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[原创] 使命召唤4全笔记本电脑收集(补图完成)  关闭 [复制链接]

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楼主
发表于 2007-11-9 18:59:16 |只看该作者 |倒序浏览
30台电脑已经找到. 有遗漏和其他意见欢迎大家补充指正.

如想挑战的可以无视此贴, 如果是想立刻获得秘籍效果的可以查看本区其他有关全笔记本存档或者修改配置文件的帖子.

Prologue

第二关 快乐运输偷袭



补充, 刚开始两人睡觉的房间里 (Gute Nacht~ )



AKT 1

第一关 玩命救线人

在救Nikolaj的屋子里的一个房间里



补充 开头左方小屋(有时候把过于明显的电脑当成了场景普通物体, 所以遗漏):



第二关

在第一栋房子里的房间



巷战初期左右某楼上楼梯进入的房间里



巷战阶段大约后期 同样是梯子进入二楼的某开阔房间



第三关

很简单 第一栋楼二楼清楚后某队员破门的封闭房间



补充(经人指示找到), 队友解开铁丝网后进入的小集市里:



第四关

中期获得



后期, 可以获取毒刺打直升机前的屋子前的场地的桌子上



第六关

进入巷战后初期一栋楼的二楼



继续向前不远处见到街道左边一个写着CAFE的门进去 二楼



继续前进, 小巷前方两挺机枪的楼里(同样在机枪手的楼层), 楼下有T-72坦克



第七关

CH-47直升机MK-19射击完毕后着陆 部队进入的第一栋楼的上层友军处



回到CH-47之前的一栋楼里



AKT 2

第一关 寻找胆小鬼

在第一个进入的屋子的上层



场景中间那座比较大的建筑(RESTARURANT?)里



第二关 15年前切尔诺贝利

教堂, 杀死塔上狙击手后上去获得



待麦克米兰杀掉一个敌人后(Hi Suzy), 右边方向
这里可以潜行至油桶然后立刻切换下蹲 准星对准电脑F获得. (队友还说: 你太冒险了)
怪不得之前可以捡到一把P90消音, 原来宗旨是方便用来对付电脑旁的几个敌人. 不过我试了两次, 因个人水平无法及时消灭全部敌人, 导致6点钟方向招惹了一堆敌人(估计包括之前BMP1车群里的)



前进 杀掉高楼狙击手后 上楼梯往最高层走



第三关

直升机坠毁砸伤了McMilan, 抬起至一通道着火+狼狗+敌人的楼, 出去后见一梯子 爬上最高层即可发现.



这个难找, 只能参考某个英文攻略. 在最终直升机到达后, 右侧有一栋楼的屋子门会打开, 进去获得.
另有网友说法是第二批带有直升机的敌人增援到达时此门即刻打开.
skygift226网友提供说法为: 敌人是从左右两栋楼里出来的,如果自己去左边的楼,右边的楼(有电脑)就会出兵,门就会打开,不用等直升机

如果不清楚位置的话请看第二张图 感谢wsw999提供截图



第四关撤退路上没有任何笔记本, 可专心撤退

第五关 抓扎卡耶夫儿子("<深入敌后>电影里的某狙击手") 从本关开始英SAS和美Marine Corps进行联合行动Joint Operations

在开头的停车场似的场景, 前方的像便利店餐厅的屋子里有一台. 注意必须在夜晚获得, 如果你忘了拿取, 到了第二天白天就不会出现. 如果错过了, 请Restart Level吧.

感谢zzu21提供截图



和几个队友冲入小巷继续追捕, 在一个比较空阔的地方, 右侧二楼有两名敌人. 第二部电脑在这层楼里面.

感谢wsw999和zzu21提供截图





AKT 3

第一关

进入有直升机降落的区域的枪战后,进入正对入口的房间最里面可以找到 (感谢sese1982提供文字补充)



第二关

第一个大约在进入导弹发射广场(有两辆BMP-1的)之前的某个角落里, 第二在大广场的一个飞机库里.





第三关 为世界和平和提拔玩命关核弹

从澡堂出来后, 左右各有一跳通道可以选择. 选左边那条(比较黑暗一点), 往前行动后会见到一黑暗的房间, 笔记本在里面.



进入导弹控制室后, 旁边的小室里获得.



转载请注明来自游侠NETSHOW 经典FPS游戏专区

[ 本帖最后由 51m0n 于 2007-11-26 11:53 编辑 ]
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Klarc + 150 + 4 感谢发表精华文章!

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沙发
发表于 2007-11-9 19:19:41 |只看该作者
请问~~收集笔记本做什么啊??!

