注册 | 登录

游侠NETSHOW论坛





游侠NETSHOW论坛 游侠NETSHOW论坛 质量效应3 质量效应2得了9分
查看: 4428|回复: 6
打印 上一主题 下一主题

质量效应2得了9分 [复制链接]

帖子
353
精华
0
积分
177
金钱
549
荣誉
0
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2010-1-27 20:13:39 |只看该作者 |倒序浏览
全是英文我看不懂啊!
靠!那你就别玩这个游戏了!不懂英文还想融入世界,你当你家真崛起了啊!

Mass Effect 2 takes the bleak vacuum of space and flushes it with color--the light of stars and galaxies, the red and violet swirls of far-off nebulas, and the glimpses of comets as they burn through the void. You’ll catch your first glimpse of this in the game’s intense and much-improved art design, but that dance of light and shadows is also an apt metaphor for bleak undercurrents in the story, as well as the moral quandaries and past indiscretions that haunt the main characters. More so than its predecessor, Mass Effect 2 possesses an identity, and most of the obvious changes and improvements over the original are beholden to the shift in tone. The shooting is more immediate and satisfying, which keeps the pace moving and intensifies the violence of each encounter. Rich characterizations invite you to look more closely at each crew member's personal stake in the sprawling galactic backdrop. Even the relatively predictable space opera that is the main plot has sinister moments, and you sense the characters struggling with that heavy burden. Mass Effect 2 is incredibly enjoyable, but it's more than just fun: It's a stellar package with a fierce spirit that makes it engrossing and unforgettable

Mass Effect 2 begins with dire events that foreshadow the game's darker tone--an attack that leaves the SSV Normandy in pieces and the fate of series protagonist Shepard temporarily unclear. Never fear: Shepard returns thanks to the efforts of the controversial pro-human organization called Cerberus and under the watchful eye of its chain-smoking overseer, The Illusive Man. Entire human colonies are disappearing without a trace, and Cerberus needs you--as Shepard--to investigate and confront the vicious forces behind the mystery. Whether you make your contempt for Cerberus' questionable methods clear or espouse the organization's manipulations, you owe The Illusive Man your life. Like it or loathe it, he casts his shadow on every action you take.

A race of locustlike beings known as the Collectors cast an even larger shadow, and the threat they pose is greater than may first appear. Cerberus wants you to assemble a formidable team to assist and provides you with two human officers of its own. First, there is the sexy Miranda. Then, there is Jacob, who seems initially reticent but allows his emotional fire to burn more brightly as the journey progresses. One by one, you build up your crew of specialists to complement them. Among them are a stoic but powerful Asari named Samara, whose ethical code is as unforgiving as it is inflexible, and Thane, a brooding assassin that belongs to the reptilian Drell race. These are great characters, as are other members of your team, though the Salarian scientist Mordin Solus is possibly the finest character in Mass Effect 2 and arguably the most interesting one seen in an RPG in some time. His ultracaffeinated, ultralogical delivery is often hysterical and always entertaining (his romantic advice will have you in stitches), but his moral misgivings and humaneness make him more than just comic relief. This diverse team joins you aboard a newly built vessel named, appropriately enough, The Normandy SR-2, with the ever-reliable and ever-feisty Joker at the helm. He's not the only blast from the past to cross your path in Mass Effect 2, but it's best to discover for yourself which characters from its predecessor (and what role they play in this trek across the Milky Way) you'll meet again.

The main plot is conventional science fiction that draws to a predictable close, so the narrative wonders don't exist within the sturdy-but-safe central story; rather, they gild its periphery. Each recruit offers a quest of his or her own to undertake, and these missions give you a lot of insight into your crew members--even those, like Jacob, that seem rather boring initially. Not all of these missions involve combat, which doesn't always work in the game's favor; one in which you follow your target from a walkway overhead is one of Mass Effect 2's weaker moments. But even the rare missions that are light on thrills are still heavy on character development. Writing and dialogue are top notch, keeping each teammate from being a simple sci-fi cliche. The game may come with an M rating, but it doesn't flaunt its adult motifs. Profanity and sexual themes are handled maturely, and their use has purpose and poignancy. There's nary a weak link in the tremendous voice cast, so each line sounds heartfelt, and great facial animations (especially among the nonhuman members of your crew) and physical gestures make it easy to connect with your cohorts.

