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sims3WA: 代碼級去碼(新嘗試)+cmd/interact debug for WA  关闭 [复制链接]

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楼主
发表于 2009-11-21 14:44:19 |只看该作者 |倒序浏览
一陣子沒關注sims的消息了.. 這些東西如果已經火星的話就當我不存在好了..==

去碼: 嘗試用core mod去碼.. 即ep1dbgenable裡改字串去碼, 下載及使用同下, 務必刪除其它去碼mod後使用.
附(嗶)體時"甜心"還在的圖一張..

command debug: 把debug命令類改成一般命令類, ctrl+shift+c後輸入使用, 詳如附表
與原版比多了幾個與visa相關的.. 我也不太懂怎麼用..
網盤 http://e.ys168.com/?akazukin >>sims3 >> yemos.rar

同裝core mod, 放到XX\The Sims 3 World Adventures\Mods下, 記得dll與cfg.

======

interactions debug:
功能很陽春, 沒有自創的功能加進去.. 不過WA自帶的debug已經很完善了, 改技能(Add skill or setlevel), 模型召喚(create object)都有了..(喵的真懷疑EA是不是抄我的 = =)
只剩脫人衣服和隨地放火這些XE的沒有..

老規矩, testingcheatsenabled true後, shift+點物件使用..

網盤shin.yemos.rar

版本問題:
小旅鼠那個是什麼版我就是什麼版.. 沒升級
有其它兼容問題請反饋..

public static void RegisterGameCommands()
{
    sGameCommands = new CommandRegistry();
    sGameCommands.Register("testingCheatsEnabled", "Usage: testingCheatsEnabled [true|false]. Enables/disables testing cheats.", 2, new CommandHandler(null, OnTestingCheats), 1);
    sGameCommands.Register("SaveSimAsLooseFile", "Sets the save sim mode. Usage: SaveSimAsLooseFile [true|false] or [1|0] (default is false)", 0, new CommandHandler(null, OnSetSaveSimMode));
    sGameCommands.Register("ExportAsEAContent", "Exports content as EA content. Usage: ExportAsEAContent [true|false] or [1|0] (default is false)", 0, new CommandHandler(null, OnSetEAExportMode));
    sGameCommands.Register("ExportAsPaidContent", "Exports content as Paid content. Usage: ExportAsPaidContent [true|false] or [1|0] (default is true)", 0, new CommandHandler(null, OnSetEAExportModeAsPaidContent));
    sGameCommands.Register("ShowInteractions", "Shows the names of the interactions above all the Sims' heads", 0, new CommandHandler(null, OnShowInteractions));
    sGameCommands.Register("Select", "Select a particular sim", 0, new CommandHandler(null, OnSelectSim));
    sGameCommands.Register("ShowMoreSocials", "Shows 'More...' socials if some do not fit on the top menu", 0, new CommandHandler(null, OnMoreSocials));
    sGameCommands.Register("quit", "Exits the game", 2, new CommandHandler(null, OnQuitGame));
    sGameCommands.Register("RefreshDnP", "Re-loads static Dreams and Promises data", 0, new CommandHandler(null, OnRefreshDreamsAndPromises));
    sGameCommands.Register("DnPOutputPrimitives", "outputs all DnP primitives so that they can be pasted into the dreamNames enum", 0, new CommandHandler(null, OnOutputDnPPrimitives));
    sGameCommands.Register("AssertOnRetestingDnPNodes", "Sets the game to assert if the DnP System removes a node when it retests the visible ones", 0, new CommandHandler(null, OnSetDnPRetestAssert));
    sGameCommands.Register("AssertOnDnPRefProblems", "Asserts when there are problems (duplicates) in the DnP reference List", 0, new CommandHandler(null, OnSetDnPReferenceListAssert));
    sGameCommands.Register("ToggleStringId", "Shows the string key after localized text", 0, new CommandHandler(null, OnToggleStringID));
    sGameCommands.Register("TriggerShareTutorial", "Triggers the sharing tutorialette", 0, new CommandHandler(null, OnTriggerSharingTutorial));
    sGameCommands.Register("RefreshOpportunities", "Re-loads static opportunities data", 0, new CommandHandler(null, OnRefreshOpportuniites));
    sGameCommands.Register("SetHouseholdName", "Sets the localization key for the active household's name", 0, new CommandHandler(null, OnSetHouseholdName));
    sGameCommands.Register("SetHouseholdDescription", "Sets the localization key for the active household's description", 0, new CommandHandler(null, OnSetHouseholdDescription));
    sGameCommands.Register("ResetLifetimeHappiness", "Resets the lifetime happiness of all the sims in the active household", 0, new CommandHandler(null, OnResetLifetimeHappiness), 1);
    sGameCommands.Register("dialogs", "Usage: dialogs [on|off]. Enables/disables dialogs, for soak testing.", 0, new CommandHandler(null, OnDialogs));
    sGameCommands.Register("spawnerwarnings", "Usage: spawnerwarnings [on|off]. Enables/disables 'spawned object proximity warning' dialogs.", 0, new CommandHandler(null, OnSpawnerWarnings));
    sGameCommands.Register("jokePlease", "Prints a random joke to the console", 2, null);
    sGameCommands.Register("BuyDebug", "Usage: buydebug [on|off]. Makes debug objects available for placement in buy mode", 1, new CommandHandler(null, OnBuyDebug));
    sGameCommands.Register("EnableLotLocking", "enables toggling lot locking in the Edit Town Info Panel. Usage: EnableLotLocking [true/false]", 1, new CommandHandler(null, OnLotLockingEnabled));
    return;
}