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法兰西骑士
F.E.A.R☆拉斐尔の巨剑

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板凳
发表于 2007-11-9 19:20:31 |只看该作者
同问~~~~~~~~~~~~

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地板
发表于 2007-11-9 19:23:06 |只看该作者
同楼上问~~~~~~~~~~~~~
月黑风高杀人夜~~~~~长夜漫漫无心睡眠~~~~~我华丽的飘过~~~~~

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5#
发表于 2007-11-9 19:24:26 |只看该作者
支持楼主,我早上一直找也找不到几个,太投入了

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6#
发表于 2007-11-9 19:26:32 |只看该作者
樓主的版本是甚麼文啊?                                     完全看不懂

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7#
发表于 2007-11-9 19:30:23 |只看该作者
不知道大家有没有发现里面的电脑都是DELL的........................
已变主机饭,不再升级PC,主机万岁!!!!!!

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8#
发表于 2007-11-9 21:17:51 |只看该作者
我也想问,收集齐了有什么作用呢?各位大大答

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9#
发表于 2007-11-9 21:23:27 |只看该作者
收集齐了奖励笔记本一台                     

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10#
发表于 2007-11-10 00:38:26 |只看该作者
收集齐30个在通关一次后可以开启秘籍,30个笔记本的是无限弹药,20个是类似于黑客帝国的慢镜头,10个是把手雷变成集束炸弹,其他的都是一些搞笑的秘籍,没太大用处
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11#
发表于 2007-11-10 00:42:37 |只看该作者
LZ是德文版的

正在学德语
难那

在通关1遍后,游戏中暂停菜单可以选cheat
然后通过获取这些笔记本来解锁cheat

最后1项无限子弹的cheat记得没错应该是要30个enemy intel才能unlock

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12#
发表于 2007-11-10 00:57:07 |只看该作者
后面有一笔记本放在一人烟罕至的屋后小巷角落里,谁没事往那去转悠啊?????

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13#
发表于 2007-11-10 01:01:05 |只看该作者
难怪,我也去收集去,没收集全。。。。。

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14#
发表于 2007-11-10 01:57:15 |只看该作者
隐藏的彩蛋MS现在很多游戏都流行这一套~~~~~~

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15#
发表于 2007-11-10 02:07:41 |只看该作者
那笔记本是DELL的...哈哈....
真不错- -

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16#
发表于 2007-11-10 11:19:20 |只看该作者

回复 #1 51m0n 的帖子

船上那关应该是2个笔记本,在刚进船舱那2个“睡死过去的人”隔壁的房间里还有1个
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17#
发表于 2007-11-10 15:59:58 |只看该作者
轉個英文的全部位置
http://www.msxbox-world.com/forums/index.php?s=d57f4fd2789278aed7d2815e48ceaf5e&showtopic=9046&pid=69883&st=0&#entry69883


Collecting Intel from Laptops scattered throughout the game unlocks cheats once you finish the campaign.

INTELS AND UNLOCKS

2 - "CoD Noir" Play the game in black and white.
4 - "Photo-Negative" Game colors become inverted.
6 - "Super Contrast" Game's contrast increases.
8 - "Ragtime Warfare" The game feels like an old silent movie.
10 - "Cluster Bombs" One frag grenade thrown equals five in explosion.
15 - "A Bad Year" Enemies explode into tires when shot.
20 - "Slow-Mo Ability" Game plays at 40% normal speed.
30 - "Infinite Ammo" Just what it says.



INTEL LOCATIONS LIST:

1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team
down into the ship. Investigate the bunk room where the drunk terrorist
stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo
hold (if you run ahead, the enemies will fire and the team will simply skip
the flashbang and fire back). At the bottom of the stairs in that hold (the
stairs are right next to the hold's entrance) is the intel. It is out in the
open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your
left with two terrorists. Check the shack's interior for the intel. Just a
moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use
night vision since the team cuts power to the house lights), check the
bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective
building, head down to the basement. Check the small room in the basement
corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the
terrorist training building) and getting orders to retake the TV station,
there will be some intense house-to-house fighting. Place the TV station
marker so it serves as "map-north". There is a wide street in front of the
station; before crossing it completely, head "map-east" (along the main road)
and take out a terrorist sniping post. The intel you want is on the second
floor of that sniping post.

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to the pick-up truck with the
mounted machinegun; head up the stairs of that building and check its second
level for the intel.

8 - Act I The Bog - After evading the machine guns and entering the apartment
complex, you head up to the second floor. Clear the area of enemies and look
for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should
breach the door for you so you can enter it. If you missed which door was
breached, the room in question has a checkboard floor. The intel is in there.
Note, if you leave for the next block to rescue the tank, you have gone too
far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
proceed into a street market composed of narrow streets. From the broken
fence, you make two lefts to a central market that has an upright
refrigerator; turn around from the fridge and march straight back towards a
wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush
on the team, you go into a house that will get flashbanged and rushed by
enemies. Once you survive that ordeal and leave the house, you will be in the
middle of some farm buildings; look for a dwelling with a Russian soda machine
next to its entrance. The intel is inside that building. Note you should get
the intel before you encounter any attack dogs, unless you just like killing
small beasts and yukking it up with your buddies later.

