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原贴:
http://community.sigames.com/showthread.php?t=35040
水平有限 哪位好心人有能力的翻一下。。感激不尽
You Asked SI Answered
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Before I start, I must stress that the answers are pretty brief due to the limited time Paul had available with him busy working on FML and FM09. But he has offered to do a more detailed Q&A once FM09 is out of the way.
Also remember these are the question you asked, not me, Rash or wwfan
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1) Is the "gets crowd going" a useful preferred move ? I have never seen anything on the pitch.
Not used yet.
"Wind up opponents" is this the same as low sportsmanship ?
Not used yet.
Please explain what the free role option is good for. I cant see a difference on player movement when this option is on(if he got 1 or 20 it doesn't matter).
Its simply a tendency to look for space.
What is the difference between hard, mixed and easy tackling, is it linked to player aggression ? I mean when a player is set to tackle easy but he got 20 aggression - will he then back up and just follow the opponent ?
More likely to make a tackle or foul.
2) I'd love to know how to get strikers to sit on the shoulder of the oppos def.
Do you have them set to manmark tight or not, and does closing down have anything to do with how tight they get to their man or where the ball is on the pitch before the closing down comes into play.
It wont affect them marking people, just how close they mark them.
3) A question regarding the weather and the effect it has on match results.
I set up my tactic's passing,tempo and to some extent closing down based on the weather conditions on match day could you tell me how much positive/negative impact this has on the result if you get it correct or incorrect i.e. +5%/10% when getting it correct or -5%/10% when getting it wrong e.g. high tempo/closing down in very hot conditions.
Its just impossible to quantify. But does have an effect.
4) One thing I'd like to know is regarding determination and training.
Does the 'Determination' attribute in any way affect a players development.
So lets say, for example, I had 2 players both with a CA of 100 and a PA of 150. Player A has a determination attribute of 20 and Player B has a determination attribute of 10 but all other attributes and hidden attributes are the same (not likely, I know).
So my question is, given the same training, coaches etc. would Player A with the higher determination develop faster than Player B?
I'm wondering this partly to clarify determination in my own mind. I can see how this attribute would affect a player in a match, but I can't help think of this attribute as being different than all the other 'visible' attributes in that it could affect a players performance off the pitch. In my mind a very determined player would apply themselves more in training and strive more to be the best they can be (or is this covered by the hidden attribute 'Professionalism'?).
Am I reading too much into the determination attribute? Is it in fact only used when processing matches? Or should I continue to do what I do currently and take particular interest in youngsters who have high determination?
It’s a good attribute to have and will give them the edge in terms of progression.
5) What would be really great to know (if possible) is what scale the engine uses to do its calculations. Does it use the 1-20 scale we see in the game or the 1-100 scale? Or something else?
The reason I ask is that I am trying to work out optimum training schedules (you've seen the other thread) and I need to know if I should stop training as soon as a player gets a point increase (which means he is sitting on a milestone) or if I can get a few more points on the 1-100 scale. I would only allow him to put more points on the 1-100 scale if they were used in the engine.
Hope I've made that clear enough.
All increments are useful, a player with 98 vs a player with 97 should perform ever so slightly better over time. But its micro improvements obviously.
6) What exactly does mentality affect? Is it purely the positioning of the player, or also how much he looks to attack/defend as the case may be, or both, or something else?
It’s the ambition to attack, in terms of getting forward and trying to make chances as opposed to playing safe.
7) You say you've tweaked things so that players progress in their physical attributes much less than before. does this therefore mean that strength and aerobic training is less important and so it would be better to notch up the other categories?
There are some attributes we consider “natural” and so less receptive to training. I prefer to let people draw their own conclusions as its fairly much based on common knowledge/opinion.
8) If you want to play attacking football and score lots of goals is it more advantageous to use direct passing/quick tempo or short passing/slow tempo?
Assume you have a forward with good jumping and heading and all you players can pass the ball very well - assume a Man City quality side.
So yeah if you want to have a high scoring team what is the most ideal passing to use?
Its never black and white. You need to experiment patiently and see what works best.
9) Why cant we see more details of what tactics/strategies the AI is using? And is there any plans afoot to allow us to see and understand the AI systems?
AI isn’t that smart. I wish it could be smarter and prolong the challenge element in the game. They basically follow the attributes,, but I would like to improve it.
10) Regarding 'Opposition Instructions' how much do they override your 'normal' tactical settings if any? And who does it affect?
Eg
Closing Down Always on Wingers.
Who does this apply to on my team? Full Backs? Wingers, CMs, everybody?
Do these instructions have a numerical value. Relating to the above example - My FB has closing down of say 4, but OppInstr are set to CD always. Does this change my CD setting of 4 to say 12?
Tight marking - again like like above example who is determined to be doing the tight marking, and does it perform the same function as ticking the tight marking option in the regular tactics?
Opp instructions override and assume a max value when dealing with the player in question.
11) My question: what, in terms of the match engine, changes when you play home/away/neutral - is it the effectiveness of the home team, or the tactics the CPU employs?
As in, does your team automatically get a "boost" playing in front of your own fans even without tactical change, and does the CPU change their playing methods when playing home/away? And how does neutral come into affect?
Crowds affect players in different ways, as in real life. Just try to think as if it is real life!
12) How can we tell players to play closer together in width?
I am not talking about team width, I am talking about two specific players playing closer together, while the rest of the team is more or less unaffected. If this is not possible right now, are you thinking of introducing it in the near future?
Maybe later.
13) I have tried and failed to understand what is the difference between the three tutoring options. They all seem to be doing exactly the same thing, namely shifting the youngster's hidden mental attributes (Ambition, Professionalism etc. + Determination) towards the tutor's respective attributes. Also, PPMs may be passed on with all three options. Is there any difference between the three options?
One for Ed Lambert
14) Why can't I have a farrow and a barrow on the same player? One which tells the player what to do when we have the ball and one which instructs hims when we lose the ball?
Farrows and barrows are obsolete from FML/FM2009 onwards. |
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