public static void RegisterWorldCommands()
{
    sWorldCommands = new CommandRegistry();
    sWorldCommands.Register("kaching", "Adds $1000 to active household funds", 2, new CommandHandler(null, OnKaching), 1);
    sWorldCommands.Register("motherlode", "Adds $50000 to active household funds", 2, new CommandHandler(null, OnMotherlode), 1);
    sWorldCommands.Register("enablellamas", "Usage: enableLlamas [on|off]", 2, new CommandHandler(null, OnLlamasEnabled));
    sWorldCommands.Register("hideHeadlineEffects", "Usage: hideHeadlineEffects [on|off]. Shows or hides talk/thought balloons above Sim heads", 2, new CommandHandler(null, OnHeadlineEffectsToggle));
    sWorldCommands.Register("resetDnP", "resets the dreams and promises manager of the currently selected sim, using -all will reset all sims in current house's DnP managers", 0, new CommandHandler(null, OnResetDnP));
    sWorldCommands.Register("resetSim", "Usage: resetSim <firstname> <lastname>. Returns Sim to a safe, neutral state at their home location", 2, new CommandHandler(null, ResetSim));
    sWorldCommands.Register("familyFunds", "Usage: familyFunds <household_name> <amount>. Sets family funds of named household", 1, new CommandHandler(null, OnFamilyFunds));
    sWorldCommands.Register("speed", "Usage: speed <0-4>. Sets game speed. 0 = paused, 4 = ultra speed through current action", 1, new CommandHandler(null, OnSpeedCommand));
    sWorldCommands.Register("ageuptonpc", "Usage: ageUpToNPC. Toggles option for toddler who is aging up to be a non-player-controlled Sim in the household", 1, new CommandHandler(null, OnAgeUpToNpc));
    sWorldCommands.Register("maptags", "Usage: mapTags [on|off]. Toggles map tags on and off. This is most noticeable in Map View", 1, new CommandHandler(null, OnMapTags));
    sWorldCommands.Register("cleanhouseholds", "Cleans up non-instantiated Sims in all households (except for the Service household)", 0, new CommandHandler(null, OnCleanHouseholds));
    sWorldCommands.Register("piemenu", "piemenu [head|fail|types] [on|off]: toggle pie menu head, display of all failure reasons, or definition class names", 0, new CommandHandler(null, OnPieMenu));
    sWorldCommands.Register("lifetimehappiness", "Adds 50000 spendable lifetime happiness points to the selected sim.", 0, new CommandHandler(null, OnLifetimeHappiness));
    sWorldCommands.Register("lookat", "only [on/off] - only run lookats for the actor currently selected.  scores [on/off] - display lookat scores", 0, new CommandHandler(null, OnLookAt));
    sWorldCommands.Register("killplantableobjects", "Deletes all ingredients and plantable non-ingredients in the world.", 0, new CommandHandler(null, OnKillPlantableObjects));
    sWorldCommands.Register("refreshmotives", "Refreshes motives if they have got corrupted", 0, new CommandHandler(null, OnRefreshMotives));
    sWorldCommands.Register("refreshhouseholdthumbnails", "[s,m,l,xl,all] Refreshes all of the world's household thumbnails", 0, new CommandHandler(null, OnRefreshHouseholdThumbnails));
    sWorldCommands.Register("refreshlotthumbnails", "[s,m,l,xl,all] [roof] Refreshes all of the world's lot thumbnails", 0, new CommandHandler(null, OnRefreshLotThumbnails));
    sWorldCommands.Register("refreshsimthumbnails", "[s,m,l,xl,all] Refreshes all of the world's sim thumbnails", 0, new CommandHandler(null, OnRefreshSimThumbnails));
