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[升级档] [4.28.17][远征军:维京 v1.0.1升级档+免DVD补丁CODEX版][Expeditions: Viking][4.3GB][2017] [复制链接]

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发表于 2017-4-28 11:29:46 |显示全部楼层


使用说明:

1.解压缩
2.运行update目录下的setup.exe安装升级档
3.复制codex目录下的文件到游戏安装目录
4.开始游戏

升级档安装步骤:

1.安装《远征军:维京》原版游戏:http://down.ali213.net/pcgame/expeditionsvikingg.html
2.安装本升级档

更新说明:

机翻:

更新v1.0.1:
功能修复和平衡调整
为法语,波兰语和俄语添加了简介和结尾字幕(德语已经在)
默认情况下,像素光计数设置为2,因为4导致游戏在旧机器上崩溃 - 如果您遇到崩溃,您可能仍然需要手动降低,以防您的配置超过更改
大大提高了船舶的行驶速度
增加治疗伤害的药物成本
使得保存战争之雾不依赖于线程
远程角色现在应该正确地定位瓦片对象(无路径标记,范围可视化等)
火箭可以瞄准焦油锅现在
修复了当逃离区域的路径被阻止时,一些AI不会在“逃离”行为中移动的错误
修复了一个错误,如果没有分配Smack能力的后退瓦片会导致游戏卡住
修正了上一次遭遇的胜利条件将出现在新遇到的胜利条件面板中的错误
增加默认篝火光强度
路障被破坏后,路障封面现已正确移除
修正了角色战斗信息面板提供错误信息的问题
修正了一个错误,如果最后一个敌人死亡不出血,那不会结束战斗
确保随从选择一直显示肖像
波兰固定党信息小组不能正确解析平均士气
修正了当超越范围时近战角色不会超前的错误
确保不损坏目标的能力显示预期为0的伤害
在战斗中减少脚部洗牌量
您现在可以按照预期从两块瓷砖中攻击具有武器的瓦片物体
修正了玩家的问题:除波兰语以外的其他语言不会出现遗传
当相机正在从后面观看时,修正了内部区域tilesets不会正常退色
添加了简介标志视频,以便您知道谁制作了游戏(但是我们仍然没有在主菜单中实现“点击”按钮,因为我们不希望您认为我们是自我吸收的)

任务和级别修复
如果您在Dun Phris之后失败了故事情节,那么修正了世界上最模糊的失败状态(根据随机野营活动如何合作选择正确的事件,但是我们正在努力,老实说仍可能有点模棱两可)
在你做完之前修正了可用的结局
修复了重新触发和固定字符沉入神殿地板的碰撞触发
使FOW保存不依赖于线程
在Dun Phris中重新拍摄了一些十六进制地图,并绘制了更多的封面
修复了一个拦截器,正在捕捉Yngilwood的玩家
修复了进入约克的游戏逻辑,并将游戏逻辑中的一个大型破坏者固定在国王大厅的门口
固定能够离开
修复了一些面向错误的窗口平面,并添加了7500个贵重物品
增加了一些易怒物品的路标,所以你不要从后面的墙壁等等。
修复了一些动态显示的对象,所以你不能再穿过它们了
修复了斯卡伯勒阵营中的光芒,造成了一个奇怪的阴影
移动平原地图中的过渡,所以您无法从其他相机边界看到它们
将图标更改为
用德语添加最后一个字符串翻译
添加战利品配置,将一些悬浮物固定在桶顶部
修正了没有出现在世界地图上,如果你有任务
修正了离开没有关闭任务的问题
修正了具有非本地化工具提示的地图标记
修复了一个可以阻止你离开山洞的地方
如果你以前失去了战斗,再次触发
在FeastFollowerInput中为追随者选择节点添加过滤器,因此它不会选择Aife或Morcant
将Aiblinn设置为关键,并将Grainne设置为不会在Caustantin大厅中产生,如果她应该在洞穴
修复了在约克的塔遭遇重击,并且固定的凯斯坦丁在他身后有错误的目标
修正了一些打字错误,并添加了一些缺少的本地化到英文诺基亚
如果你失去战争使自己失去自信
修正了他的名字中缺少R,导致它不被本地化
为ReachEoforwic和ReachPerth添加了目标标记
修正了目标未能正确完成的问题
向Scarborough添加了鸟类,并修复了缺席者收税人遇到的错误,没有分配AI组
在斯卡伯勒(Scarborough)完成主要任务完成后,设置正确的非追随者派对者(所以他们实际上是在营地而不是站在船的另一侧的海滩上)
固定
没有投下阴影,白天雷暴不出现,并增加了相机的碰撞
使玩家的船能够停靠在珀斯港口
增加了一个失踪的路障进行战斗
稍微调整路障障碍物对撞机,以避免在某些战斗之后不间断的路障阻挡玩家
现在坐在他们的桌子上
调整触发器
修复了一些导致不需要的客人的对话分支未被正确关闭
修正了一些公平的十六进制地图问题,在切斯特下水道和固定一些洋葱
修正了一个问题,如果你在获得任务之前释放了他什么都不做,他现在会跟你说话,你可以在没有任务的情况下收集奖励
修复了山洞入口处的一个问题,多个追随者会相互交谈
修道院后,康斯坦丁大厅失踪了多米尼克

音频修复和添加
结束电影音乐和音乐定时修复
切换武器按钮sfx
对于站立在和玩动画的填充人物更有声音效果
结束电影音乐曲目更新
Mix + unarmed act sfx
VOX retrigger类别+ sack loot sfx
武器架现在有声音
音乐剪辑
修正了在播放游戏时播放声音的问题
珀斯和约克复杂的音乐设置
AudioSettings_DialogueVolume
结束电影氛围

谢谢!

