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[下载] [永恒之柱2:死亡之火 v4.1.1.0034升级档+免DVD补丁CODEX版][Pillars of Eternity II:Deadfire][26.53MB][2019.2.9更新] [复制链接]

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发表于 2017-5-25 11:50:10 |只看该作者 |倒序浏览
本帖最后由 紫冰丫 于 2019-2-9 21:59 编辑


v4.1.1.0034升级档+免DVD补丁CODEX版
使用说明:

1.解压缩

2.运行update文件夹里的setup.exe安装升级档到游戏目录

3.复制codex文件夹里的文件到游戏目录覆盖

4.开始游戏
升级档安装步骤:

1.安装《永恒之柱2:死亡之火》CODEX版游戏:Pillars.of.Eternity.II.Deadfire.The.Forgotten.Sanctum-CODEX

2.安装《永恒之柱2:死亡之火》v4.1.0.0023升级档:http://patch.ali213.net/showpatch/109733.html

3.安装本升级档
更新说明:

机翻:

更新v4.1.1.0034:

已知问题

跳跃点在基于回合的战斗中不可用:我们知道这个问题,目前正在寻找解决这个问题的方法。

解决问题

风暴场景现在总是在开始战斗后正确触发。

现在,GRIMOIRE用户界面将正确显示商店和容器中的GRIMOIRE。

臭名昭著的被动船长不再导致船舶甲板战斗开始时,介绍的情景。此外,恐惧效应现在只会在舰艇战斗中触发。

反过来,所有现在的敌人都将在第一轮正确行动,而不是等到第二轮。

以下小饰品将不再阻止玩家在基于回合的模式中丢失回合:

扰流器

坩埚令牌的“Kazuwari的召唤”

背叛者的“叛逆之快”

碎片的“最终火焰”

Rymrgand的“冬季面纱”之眼

Kaihoa的“迷失时间”

威德文的日晷“死亡中的生命”

睡莲“腐蚀性呼吸”的低语

角色不再被困时,试图移动附近的敌人,在轮流为基础的战斗。

在基于回合的战斗中,当打开教程时,游戏将不再暂停。

某些法术不再消耗角色下一回合的动作点。

现在秘密行动时以正确的速度前进。

有未使用的交战的角色现在将与在射程内移动的敌人交战,即使他们不是主要目标。

在基于回合模式的悬停敌人时,角色不再会说“不能做”了。

许多有抵抗力或体质的敌人现在会抵抗正确的效果。

之后,在基于回合的模式下正确地开始战斗。

平衡变化

角色将在1-49的攻击骰上以回合为基础的模式而不是25-49。

调整禁拳能力:

减少初始伤害,但增加每个诅咒的伤害加成到+50%(从+25%)。

将诅咒的持续时间从10秒缩短到6秒。

将每次使用所增加的持续时间从10秒缩短到6秒。

后续诅咒增加的持续时间将不再增加初始诅咒的持续时间。

从战斗日志中隐藏不必要的自我应用信息。

原文:

Update v4.1.1.0034:

Known Issues

Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.

Resolved Issues

The storm cutscene will now always trigger properly after the introductory fight.

The grimoire UI will now correctly display grimoires that are in stores and containers.

The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.

In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.

The following trinkets will no longer prevent the player from losing their turn in turn-based mode:

Spoiler 

Crucible Token's "Kazuwari's Call"

Betrayal's "Quick to Rebel"

Detonator Shard's "Final Flame"

Eye of Rymrgand's "Winter's Veil"

Kaihoa's "Lost in Time"

Waidwen's Sundial's "Life Through Death"

Whispers of Neriscyrlas' "Corrosive Breath"

Characters will no longer become stuck when trying to move near enemies in turn-based combat.

The game will no longer pause when opening a tutorial during turn-based combat.

Certain spells no longer consume Action Point from the character's next turn.

Party members now move at the correct speed when in stealth.

Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.

Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.

Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Combat is correctly started in Turn-Based Mode after kills made from stealth. 

Balance Changes

Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.

Adjusted Forbidden Fist ability:

Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).

