SIMS守护天使
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MOD 下載
Cooking And Ingredients Overhaul!!!
OH!!又是一大堆英文內容的補丁,,我的英文也不是很強呀,,所以這個不翻,, (懶就懶吧,, ),,
歡迎有人幫翻的,,XD
Features
- Better, more complex recipes. Almost every recipe now requires three ingredients (Ambrosia recipe was not changed!).
- 10 new non plantable ingredients: spaghetti, rice, macaroni, bread, buns, long buns, nori, peanut butter and yogurt. All in a separate UI tab!
- 4 new plantable ingredients: cantaloupe, eggplant, orange and dragon fruit.
- Every dish is made available to vegetarians with appropriate names; after all there are fish and meat substitutes on the real life market.
- Faster cutting on cutting board.
- Every meal available at any time.
Description
Ingredients
All new ingredients have EA mesh. You can see them in a vanilla game on the cutting board and on the tray that sims are taking from the fridge, now they are all available to be used in recipes! You can also use them as a clutter Every ingredient was customized and tweaked to better fit into the sim world - you can find seeds for plantable ones, fertilize with every ingredient and so on. You can also feed any ingredient to omni plant. All properties of the new ingredients can be found in the readme.
Custom UI Tab
I somehow managed to get a separate tab in Grocery Store menu for my non plantable ingredients. It has a mismatching icon of a palette :P, but apart from that works great. I'm inclined to think that this was an obsolete tab and if that's the case there is probably nothing to fear, but if you'll see something suspicious, please report.
Recipes
Every recipe, except Cookies, Ambrosia and Stu Surprise, now requires three ingredients. A complete list is available in the readme. Very little of the original required ingredients were changed and only where it made most sense. All new ingredients are integrated in the recipes. Almost for every food the cutting board view was customized to better reflect the recipes. Sadly there are only three slots for ingredients in the recipe, so you can still see some ingredients on the cutting board that are not used directly in the recipe, but do make sense for this particular meal and thus were not removed. The cost of the food now varies from 20 to 50. Also evry meal is now avaiable at any time of day.
Tweaks
- Links and Turkey are now available for fertilizing.
- Changed mesh for Cheese from Wedge to Wheel
- Burger Patty renamed to Ground Beef to be used in more recipes, and Burger Plant to Beef Plant
Fixes
- Food made in children's oven is no longer considered to be foul by vegetarians
- Stu surprise is suspicious to vegetarians, because you may never know what's inside unless you make it; alternative, vegan friendly, version is available.
Issues
There is a pretty visible seam on new fruits. There is also one on eggplant, but it is much less visible. This is because lazy EA instead of making a new mesh for a whole fruit plopped two halves of it together, and even that they did sloppy. I have no idea how to make custom meshes, and if someone wants to step in and help I'll be very glad. If this seam bothers you too much, just don't plant them.
What was not done and will never be
- No new specific opportunities and wishes are linked with new ingredients or recipes. If you'll see a wish about certain meal, treat it by the old recipe. I will not change this, as I suspect it may generate many conflicts with numerous other mods now and in the future. On the good side you may still get wishes and opportunities that are available to produce in general, like "Bring 10 perfect eggplants to the restaurant". From what 've seen this is entirely possible.
- No modularity. All the things I changed tied so tight together that it is almost impossible to separate them. Also making different versions of the same thing of this complexity is bound to present more errors. If you do not like something or think that it should be different you are welcome to change and tweak it to your likes, read Policy part for details.
Interesting
You may notice now that food from the fridge costs more then from the store. This is EA behavior, it just wasn't so apparent before, cause fridge and grocery apply the same bonus on the plantable produce, but only fridge applies bonus on non plantable produce. You can observe this in vanilla game with Stuffed Turkey and Hot Dog recipes. Now that almost every recipe is dependant on non plantable ingredients this is more noticeable. I will upload later mod to make fridge penalty even bigger to motivate you to buy ingredients from the store rather then use fridge auto-restock option. Also intersting that produce from the Grocery comes in a "Nice" quality and from the Fridge in "Neutral"!
Conflicts
- This will most certainly conflict with "faster cooking" type mod; they can still be used together as long as this mod gets higher priority. How to achieve this is explained in this post: http://www.moreawesomethanyou.com/s...ic,15766.0.html in "Halp! I'm smart enough to want an explanation!" section. You will not loose functionality of the faster cooking mod, as the only option that may conflict is cutting and it was made faster in my mod also Do not use these mods together unless you make a priority check!!!
- This shouldn't conflict with Indie Stone's mod or awesome mod or any other core mod that I know of. Feature of "meals at any time" will not conflict with awesomemod, as it was integrated differently, you just won't notice difference.
- This may conflict with any mod that alters plants, recipes and ingredients, they may also be called grocery mods. If you're not sure use Indie Stone Fugly Mod Compatibility Checker
Inportant
This mod is in testing stage. I tried my best to check everything but there were so many things changed and added that you never know. Please let me know of any problem you encounter.
Download:
http://d.namipan.com/sd/199630
原網址: http://www.modthesims.info/download.php?t=353351
安裝方法見#128/#157
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