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[求助] FIFA21_FMM补丁加载器错误 [复制链接]

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发表于 2021-5-5 14:23:50 |只看该作者 |倒序浏览
我下的是最新1.06的单击启动后弹出错误


错误报告:

2021-05-05 14:11:00.588 +08:00 [INF] Application version 2.13.0.0 started up
2021-05-05 14:11:00.625 +08:00 [INF] No other instance running.
2021-05-05 14:11:03.412 +08:00 [INF] Launching game with 0 mod(s)
2021-05-05 14:11:03.447 +08:00 [INF] Initialising resources.
2021-05-05 14:11:03.453 +08:00 [WRN] No ZStandard dictionary was found in the memory file system under the name Dictionaries/ebx.dict
2021-05-05 14:11:03.453 +08:00 [INF] Loading mods.
2021-05-05 14:11:03.453 +08:00 [INF] Mods.txt doesn't exist. Mods must be installed.
2021-05-05 14:11:03.453 +08:00 [INF] Cleaning up mod data directory.
2021-05-05 14:11:03.465 +08:00 [INF] Deleting mod data directory E:\Game Game\Stand-alone game\Sports games\FIFA\FIFA 21\GAME\FIFAModData\
2021-05-05 14:11:03.470 +08:00 [ERR] Failed to launch game
System.UnauthorizedAccessException: Access to the path 'locale.ini' is denied.
   at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel)
   at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive)
   at Modding.ModExecutor.<>c__DisplayClass32_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
   at Modding.ModExecutor.Run(String gameName, String launcherName, String gameIdentifier, Boolean useAlternativeLaunchMethod, Boolean closeGameAndLauncher, DataVersion dataVersion, CancellationToken cancelToken, String rootPath, String additionalArgs, Boolean deleteModData, LocaleIniFile localeIniFile, IProgress`1 progressReporter, String[] modPaths)
   at Mod_Manager.MainWindow.LaunchGameAsync(Boolean deleteModData)
2021-05-05 14:11:10.875 +08:00 [INF] Application version 2.13.0.0 started up
2021-05-05 14:11:10.914 +08:00 [INF] No other instance running.
2021-05-05 14:11:13.853 +08:00 [INF] Launching game with 0 mod(s)
2021-05-05 14:11:13.887 +08:00 [INF] Initialising resources.
2021-05-05 14:11:13.893 +08:00 [WRN] No ZStandard dictionary was found in the memory file system under the name Dictionaries/ebx.dict
2021-05-05 14:11:13.893 +08:00 [INF] Loading mods.
2021-05-05 14:11:13.893 +08:00 [INF] Mods.txt doesn't exist. Mods must be installed.
2021-05-05 14:11:13.893 +08:00 [INF] Cleaning up mod data directory.
2021-05-05 14:11:13.905 +08:00 [INF] Deleting mod data directory E:\Game Game\Stand-alone game\Sports games\FIFA\FIFA 21\GAME\FIFAModData\
2021-05-05 14:11:13.909 +08:00 [ERR] Failed to launch game
System.UnauthorizedAccessException: Access to the path 'locale.ini' is denied.
   at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel)
   at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive)
   at Modding.ModExecutor.<>c__DisplayClass32_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
   at Modding.ModExecutor.Run(String gameName, String launcherName, String gameIdentifier, Boolean useAlternativeLaunchMethod, Boolean closeGameAndLauncher, DataVersion dataVersion, CancellationToken cancelToken, String rootPath, String additionalArgs, Boolean deleteModData, LocaleIniFile localeIniFile, IProgress`1 progressReporter, String[] modPaths)
   at Mod_Manager.MainWindow.LaunchGameAsync(Boolean deleteModData)
2021-05-05 14:11:22.844 +08:00 [INF] Launching game with 0 mod(s)
2021-05-05 14:11:22.854 +08:00 [INF] Initialising resources.
2021-05-05 14:11:22.855 +08:00 [WRN] No ZStandard dictionary was found in the memory file system under the name Dictionaries/ebx.dict
2021-05-05 14:11:22.855 +08:00 [INF] Loading mods.
2021-05-05 14:11:22.855 +08:00 [INF] Mods.txt doesn't exist. Mods must be installed.
2021-05-05 14:11:22.855 +08:00 [INF] Cleaning up mod data directory.
2021-05-05 14:11:22.865 +08:00 [INF] Deleting mod data directory E:\Game Game\Stand-alone game\Sports games\FIFA\FIFA 21\GAME\FIFAModData\
2021-05-05 14:11:22.866 +08:00 [ERR] Failed to launch game
System.UnauthorizedAccessException: Access to the path 'locale.ini' is denied.
   at System.IO.FileSystem.RemoveDirectoryRecursive(String fullPath, WIN32_FIND_DATA& findData, Boolean topLevel)
   at System.IO.FileSystem.RemoveDirectory(String fullPath, Boolean recursive)
   at Modding.ModExecutor.<>c__DisplayClass32_0.<<Run>b__0>d.MoveNext()
--- End of stack trace from previous location ---
   at Modding.ModExecutor.Run(String gameName, String launcherName, String gameIdentifier, Boolean useAlternativeLaunchMethod, Boolean closeGameAndLauncher, DataVersion dataVersion, CancellationToken cancelToken, String rootPath, String additionalArgs, Boolean deleteModData, LocaleIniFile localeIniFile, IProgress`1 progressReporter, String[] modPaths)
   at Mod_Manager.MainWindow.LaunchGameAsync(Boolean deleteModData)

请问各位如何解决?


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