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本帖最后由 EPYC 于 2017-10-25 23:22 编辑
----------------------------------------------------------------------------------10/25更新1.11.0b+0550破解版+图形包-------------------------------------------------------
链接:http://pan.baidu.com/s/1gePwJR1 密码:6esz图形包***先删除所有原图形包以避免版本冲突
The Legend of Zelda:Breath of the Wild - No Anti-Aliasing | 关闭内建抗锯齿 | The Legend of Zelda:Breath of the Wild - High Resolution Shadows | 高分辨率阴影 | The Legend of Zelda:Breath of the Wild - Regular Resolution Shadows | 标准分辨率阴影 | The Legend of Zelda:Breath of the Wild - 1920x1080\2560x1080...... | 分辨率图形包 | The Legend of Zelda:Breath of the Wild - 30FPS Lock | 锁定30帧 | The Legend of Zelda:Breath of the Wild - Adjustable Bloom | 光晕效果增强 | The Legend of Zelda:Breath of the Wild - FPS++ | 解锁60帧补丁 | The Legend of Zelda:Breath of the Wild - No Master Mode Triforce | 无高难模式标记 | The Legend of Zelda:Breath of the Wild - Pro + HUD | 精简HUD | The Legend of Zelda:Breath of the Wild - ReflExtra - Enhanced Reflections | 反射增强 |
The Legend of Zelda:Breath of the Wild - Bomb Arrow Smoke Fix | 爆 炸箭烟雾修正 |
18K缓存
升级时会覆盖原缓存
注意备份
8K缓存
文件名为botw.bin 需自行重命名为dcac9927.bin
字体文件
已整合CafeCn\CafeKr\CafeStd\CafeTw.ttf
Official Changelog###Cemu Emulator# Cemu detailed changelog for 1.11.0# Patreon release date: 2017-10-24# Public release date: 2017-10-31general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)general: Updated game profilesgeneral: Added "streamoutBufferCacheSize" game profile optiongeneral: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slicegeneral: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the updategeneral: Added logging option for socket APIPPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bitPPC/Interpreter: Minor optimizations in PSQ_L* instructionsPPC/Interpreter: Added instruction PS_CMPU0PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock codecoreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structurescoreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire, OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout, IM_GetParameter, IMGetAPDPeriodinput: Deadzone is normalized correctly now and should be the same for xinput and directinput devicesinput: Fixed calibrating for certain directinput devicesinput: Fixed a bug that caused controllers not to appear in the device list after click the refresh buttonnn_save: New save library implementation Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..) Cemu will automatically migrate old saves to the new location (if user confirms a message box) Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml) The new implementation also covers more nn_save API nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetExnn_boss: Added support for reading BOSS storage (mlc/usr/boss/)nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multiIosu: Implemented crypto and account moduleszLib: Added API deflateInit2_, deflateBound, deflate, deflateEndGX2: Added support for data-merging of BC3 and BC4 textures with matching integer formatsGX2: If supported, use AVX2 to decode 16bit indicesGX2: Optimized tiling aperatureGX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stageGX2: Various smaller optimizationsAX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very lowAX: Fixed a crash bug in biquad filterAX: Added API AXGetAuxCallback
----------------------------------------------------------------------------------10/16更新1.10.0f+0550正式版+10.16图形包-------------------------------------------------------
链接:http://pan.baidu.com/s/1mikkNAo 密码:83p7
图形包
The Legend of Zelda:Breath of the Wild - No Anti-Aliasing | 关闭内建抗锯齿 | The Legend of Zelda:Breath of the Wild - High Resolution Shadows | 高分辨率阴影 | The Legend of Zelda:Breath of the Wild - Regular Resolution Shadows | 标准分辨率阴影 | The Legend of Zelda:Breath of the Wild - 1920x1080\2560x1080...... | 分辨率图形包 | The Legend of Zelda:Breath of the Wild - 30FPS Lock | 锁定30帧 | The Legend of Zelda:Breath of the Wild - Adjustable Bloom | 光晕效果增强 | The Legend of Zelda:Breath of the Wild - FPS++ | 解锁60帧补丁 | The Legend of Zelda:Breath of the Wild - No Master Mode Triforce | 无高难模式标记 | The Legend of Zelda:Breath of the Wild - Pro + HUD | 精简HUD | The Legend of Zelda:Breath of the Wild - ReflExtra - Enhanced Reflections | 反射增强 |
The Legend of Zelda:Breath of the Wild - Bomb Arrow Smoke Fix | 爆 炸箭烟雾修正 |
18K缓存
升级时会覆盖原缓存
注意备份
8K缓存
文件名为botw.bin 需自行重命名为dcac9927.bin
字体文件
已整合CafeCn\CafeKr\CafeStd\CafeTw.ttf
Official Changelog
###Cemu Hook
0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see Resizers sample package for more info)
###Cemu Emulator
