法蘭西諾曼第總督
- UID
- 3632816
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- 在线时间
- 562 小时
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- 帖子
- 3778
- 精华
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- 积分
- 2011
- 金钱
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- 荣誉
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About the mod:
The Last Kingdom challenges players to control 13 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh and Norman, and to embark on a campaign to dominate the British Isles. With a wealth of new historical heroes, players can lead a range of new units into battle - including Viking Berserkers, Saxon Huscarles and Fyrdmen - while conducting sieges and epic battles.
You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England or Iceland or starting from the Norwegian peninsula.
I would prefer a historicaly authentic mode which only substantially follows the history. Unfortunately we don't have capacity for a more serious work.
So, this mod is also "historically inspired but creatively done" so the work is not perfectly historical...
( Kingdoms expansion required )
Period:
Starting date: 865 / Finishing date: 1066
2 turn is one year
(... one year before the viking invasion of Northern England.)
Factions & Cultures:
Viking culture:
Kingdom of Denmark
Jarldom of Hordaland
Jarldom of Vestfold
Norman clans (early Norman - mixed Norse settlers, from 911)
Anglo-Saxons culture:
Kingdom of Wessex
Kingdom of Mercia
Kingdom of East Anglia
Kingdom of Northumbria
Irish culture:
Kingdom of Connacht
Kingdom of Munster
Celtic culture:
Kingdom of Gwynedd
Kingdom of Alba
Caroling culture:
East Frankish Empire
Norman (late) culture:
Duchy of Normandy (late Norman - Late period, approx. 1000)
Viking rebel / Saxon rebel / Celtic rebel / Irish rebel / Fries Rebel
We put the 13 factions under „Cultures”. So now 6 cultures are created in the game. For exaple Denmark, Hordaland, Vestfold and the early Norman belong to the viking culture. The unit list and the appearance of these are almost the same but there are some differences and factions have some unique units. This is the way we tried to decrease the number of units although we still need almost hundred more units. The shields, arms, models of captains and generals, and skins are variated by cultures.






















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