- UID
- 680795
- 主题
- 36
- 阅读权限
- 50
- 帖子
- 1879
- 精华
- 1
- 积分
- 1290
- 金钱
- 3989
- 荣誉
- 15
- 人气
- 9
- 在线时间
- 1256 小时
- 评议
- 0
- 帖子
- 1879
- 精华
- 1
- 积分
- 1290
- 金钱
- 3989
- 荣誉
- 15
- 人气
- 9
- 评议
- 0
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case "Sharlie":
dialog.text = "You're looking for Michel de Monper? Interesting... And what do you need him for?";
link.l1 = "I am his brother. My father told me that Michel is in trouble and needs help, so I...";
link.l1.go = "Sharlie_1";
break;
case "Sharlie_1":
dialog.text = "Are you? I don't remember monsieur de Monper having any brothers... You know, monsieur, you look very suspicious to me, so I am arresting you for further investigation. Lieutenant! Detain this man!";
link.l1 = "But Your Lordship!";
link.l1.go = "exit";
AddDialogExitQuestFunction("Sharlie_enterSoldiers");
break;
case "Sharlie_2":
dialog.text = "And still I would like to make amends. Here - please take this sword, this pistol and this light armour - it's my gift to you. I believe you'll find these things quite useful.";
link.l1 = "Thank you, monsieur. Considering that they bled me white, that would come in very handy.";
link.l1.go = "Sharlie_3";
break;
case "Sharlie_3":
DialogExit();
Log_Info("You have received equipment");
PlaySound("interface\important_item.wav");
TakeNItems(pchar, "blade_08", 1);
TakeNItems(pchar, "pistol1", 1);
TakeNItems(pchar, "cirass5", 1);
pchar.quest.Sharlie_PardonOver.over = "yes";
DeleteAttribute(pchar, "questTemp.Sharlie.Pardon");
break;
//<-- 琉屐 汔耜铐鲟
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