# Cemu detailed changelog for 1.10.0f# Patreon release date: 2017-09-25# Public release date: 2017-10-02#New in 1.10.0f:general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models# New in 1.10.0e:GX2: Fixed texture corruption issue in GX2CopySurfacecoreinit: Fixed a bug in thread scheduler that could lead to worse performanceAX: Maximum audio volume is now a bit loudergeneral: Removed 'disable audio' debug option # New in 1.10.0d:general: Fixed a race condition in RDTSC timer codeAX: Slightly optimized audio code# New in 1.10.0c:FS: Fixed a bug introduced by 1.10.0 that caused the creation of save game directories to failGX2: Fixed a crash that occurred when the streamout cache ran out of memory# New in 1.10.0b:general: Fixed a bug where 'Use RDTSC' wasn't always enabled per default# New in 1.10.0:general: Added support for RDTSC if invariant mode is supported by CPUgeneral: Added -mlc <path> command line parameter to customize the path of the mlc01 directorygeneral: Moved some experimental settings from the debug menu to the options menugeneral: Cemu will now use the local timezone for Cafe OS calendar timegeneral: Adjusted some game profiles (cycle counter no longer enforced, emulateSinglePrecision=true removed)CPU/JIT: emulateSinglePrecision is now enabled by defaultGX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShaderGX2: Added 'vsyncFrequency' property to graphic pack rules.txt (see example_pack.zip for details)GX2: Fixed a crash that occurred when a shader link error was encounteredGX2: Adjust maximum mip level for rescaled texturesGX2: Slightly optimized some frequently used GX2 APIGX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemucoreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()Input: Fixed a bug where keyboard special characters where always detected as pressedInput: Improvements to input profile systemAX: Rewritten audio code. Compared to the old audio backend the following has improved: Correct channel and volume mixing Correct implementation of voice protection (no more playback offset randomly running out of bounds) Generally improved audio timing (less stutter and crackle) Correct implementation of aux stage Accurate emulation of all AX API
----------------------------------------------------------------------------------10/9更新1.10.0f+0542版+10.9图形包-------------------------------------------------------
链接:http://pan.baidu.com/s/1nv5hdUx 密码:h8ak
----------------------------------------------------------------------------------10/3更新1.10.0f+0542版-----------------------------------------------------------------------
链接:http://pan.baidu.com/s/1kVGamSv 密码:cl9l
Official Changelog
###Cemu Hook
0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing
0.5.4.1 - Improved stability of Custom timers
----------------------------------------------------------------------------------9/28更新1.10.0d+0540版--------------------------------------------------------------------
链接:http://pan.baidu.com/s/1slv4USX 密码:bh26
----------------------------------------------------------------------------------9/27更新1.10.0c+0540版---------------------------------------------------------------------
链接:http://pan.baidu.com/s/1eRLt7yU 密码:qr4q
----------------------------------------------------------------------------------9/26更新1.10.0+0540版----------------------------------------------------------------------
链接:http://pan.baidu.com/s/1boGFRfp 密码:03zb
Official Changelog
###Cemu Hook
0.5.4.0 - Adds "Custom timer" (which lets you enable replacment, more accurate and faster timer functions and scale the time) as well as "MM Timer Accuracy" menu if you still use the MM timer (both can be found under the Debug main menu)
----------------------------------------------------------------------------------1.9.1+0532版-----------------------------------------------------------------------
链接:http://pan.baidu.com/s/1dFlc0U1 密码:z29p
Official Changelog
###Cemu Hook
0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to
###Cemu Emulator
#Cemu detailed changelog for 1.9.1
# Patreon release date: 2017-08-22# Public release date: 2017-08-29general: Added a separate window to display the GamePad screengeneral: Added more game profilesCPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tablesCPU/JIT: Improved detection of float denormal usageCPU/JIT: Added support for PSQ_L type 6input: Fixed XInput controller not refreshinginput: Fixed DirectInput controller selection for adapters with multiple controllersinput: Fixed DirectInput axis directions being mirrored or offset for certain controllerscoreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()coreinit: More accurate implementation of OSMessageQueuecoreinit: More accurate implementation of FSOpenFile/FSOpenFileAsyncnsysnet: Added API inet_ntoa(), recvfrom()nn_act: Added API GetPersistentIdEx()GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readbackGX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is usedGX2: Optimized texture decoder (up to 5 times faster) While generally not a bottleneck, the texture decoder previously could cause additional micro-stutter in situations where many textures are loaded at once.VPAD: Improved emulation of sampling callbacksVPAD: Fixed crash in VPADControlMotor() when length parameter was out of boundsAX: Correctly update ADPCM parameters after loop for non-streaming voicesAX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API
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