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[分享] IGN-E3展关于幕府将军2:全面战争的信息! [复制链接]

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楼主
发表于 2010-6-17 17:19:04 |只看该作者 |倒序浏览
写的比GameSpot的好多了!

原文地址:http://pc.ign.com/articles/109/1099535p1.html

E3 2010: Shogun 2: Total War ImpressionsThe Creative Assembly brings the franchise back to where it began.June 16, 2010

The Creative Assembly brings the franchise back to where it began.June 16, 2010


by Charles Onyett
LATEST IMAGES



I know there have been a lot of Total War games in the past decade, particularly in recent years, so maybe each release version isn't quite as special as the previous one to some franchise fans out there. Personally, I've always had a soft spot in my heart for my first experiences with the franchise, which is why I'm so excited about Shogun 2: Total War, the sequel to the original released 10 years ago. Even in its early state, currently pre-alpha, I'd say it's already the best looking Total War game to date, and the back to basics philosophy developer Creative Assembly is taking with this title falls right in line with what I was hoping for.

Instead of loads of different unit types like in Empire: Total War, Shogun 2 cuts down the number dramatically. It's down to 30 different unit types for this sequel, which Creative Assembly is doing to more clearly define a rock-paper-scissors approach to battle regarding how units like cavalry, spearmen, and archers relate to each other. There's plenty that's going to change in this version, set in feudal Japan around 1545, though the most obvious thing is the graphical presentation.

The campaign map wasn't shown off in the demo, but the few battle sequences shown were extremely impressive. One took place at night as one army took positions in a field of tall grass that swayed in the wind as banks of fog swirled on all sides across forested terrain. The grass stretched into a small village at the base of a cliff, above which rose a towering multitiered castle that glittered in the distance, its yellow windows contrasted against the dark sky to make it look as though it was watching over the battlefield.

An incredible amount of detail has been packed into each individual soldier, which is shown off during the nighttime sequences as standard bearers in each group of soldiers carries a lantern that throws light across those around it. As a steady rain beats down sideways upon all those about to engage in combat, zooming the camera around lets you see as the water soaks into houses and streaks across the ground to give the appearance that everything is wet. The user interface is minimal, and while managing troops you'll find unit cards at the screen's bottom, which you must use to organize your army, are represented as hand-drawn images, lending a painterly quality to the scene.

When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle. Over and into the huge numbers of soldiers that can meet in battle – up to 56,000 – sail arrows from groups of archers positioned on high ground and behind tree cover. Special abilities can also be triggered to try and gain the advantage in a fight, such as shooting out fire arrows, whistling arrows to instill fear, and heroic charges where units surge forward recklessly but gain a bonus to morale.

Assaulting castles seems like it'll be more interesting in Shogun since Creative Assembly is making the structures more complicated. Instead of simply busting down an outer wall to infiltrate an area, there'll be a network of passageways inside the outer walls. In all there'll be three different castle types – those on land, on a coast, and near a mountain. There'll be five upgrade levels to each, so expect 15 total castle type configurations to make things varied.

The naval combat seems to be a little simpler this time around, mostly because the early ships in Shogun 2 are controlled by oars and therefore can be moved more precisely. These ships tend to be more floating fortresses filled with archers and soldiers, and you'll find 12 different types in the game.

For the main campaign, it's one turn per season, and the landscape will change dramatically from summer through winter to spring. There'll also be a family management mechanic involving your leader's offspring growing up, though specifics are still being ironed out. As for developing your important characters, Creative Assembly is saying you'll have more control over development since you can select which characteristics you'd like to equip.

The game's still got a ways to go before its 2011, but it's already looking great, especially since Creative Assembly is saying we can expect to see improvement to the artificial intelligence. Expect plenty of updates in the future.
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沙发
发表于 2010-6-17 17:28:59 |只看该作者
老样子 等待翻译...............

虽然你终将变做尘埃默默逝去....
但是你的事迹将化为歌谣世代相传............