Conversations commonly present you with a number of responses that affect the meters representing two sides of the ethical spectrum: paragon and renegade. These meters are handled separately rather than represent sides of a single gauge. This structure makes a simple but important point: Morality isn't an either/or, good/bad attribute, but it allows for shades of gray in which to maneuver. As these meters fill, new conversation options open, giving you additional ways to solve dilemmas. These choices don't lead to the complexity and flexibility you see in RPGs like Fallout 3 or Dragon Age, but they result in some electric moments, particularly during the final hours. If you import your character from the original Mass Effect, the decisions you made in that game will be manifested here in extraordinary ways--though it might take a second play-through for you to really understand exactly how extraordinary. A more immediately noticeable adjustment to the conversations is the addition of interrupt triggers. In certain cases, you may get a prompt allowing you to interrupt the scene. This may involve pulling a gun on an unsavory mercenary (a renegade action) or snatching an impressionable youngster from the clutches of a gang when he tries to enroll (a paragon action). These instances have a nice feeling of immediacy and prove that actions really are louder than words.

Mass Effect 2's third-person shooting action is greatly enhanced over the original, making battles exciting and violent, which befits the overall shift in tone. Battles play out as they do in a typical cover-based shooter like Gears of War, with a few caveats (you can't tumble, for example). Sliding into cover is slick and easy, as is popping in and out to take potshots at the wide variety of foes that assault you. Action sequences still present a few rare hangups; you may suddenly rise a few feet into the air for no reason and be unable to move. Or you may get stuck on an invisible obstacle and jitter back and forth. Uncommon bugs aside, Mass Effect 2 works well as a shooter, and other changes to the combat reinforce the improvements. For example, your shields and health automatically regenerate as they commonly do in straightforward shooters, and you now pick up ammo from the battlefield. You can still pause the action to let loose biotic-powered fury, but combat remains fluid and stimulating. It helps that the two teammates accompanying you on your missions are much less of a burden than before--not quite brilliant, but certainly smart enough to stay out of your way and stay alive.

The repetitive nature of Mass Effect's cookie-cutter levels is gone, as are the vehicle sequences featuring the oft-maligned rover called the Mako. Mass Effect 2's missions take place across a wonderful variety of locales, from the creepy interior of a derelict vessel to a deep-space prison. Some of them trip up the pace by throwing in additional challenges, such as one in which you must avoid direct sunlight lest it burn you to a crisp. Most levels are thoughtfully constructed, letting you charge from one cover spot to the next in order to unleash destruction. You certainly get an impressive array of devastating tools to that end, including a blinding nuclear weapon that's always a delight to fire. Standard weapons (as opposed to heavy weapons) also support additional ammo types--such as cryo ammo--which provide additional benefits. Besides, it's always fun to watch a Krogan merc's final sliver of health burn away when you equip incendiary rounds. And if that doesn't bring a wicked smile to your face, throwing a horde of advancing security bots into the air with the shockwave skill certainly will.

It's hard to miss Mass Effect 2's focus on action, not just because you can reasonably play it as a third-person shooter, but also because certain features associated with RPGs have been restructured and streamlined. At first, you might see Mass Effect 2 as somewhat stripped; you don't have a traditional inventory management screen, for example, where you would choose a weapon to equip or convert an item into omni-gel. Instead, you select the weapons you want when you embark on a mission or from a weapons locker. You purchase or find universal weapon and armor upgrades, which are then transferred to the Normandy's science station, where you can apply them, provided you have enough mineral resources. If you want to change armor, you go to your personal quarters, where you can don the armor items you've obtained and personalize them with different colors and textures. Even character development feels lighter. You have fewer skills to develop for each team member (though you have a much larger team to choose from), and you could complete a thorough, 40-hour play-through without reaching level 30.