    sWorldCommands.Register("sacsdump", "dump managed sacs data", 0, new CommandHandler(null, OnSacsDump));
    sWorldCommands.Register("playobjectsound", "Plays the given audio clip as a positional sound on the active Sim", 0, new CommandHandler(null, OnPlayObjectSound));
    sWorldCommands.Register("stopobjectsounds", "Kills all object sounds started by playobjectsound", 0, new CommandHandler(null, OnStopObjectSounds));
    sWorldCommands.Register("esrbchecks", "[all|clothing|children] [on|off] turns periodic ESRB violation checks on or off.  Assumes all if type omitted. Toggles if on/off omitted.", 0, new CommandHandler(null, OnEsrbChecks));
    sWorldCommands.Register("loginteractions", "Logs all interactions on all Sims to the InteractionQueue channel.", 0, new CommandHandler(null, OnLogInteractions));
    sWorldCommands.Register("findsimwithoutfit", "[instanceId] Finds Sim with given outfit", 0, new CommandHandler(null, OnFindSimWithOutfit));
    sWorldCommands.Register("showbroadcast", "Toggles debug draw of all gameplay broadcasters. Usage: showbroadcast", 0, new CommandHandler(null, OnBroadcastDebug));
    sWorldCommands.Register("showwalkdist", "Toggles debug draw of walk style ranges. Usage: showwalkdist", 0, new CommandHandler(null, OnWalkStyleDebug));
    sWorldCommands.Register("zoom", "Camera zooms to the specified object id.", 0, new CommandHandler(null, OnCameraZoom));
    sWorldCommands.Register("storyprogression", "Sets the story progression mode.  Usage: storyprogression <Disabled|Enabled|Accelerated>", 0, new CommandHandler(null, OnStoryProgression));
    sWorldCommands.Register("meta", "Toggles debug display of meta/local (for autonomy debugging).  Usage: meta", 0, new CommandHandler(null, OnShowMetaAutonomyCommand));
    sWorldCommands.Register("debuglots", "Toggles debug display of lots (for meta-autonomy debugging).  Usage: debuglots", 0, new CommandHandler(null, OnDebugLots));
    sWorldCommands.Register("worldbuilderimport", "Imports character data from a spreadsheet that is passed in as the first parameter", 0, new CommandHandler(null, WorldBuilderImport));
    sWorldCommands.Register("worldbuilderoutput", "Will output the information about the current world needed for the worldbuilder spreadsheet", 0, new CommandHandler(null, WorldBuilderOutputInfo));
    sWorldCommands.Register("nukecruftysims", "As long as you have a CharacterImport.xml resource loaded, this cheat ensures that the number of sims and households in the world are consistent with the xml.", 0, new CommandHandler(null, NukeCruftySims));
    sWorldCommands.Register("SaveUniform", "Saves out parts of the current outfit", 0, new CommandHandler(null, CASController.OnSaveUniformCommand));
    sWorldCommands.Register("LoadUniform", "Overlay current sim with named uniform", 0, new CommandHandler(null, CASController.OnLoadUniformCommand));
    sWorldCommands.Register("DeleteAllObjects", "Deletes objs of given type. Use: DeleteAllObjects [FullTypeName,Assembly] Ex:DeleteAllObjects Sims3.Gameplay.Objects.Toys.Football,Sims3GameplayObjects", 0, new CommandHandler(null, OnDeleteAllObjects));
    sWorldCommands.Register("exterminate", "Kills <count> random Sims.", 0, new CommandHandler(null, OnExterminate));
    sWorldCommands.Register("spawn", "Creates <count> random Sims.", 0, new CommandHandler(null, OnSpawn));