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板凳
发表于 2010-6-17 18:01:24 |只看该作者
老样子。围观的。。。。。。。。。。。。。。。。。。。。。


我死后哪怕洪水滔天

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地板
发表于 2010-6-17 18:18:51 |只看该作者

无责任翻译【喷的全部去死】 非主流翻译

全文由 本人翻译。虽然是烂翻的。


know there have been a lot of Total War games in the past decade, particularly in recent years, so maybe each release version isn't quite as special as the previous one to some franchise fans out there. Personally, I've always had a soft spot in my heart for my first experiences with the franchise, which is why I'm so excited about Shogun 2: Total War, the sequel to the original released 10 years ago. Even in its early state, currently pre-alpha, I'd say it's already the best looking Total War game to date, and the back to basics philosophy developer Creative Assembly is taking with this title falls right in line with what I was hoping for.

我知道,在过去的10年里。全站游戏出的很多。特别是最近几年,也许各种版本的全站所拥有的粉丝数量可能不同,但就个人而言,我一直以玩上此系列游戏而感到骄傲。这也是我为什么很期待 幕府将军2这个续集 的原因。10年前我第一次玩上那游戏的经历一直到现在我都感到情有独钟,即使是在早期的状态。目前已经预定了【currently pre-alpha】,我要说的是这是我这次最看好的全面战争游戏【这段后面全废话不翻



Instead of loads of different unit types like in Empire: Total War, Shogun 2 cuts down the number dramatically. It's down to 30 different unit types for this sequel, which Creative Assembly is doing to more clearly define a rock-paper-scissors approach to battle regarding how units like cavalry, spearmen, and archers relate to each other. There's plenty that's going to change in this version, set in feudal Japan around 1545, though the most obvious thing is the graphical presentation.

与想象不同的是这次的游戏单位比起帝国全面战争来,要少了很多,下降到了 30单位左右,其中也会有很多创新的地方兵种的平衡就像 石头剪刀布那样。比如骑兵 与长矛步兵和弓箭手的相互关系那样,这次的日本式建筑风格是 1545年代的,但是这次游戏最明显的变化还是画面上的改进。

The campaign map wasn't shown off in the demo, but the few battle sequences shown were extremely impressive. One took place at night as one army took positions in a field of tall grass that swayed in the wind as banks of fog swirled on all sides across forested terrain. The grass stretched into a small village at the base of a cliff, above which rose a towering multitiered castle that glittered in the distance, its yellow windows contrasted against the dark sky to make it look as though it was watching over the battlefield

在该图的演示中可以看出,虽然战斗单位很少,但给人的印象确很深刻,比如一个发生在夜间的战斗中。一支军队在风中摇曳的高大的草丛中行走,而且场景的迷雾变化也是很好的,草延伸到一个在悬崖上的村庄上,哪里有个高耸的多层次的玫瑰城堡,在一定距离上闪烁着,他的黄色窗口比对这黑暗的天空使他看起来貌似有人在哪里观战

An incredible amount of detail has been packed into each individual soldier, which is shown off during the nighttime sequences as standard bearers in each group of soldiers carries a lantern that throws light across those around it. As a steady rain beats down sideways upon all those about to engage in combat, zooming the camera around lets you see as the water soaks into houses and streaks across the ground to give the appearance that everything is wet. The user interface is minimal, and while managing troops you'll find unit cards at the screen's bottom, which you must use to organize your army, are represented as hand-drawn images, lending a painterly quality to the scene.

这是一个难以置信的细节,战场的士兵们,有些旗手在夜间行走时提着个灯笼且灯笼周围有光线,忽然在即将的战场下起了雨,通过摄像头可以看到你房屋下的周围积攒起了小水池,并且侵湿了土地,一切都湿透了【好湿啊】,用户界面是最小的管理部队的界面在最下方。你必须使用你的军队,组织他们去战斗。兵牌使用了 浮世绘风格,且绘画质量很高。


When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle. Over and into the huge numbers of soldiers that can meet in battle – up to 56,000 – sail arrows from groups of archers positioned on high ground and behind tree cover. Special abilities can also be triggered to try and gain the advantage in a fight, such as shooting out fire arrows, whistling arrows to instill fear, and heroic charges where units surge forward recklessly but gain a bonus to morale.