Yet in most cases, the role-playing elements haven't been pared down as much as they've been cleaned up, forcing you to spend less time staring at menus and more time gunning down Geth and earning the loyalty of your comrades. After all, when you can equip alternate ammo without opening up a cluttered inventory screen, you stay connected to the moment, whether that consists of a heartfelt one-on-one encounter with a tormented Thane or an electrifying encounter with a thresher maw. However, don't assume that you won't get time to shop for goodies or check out the sights and sounds at important space stations. You can still load up on upgrades and weapons on hub worlds or even grab souvenirs like model ships to show off in your quarters. (And be sure to pick up a space hamster, which is exactly what it sounds like.) Nevertheless, the balance between shooting and role playing is different in Mass Effect 2 than in the first game--but the focus on action works to the game's benefit, given the intensity of the characters and visuals.

When you aren't shooting the heads off of clamoring husks or eavesdropping on a bizarre bachelor party, you'll be flying the Normandy about the galaxy from a top-down view, scanning planets for side missions and for the resources used to purchase upgrades. To do so, you move a scanning reticle about the planet and drop a probe when your scanner indicates the presence of a resource. At first, this is a comfortable change of tempo, but eventually, scanning wears a bit thin--though it is a necessary task if you want to get the most out of your weapons and armor. You can purchase an upgrade to speed up spanning speeds, but the reticle moves slowly regardless (albeit faster on the PC than on the Xbox 360), which makes the entire process feel sluggish if you spend too much time exploring each system at once. Luckily, other noncombat activities make a better impression. Hacking computers and wall safes initiates one of two minigames--one in which you match blocks of code to a scrolling sequence underneath and another in which you must match like symbols as you would in the card game concentration. These little hacking games are brief and last just long enough to provide a pleasant distraction.

If you played the original Mass Effect, you may remember the jarring texture pop-in and frequent frame rate stutters as much as you remember the excellent character design and atmospheric planetside vistas. You'll notice few if any instances of those drawbacks in this installment, which means there's less to distract you from the impressive visuals. Just as an interior designer works from a collection of complementary and contrasting colors and textures, so too does Mass Effect 2 draw from a consistent set of hues and architectural touches. Deep reds and glowing indigos saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact, such as one scene in which your troubled, tattooed teammate appears as a black silhouette. The visuals are a superb melding of art and technology, with only a few animation hitches that stand out because most aspects are consistently excellent. The fantastic musical score and sound effects do more than their share to enhance the production, working the deeper end of the sonic spectrum and communicating tension and weight without getting heavy handed or manipulative.

Mass Effect 2's improved shooting mechanics are no-brainers; they're the expected advancements that clean up the flaws of its predecessor. But what makes this sequel so rich isn't mechanics, but vision. A nightclub lit with flames, deadly family reunions, a friend accused of the inconceivable--these are the sights and events that cast shadows in your mind and heart. A few blemishes prove that this planned trilogy still has potential for growth, but they barely diminish the game's overall impact. This is a galaxy you want to explore that is populated with characters you are glad to know. Mass Effect 2 is the kind of game that you return to, not just because it's fun to play multiple times, but also because its universe is a place you wish you could call home

使用道具 举报

帖子
141
精华
0
积分
70
金钱
1068
荣誉
0
人气
0
评议
0
沙发
发表于 2010-1-27 20:17:49 |只看该作者
专业八级人士对楼主的态度表示不满

使用道具 举报

活跃勋章

帖子
10877
精华
0
积分
5503
金钱
6250
荣誉
5
人气
41
评议
0

板凳
发表于 2010-1-27 20:19:18 |只看该作者
求E文帝吧...........................