---
11 - Act I The Hunted - After going through both greenhouses, there is a wreck
of a building to your left (when you exit the second greenhouse). Work your
way into that building and then go to the small section covered by a sheet
metal roof; the intel is in there. If you reach the barn to fight off the
enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the
multi-level building on the inner corner (it will be on your right side if the
objective marker serves as map-north). The staircase is in a multi-use
building (commerical on the bottom, residential on the top). Check the second
floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner --
basically across the street from the previous intel. This building's staircase
is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building
with a machinegun nest. This nest overlooks a short alley filled with civilian
cars. Investigate the second story of the "machinegun nest" building for the
intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team,
check the corners of the room they were holed up in. The intel should be on
the second level of their building.


16 - Act I Shock and Awe - After jumping down from the building where the
advance recon team was holed up in, check the building directly straight
ahead. Like previous intels, check the second story of that building. It's in
a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five
seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second
level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in
one of the restaurant booths on the first floor.

19 - Act II All Ghillied Up - Atop the ladder in the church. Let the allied
sniper take the lead so he can open the door for you. Otherwise, there's no
way in. Get the intel quickly before the chopper appears, or you may not be
able to get to it later.


20 - Act II All Ghillied Up - Mid-way through the container maze, a makeshift
camp full of terrorists will have intel on a table made from 55 gallon drums.
If you want the intel, you may have to kill the enemies if you are not able to
sneak by them. Note if you enter the next area and start sneaking under the
trucks, you may not be able to go back and grab this intel.


21 - Act II All Ghillied Up - After sneaking under the trucks, you come to a
building with an enemy sniper on a fire escape. Brain (headshot) the sniper
and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to
carry your allied NPC to the extraction point. During this sequence, you will
enter a building to attempt to lose your pursuers. Fight off the terrorists
and attack dogs inside. Once you leave that building, locate the gray fire
escape on that building and grab the intel at the top. You need to hurry back
down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "MacMillian" to the
Pripyat ferris wheel but do not place him on the highlighted spot on the hill
yet; you need to scout around this area so you know where to go once enemies
appear and general mayhem occurs. Put the ferris wheel behind your character
and look for a side street towards the southeast (use your HUD compass). There
should be a non-nondescript (closed) door to a sad looking Communist Russian
apartment building. This door will open later during the firefight (enemies
are spawned from there). Place the allied NPC at the spot on the hill and
prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops,
the aforementioned door will be open. Head into that room now and grab the
intel on the floor. If you are having difficulty grabbing this intel, you can
always stage select and use the easiest (Recruit) difficulty to survive the
enemy onslaught.

24 - Act II Sins of the Father - After securing the diner, you will enter a
Russian diner. Immediately check the tables to your left (upon entering) to
grab the intel. Once the screen fades for "uniform change", you cannot get
this intel.

25 - Act II Sins of the Father - After the target flees into a Russian
village, the team stays behind to do rear guard while you pursue the target
into a side alley. Your chase leads to an area which is covered by several
snipers and many terrorists on the ground. A red dumpster and a green car
signifies where you can go left (suicide) or right (flanking route). Take a
right at that fork and look for a side staircase leading up to a house room. A
few terrorists will be in there (it is a kitchen of sorts). The intel is on
the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will
infiltrate a Russian base. Pass through the breach in the wall and follow the
allied NPCs through the motor pool. Across the base's courtyard, there is a
large room where a majority of the enemies will come from (it's basically
their spawn point). Fight into it and turn right. The intel is in a small
partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going
past the silo's gate, check the alleyway behind the building to the gate's
right. The intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile tanks
(not BMPs - those are your targets) parked in the base. Align your map with
compass (true) north and use your main HUD compass to identify the
southernmost missile tank. South of that missile tank, there are three
buildings on your map (when you pause and check your mini-map). Investigate
the center southern building (it will be an army warehouse) for intel just
lying on the floor. Quickly grab it and get out of there before the enemy
choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
drop into the locker/shower/bathroom facilities. Exit that area and you find
you can take the left or right; take the left route so you come across a
darkened meeting room when the hallway starts to angle (the right goes to the
base's kitchen and is a longer way around). The intel is inside the dark
meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get
into the launch control room, go straight ahead, up the stairs to your left,
and look for a small meeting room that has the intel on a table within. Time
should be tight, but a checkpoint occurs just before blowing the wall, giving
you (technically) infinite chances to re-attempt your search. Note you can
probably abort the launch and then grab the intel, if time is really tight.

Courtesy of Dennisc20 of Gfaqs.
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18#
发表于 2007-11-10 17:12:57 |只看该作者
收集笔记本还真有用啊?还不知道游戏里面看到也没注意过
谢谢LZ

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19#
发表于 2007-11-10 21:42:16 |只看该作者
好东东,有哪位老大翻译一下就好了。真是书到用时方恨少

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20#
发表于 2007-11-10 22:44:38 |只看该作者
给什么奖励啊~~~~~~~~~~~笔记本?

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