看來P鍵相關的那幾個參數被我找到了
看有人需要P鍵只保留動態模糊/去掉原地圖像模糊沒...
附件是去掉原地模糊的postfx
postfx放法見此
http://game.ali213.net/thread-2522055-1-1.html
免按P鍵等等見此
http://game.ali213.net/thread-2522263-1-1.html
相關代碼(但願有人懂的講講, 我只改了參數部分..)
- //
- // Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
- //
- // Parameters:
- //
- // sampler2D AdapLumSampler;
- // sampler2D BloomSampler;
- // float4 ColorCorrect;
- // float4 ColorShift;
- // float Exposure;
- // sampler2D GBufferTextureSampler2;
- // sampler2D GBufferTextureSampler3;
- // sampler2D HDRSampler;
- // sampler2D JitterSampler;
- // float PLAYER_MASK;
- // sampler2D StencilCopySampler;
- // float4 TexelSize;
- // float4 ToneMapParams;
- // float4 deSatContrastGamma;
- // float4 dofBlur;
- // float4 dofDist;
- // float4 dofProj;
- // float gDirectionalMotionBlurLength;
- // float4 globalScreenSize;
- // row_major float4x4 motionBlurMatrix;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ---------------------------- ----- ----
- // globalScreenSize c44 1
- // Exposure c66 1
- // motionBlurMatrix c72 4
- // TexelSize c76 1
- // dofProj c77 1
- // dofDist c78 1
- // dofBlur c79 1
- // gDirectionalMotionBlurLength c80 1
- // ToneMapParams c81 1
- // deSatContrastGamma c82 1
- // ColorCorrect c83 1
- // ColorShift c84 1
- // PLAYER_MASK c85 1
- // GBufferTextureSampler2 s0 1
- // GBufferTextureSampler3 s1 1
- // HDRSampler s2 1
- // BloomSampler s3 1
- // AdapLumSampler s4 1
- // JitterSampler s5 1
- // StencilCopySampler s6 1
- //
- ps_3_0
- def c0, 0, 0.212500006, 0.715399981, 0.0720999986
- def c1, 0.25, 1, 256, 0
- def c2, 0, 2, 4, 8
- def c3, 58.1640015, 47.1300011, 0, 0
- def c4, -0.5, -1.5, 1.5, 0.5
- def c5, 2, -1, 0.125, 0
- def c6, 256, 2, 4, 8
- defi i0, 7, 0, 0, 0
- dcl_texcoord v0.xy
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- dcl_2d s3
- dcl_2d s4
- dcl_2d s5
- dcl_2d s6
- texld r0, v0, s1
- add r0.y, -c77.x, c77.y
- rcp r0.y, r0.y
- mul r0.z, r0.y, c77.y
- mul r0.z, r0.z, -c77.x
- mad r0.x, c77.y, -r0.y, r0.x
- rcp r0.x, r0.x
- mul r0.y, r0.z, r0.x
- texld r1, v0, s2
- texld r2, v0, s3
- abs r0.w, c79.w
- mov r3, c4
- mad r4.xy, c76, r3, v0
- texld r4, r4, s2
- mad r5.xy, c76, r3.zxzw, v0
- texld r5, r5, s2
- mad r3.xz, c76.xyyw, r3.wyzw, v0.xyyw
- texld r6, r3.xzzw, s2
- mad r3.xy, c76, r3.ywzw, v0
- texld r7, r3, s2
- dp3 r1.w, r4, r4
- rcp r1.w, r1.w
- cmp r3.xyz, -r1.w, c0.x, r4
- dp3 r1.w, r5, r5
- rcp r1.w, r1.w
- cmp r4.xyz, -r1.w, c0.x, r5
- dp3 r1.w, r6, r6
- rcp r1.w, r1.w
- cmp r5.xyz, -r1.w, c0.x, r6
- dp3 r1.w, r7, r7
- rcp r1.w, r1.w
- cmp r6.xyz, -r1.w, c0.x, r7
- dp3 r1.w, r1, r1
- rcp r1.w, r1.w
- cmp r7.xyz, -r1.w, c0.x, r1
- mad r0.x, r0.z, r0.x, -c78.w
- mad r0.x, c78.y, -r3.w, r0.x
- max r1.w, r0.x, c0.x
- rcp r0.x, c78.z
- mul r0.x, r1.w, r0.x
- lrp r1.w, r0.x, c79.z, c79.y
- min r0.x, c79.z, r1.w
- dp3 r0.z, r7, c0.yzww
- dp3 r8.x, r3, c0.yzww
- dp3 r8.y, r4, c0.yzww