    sWorldCommands.Register("debugSocial", "true/false turns social debugging on and off", 0, new CommandHandler(null, Conversation.OnDebugSocialCommand));
    sWorldCommands.Register("killobject", "Deletes a game object. Usage: killobject <object id>", 0, new CommandHandler(null, OnKillObject));
    sWorldCommands.Register("routedebuglog", "Toggles the route debug log on/off. You can also turn it off or on explictly by passing parameter \"on\" or \"off\". Usage: routedebuglog [\"on\" or \"off\"]", 0, new CommandHandler(null, OnRouteDebugLog));
    sWorldCommands.Register("DisplayLotPackageFileName", "on/off - switches lot tooltips on and off", 0, new CommandHandler(null, LotManager.OnLotTooltipsCommand));
    sWorldCommands.Register("money", "Sets family funds of the selected Sim. Usage: 'money' gives $1000000, 'money <number>' gives $number.", 0, new CommandHandler(null, OnMoney));
    sWorldCommands.Register("purgegenealogy", "Purges distant genealogy relations", 0, new CommandHandler(null, OnPurgeDistantGenealogyRelations));
    sWorldCommands.Register("logobjects", "Logs all objects on the current or specified lot. Usage: logobjects [lot]", 0, new CommandHandler(null, OnLogObjectsOnLot));
    sWorldCommands.Register("stressreset", "Stresses resetting an object.  Usage: stressreset [objectId]", 0, new CommandHandler(null, OnStressReset));
    sWorldCommands.Register("resetservicenpctraits", "Iterates through the current service NPC sims and resets their traits. Usage: resetservicenpctraits", 0, new CommandHandler(null, OnServiceNpcTraitReset));
    sWorldCommands.Register("babyboom", "Adds a baby and a toddler to every household in the world.", 0, new CommandHandler(null, OnBabyBoom));
    sWorldCommands.Register("BuildBuyEnabledForLot", "enables build buy for the current active lot or specified lot. Usage: BuildBuyEnabledForLot [true/false][lot-Optional]", 0, new CommandHandler(null, OnBuildBuyEnabledForLot));
    sWorldCommands.Register("ancientCoinCount", "Sets family ancient count total. Usage: 'ancientCoinCount' displays current amount, 'ancientCointCOunt <number>' gives $number.", 0, new CommandHandler(null, OnAncientCointCount));
    sWorldCommands.Register("worldname", "Overrides world name. Usage: worldname [" + ParserFunctions.MakeCommaSeparatedList(Enum.GetNames(typeof(WorldName))).Replace("Undefined", "off") + "]", 0, new CommandHandler(null, OnWorldName));
    sWorldCommands.Register("visalevel", "Sets the visa level for the current world. Usage: 'visalevel' displays current visa level, 'visalevel <WorldName - Optional><number>' sets $number as the visa level for the current world or specified world(optional).", 0, new CommandHandler(null, OnVisaLevel));
    sWorldCommands.Register("lights", "Sets light intensities. Usage: 'lights [all|outdoor] [intensity]'.", 0, new CommandHandler(null, OnLights));
    sWorldCommands.Register("visaPoints", "Sets the visa point for the current world. Usage: 'visapoints <WorldName - Optional><number>' sets $number as the visa points for the current world or specified world(optional).", 0, new CommandHandler(null, OnVisaPoints));
    sWorldCommands.Register("cleanUpNectarBottles", "Meant to be run from world builder- destroys all nectar bottles that are in inventories", 0, new CommandHandler(null, CleanUpNectarBottles));
    sWorldCommands.Register("removeallpuddles", "Removes all puddles in the world", 0, new CommandHandler(null, OnCleanupAllPuddles));