大量的武士们决斗时很尊敬对手。且他们分成 1V1 单挑决斗,直到推倒对方。有一个不错的细节。就是灯笼里的灯熄灭时,士兵们就很难摸到对方影响到士气。并且在战斗中的作战效率会减少。而游戏最高可以容纳 56000名士兵战斗。另一边的高地上弓箭手隐藏才树木覆盖的地方,其特殊能力可以被触发从而提升自己在战斗中的优势。比如射火箭。火箭呼啸而下而且带有恐惧效果。在收费兵种中和英雄单位中可以获得士气奖励。

Assaulting castles seems like it'll be more interesting in Shogun since Creative Assembly is making the structures more complicated. Instead of simply busting down an outer wall to infiltrate an area, there'll be a network of passageways inside the outer walls. In all there'll be three different castle types – those on land, on a coast, and near a mountain. There'll be five upgrade levels to each, so expect 15 total castle type configurations to make things varied.

攻城战变得更加有趣。因为幕府的建筑会结构变得很复杂。而不是简单的攻进一睹城墙后就没事了。哪里将是一个巨大的外墙网络。且将有3种级别的城堡。且有3种地形的比如 土地上 海岸上 山上、且有5种级别。因此预计有15种城堡样式。使用情况各不一样。

The naval combat seems to be a little simpler this time around, mostly because the early ships in Shogun 2 are controlled by oars and therefore can be moved more precisely. These ships tend to be more floating fortresses filled with archers and soldiers, and you'll find 12 different types in the game.


此次的海战似乎就简单多了。主要是将军2中初期船都是以浆滑动形式控制的,因此可以更精确的行动,这些船都将是海上的城堡。上面有大量的弓箭手和步兵。游戏中会有12种不同类型的船模、



For the main campaign, it's one turn per season, and the landscape will change dramatically from summer through winter to spring. There'll also be a family management mechanic involving your leader's offspring growing up, though specifics are still being ironed out. As for developing your important characters, Creative Assembly is saying you'll have more control over development since you can select which characteristics you'd like to equip.

而在战略模式中。它每转一个回合。景观就会从夏季转到冬天在到春天【有更好更真实的四季】。而且还会有一个家族的管理者技工帮你的领导者抚育后代、尽管有些细节无法解决。此外还有些发展的重要特征,你将会有更多的控制。轻发展。因为你可以选择自己想要的特色装备。


The game's still got a ways to go before its 2011, but it's already looking great, especially since Creative Assembly is saying we can expect to see improvement to the artificial intelligence. Expect plenty of updates in the future.

游戏的设计和开发过程依然有很长的路要走到2011年为止。但从目前来看。我们可以期望下更好的AI。预计未来能得到更多的新特性。

[ 本帖最后由 上帝无罪 于 2010-6-17 18:58 编辑 ]
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5#
发表于 2010-6-17 18:32:43 |只看该作者

回复 #5 女王大人 的帖子

E3 大展吧。
恐怕也有些老外是CA邀请的嘉宾试玩的。主要是宣传下。赚一下口碑。和激起玩家性趣。


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6#
发表于 2010-6-17 19:41:18 |只看该作者
什么出视频。。。。。。。。。。。。。。。。。。。。。。。。。。。

当某些人再也无法的正常的争论中占上风时,他们就会采取污蔑造谣泼脏水的下贱伎俩,这种人在生活中永远都只不过是在地上爬的连狗都不如的贱民而已。
说不过了就告黑状,懦夫加贱民而已。

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7#
发表于 2010-6-17 19:44:26 |只看该作者
刚在GameSpot看到有关SEGA展区的视频,下下来一看,色迷迷的记者只会拍两个穿和服露大腿的showgirl,showgirl背后就是单独展示幕府将军2的房间!