使用道具 举报

帖子
12929
精华
0
积分
6570
金钱
14720
荣誉
7
人气
121
评议
0
地板
发表于 2010-1-27 20:24:32 |只看该作者
质量效应2采用暗淡的空间,并刷新真空彩色它 - 遥远星云的恒星和星系,红色和紫色的旋涡光,以及彗星的一瞥,他们通过无效烧伤。你能吸引您的这一比赛的激烈以及更完善的艺术设计的第一瞥,但光舞蹈和阴影也是故事中的黯淡潜流恰当的比喻,以及道德困惑和困扰过去失言的主角。更何况拥有比其前任,质量效应2身份,以及明显变化,对原有的感激的语气转变大多数改进。这一枪击事件正在更直接和满意,这使的步伐移动,强化了每个遭遇暴力。丰富的刻画邀请您来看看每个船员在分散在银河系的背景下更加密切的个人利益息息相关。即使是比较有预见性的太空歌剧的主要情节是有险恶的时刻,你能感觉到字符与挣扎的沉重负担。质量效应2是难以置信的乐趣,但它不仅仅是乐趣多:这是一个恒星封装,一场激烈的精神,它使引人入胜和令人难忘

质量效应2开始的预示游戏的黑暗基调 - 攻击留下的作品和诺曼底的SSV系列主人公的命运,暂时还不清楚谢泼德可怕的事件。别害怕:谢泼德返回备受争议的亲努力下,人类的组织,名为Cerberus和其下的连锁提防吸烟监督员,在虚幻的人。整个人类殖民地消失无踪了,和Cerberus需要你 - 作为谢泼德 - 调查和对抗背后的神秘恶势力。无论您让您的地狱'问题的方法或蔑视明确表示支持该组织的操纵,你欠的虚幻人你的生活。喜欢或厌恶它,但怀疑一切行动你把他的影子。

一种被称为人类种族locustlike收藏家投了更大的阴影,并造成威胁大于可能首先出现。塞尔伯吕希望您组建一个强大的小组,协助,并提供两项自身的人力人员你。首先是性感米兰达。然后是雅各布,谁似乎开始沉默,但允许他的情绪火燃烧更亮的旅程进展。一个接一个,您逐渐建立起自己的专家人员,以补充它们。是其中坚忍的但功能强大的阿萨里命名萨马拉,其道德准则是无情的,因为它缺乏灵活性,和Thane,一沉思刺客是属于爬行动物碰撞Drell比赛。这些都是伟大的人物,因为是你的团队的其他成员,尽管萨拉里安门科学家Mordin一词源于可能是在质量效应2最好的性质,可以说是最有趣的一处设在一段时间RPG游戏中看到。他ultracaffeinated,ultralogical交付往往是歇斯底里,始终娱乐(浪漫的意见,他将在针你),但他的道德上的疑虑和人性使他的不只是漫画救济。这种多样化的团队与一艘船名为新建,适当够你,诺曼底SR - 2的,与不断可靠,脾气暴躁的小丑掌舵。他不是从过去到过您的质量效应2的路径只有爆炸,而且最好去寻找出来的,从它的前身是字符(和什么样的角色,他们在这整个银河跋涉发挥)你再次见面。

主要情节是传统的科幻小说的尾声预测接近,因此叙述不存在奇迹在坚固的,但是安全中央的故事,而是他们镀金周边。每个招聘提供了一个追求自己承担,而这些任务给你到你的帮派成员的许多有识之士 - 即使是那些像雅各布,似乎相当乏味最初。并非所有这些任务都涉及作战,这并不总是在比赛的青睐,一个在其中您请从您的目标通道开销是质量效应2人的较弱的时刻。但是,即使是光在罕见的惊险任务依然沉重,在性格发展。写作和对话是顶尖的,养一个简单的科幻陈词滥调每个队友。游戏可能会拿出一支M评级,但不炫耀的成人图案。亵渎和性主题是处理成熟,它的使用目的和辛辣。有冠状动脉在巨大的配音演员中的薄弱环节,因此,每一行表示衷心的声音,和伟大的面部动画(特别是在你的船员非人成员)和身体的姿态可以很容易地连接到您的同伙。

