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发表于 2008-8-30 13:08:48
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貌似原来米见过,不知道火星了没有。
XBAI Fixes:
- Fixed use of Wall tiers, for defensive AI
- Changed engagement ranges for the AI.
- Increased the frequency of issuing orders.
- Decreased the ranges for units to receive orders.
- Drastic improvement to the reaction times of units and the armies.
- Adjusted wall formations to be more effective in ranged combat.
- Decreased the time the AI stays engaged on walls to increase lifespan of units.
- Improved performance of the AI to block Human movement with it's units at bottlenecks.
- Improved self-preservation measures for AI.
- Revamped threat assessment process, this includes breaches, streets, walls, towers, ladders, units etc. etc.
- Increased use of reserve units, so the AI will use fresh troops for engagements.
- Revamped artillery - too many changes to list. Now it works, and is used correctly in sieges offense/defense.
- Adjusted some ranges for archery units.
- All the above changes directly affected the XBAI to help path finding.
- Re-balanced the goals and stages of a siege, this allows the AI to more effectively hold it's ground.
- Re-balanced the battle analyzer. |
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