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没大婶,只有美少年
Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible, will ofc give an update when it is launched there. 下面是我们刚刚发布的补丁的完整更新日志,整个补丁将首先在 PC 上推出,然后尽快控制台,当它发布时,ofc 会给出一个更新
As always do feel free to come to discuss these changes on the official discord here - 像往常一样随时都可以来讨论这些变化,这里的官方不和谐Biomutant discord 仿生不和谐
PC Specific 个人电脑专用
● Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal. * 增加了”视野类型”设置,用于在水平视野和垂直视野之间进行选择。垂直视场是有用的,当使用更广泛的显示器,以获得正确的长宽比。默认情况下,视图字段设置为水平
● Fixed crash when temporarily losing contact with the GPU. 修正了当暂时失去与 GPU 的联系时崩溃的问题
Progression 进展
● Increased level cap from 50 to 100. * 将水平上限从50提高到100
Items & Loot
In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and much improved stats. 为了提高掠夺的体验,我们调整了战利品一代的工作原理,以减少重复物品并提高品种。我们还增加了一些新的项目,具有较高的统计数据比较低的稀有度对应。这意味着一件稀有的物品也可以在以后的日子里被发现,并且拥有更高的稀有度和更好的属性
And to top it off we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory. 最重要的是,我们还增加了一个非常要求的废料行动的战利品屏幕,这应该减少时间花费清理库存
● Added more superb loot variations. ●增加了更多精彩的战利品变化
● Added higher tier relic and legendary weapon parts that will start dropping at level 50. * 增加更高层级的遗物和传奇武器部件,将开始下降到50级
● Updated loot generation to provide more variation and less duplicate items. * 更新的战利品生成,以提供更多的变化和减少重复的项目
● Added scrap action to loot screen. * 增加了拾取屏幕的碎片动作
● Added settings for hiding or showing head items. * 添加隐藏或显示头部项目的设置
● Increased damage of later tribe weapons to better fit player level and gear. 增加后期部落武器的伤害,以更好地适应玩家级别和装备
● Removed addon slots from special gear that can't be scrapped, lost or crafted with. 从特殊设备上移除插件插槽,这些插件不能用来报废、丢失或制作
● Fixed issue which allowed an unlimited material supply to be gained from crafting. 固定的问题,允许无限的材料供应可以获得从手工艺
● Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super 修正了导弹云在超级快速射击中每四次射击时正确射击的问题
Wushu. 武术
● Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior. ●更新锯片有一个较低的传播,更高的速度和正确的刺穿敌人的行为
● Fixed Pichu Nanchuk being hidden in inspect mode. * 修正了隐藏在监察模式下的 Pichu Nanchuk
● Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped. * 修正了在皮楚南丘克已经装备好的情况下可以装备另一种单手武器的问题
● Fixed issue which caused Valve addon to have higher stats than intended. 固定的问题,造成阀门插件有更高的统计比预期
● Reduced resistance values for Ancient Pants to make other gear more viable. 减少阻力值为古裤,使其他齿轮更可行
● Fixed favorite consumables quick menu being scrambled when there are no free slots available. 固定最喜欢的消费品快速菜单炒时,没有空闲插槽可用
● Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting. 固定自动机健康注射器冷却重置时使用自动机升压导致自动机健康注射器只重新填补后休息
Settings 设置
● Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected. * 增加了“ HUD > Mode”设置,可以选择“ ALWAYS SHOW”或“ DYNAMIC”。选择“ DYNAMIC”选项会在一段时间之后隐藏持久的 UI 元素。当“动态”选择球员可以打开菜单或快速菜单的 UI 元素显示暂时。默认情况下,选择旧的“ ALWAYS SHOW”行为
● Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button. * 添加”快速菜单切换”无障碍设置。当启用时,玩家不需要按住相应的输入来打开快速菜单,例如使用消耗品或交换武器。相反,快速菜单将通过点击相应的按钮来打开和关闭
Dialogue & Narrator
● Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time. ●改变了“只剩下几步... ... 让它们有价值。”叙述者在第一次之后就有了机会
● Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”. * 修正了当使用设置“对话 > 叙述者”时良知声音被禁用的问题
● Fixed issue where Conscience characters would perform their animations in slow motion. * 修正了良心角色慢动作表演的问题
● Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled. * 修正了第一个叙述者的语音线后,字符介绍在孩子村不玩时,胡言乱语被禁用
● Fixed dev-marker erroneously appearing in Popsi’s dialogue text. ●修正了 Popsi 对话文本中出现的错误发展标记
Combat 战斗
● Added optional Lock-on targeting for melee combat. 增加了可选的近战锁定目标
● Added attack animation-canceling to certain moves by using dodge. 增加了攻击动画——通过使用闪避对某些移动进行消除
● Added ability for smaller enemies to throw rocks at the player when mounted. 增加了小敌人骑马时向玩家投掷石块的能力
● Added chance for the player to be knocked off their mount when hit. 增加了玩家被击倒的几率
● Added fleeing behavior to player mounts when in combat. 在战斗中增加玩家坐骑的逃跑行为
● Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one. ●调整了波奇帕夫双巨石投掷攻击。现在被第一块石头击中后就可以躲过第二块石头了
● Fixed issue where the player could get stuck in grab animations. * 修正了玩家在抓取动画时卡住的问题
● Fixed Invincibility perk damage multiplier. 固定无敌振作伤害倍增
● Fixed Stimulus perk damage multiplier. * 固定刺激振作伤害乘数
● Fixed cases where Airstrike would sometimes miss when using Klonkfist. ●修正了空中打击在使用 Klonkfist 时有时会失误的情况
● Fixed jump attack preventing ranged attacks while airstriking. 固定跳跃攻击防止远程攻击同时空袭
● Fixed Rad Wisps being spawned while in menus. 修正了菜单中产生辐射束的问题
● Fixed Lupa-Lupin camp intro cinematic being played when in combat 修正了卢帕-卢平阵营在战斗中播放的电影介绍
● Fixed issue where escorted characters were attempting to target already defeated enemies. 修正了护卫人物试图攻击已经被击败的敌人的问题
● Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly. ●修正了皮丘暴徒只能使用踢腿攻击的问题。现在他们可以正确使用皮丘南丘了
● Fixed issue where rocks thrown using Telekinesis would not deal damage. 修正了使用心灵遥控扔出的石头不会造成伤害的问题
● Fixed critical hits from abilities not showing red damage numbers. 修正了不显示红色伤害值的技能爆击
User Interface 用户界面
● Added indicators for completed area objectives on the Map. * 在地图上增加已完成地区目标的指标
● Added pinned indicator to items used in outfits. * 增加了用于装备的物品的固定指示器
● Fixed equipped indicator showing incorrect item after selling another item. 固定装备指示器显示不正确的项目后出售另一个项目
● Added paused playtime when in the system menu or when the game is deactivated. * 在系统菜单或游戏停用时增加暂停播放时间
● Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest. 增加初始任务选项卡选择,打开任何“主”或“侧”任务选项卡基于追踪的任务
● Fixed overlapping UI when changing tab directly after fast travel. 固定重叠的用户界面时,改变标签后,直接快速旅行
● Updated the transport menu with smoother transitions and removed the camera fades in-between selections. * 更新了传输菜单,过渡更平滑,并删除了相机淡入之间的选择
● Fixed issue where pressing the map button would not close the map and bring you back to the game. 修正了按下地图按钮无法关闭地图并带你回到游戏的问题
● Fixed percent stats not being capped at 100%. 固定百分比统计不被限制在100%
● Fixed XP bar not being hidden when at max level. * 修正了最高级别时 XP 不隐藏的问题
Quests 任务
● Fixed MkTon sometimes not spawning when talking to Gizmo. 修正了自己在与 Gizmo 交谈时有时不产卵的问题
● Fixed "Lupa-Lupin's Lair" not being completable after loading a save. 修正了“卢帕-卢平的巢穴”在加载保存后无法完成的问题
● Fixed issue where bandit camp quests sometimes would not be completed. * 修正有时强盗营地任务不能完成的问题
● Fixed issue where bandit camp captains sometimes would not spawn. 修正了强盗营队长有时不会产卵的问题
● Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed. 修正了莲花队长任务可以给予多次,防止连续任务副本完成的问题
● Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading. 修正了在开始相应任务之前击败邦帕邦克会阻止玩家在保存和加载后完成任务的问题
● Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats. 固定的问题,一些独特的任务奖励没有得到正确的物质和质量,导致他们有时没有正确的属性
● Fixed puzzles being usable through walls using Klonkfist. 修正了使用 Klonkfist 可以通过墙壁使用的难题
● Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured. 修正了玩家在与 Gizmo,Goop,Whiz 或者 Noko 会面后可以改变盟军部落的问题,尽管第一个前哨还没有被占领
● Fixed Batnam-nam being able to receive player damage. 修正了 Batnam-nam 能够接受玩家伤害的问题
● Fixed “Eyes on the Prize” which couldn't be completed after loading a save game. 修正了在加载一个保存游戏后无法完成的“眼睛盯着奖品”
● Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks. 修正了玩家在前哨攻占时使用克隆拳攻击油箱时可能被卡住的问题
● Fixed issue where the player was able to interact with a certain Lumen Shrine during combat. 修正了玩家在战斗中能够与某个光明神龛互动的问题
● Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut. 修正了使用部族战捷径时所有敌对部族武器无法收回的问题
New Game+ 新游戏 +
● Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop. 增加了修饰符,在开始一个 NG + 游戏后增加了一些难度,并且对于每个新的 NG + 循环也增加了一些
● Fixed Aura score not being reset when starting a NG+ game. 修正了当开始一个 NG + 游戏时,光环得分不会被重置的问题
● Fixed Plank Resources being reset when starting a NG+ game. 固定板资源被重置时开始 NG + 游戏
World 世界
● Added respawning enemies to some areas. * 在某些区域增加重新当掉的敌人
● Increased spawn rate for random encounters. * 增加随机遭遇的产卵率
● Moved wrecked-ship to the correct Map location. * 将遇难船移至正确的地图位置
● Fixed Bio Nucleus 6D area objectives not being completable. * 固定的生物核6D 区域目标无法完成
● Removed locked door blocking access to area objectives in Bangshelter 9H. * 拆除了用于进入 Bangshelter 9H 区域目标的锁定门
● Fixed a car that couldn't be looted in Bangshelter 3J. ●修理了一辆在 Bangshelter 3J 不能被洗劫的汽车
● Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received. * 在邦戈防空洞2G 处安装了一扇门,以便接收防辐射服
Crash Fixes 崩溃修复
● Fixed crash when a character receives damage. 修正了角色受到伤害时崩溃的问题
● Fixed crash when player is forced to exit the MkTon. 修正玩家被迫退出游戏时发生崩溃的问题
● Fixed crash when player climbs up on an enemy. 修正了玩家爬上敌人时发生的崩溃
● Fixed crash when launching towards an enemy. * 修正了向敌人发射时坠毁的问题
● Fixed crash with narrator commentary. 修正了旁白解说的崩溃
Miscellaneous
● Fixed appearance not being reset when reverting character mutation changes. 固定的外观不被重置时,恢复字符突变变化
● Fixed issue causing the player to take hazard damage while appearing to have maximum resistance. 修正了造成玩家承受危险伤害同时看起来拥有最大阻力的问题
● Removed bright spots from the post process that were always visible. ●消除了后续流程中始终可见的亮点
● Fixed missing "EXTREME" label on extreme difficulty save files. * 修正了极端困难保存文件时丢失的“ EXTREME”标签
● Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck. * 修正了 Brogg 可能被 Gullblimp 卡住并导致玩家卡住的问题
● Fixed issue which allowed Fungi to be spawned on oil. ●固定的问题,允许真菌繁殖石油
● Fixed some attack sounds having incorrect volume. 修正了一些攻击音量不正确的问题
● Increased free-fall duration needed for mounts and the player to trigger a hard landing. * 增加自由落体时间需要坐骑和玩家触发硬着陆
● Fixed jitter during mounting animation. * 固定在安装动画时抖动
● Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed. 修正了自动装置门有时关闭不正确的问题
● Fixed issue where reload animations would trigger and conflict during cinematics. * 修正重载动画在电影摄影过程中触发和冲突的问题
● Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests. 修正了在飞蛾巢上使用 Klonkfist 时出现错误提示的问题 |
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