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法蘭西諾曼第總督

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8#
发表于 2010-6-17 20:00:51 |只看该作者

回复 #8 秋之回忆n 的帖子

我突然也有想去哪里看看的冲动了。。。。。。。。。。。。。。


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9#
发表于 2010-6-17 20:09:09 |只看该作者

回复 #9 上帝无罪 的帖子

去的时候 记得把你的眼睛借我用下............

虽然你终将变做尘埃默默逝去....
但是你的事迹将化为歌谣世代相传............

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10#
发表于 2010-6-17 20:41:39 |只看该作者
原帖由 苍星石 于 2010-6-17 20:09 发表
去的时候 记得把你的眼睛借我用下............

你未必也太毒了。眼睛拿去了。我还看什么啊?


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11#
发表于 2010-6-17 21:26:51 |只看该作者
不错,期待天守攻防战,希望不是帝国那种占个楼而已。
东条、西织、南武、北衫、中乌龟

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12#
发表于 2010-6-17 21:44:00 |只看该作者
大量的武士们决斗时很尊敬对手。且他们分成 1V1 单挑决斗,直到推倒对方。



高地上弓箭手隐藏才树木覆盖的地方,其特殊能力可以被触发从而提升自己在战斗中的优势。比如射火箭。

隐藏起来放火箭

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天邈汉化组翻译【初级】
Δ隐されし禁断の聖域
撒丁公國科西嘉子爵

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13#
发表于 2010-6-17 22:10:19 |只看该作者

回复 #11 上帝无罪 的帖子

参考xxxHOLIC

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14#
发表于 2010-6-17 23:54:14 |只看该作者
广告trailer:
http://www.gamespot.com/pc/adven ... alwar/video/6264499
截图sreenshots:
http://www.totalwar.com/screenshots/7829
这里看出主要有武士,枪兵,骑兵,弓手。不知到后期有没有火枪兵。
还有将军是不是真实将军,就像拿破仑那样。
个人还是比较倾向于信长野望系列,战斗场面虽然不像全战真实,但放战法,特别是战法连锁很华丽。全战打到最后也麻木了,如果能加入多一些的信长野望元素,可能更完美些。

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15#
发表于 2010-6-18 00:15:03 |只看该作者
单挑好像不是什么创新吧 全战肉搏一向单挑

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16#
发表于 2010-6-18 00:28:36 |只看该作者

When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle.

當大批的武士最終向敵軍發起衝鋒,他們會分成單對單的比劍直至一方擊倒另一方.有一個很美妙的細節,當燈籠手被砍倒,燈火就熄滅了,這個隱喻般的組成部分其實與真實的士氣有著關聯,也就是當身邊同伴的倒下,士兵的士氣會跟著下降.(total war不一直都是這樣子嗎??這人沒玩過total war?? )

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17#
发表于 2010-6-18 00:57:29 |只看该作者
原帖由 秋之回忆n 于 2010-6-17 19:44 发表
色迷迷的记者只会拍两个穿和服露大腿的showgirl,showgirl背后就是单独展示幕府将军2的房间!


你说的莫非就是这个? [偶怕怕]






保家卫国农业部
指哪打哪发改委
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捧谁毁谁JY嘴


中国政府承诺:不首先使用JY;不对无JY国家和地区使用JY;发展有限的JY报复打击能力;反对在国家领土外部署JY;主张全面禁止和彻底销毁JY。

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18#
发表于 2010-6-18 04:30:14 |只看该作者

回复 #18 也不用真名 的帖子

兄弟,我看到的是楼下的这个啊。。。
你是不是去到魔兽世界展区啊
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19#
发表于 2010-6-18 11:04:33 |只看该作者

回复 #19 fy9090 的帖子

兄弟去了A片区?20万字~~~~~~~~~~~~
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发表于 2010-6-18 11:11:03 |只看该作者
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