- dp3 r8.z, r5, c0.yzww
- dp3 r8.w, r6, c0.yzww
- dp4 r1.w, r8, c1.x
- add r8, r8, -r1.w
- dp4 r2.w, r8, r8
- add r0.z, r0.z, -r1.w
- mad r0.z, r0.z, r0.z, -r2.w
- mul r0.x, r0.x, r0.x
- cmp r0.x, r0.z, c1.y, r0.x
- texld r8, v0, s0
- mov r8.yz, c1
- mad r9, r8.w, -r8.z, c2
- cmp r9, r9, c1.y, c1.w
- mad r10, r8.w, -c6.x, c6.yzwx
- cmp r10, r10, -c1.y, -c1.w
- add r9, r9, r10
- mul r9, r9, c4.x
- dp4 r0.z, r9, c1.y
- add r0.z, r0.z, c4.w
- rcp r0.z, r0.z
- mul r8.xzw, r3.xyyz, r9.x
- mad r7.xyz, r7, c4.w, r8.xzww
- mad r7.xyz, r4, r9.y, r7
- mad r7.xyz, r5, r9.z, r7
- mad r7.xyz, r6, r9.w, r7
- mul r7.xyz, r0.z, r7
- add r0.z, -r0.x, c1.y
- mul r1.w, r0.x, c1.x
- mul r3.xyz, r3, r1.w
- mad r3.xyz, r7, r0.z, r3
- mad r3.xyz, r4, r1.w, r3
- mad r3.xyz, r5, r1.w, r3
- mad r3.xyz, r6, r1.w, r3
- mad r4.xyz, v0.yxyw, c5.x, c5.y
- mul r0.z, r4.y, c77.z
- mul r0.z, r0.y, r0.z
- mul r1.w, -r4.x, c77.w
- mul r1.w, r0.y, r1.w
- mul r5.xyz, r1.w, c73
- mad r5.xyz, r0.z, c72, r5
- mad r5.xyz, -r0.y, c74, r5
- add r5.xyz, r5, c75
- mul r0.y, -r5.z, c77.z
- rcp r0.y, r0.y
- mul r6.x, r5.x, r0.y
- mul r0.y, r5.z, c77.w
- rcp r0.y, r0.y
- mul r6.y, r5.y, r0.y
- add r0.yz, -r4, r6.xxyw
- mul r0.yz, r0, c80.x
- mul r4.xy, r0.yzzw, c5.z
- texld r5, v0, s6
- add r1.w, r5.x, -c85.x
- mul r4.zw, r3.xyxy, c2.w
- mad r4.zw, v0.xyxy, c3.xyxy, r4
- texld r5, r4.zwzw, s5
- add r2.w, r5.x, c4.x
- mad r4.zw, r4.xyxy, r2.w, v0.xyxy
- mov r5.xyz, r3
- mov r2.w, c1.y
- mov r3.w, c1.y
- rep i0
- mad r6.xy, r4, r3.w, r4.zwzw
- texld r7, r6, s6
- add r5.w, r7.x, -c85.x
- cmp r5.w, r5.w, c1.w, c1.y
- texld r6, r6, s2
- mad r5.xyz, r6, r5.w, r5
- add r2.w, r2.w, r5.w
- add r3.w, r3.w, c1.y
- endrep
- rcp r2.w, r2.w
- mul r0.yz, r0, c44.xxyw
- dp2add r0.y, r0.yzzw, r0.yzzw, c0.x
- rsq r0.y, r0.y
- rcp r0.y, r0.y
- mul r0.y, r0.y, c4.w
- add r0.x, r0.x, c1.y
- rcp r0.x, r0.x
- mul_sat r0.x, r0.y, r0.x
- mad r4.xyz, r5, r2.w, -r3
- mad r0.xyz, r0.x, r4, r3
- cmp r0.xyz, r1.w, r3, r0
- cmp r0.xyz, -r0.w, r0, r1
- texld r1, c0.x, s4
- rcp r0.w, r1.x
- mul r0.w, r0.w, c81.y
- rcp r1.x, r0.w
- mul r1.x, r1.x, c81.x
- mad r1.xyz, r2, c66.x, -r1.x
- max r2.xyz, r1, c0.x
- mul r1.xyz, r2, c81.z
- mul r1.xyz, r1, c1.x
- mad r0.xyz, r0, c66.x, r1
- mul r1.xyz, r0.w, r0
- dp3 r1.x, r1, c0.yzww
- mad r0.xyz, r0, r0.w, -r1.x
- mad r0.xyz, c82.x, r0, r1.x
- mul r0.w, r1.x, c84.w
- mul r1.yzw, r0.w, c84.xxyz
- mov_sat r2.x, r0.w
- mad r0.xyz, c84, -r0.w, r0
- mad r0.xyz, r2.x, r0, r1.yzww
- mul r0.xyz, r0, c83
- add r0.xyz, r0, r0
- mov_sat r1.x, r1.x
- add r0.w, -r8.y, c82.z
- pow r2.x, r1.x, r0.w
- mul oC0.xyz, r0, r2.x
- mov oC0.w, c1.y
- // approximately 161 instruction slots used (13 texture, 148 arithmetic)
复制代码
原帖由 plisk 于 2009-1-21 10:43 发表 
附件rage_postfx1-3.rar是做了原效果1/3的原地模糊+动态模糊,在1280X1024分辨率下效果非常棒!既能使画面柔和,大大减低颗粒感,又能保证画面基本清晰!
[ 本帖最后由 千人斩竞争 于 2009-1-21 16:36 编辑 ] |