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[升级档] [7.4.18][无药可救 3号升级档+免DVD补丁CODEX版][Past Cure][2.98GB][2018] [复制链接]

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发表于 2018-7-4 11:23:04 |显示全部楼层



使用说明:

1.解压缩

2.运行update目录下的EXE安装升级档

3.复制codex目录下的文件到游戏安装目录覆盖

4.开始游戏

升级档安装步骤:

1.安装《无药可救》CODEX版游戏:Past.Cure-CODEX

2.安装本升级档

更新说明(机翻):

更新3(也称为v2):

游戏变化

*新能力 - Mind Bash:Ian现在能够以更多方式与环境互动。这可以让你击晕敌人,摧毁各种物体,甚至在通电时杀死敌人以克服障碍物。

*理智变化:现在理智,而不是在低于35%时恢复,不会恢复。相反,在达到零理智时,伊恩的噩梦浮现于现实世界并制造更多威胁。这些威胁可以用蛮力进行,或者可以避免,直到伊恩的理智恢复。 Mind Fly不再耗尽理智,除非启动Mind Bash。 Mind Bash消耗的理智数量反映在用户界面上。

*使用Mind Fly现在可以在Ian周围创造一个盾牌,让他变得无懈可击。这种盾牌在受到伤害时会消耗理智。然而,在Mind Fly中,Ian仍然可以被近战格斗打断。

*改进的自动目标

地图变更

*大多数地图都会根据游戏玩法的变化进行调整。

*酒店不再拥有强制隐身机制。而是触发计时器,其持续时间根据您正在玩的难度而变化,这要求您杀死该区域内的所有敌人。可以使用Time Perception功能操作此计时器。

*停车场经过改造,包含新区域,其中包含基于动作的谜题,要求您使用Ian的能力,以及降低先前版本的线性度。

* Chessroom以与停车场类似的方式进行改造,添加教程以使玩家适应变化的机制,剔除教程的大小。

故事和电影

*其他故事,画外音。

*一些现有的过场动画被重新制作,一些电影序列被转换为游戏玩法。

Bug修复

*固定按钮图标偶尔会在屏幕上停留。

*进行内存优化以减少不必要的内存使用量。

*修正了各种本地化错误。

包装变更

*对文件系统进行了更改,以改善加载时间和修补程序大小。这具有使该补丁更大的副作用。

原文:

Update 3(also known as v2):

Gameplay Changes

* New Ability - Mind Bash: Ian can now utilize his mental powers to interact with the environment in more ways. This allows you to stun enemies, destroy various objects and even kill enemies when powered up to overcome obstacles.

* Sanity Changes: Now sanity, instead of recovering when it is below 35%, does not recover. Instead, upon reaching zero sanity, Ian抯 nightmares surface to the real world and creating even more threats. These threats can be fought with brute force or can be avoided until Ian抯 sanity recovers. Mind Fly no longer depletes sanity unless a Mind Bash is initiated. The amount of sanity Mind Bash consumes are reflected on the user interface.

* Using Mind Fly now creates a shield around Ian, making him bulletproof. This shield consumes sanity upon taking damage. Ian can however can still be interrupted by melee combat during Mind Fly.

* Improved Auto Aim

Map Changes

* Most of the maps are tweaked in conjunction with the gameplay changes.

* Hotel no longer has the forced stealth mechanics. Instead a timer is triggered which its duration varies depending on the difficulty you are playing that demands you to kill all enemies within the area. This timer can be manipulated with the ability Time Perception.

* Parking Lot is revamped, containing new areas that contain action based puzzles that requires you to use Ian抯 abilities, as well as cutting down the linearity of the previous version.

* Chessroom is revamped in a similar manner to the Parking Lot, adding tutorials to adapt the player to the changed mechanics, culling the tutorials in size.

Story and Cinematics

* Additional story items, voiceovers. 

* Some existing cutscenes were reworked and some cinematic sequences were converted to gameplay.

Bug Fixes

* Fixed button icons occasionally lingering on the screen.

* Memory optimizations are made to reduce unnecessary memory usage.

* Fixed various localization errors.

Packaging Changes

* Changes made to the filesystem to improve the loading times and patch sizes. This has a side effect of making this patch bigger.

by CODEX
  

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