目前通常的对话与一些答复你,影响米,代表双方的道德谱:楷模和叛徒。这些米是单独处理,而不是代表一个单一的衡量方面。这种结构使一个简单而重要的一点:道德是不是一个非此即彼/或好/坏的属性,但它在其中的灰色色调的回旋允许。由于这些表填写,选择打开新的对话,让您新的办法,解决难题。这些选择不会导致的复杂性和灵活性,你喜欢辐射3或龙腾世纪榴弹见,但它们造成一些电力的时刻,特别是在最后几个小时。如果您导入从原来的质量效应你的性格,决定你在那场比赛将体现在这里特别的方式 - 尽管它可能采取的第二起通过你真正了解究竟如何非凡。更引人注目的,立即调整的谈话,是增加触发中断。在某些情况下,您可能会收到一个提示让你打断了现场。这可能涉及的拉动了令人讨厌的雇佣军(1叛徒行动的枪)或抢掠一从团伙的魔掌易受年轻人当他试图注册(1模范行动)。这些情况有直接性的美好感觉,证明行动真的是事实胜于雄辩。

质量效应2的第三人称射击动作,大大加强了对原,使战争和暴力令人兴奋,这适合本地的基调整体转变。战役玩了,因为它们在一个典型的封面做的战争机器一样,射手与一些告诫,(你不能暴跌,例如)。到盖滑动是光滑和容易的,因为是弹出进出要在敌人的各种攻击你不得人心的。动作序列仍然存在一些罕见hangups,你会突然上升到空气中几英尺毫无理由,而不能移动。或者,您可能会停留在一种无形的障碍,来回抖动。除了少见的错误,质量效应2期工程,以及一个射手,和打击其他变化加强改进。例如,您的盾牌和健康自动重新生成,因为他们通常直接射击做的,你现在捡起战场弹药。您仍然可以暂停行动,以放松生物动力的愤怒,但战斗仍然是不稳定的和刺激。它有助于这两个队友陪同你在你的任务少得多比以往负担 - 不是很精彩,但绝对聪明地避开你的出路,活路。

对质量效应的cookie重复性质,刀具水平已经一去不复返了,因为是汽车序列特色的话题女王流动站称为真子。质量效应2的任务时,在美妙的区域设置不同的地方从一个废弃的船只爬行内部,在深空监狱。其中有些行步伐,如投掷一个额外的挑战,你必须避免阳光直射,以免它燃烧你的清晰。大多数水平深思熟虑构造,让你从一个地方收费覆盖下,以释放出破坏。你肯定得到一个令人印象深刻的破坏性工具,为此,包括核武器的致盲性始终是一个火的喜悦。标准武器(相对于重型武器)也支持其他 - 如冷冻弹药 - 弹药种类,提供额外的好处。此外,它总是让人赏心悦目一Krogan芝加哥商业交易所的卫生棉条烧伤最后离开时,装备燃烧弹弹。如果不把一个邪恶的微笑你的脸,抛出推进到空气冲击波的技能与安全机器人抢夺一定会的。

很难错过质量效应2对行动的重点,这不仅是因为你可以合理地发挥作为第三人称射击游戏,但也因为与RPG游戏已经调整和简化相关的某些功能。起初,你可能会看到有些剥夺质量效应2,您没有传统的库存管理屏幕,例如,在那里你会选择的武器装备或转化为全方位的项目凝胶。相反,选择你想要的武器,当你步入一个任务或从武器柜。您购买或发现普遍的武器和盔甲升级,然后再转移到诺曼底的科学站,在那里你可以应用它们,只要你有足够的矿产资源。如果你想改变的盔甲,你去你的,个人的宿舍在这里您可以穿上你的盔甲和个性化得到不同的颜色和纹理他们的项目。即使是人格发展的感觉更轻。您有较少的技巧,以培养每个团队成员(尽管你有一个更大的球队选择),你可以完全达到30级不彻底,40小时播放通过。

然而,在大多数情况下,角色扮演的元素没有了缩减多达他们已经被清理,迫使你花更少的时间盯着菜单和更多的时间击倒Geth和收入您的同志忠诚。毕竟,当你可以不打开装备了一个混乱的备用弹药库存屏幕,您保持连接到目前,无论是一个衷心之一,折磨领主或与脱粒机肚通电遇到对一遇到组成。但是,不要以为你不会得到的时间来购买好吃的东西,或查阅重要空间站在视觉和听觉。您仍可以装载升级和世界的枢纽,甚至抓武器模型船等纪念品,以显示在您的宿舍了。 (而且一定要拿起仓鼠的空间,而这正是这听起来像。)然而,在拍摄和角色扮演的平衡是不同于第一场比赛在质量效应2 - 但就行动,以重点游戏的利益,考虑到人物和视觉效果的强度。

