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【转帖】Quake 4(雷神之锤4)详细autoexec.cfg文件。  关闭 [复制链接]

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发表于 2005-10-21 22:14:17 |只看该作者 |倒序浏览
Quake 4(雷神之锤4)详细autoexec.cfg文件.

注意:首先在游戏中,运行“AutoDetect Settings”,然后在q4base目录里建立autoexec.cfg文件,写入以下各种cfg配置,可以在效果和FPS之间取舍。

Excellent Visual Quality / Lowest FPS  Config (最高效果/最低FPS)

512 Megabyte Video Cards
seta image_usePrecompressedTextures "0"
seta image_useCompression "0"
seta image_downSizeLimit "2048"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "2048"
seta image_downSizeSpecularLimit "1024"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_downSize "0"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "2"
seta r_shadows "1"
seta r_useOptimizedShadows "0"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

256 Megabyte Video Cards
seta image_usePrecompressedTextures "0"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "512"
seta image_downSizeBump "1"
seta image_downSizeSpecular "0"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "2"
seta r_shadows "1"
seta r_useOptimizedShadows "0"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

128 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "0"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "2"
seta r_shadows "1"
seta r_useOptimizedShadows "0"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"  

64 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "2"
seta r_shadows "1"
seta r_useOptimizedShadows "0"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "8"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"


Very High Visual Quality / Low FPS  Config (较高效果/较低FPS)

512 Megabyte Video Cards
seta image_usePrecompressedTextures "0"
seta image_useCompression "0"
seta image_downSizeLimit "2048"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "2048"
seta image_downSizeSpecularLimit "512"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_downSize "0"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"  

256 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

128 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"

64 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "-1"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "0"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "1"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "1"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"  


Balanced Visual / FPS Config  (中等效果/中等FPS)

512 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "2048"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "2048"
seta image_downSizeSpecularLimit "512"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

256 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

128 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_multiSamples "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

64 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_multiSamples "0"
seta r_shadows "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"


Best Visual Compromise / FPS Compromise Config   (最好的效果/最好的FPS)

512 Megabyte Video Cards
seta image_usePrecompressedTextures "0"
seta image_useCompression "0"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_skipParticles "0"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

256 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_skipParticles "0"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

128 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_skipParticles "0"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

64 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_skipParticles "0"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "1"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "1"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"


Worst Visual Quality / Higher FPS  Config (较差效果/较高FPS)

512 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "2048"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "2048"
seta image_downSizeSpecularLimit "512"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "1"
seta r_skipPostProcess "1"
seta r_skipParticles "0"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "0"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

256 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "256"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "1"
seta r_skipPostProcess "1"
seta r_skipParticles "0"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "0"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

128 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "128"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "1"
seta r_skipPostProcess "1"
seta r_skipParticles "0"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "0"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"  

64 Megabyte Video Cards
seta image_usePrecompressedTextures "1"
seta image_useCompression "1"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "1"
seta r_skipPostProcess "1"
seta r_skipParticles "0"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_multiSamples "0"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_projectilelights "0"
seta g_skipParticles "0"
seta g_decals "0"
seta g_muzzleFlash "0"
seta g_doublevision "0"
seta g_showPlayerShadow "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"

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沙发
发表于 2005-10-21 22:21:44 |只看该作者
这个强悍,各个阶段的配置都有了,非常详细啊!正好有用!!【支持】 【支持】
这家伙很懒,什么都没留下。

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板凳
发表于 2005-10-22 00:47:14 |只看该作者
支持楼主一下!。。。。。。。。。。。。。。。。。。。。。。。【支持】
观念没有来由地来和去,像游戏无须驱除或挽留;纵然它们天性说东道西, 谁又能将什么永远确立?
本质没有色彩请心描画,能描画是心天然的智能, 描画来去毕竟不能留痕,所以任它徒劳由我观赏。
超越分别一切甚为明了, 活力转化为本来的美好, 啊嘛呼我惊讶惊讶惊讶, 闭上嘴怕人们误解语言。
怎么能啊这一切之认知,惟有默然随任一切自是。它超越语言我不愿描述,不期待者被它自然充满。

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地板
发表于 2005-10-22 00:58:38 |只看该作者
选了两个中的室内平均50~60室外30~40
不错啊!
请问以后还要打每一次玩都要打上autoexec.cfg???
于2005年7月11日购买
CPU:AMD Athlon XP 64bit 3000+主板:GA-K8NF-9 nF4-4x chipest内存:KINGSTON DDR400 512M显卡:七彩虹 镭风X700-C版硬盘:日立-S-ATA 80G光驱:BENQ-DDR-+RW1640先锋DVDROM电源:航加冷钻
4500元,我顶

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5#
发表于 2005-10-22 02:06:35 |只看该作者

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6#
发表于 2005-10-22 02:16:13 |只看该作者
有没最差效果 超级高FPS啊~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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7#
发表于 2005-10-22 18:02:48 |只看该作者
最好效果,最好FPS什么意思?就是在FPS不错的情况下用上最好效果?那和我的9550 640*480玩中等效果哪个好?

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8#
发表于 2005-10-22 18:12:48 |只看该作者

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9#
发表于 2005-10-22 21:42:54 |只看该作者

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10#
发表于 2005-10-22 22:18:09 |只看该作者
文件放q4base文件夹内,每次开游戏自动载入,什么都不用做了!

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11#
发表于 2005-10-22 22:40:37 |只看该作者
天啊用了那个高fps的设置我的gf2pro也能玩成q4了,太好啦,感谢一个

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12#
发表于 2005-10-23 07:08:53 |只看该作者
好啊,太好啦,太感谢了【支持】 【开心】

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13#
发表于 2005-10-23 08:26:50 |只看该作者
感谢一下
这样的强帖一定要支持
多谢楼主

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14#
发表于 2005-10-23 08:59:59 |只看该作者
感谢一下
这样的好帖一定要支持
多谢楼主

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15#
发表于 2005-10-23 13:19:02 |只看该作者
怎样建立autoexec.cfg文件啊?我不会建立啊!楼主说明一下!我第一次玩这个游戏!

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16#
发表于 2005-10-23 14:04:55 |只看该作者
指令写的这些数字是指内存还是显存???

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DOOM3☆闪亮电浆冲锋枪

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17#
发表于 2005-10-23 21:32:35 |只看该作者
怎样建立autoexec.cfg文件啊?

新建一个记事本文件,写入你想要的设置,将文件名整个改为Autoexec.cfg。

指令写的这些数字是指内存还是显存???

指的是显存。

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18#
发表于 2005-10-24 00:37:58 |只看该作者
请问一下
我用手电筒照物体或人物时
后面都没有及时的影子出现
照理来讲应该会有的

我有尝试到cfg里面改,可是实在是看不懂英文
有人知道让人物能有及时影子出现的方法吗
感谢

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19#
发表于 2005-10-24 00:55:59 |只看该作者
楼主也是CSI的Fans啊,什么时候可以交流一下~

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20#
发表于 2005-10-24 02:38:43 |只看该作者
【经典】 刚下好,马上照着弄一下

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