.pk4 (2 files)
E:/Quake 4/q4base
E:/Quake 4/q4base/zpak_english_02.pk4 (21 files)
E:/Quake 4/q4base/zpak_english_01.pk4 (1 files)
E:/Quake 4/q4base/zpak_english.pk4 (3457 files)
E:/Quake 4/q4base/pak015.pk4 (34 files)
E:/Quake 4/q4base/pak014.pk4 (552 files)
E:/Quake 4/q4base/pak012.pk4 (1081 files)
E:/Quake 4/q4base/pak011.pk4 (5620 files)
E:/Quake 4/q4base/pak010.pk4 (5539 files)
E:/Quake 4/q4base/pak009.pk4 (1284 files)
E:/Quake 4/q4base/pak008.pk4 (1289 files)
E:/Quake 4/q4base/pak007.pk4 (1330 files)
E:/Quake 4/q4base/pak006.pk4 (1343 files)
E:/Quake 4/q4base/pak005.pk4 (1395 files)
E:/Quake 4/q4base/pak004.pk4 (2249 files)
E:/Quake 4/q4base/pak003.pk4 (1281 files)
E:/Quake 4/q4base/pak002.pk4 (313 files)
E:/Quake 4/q4base/pak001.pk4 (5837 files)
E:/Quake 4/q4base/game200.pk4 (9 files)
E:/Quake 4/q4base/game100.pk4 (2 files)
E:/Quake 4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
406ms to load 1069k of material
82ms to load 43k of skin
195ms to load 720k of sound
4ms to load 1k of materialType
542ms to load 2889k of lipSync
101ms to load 105k of playback
1497ms to load 1671k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
Spawning back end thread...
...SMP not available
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
658 strings read from strings/english_code.lang
1731 strings read from strings/english_guis.lang
5693 strings read from strings/english_lips.lang
6169 strings read from strings/english_maps.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
setting to: 1024 768
...calling CDS: ok
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------------ Input Initialization -----------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
---------------------------------------------
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down QAL
...unloading OpenAL DLL
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...shutting down QAL
...unloading OpenAL DLL
sound: MULTICHANNEL
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/md5rInteraction4.vp
glprogs/md5rInteraction1.vp
glprogs/md5rInteraction.vp
glprogs/md5rSimple4.vp
glprogs/md5rSimple1.vp
glprogs/md5rSimple.vp
glprogs/md5rStdTex4.vp
glprogs/md5rStdTex1.vp
glprogs/md5rStdTex.vp
glprogs/md5rSkyBox4.vp
glprogs/md5rSkyBox1.vp
glprogs/md5rSkyBox.vp
glprogs/md5rEnvNormal4.vp
glprogs/md5rEnvNormal1.vp
glprogs/md5rEnvNormal.vp
glprogs/md5rEnvReflect4.vp
glprogs/md5rEnvReflect1.vp
glprogs/md5rEnvReflect.vp
glprogs/md5rEnvBump4.vp
glprogs/md5rEnvBump1.vp
glprogs/md5rEnvBump.vp
glprogs/md5rShadow4.vp
glprogs/md5rShadow1.vp
glprogs/md5rShadow.vp
glprogs/md5rBasicFog4.vp
glprogs/md5rBasicFog1.vp
glprogs/md5rBasicFog.vp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
found DLL in pak file: E:/Quake 4/omnibot/omnibot.pk4/gamex86.dll
copy gamex86.dll to E:/Quake 4/omnibot/gamex86.dll
********************
ERROR: wrong game DLL API version
********************
Error during initialization

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8#
发表于 2006-8-30 19:57:31 |只看该作者
怎么用不了啊。所支持的地图 q4ctf3
q4ctf5
q4dm1
q4dm8
q4dm1  1v1 好像也没有啊

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9#
发表于 2006-10-15 16:04:37 |只看该作者

!!!!!!!!!!!!!!

同楼上的,请问这个补丁机器人怎么用啊?我按照上面的操作了,就是没有机器人啊!!!是不是版本的问题啊?我的是1。00的

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