[ 本帖最后由 千人斩竞争 于 2009-11-23 12:27 编辑 ]
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已有 1 人评分金钱 收起 理由
游游猪头肉 + 30 + 3 等好久了~~~急需去码补丁XD。TKS ...

总评分: 金钱 + 30  + 3   查看全部评分

世に生き様を示す為

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沙发
发表于 2009-11-21 14:46:17 |只看该作者
哇喔!终于出现了耶~!         

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板凳
发表于 2009-11-21 15:03:04 |只看该作者
千人斩大出现了……!搬个板凳前来支持~~~~~~

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地板
发表于 2009-11-21 15:19:53 |只看该作者
终于出现了,相信很多人在等这个。。。
有的人一生接连遭到不幸,却未尝体验过真正的悲剧情感。相反,表面上一帆风顺的人也可能经历巨大的内心悲剧。一切高贵的情感都羞于表白,一切深刻的体验都拙于言辞。大悲者会以笑谑嘲弄命运,以欢容掩饰哀伤。丑角也许比英雄更知人生的辛酸 ....

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5#
发表于 2009-11-21 15:28:52 |只看该作者
千人斩大出来了,首页留名。
偶是千人斩大的受益者,支持!

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✿海纳百川,有容乃大✿
游侠元老版主
『模拟游戏区』
SIMS至爱天使+细水长流
信徒

★★★★★★★★★★

元老版主勋章版主勋章女性版主勋章资深版主勋章大头像勋章白金会员勋章活跃勋章荣誉勋章勤劳之证youki贡献勋章

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6#
发表于 2009-11-21 15:45:33 |只看该作者
不知道睡眠补丁啥时候出捏
我是伸手党。。谢谢千人君~~

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7#
发表于 2009-11-21 15:45:49 |只看该作者
謝謝LZ分享.........

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8#
发表于 2009-11-21 15:46:28 |只看该作者
睡覺的不用出了吧,買終身獎勵就好....

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纵横江湖 侠圣
荡寇将军

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9#
发表于 2009-11-21 15:50:57 |只看该作者
千人斩大大一出手,就知有没有
大大更新DUMA吧,用了超级电脑还是不太顺手

ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้

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神族·海盗船·星际入门

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10#
发表于 2009-11-21 16:00:36 |只看该作者
晕,需要吗?我一直使用的以前版的去码补丁,没有出现问题啊。

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纵横江湖 侠圣
荡寇将军

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11#
发表于 2009-11-21 16:02:52 |只看该作者

回复 #11 blackr 的帖子

看不到焰火,看不到特效,看不到虫子,这还不算问题吗?

ค้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้้

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12#
发表于 2009-11-21 16:06:48 |只看该作者
原帖由 blackr 于 2009-11-21 16:00 发表
晕,需要吗?我一直使用的以前版的去码补丁,没有出现问题啊。


刚开始玩资料片是觉得没问题,那是你没玩到遇到问题的地方,去码补丁会导致很多视觉特效看不到,最不可接受的是会使很多昆虫(不是所有昆虫)显示不出来也抓不到,导致有些需要抓虫子的任务无法完成。

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神族·海盗船·星际入门

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13#
发表于 2009-11-21 16:07:51 |只看该作者
还没接到抓虫子的任务,呵呵。

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14#
发表于 2009-11-21 16:09:04 |只看该作者
终于来了
等待了好久啊
谢谢哇

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15#
发表于 2009-11-21 16:10:25 |只看该作者
楼主,你新发的去码补丁也有问题啊。。。。而且感觉比原来的更严重了。。。。刚稍微测试了一下发现用了以后洗澡洗手连水和雾都显示不了了,视觉特效也看不到虫子更是一只也看不到。比原来的还要严重,什么特效都不显示了。。。。

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神族·海盗船·星际入门

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16#
发表于 2009-11-21 16:11:11 |只看该作者
之前的老补丁需要删除吗?另外老的补丁名称是什么?

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电脑城苦力搬运工

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17#
发表于 2009-11-21 16:19:12 |只看该作者
原帖由 blackr 于 2009-11-21 16:11 发表
之前的老补丁需要删除吗?另外老的补丁名称是什么?


nomosaic.package
Good times today,stupid tomorrow.

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18#
发表于 2009-11-21 16:20:01 |只看该作者

回复 #7 游游猪头肉 的帖子

睡覺麼.. 這種改文本的做的人很多吧..
咱就不搶人家生意了..
世に生き様を示す為

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神族·海盗船·星际入门

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19#
发表于 2009-11-21 16:20:34 |只看该作者
非常感谢楼上的朋友,还是不要去码补丁算了。反正也看不到什么东西,还不如看看和谐的爱情动作片来的实际。

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发表于 2009-11-21 16:22:51 |只看该作者

回复 #16 无忧baby 的帖子

wait.. checking..
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