Reduced the duration of the curse to 6s (from 10s).

Reduced the added duration per use to 6s (from 10s).

Added duration from subsequent curses will no longer increase the duration of the initial curse.

Hid unnecessary self-application information from the combat log.

by CODEX
  

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v1.4.6升级档+免DVD补丁CODEX版:
使用说明:

1.解压缩
2.安装Update文件夹下的升级补丁到游戏目录
3.复制CODEX文件夹下的免DVD文件到游戏安装目录
4.运行游戏
升级档安装步骤:

1.安装《无尽太空2》CODEX版游戏:Endless.Space.2.Penumbra-CODEX

2.安装《无尽太空2》v1.4.3升级档:http://patch.ali213.net/showpatch/110129.html

3.安装本升级档
更新说明:

更新V1.4.6:

[可访问性]

在扫描视图图例中添加图标,以说明不同的黑客路线和跟踪

添加了一个事实(在工具提示中),即所有防御程序都会删除其所在节点上检测到的后门。

添加了一个通知,说明未成年人和海盗何时可以访问黑客

检测到已改写的Ostile跟踪!通知?

在黑客横幅中向sleeper count元素添加了工具提示

当黑客操作及其跟踪同时完成时,操作将始终具有优先级,跟踪将被取消。

预先分配的程序图标现在闪烁

改进了“背驮”进攻计划的工具提示

工具提示现在显示黑客操作取消分配的点击指令

在尝试对保管库的特殊节点进行黑客攻击时更改了失败消息

在系统标签上显示可能的可殖民星球,即使是被另一个主要帝国殖民,以更好地反映UC在几乎任何系统上安装避难所的能力。

成形的斗篷?为清晰起见,模块工具提示

[平衡]

消除器专业化成本增加

在没有装弹时增加了消隐器射击的成本

增加了城堡专业化和毁灭者盾系统改进的视觉奖励

调整后的联合帝国派系探索第1章第2部分实业家目标价值

在黑客攻击中增加了额外的奖励(非常轻的速度奖励和带宽),用于更高难度的人工智能。

[灌注]

通过高度减少影响刷新和可见性刷新算法所花费的时间,减少了端转帧率下降。

[修复]

增加沃迪亚尼的基本食物产量,这样他们就不会以无休止的速度从-1食物开始。

用户现在可以正确地使用键盘快捷键在中性系统上成功地放置一个避难所后导航银河系地图。

确保当游戏中有UC时,要求多个贸易公司的契约不会出现。

用另一个UC保护区入侵一个系统会发现它们

“启用超级武器”设置未正确禁止固定核心饼干模块

处于停电影响下的系统不能再发动黑客攻击,工具提示反馈了为什么

当一个攻击性程序进行两个操作时,如果触发它的操作在下一个操作到达它之前完成,它将自动被取消。

确保具有“在萨赫道斯”亲和力的习俗派别不能具有以下特征:

“狂热的殖民者”和“冷漠的殖民者”

“弹性”(家庭系统上的自由毁灭者盾),因为它对他们来说是无用的

“非自愿游牧民族”(阿戈西)

“监护人”