当您不拍摄过的负责人就一个奇怪的鼓噪单身派对外皮或窃听,您将悬挂对来自自上而下的观点星系诺曼底,扫描方代表团行星,以及用于购买升级的资源。为此,您移动对地球扫描掩膜和辍学的探针扫描仪时,表明了资源的存在。首先,这是一个舒适的节奏变化,但最终,扫描穿薄一点 - 虽然这是一项必要的工作,如果你想获得最有效地利用你的武器和装甲。你可以购买升级,加快跨越的速度,但移动缓慢的光环,不论(虽然速度上比Xbox 360的电脑),这使得整个过程缓慢,如果你觉得花太多时间在一次探索每一个系统。幸运的是,其他非战斗活动,建设一个更美好的印象。黑客电脑和墙壁保险柜启动两个迷你游戏之一 - 你在其中的代码块匹配的序列下滚动,另一个在其中您喜欢的符号必须符合你会在卡片游戏的浓度。这些小黑客游戏简短,只持续足够长的时间提供一个愉快的分心。

如果你玩过原来的质量效应,你记得不和谐纹理弹出的和频繁的帧速率停滞,尽可能多地记得优秀人物设计和大气planetside前景。你会发现很少有在这一部分中,这意味着有少分散令人印象深刻的视觉效果您的缺点,任何实例。就像从一个补充和对比的颜色和纹理,因此也不会从色彩和建筑一套一致涉及质量效应2提请收集室内设计师的作品。深红色和发光indigos饱和的某些镜头,使其更丰富,更险恶的,令人毛骨悚然的雾限制特派团在一边你的眼光,大雨倾盆而在另一个时。微妙的,喜怒无常照明系统为某些相互作用,例如一个场景,你的困扰,刺队友为一个黑色人影出现很大的影响。该画面是一种艺术和技术精湛的融合,只有少数动画提高警惕的立场,因为很多方面的一贯优秀。在美妙的音乐和声音效果得分不超过其份额提高生产,工作的声波频谱结束和交流加深紧张和重量没有得到粗暴或操纵。

质量效应2改良的拍摄力学是不brainers,他们预期的进步是清理其前身缺陷。不过,令这个续集并非如此丰富的技工,但视力。一家夜总会的火焰点燃,致命的家庭团聚,是不可思议的被告人朋友 - 这些都是景点和活动,在您的头脑和心脏投下阴影。一些瑕疵,证明这个计划三部曲还有很大的成长潜力,但他们几乎没有减少游戏的整体影响。这是一个星系你想探索是与字符很高兴知道填充。质量效应2是一种游戏,你返回,不仅因为它的好玩多次,而且还因为它的宇宙是一个地方你愿意,你可以给家里打电话
主机 : 韩版黑色PS4 500G(1105A)
台式机 : 已卖
笔记本 : MacBook Pro

使用道具 举报

帖子
985
精华
0
积分
513
金钱
5196
荣誉
2
人气
1
评议
0
5#
发表于 2010-1-27 20:27:00 |只看该作者
Gamespot的评分啊,刚去看了下还是玩家评分更高一些,几乎一致的赞美

PS. LS机器翻译自重……

使用道具 举报

帖子
316
精华
0
积分
161
金钱
1481
荣誉
0
人气
0
评议
0
6#
发表于 2010-1-27 20:57:39 |只看该作者
原帖由 jxg2210 于 2010-1-27 20:24 发表
质量效应2采用暗淡的空间,并刷新真空彩色它 - 遥远星云的恒星和星系,红色和紫色的旋涡光,以及彗星的一瞥,他们通过无效烧伤。你能吸引您的这一比赛的激烈以及更完善的艺术设计的第一瞥,但光舞蹈和阴影也是故事中的黯淡潜流 ...

不要以为电脑翻译都和ME游戏里面一样完美。。。。

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2024-4-23 17:23 , Processed in 0.366918 second(s), 11 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到