注册 | 登录

游侠NETSHOW论坛





游侠NETSHOW论坛 游侠NETSHOW论坛 游侠游戏补丁下载区 [5.31.18][西方世界 v20180530升级档+免DVD补丁CODEX版] ...
查看: 1186|回复: 0

[升级档] [5.31.18][西方世界 v20180530升级档+免DVD补丁CODEX版][World to the West][1.17GB][2018] [复制链接]

帖子
43364
精华
0
积分
22681
金钱
105273
荣誉
76
人气
2389
评议
0

发表于 2018-5-31 13:53:07 |显示全部楼层




使用说明:

1.解压缩

2.运行对应系统的update目录下的EXE安装升级档

3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖

4.开始游戏

升级档安装步骤:

1.安装《西方世界》原版游戏:http://down.ali213.net/pcgame/worldtothewestg.html

2.安装《西方世界》v20170512升级档:http://patch.ali213.net/showpatch/70855.html

3.安装本升级档

更新说明:

机翻:

更新v20180530:

性能改进:

- 优化的几何形状可以在大多数层次上实现更好的拣选和配料

- 优化了许多视觉效果

- 用更多高性能版本取代了许多视觉效果和动画。

- 修正了保存游戏时偶尔出现的口吃

- 大大提高了Knaus冰片的性能

- 改善偶尔进行动画制作的物体的性能,如胸部,门等。

- 在最后的老板期间提高表现。

- 改进了许多资产的压缩。

- 改进了用户界面的性能。

视觉改进:

- 用水调整各层水边以更好地匹配岸边。

- 改善太暗的几个级别的照明。

- 使鱼不易脱水。

- 改进了许多级别的雾气外观。

- 为几次爆炸添加了刻痕。

- 改善了脚尘的效果。

漏洞修复和改进:

- 在几个水平上修复了水平几何中的孔。

- 改进了大多数级别的AI导航。

- 修正日文翻译。

- 修正了多次进入和退出菜单时音乐声音永久降低直到游戏重新启动的错误。

- 移动了几个可能让玩家卡在他们身后的NPC。

- 修正了Clonington在拳击比赛后卡住的问题。

- 修复了被困在场景中的骑乘怪动作缓慢。

- 修正了一些倒在他们的厄运瞬间恢复到安全状态的生物。

- 修正了一些NPC在走动时不会播放他们的行走动画以及其他一些动画问题。

- 修正了Lumina能够在不触发它们的情况下闪烁通过几个级别的转换,导致玩家从地图边缘掉落。

- 修正了Clonington会被锁定在地面踩踏攻击的问题

- 修正了Clonington在他的haymaker攻击中被锁定的问题

- 修复了导致图形工件的一些着色器错误。

- 修正了一些不匹配的关卡转换,如果进入某些关卡,可能会导致玩家最终离开可玩区域。

- 修正了你会通过一些楼梯坠落的问题。

- 修正了死亡飞机下方区域被标记为步行的几个等级,导致玩家偶尔会卡在那里。

- 修正了您不得不离开该区域以便能够支付熊和猫以再次改变他们的歌曲的问题。

- 修正了Flailmunk的homerun效应在错误的时间被触发的问题。

- 固定Flairmunks被Grues攻击中途攻击。

- 修正了SnortHogs陷入无效状态,如果你停止控制他们中等收费。

- 改进和修复声音和视觉效果。

- 修正了蒸汽节省会锁定的问题。

特征:

- Flailmunks现在害怕Clonington弯曲时。

- 为所有受控字符添加了投影,并极大地改善了已经存在阴影的角色的表现。

- 在图腾地图菜单中的角色之间切换时添加了角色树皮。

- Knaus现在在地下移动的速度要快得多,并且可以更快地挖洞。

- 增加了葡萄牙语。

原文:

Update v20180530:

Performance improvements:

- Optimized geometry for better culling and batching in most levels

- Optimized many visual effects

- Replaced many visual effects and animations with more performant versions.

- Fixed occasional stutters when saving the game

- Greatly improved performance of Knaus' ice flakes

- Improved performance for objects that occasionally animate, like chests, doors etc.

- Improved performance during the last boss.

- Improved compression for many assets.

- Improved the performance of the UI.

Visual improvements:

- Adjusted water edges in all levels with water to match the shore better.

- Improved lighting in several levels that were too dark.

- Made fish less likely to escape the water.

- Improved look of fog in many levels.

- Added burn marks to several explosions.

- Improved look of foot dust effect.

Bugfixes and improvements:

- Repaired holes in the level geometry in quite a few levels.

- Improved AI navigation in most levels.

- Minor fixes to the Japanese translation.

- Fixed bug where the music sound would get permanently lowered until the game was restarted when entering and exiting the menu many times.

- Moved several NPCs which could get the player stuck behind them.

- Fixed an issue where Clonington could get stuck after a pugilism match.

- Fixed ridden monsters moving too slowly after being ridden into a scene.

- Fixed some instances of creatures that were falling to their doom teleporting back to safety.

- Fixed some NPCs not playing their walking animation when walking around, and some other animation issues.

- Fixed Lumina being able to blink through a few level transitions without triggering them, causing the player to fall off the edge of the map.

- Fixed bug where Clonington would get locked into his ground stomp attack

- Fixed bug where Clonington would get locked into his haymaker attack

- Fixed some shader bugs causing graphical artifacts.

- Fixed a few mismatched level transitions, which could cause players to end up outside the playable area if entering certain levels.

- Fixed issue where you would fall through some stairs.

- Fixed several levels having the area under it's death plane marked as walkable, causing the player to occasionally get stuck there.

- Fixed issues where you had to leave the area to be able to pay Bear and Cat to change their song again.

- Fixed issue where the Flailmunk's homerun effect would get triggered at the wrong time.

- Fixed Flailmunks getting eaten mid-attack by Grues.

- Fixed SnortHogs getting stuck in an invalid state if you stopped mind-controlling them mid-charge.

- Improvements and fixes for sound and visuals in the end credits.

- Fixed issue where Steam saving would lock up.

Features:

- Flailmunks are now afraid of Clonington when he flexes.

- Added drop shadow to all controlled characters, and greatly improved the performance on the characters that already had drop shadows.

- Added a character bark when switching between characters in the totem map menu.

- Knaus now moves much faster while underground, and digs holes faster.

- Portuguese language added.

by CODEX
  

下载地址
游客,如果您要查看本帖隐藏内容请回复



萌萌的签名~

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 浙ICP备12018679号-4 )

GMT+8, 2018-10-17 18:43 , Processed in 0.219220 second(s), Total 13, Slave 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到