原文:

Update v1.0.1:
Feature fixes and balance tweaks
Added Intro and Endgame subtitles for French, Polish, and Russian (German was already in)
Pixel light count set to 2 by default, since 4 was causing the game to crash on older machines - if you've experienced crashes, you may still need to lower this manually in case your config is overriding the change
Dramatically increased the travel speed by ship
Increased the medicine cost for treating injuries
Made saving the Fog of War not thread-dependent
Ranged characters should now properly target tile-objects (no path markers, range visualisation etc.)
Fire Arrow can target tar pots now
Fixed a bug where some AI would not move in the Flee behavior when the path to the escape zone was blocked
Fixed a bug where if the stepback tile for the Smack ability was not assigned it would cause the game to get stuck
Fixed a bug where the victory conditions for the previous encounter would appear in the victory conditions panel for the new encounter
Increased the default bonfire light intensity
Barricade cover is now correctly removed when the barricade is destroyed
Fixed issue with character combat info panel giving wrong information
Fixed a bug where if the last enemy dies not bleeding, it would not end combat
Make sure the follower selection shows the portraits all the time
Fixed party information panel in Polish not parsing the average morale correctly
Fixed a bug where melee character would not advance when out of range
Made sure abilities that do not damage the target show the damage expected as 0
Reduced the amount of feet shuffling in combat
You can now attack tile objects with reach weapons from two tiles away as intended
Fixed issue with Player:Genitive not appearing for other languages than Polish
Fixed the interior area tilesets not fading out correctly when the camera was viewing them from behind
Added intro logo video so you know who made the game (but we still haven't implemented the Credits button in the main menu because we don't want you to think we're self-absorbed)

Quest and level fixes
Fixed the world's most ambiguous fail state if you fail a storyline after Dun Phris (it honestly might still be a bit ambiguous depending on how cooperative the random camping events are in selecting the correct event, but we're working on it)
Fixed the  ending being available before you do
Fixed the encounter trigger on  re-triggering and fixed characters sinking into the shrine floor
Made saving of FOW not thread dependant
Re-snapped some hex maps in Dun Phris and painted some more cover
Fixed a blocker that was trapping players in Yngilwood if
Fixed the game logic around entering York and fixed a big game-breaker in the game logic on the door to the king's hall
Fixed being able to leave  without
Fixed some window planes being oriented wrong and added a 7500 valuables to
Added waypoints for some of the lootable items in  so you don't do it from behind walls, etc.
Fixed some of the dynamically appearing objects in  so you can't walk through them anymore
Fixed the light in the Scarborough camp casting a weird shadow
Moved the transitions in the plains map so you can't see them from the other camera bounds
Changed  icon to
Added the last string translations in German
Added loot configurations to , fixed some hovering stuff on top of barrels and
Fixed the  not showing up on the world map if you've gotten the quest
Fixed an issue where leaving  didn't close the quest
Fixed the map marker for  having a non-localized tooltip
Fixed a place where you could get stuck preventing you from leaving in the mountain cave
Fixed  triggering again if you lose the fight before
Added filters to the follower selection nodes in FeastFollowerInput so it doesn't pick Aife or Morcant
Set Aiblinn to plot critical and set Grainne to not spawn in Caustantin's hall if she's supposed to be at the caves
Fixed the tower encounter retriggering in York and fixed Caustantin having the wrong goal marker on him after
Fixed some typos and added some missing localisation to EnglishNorse
Made  disable themselves if you lose the war
Fixed  missing R in his first name that was causing it not to be localized
Added goal markers for ReachEoforwic and ReachPerth
Fixed an issue where the  goals weren't correctly completed
Added birds to Scarborough and fixed a bug where the Absentee Tax Collector encounter had no AI group assigned to it
Set up the right non-follower party spawner for after main quest completion in Scarborough (so they're actually in the camp instead of standing on the beach on the other side of the ship)
Fixed
Made  not cast shadows, made thunderstorm not appear during the day, and added camera collision for
Made the player's ship able to dock in the Perth harbour if
Added a missing barricade to a fight in
Tweaked the barricade obstacle colliders slightly to avoid unbroken barricades blocking the player after certain fights
The  now sit down at their tables
Tweaked the triggers for
Fixed some dialogue branches that led to the Unwanted Guests quest not being properly closed
Fixed a fair few hex map issues in the chester sewers and fixed some floating onions
Fixed an issue where  would do nothing if you freed him before you got the quest - he'll now talk to you, and you can collect the reward without having the quest
Fixed an issue in the mountain caves entrance where multiple followers would speak over each other
Fixed Domnall missing from Caustantin's hall after Dun Phris

Audio fixes and additions
End cinematic music and credits audio timing fix
Switch weapon button sfx
More sound effects for filler characters who are standing around and playing animations
End cinematic music track updated
Mix + unarmed act sfx
VOX retrigger categories + sack loot sfx
Weapon rack now has sounds
Credits music cut
Fixed issue with sound playing while loading game
Perth and York complex music setup
AudioSettings_DialogueVolume
End cinematic ambience

by CODEX


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