所有小派系的人口特征

确保提供所述技术的“异族语言学”的习俗派别特征只出现在列表中一次。

固定的非操作性黑客攻击速度从umbral choir合作协议提高

坎特伯雷大学不能再强制执行一项封闭边界条约,因为它对他们控制的系统没有影响。其他势力仍然可以用它对付UC玩家

增加了暗影合唱团亲和力/riftborn视觉亲和力的具体改进,使该派系可以将其人口扩展到避难所。

“清除”小派系地面战斗结果的工具提示现在正确地表明该派系特征将获得

作战取消带宽成本不能再被敌方或盟军程序所增加

战争期间禁止发送“停止黑客”上下文术语

增加了仅新月形异常。阻止带有UC游戏的自定义势力具有任何异常的起始修改器特性

修正了由于外交手段过于苛刻而导致游戏失败的情况。

现在,构造项已正确显示在本机1600x900分辨率和自定义接口大小低于80的监视器上。

确保压缩奇点与其他奇点的工具提示一致

固定的蜂群大教堂在科技树中显示错误的类别

在设计Horatio/Cravers/Riftborn殖民者时从可用模块列表中删除了武器

当舰队执行某个动作时,舰队线元素不再闪烁。

在启用红移皮肤的情况下,从自适应蜂群技术获得的riftborn探索器模块槽没有正确定位在船舶设计屏幕上。

修正了“非物质联系”改进的政治影响;同时确保玩家在获得一个天然气星球上的避难所之前无法建造它。

本影唱诗班的轨道站现在在地球周围展示,以反映人口水平。

被同化的伊洛、卡马特和和谐的次要文明现在将显示在征服柜台上。

当在没有殖民者的情况下玩派别时,移除的殖民者模块从技术树解锁。

在用UC游戏和任何其他视觉亲和力创建自定义派系时移除了无用的殖民者飞船设计

扫描视图中的敌方最佳系统指示器不再通知玩家黑客攻击结果,同时禁用DLC 3内容

本影合唱团成员不再无法将人口单位从避难所转移到包含哨所的行星上。

修正了UC派系任务第4b章的变量

修成就汉克上帝他们也用USB?只在黑客入侵主要家庭系统时奖励它

固定锁扣模块效果不起作用

如果你有5个以上的英雄,那么在Academy屏幕上禁用动画英雄肖像,以减少英雄卡在你有很多英雄时的性能影响。

在系统概述扫描视图中移动系统信息图的“转向”图例,以避免与结束转向按钮重叠。

修正了一个问题,当试图放置一个卧铺在一个沃迪安尼系统

修正了一个无休止的一天任务:与地图大小相比,与太多玩家一起玩时不再有可跳过的断言

当DLC 3内容被禁用时,“启用黑客结果计时器”不再对播放机可用。

把任务“你的包,请”考虑到外交地位

Umbral唱诗班不再触发太平洋转换通知

固定的UC有一些地面作战策略效果,不适用于避难所

修复了伊玛尼(朝圣英雄)肖像中的一些瑕疵。

更改了UC和Vodyani的系统级改进,以消除对解锁空间端口的提及-第1部分

舰队探险行动在只有好奇的系统上,它需要比玩家当前能量高至少2级的好奇能量,现在将显示正确的失败信息。

新月形膨胀(和其他地形)的工具提示将在技术屏幕中解锁,不再错误地通知用户他们是行星专业人员。

当避难所被摧毁并且是船的产卵点时修复问题

为人口时段SSI添加了一个政治事件(不再被视为“批准”改进)

当枕木无法从自动传送系统传送到行星上时,它们就被摧毁了。

当避难所被入侵时,如果没有任何功能,避难所管理屏幕的“链接目的地”按钮现在会正确变灰。

禁止UC帝国的“强制移民”

删除了过时的扫描视图标题信息并添加了黑客信息

修复了在上下文外交交流之后/期间生成的混淆或调试响应通知消息

确保要求玩家摧毁4颗行星的军事行动不会在超级武器失效时触发。

确保在触发相关任务之前无法研究Sophon任务的好奇性。

如果一个星球上已经有一个来自另一个帝国的避难所,不管能见度如何,都禁止在该星球上安置避难所。

在安全漏洞(跟踪的第一个系统)上,睡眠者不再被发现。

修正了“非物质联系”的影响,尽管应用正确,但并未在帝国科学工具提示中显示。

修复了禁用半影内容时可用的一些睡眠检测操作

转化产业的无限进步现在也将消耗由避难所产生的产业。

当系统丢失时,太空港的人口将被摧毁。这就解决了失传系统太空港的亡灵爆炸和沉睡的许多问题。

[人工智能]

如果可能的话,UC AIS现在将寻求使用更多的信标。

UC AIS现在将寻求放置更多的信标,以获得节点的奖励。

UC AIS现在将寻求在海盗系统上设置后门。

如果可能的话,UC AIS将避免在他们的避难所开火。

AIS现在将寻求最大限度地提高人口。

人工智能现在不太可能选择有连续敌人殖民地的黑客路线。

AIS将把他们的影响集中在一次一个未成年人身上。

人工智能现在可以在避难所使用新的地面作战战术

[AI]

