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游侠NETSHOW论坛 游侠NETSHOW论坛 方舟:适者生存+方舟:生存进化 求助!单机游戏失败怎么回事!有图!
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[求助] 求助!单机游戏失败怎么回事!有图! [复制链接]

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发表于 2017-11-8 16:19:26 |显示全部楼层
刚下载的最新版的,打开都正常,但是创单机模式就是进不去,运行库正常,路径无中文。




文本如下:

Assertion failed: Ar != NULL [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp] [Line: 1154]
Attempted to load bulk data from an invalid filename 'E:/games/ARK Survival Evolved/ARK.Survival.Evolved.v272.0.Incl.4DLC-ALI213.part0/ARK.Survival.Evolved.v272.0.Incl.4DLC-ALI213/ARK/ShooterGame/Content/ScorchedEarth/Environment/LowDesert/Vegetation/Trees/CardonCactus/CardonCactus_BarkBlend_Atlas_Billboards.uasset'.


VERSION: 272.0
KERNELBASE.dll!UnknownFunction (0x00007ffc925d3c58) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7d2f89608) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7d2f89ba5) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FUntypedBulkData::LoadDataIntoMemory() (0x00007ff7d300307f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1157]
ShooterGame.exe!FUntypedBulkData::GetCopy() (0x00007ff7d3001a08) + 14 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:369]
ShooterGame.exe!FTexturePlatformData::TryLoadMips() (0x00007ff7d39f25bb) + 31 bytes [g:\svn_ark\engine\source\runtime\engine\private\texturederiveddata.cpp:1117]
ShooterGame.exe!FTexture2DResource::FTexture2DResource() (0x00007ff7d39eca59) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\texture2d.cpp:1249]
ShooterGame.exe!UTexture2D::CreateResource() (0x00007ff7d39ec31a) + 61 bytes [g:\svn_ark\engine\source\runtime\engine\private\texture2d.cpp:966]
ShooterGame.exe!UTexture2D::UpdateResourceW() (0x00007ff7d39eba1d) + 39 bytes [g:\svn_ark\engine\source\runtime\engine\private\texture2d.cpp:517]
ShooterGame.exe!FAsyncPackage::PostLoadObjects() (0x00007ff7d2fff5f9) + 8 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1161]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff7d2ffd790) + 8 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:309]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff7d3000598) + 24 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff7d30002c2) + 17 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff7d384ae70) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:492]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff7d3a56d9e) + 23 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:2526]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff7d3a57179) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:2631]
ShooterGame.exe!UWorld::NavigateTo() (0x00007ff7d3a5d198) + 115 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:4467]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7d3a3067d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9895]
ShooterGame.exe!UEngine::Browse() (0x00007ff7d3a2b412) + 38 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7d3a2c0f0) + 68 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8792]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7d377acaf) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1132]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7d22d11f4) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff7d22cb48c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7d22d262a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7d22d2758) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d49c8aa1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc93348364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc955c7091) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc955c7091) + 0 bytes [UnknownFile:0]



现在应该怎么办啊?
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发表于 2017-11-9 17:03:14 |显示全部楼层
有人吗

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发表于 2017-11-11 20:37:16 |显示全部楼层
这个版本我玩了很长时间,你解压的数据都是完好无损的吗?我的系统是Win7 旗舰64位,我看你的系统是Win10。路径要英文的。
我进这个版本,载入存档的时候偶尔会出现D3D错误,重新进就好。
我感觉那个CODEX的267版本更快,不知道是什么问题。游侠的272进原始+模式要载入很长时间,大概十几二十分钟,而这个CODEX的英文版载入原始+很快的大概5分钟。

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发表于 2017-11-16 12:50:11 |显示全部楼层
第二张选单中选方舟主线第一个,好像第二个选了错误,我也遇到过,不知道怎么回事

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发表于 2017-11-23 15:14:19 |显示全部楼层
兄弟跟我的情况一样啊,玩着玩着就弹出来了,还回档

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发表于 2017-11-23 16:16:04 |显示全部楼层
G.W.N 发表于 2017-11-16 12:50
第二张选单中选方舟主线第一个,好像第二个选了错误,我也遇到过,不知道怎么回事 ...

跟这个没关系
四个都可以进吧
我也遇到过很多次弹出,一般都是载入存档时,重进就正常,不知道什么原因。

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