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[求助] 请各位帮我汇总一下1.1后都有哪些变化? [复制链接]

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楼主
发表于 2010-3-22 17:10:51 |只看该作者 |倒序浏览
终于升级成功,但除了扣篮更精彩之外,还有哪些变化呢?越详细越好哈!

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沙发
发表于 2010-3-22 17:32:30 |只看该作者
GENERAL 普通

- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.


- 当使用Living Roster(实时名单)时, 玩家可以在玩普通比赛时使用现实中受伤的球员



- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
- 扣篮成就能够在完成要求时解开了



- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
- 在NBA Today和My Player中,对位和篮板数领先者的布局不再妨碍视角



- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
- 在NBA Today和My Player中,视角不再会切换到让人喷血的的罚球中间视角。



- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts
- “On-Ball Defense(持球者防守)”一栏现在能适当地以升、降的方式排列。



GAMEPLAY 游戏性

- Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.
- 强化了助攻的逻辑性,比如CPU在给玩家助攻时会更聪明


- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
- 降低了在被包夹时、投篮有身体接触时、以及非界外球的贯穿全场传球时的传球精确度。


- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
- 修正了一个罕见的裁判不传球给罚球者的情况。


- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
- CPU球员在进攻篮下时传球的选择更多。


- Offensive rebounds are now much tougher to grab following missed free throws.
- 罚球罚失的前场篮板更难抢到


- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.
- 球员锁定时,CPU不再会在投失后,由于玩家按了抢篮板的“Y”键,而传出贯穿全场的传球。





ONLINE 在线

- Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.
- 修正了一个当一位北美玩家和一位欧洲或亚洲的对手对战,导致NBA Today断线的问题。



- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.
- 修复了一个团队分歧问题,导致玩家会在载入画面时迅速按下“Start”键。



- Addressed a crash in leagues that would occur when the league was using an out of date roster.
- 解决了一个在Leagues崩溃的问题导致League会使用过时的名单。



- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
- 修正了一个当使用自定义的名单或大于12玩家时,会导致Leagues中的分歧问题。



- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.
- 修复了一个当玩家在“连接到主机”对话框时遇到崩溃的罕见的问题



- Improved connection times when attempting to connect to an opponent.
- 改进了与对手连接时的连接次数



- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.
- 修复了一个少见的,"Closing Match"对话框出现在Team-Up比赛结果的当机问题。




My Player模式


- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
- 正在赛季的季后赛阶段的玩家,不再会在Pick-Up Games中进第一球后掉线。



- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
- 解决了一个在赛季结束后进入下个赛季,玩家偶尔死机的问题(时常出现在赢得总决赛MVP之后)



- Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.
- 发现并解决了一个案例,当玩家在夏季联赛后改变其球队,复制的球员仍然会被创建。



- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.
- NBA 2K Insider(小黑人)不再告诉玩家不必要、不正确的建议。



- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
- 修复了一个当玩家在赛后马上训练(Drill),会导致排名表中比赛结果不正确的问题



- Decreased steal success when playing My Player Pick-Up games.
- 降低了My Player和Pick-Up游戏的断球成功率



- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
- 解决了一个当玩家在板凳上完赛,会导致总决赛系列3场胜利后就会有总冠军仪式的问题。





ASSOCIATION 联盟模式


- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
- 玩家现在能够签约自由球员,直到赛季交易截止期。



- ‘Recent Games’ scores will no longer be erased when exiting from practice.
- “最近比赛”的分数不再会阻碍退出练习后被清除。



- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
- 结束员不再会在不适当的时候提到得0分的球员。



- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
- 当玩家为所有球队开启了自动球员交易,CPU会在30之球队间互相交易。



- Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.
- 修复了一个会导致2K Share的选秀的新秀年龄错误的的问题,新秀将不会在第一赛季后退役


- Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.
解决了一个少见的,球员士气低或在化学反应差的球队,能力会跳至99的问题。



- Addressed a case where players would not show up on the roster once they were signed by a team.
- 解决了一个球员被签约但不显示在签约球队名单里的问题。



- In Season mode, users are now able to sign players from the free agent list.
- 在常规赛模式中,玩家现在可以在自由球员列表中签下球员。

- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
- 在常规赛模式中,玩家现在可以不受工资帽限制交易球员。

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板凳
发表于 2010-3-22 17:51:50 |只看该作者

回复 #2 zeng56 的帖子

谢谢曾哥!支持你! [加油] [加油] [加油]

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