修正了一个问题,即人工智能将不会探索其他星座而不是他们自己的。

修正了确定一个舰队是否可以攻击另一个舰队时的问题

修复了操作过程中的一个问题需要计算

修正了一个防止法律被推行的问题

在选择黑客攻击结果时修复了一个问题

修复了ARK无法正确连接自身的问题

原文:

Update v1.4.6:

[Accessibility]

Added icon in the Scan view legend to illustrate the different hacking routes and traces

Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on

Added a Notification for when Minor And Pirate get access to Hacking

Reworked ostile Trace Detected!?notification

Added tooltip to sleeper count element in the hacking banner

When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled

Pre-allocated Program Icons now Blink

Improved the tooltip of the "Piggyback" offensive program

Tooltip now displays click instruction for Hacking Op Cancellation Allocation

Changed failure message when trying to hack Vaulters' special node

Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.

Formated vercloaker?module tooltip for clarity

[Balancing]

Increased cost of specialization for Obliterator

Increased cost of Obliterator shot when not loaded

Added vision bonuses on Citadel specialization and Obliterator Shield system improvement

Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value

Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs

[Perfs]

Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms

[FIX]

Increased Vodyani base food output so that they won't start with -1 food in endless speed

Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system

Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game

Hacking a system with another UC sanctuaries will reveal them

Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting

Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why

When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it

Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:

"Fervent Colonists" and "Apathetic Colonists"

"Resilient" (Free Obliterator Shield on home system) as it is useless to them

"Involuntary Nomads" (Argosy)

"Guardians"

All Minor Faction Population traits

Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list

Fixed unoperational hacking speed boost from Umbral choir cooperation protocol

The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player

Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries

Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained

Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore

Forbid sending "stop hacking" contextual term when at war

Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits

Fixed situation where the game crashed because of diplomacy being way too harsh on performances.

Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80

Made sure the Compression Singularity is consistent with the tooltips of other singularities

Fixed Cathedral of the Swarm displaying the wrong category in the tech tree

Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer

Fleet line elements don't flicker anymore whenever a fleet performs an action

The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled

Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet

Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population

Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter

Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer

Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity

Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled

Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts

Corrected a variable for the UC faction quest chapter 4B

Fixing Achievement hank god they use USB too?to only rewarding it when hacking major home systems

Fixed Striker module effect not being functional

Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes

Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button

Fixed an issue when trying to place a sleeper on a vodiany system

Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size

The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled

Made the quest "Your Bag, Please" take the diplomatic status into account

The notification for pacific conversion is no longer triggered for Umbral Choir

Fixed UC having some ground battle strategies effect not applying for Sanctuaries

Fixed some glitch in the portrait of Imane (pilgrim hero)

Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1

Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message

The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations

Fixing an issue when a Sanctuary is destroyed and is a ship spawn point

Added a political event for population slot SSI (not considered as "approval" improvements anymore)

Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery

The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded

Prohibited "Force Immigration" for UC Empires

Removed outdated scan view caption info and added Hacking info

Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges

Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled

Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered

Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility

Sleepers are no longer revealed on security breach (the first system of a trace).

Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied

Fixed some Sleeper detection actions being available when Penumbra content was disabled

The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries

Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.

[AI]

UC AIs will now seek to use further beacons if possible

UC AIs will now seek to place more beacons in order to gain the nodes' bonuses

UC AIs will now seek to place backdoors on pirate systems

UC AIs will avoid firing on their sanctuaries if possible

AIs will now seek to push max population improvement

AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies

AIs will focus their influence on one minor at a time

AIs can now use the new ground battle tactics on sanctuaries

[AI][FIX]

Fixed an issue where AIs would not explore other constellations than their own

Fixed an issue when determining if a fleet could attack another

Fixed an issue during the operation need computation

Fixed an issue preventing laws from being pushed

Fixed an issue when selecting a hacking outcome

Fixed an issue where Arks could not properly attach themselves

by CODEX
  

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v1.2.20升级档+免DVD补丁CODEX版:
使用说明:

1.解压缩

2.运行update目录下的EXE安装升级档

3.复制codex目录下的文件到游戏安装目录覆盖

升级档安装步骤:

1.安装《无尽太空2》CODEX版游戏:Endless.Space.2.Untold.Tales-CODEX

2.安装本升级档

更新说明:

更新v1.2.20:

修复

修正了“食尸鬼或美食家”任务的“保留”奖励。

修正了“The Gunfather”任务完成的先决条件。

修正了“要做,不要做”任务触发器的第二部分。

修正了防止Sefaloros出现在游戏中的错误。

修正了阻止“人才开发者”寻求被验证的错误。

修正了“做或不做”任务的“携带武器”目标能够瞄准独特行星的错误。

修复了“完成或不完成”任务完成“拿起武器”目标后产生错误消息的错误。

修正了“做或不做...(第二部分)”任务进度计数器。

平衡

调整后的交易迷; 贸易公司应该从较高的初始收入开始,而在后期仍然合理



播种流行追求艺术品已被翻转留下更好的观点。

原文:

Update v1.2.20:

Fixes

Fixed the "Preserve" reward of the "Ghoul or Gourmand" quest.

Fixed the completion prerequisites of "The Gunfather" quest.

Fixed the second part of the "To do, or not to do" quest trigger.

Fixed a bug preventing the Sefaloros to appear in-game.

Fixed a bug preventing the “Developer of Talent” quest of being validated.

Fixed a bug where the "Take arms" objective of the "To do, or not to do" quest was able to target unique planets.

Fixed a bug generating an error message after completing the “Take arms" objective from the "To do or not to do" quest.

Fixed the "To do or not to do... (Part 2)" quest progress counter.

Balancing

Adjusted trade buff; trade companies should start with a higher initial income while still being reasonable in late-game

Miscellaneous

Sower pop quest artwork has been flipped left for a better view.

by CODEX


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萌萌的签名~

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沙发
发表于 2017-5-25 12:38:03 |只看该作者
不知道乱码问题彻底解决了吗

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板凳
发表于 2017-5-25 14:38:06 |只看该作者
顶顶顶顶顶顶顶多多多多

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地板
发表于 2017-5-25 14:45:19 |只看该作者
311111111111111111111

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5#
发表于 2017-5-25 17:58:28 |只看该作者
更新真快,不知道自定义派系的修改器什么时候出来
给我一支强心剂。。。

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6#
发表于 2017-5-25 18:02:37 |只看该作者
哈哈哈哈

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7#
发表于 2017-5-25 18:43:31 |只看该作者
感谢分享~~~~~~~~

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8#
发表于 2017-5-25 19:15:11 |只看该作者
支持一下,辛苦了

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9#
发表于 2017-5-25 19:34:26 |只看该作者
111111111111111111111111

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10#
发表于 2017-5-25 20:09:45 |只看该作者
档+免DVD补丁CODEX

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11#
发表于 2017-5-25 20:23:03 |只看该作者
二恶而  二房

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12#
发表于 2017-5-25 20:24:25 |只看该作者

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13#
发表于 2017-5-25 20:37:08 |只看该作者
感觉还有很多问题要修复的样子

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14#
发表于 2017-5-25 20:39:08 |只看该作者
不错,下来更新上

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15#
发表于 2017-5-25 20:52:28 |只看该作者
正在学习中

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16#
发表于 2017-5-25 21:16:24 |只看该作者
419541khbb

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17#
发表于 2017-5-25 21:31:52 |只看该作者
谢谢楼主~~~~~~~~

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18#
发表于 2017-5-25 22:59:20 |只看该作者
安装完是英文?怎么转换语言?

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19#
发表于 2017-5-25 23:27:36 |只看该作者
謝謝分享

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20#
发表于 2017-5-26 00:43:32 |只看该作者
好东西啊,支持

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