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Wolfenstein The Old Blood.0.1448 win-x64 Retail Apr 28 2015 11:29:58
Wolfenstein The Old Blood.0.1448
------ Initializing File System ------
Current search path:
C:/Users/Administrator/Saved Games/MachineGames/Wolfenstein The Old Blood/base/
F:/重返德军总部/旧血脉/Wolfenstein The Old Blood/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x139722752x
37 microseconds
14 microseconds
12 microseconds
12 microseconds
13 microseconds
12 microseconds
13 microseconds
55 microseconds
31 microseconds
13 microseconds
Average seek time without outliers: 18 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang english
1 CPU package, 4 physical cores, 8 logical cores
log file 'qconsole.log' opened on Mon Mar 20 12:04:00 2017
2592 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
16336 MB System Memory
Winsock Initialized
Found interface: {962A2EC5-56A4-405A-BFA0-E1042F7F3A30} Realtek PCIe GBE Family Controller - 192.168.1.104/255.255.255.0
Found interface: {B1862544-97A2-40B0-9BEA-B27D4AF2EFE4} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {A153226E-D5F3-4338-B8C2-2440CD33B073} Intel(R) Dual Band Wireless-AC 3165 - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #1...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #2...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #3...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec F:\
couldn't exec package.cfg
Command line is: "F:\重返德军总部\旧血脉\Wolfenstein The Old Blood\WolfOldBlood_x64.exe"
providerName: NVIDIA
driverDesc: NVIDIA GeForce GTX 965M
driverVersion: 21.21.13.7878
found driver version 21.21.13.7878
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GTX 965M/PCIe/SSE2"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.0 NVIDIA 378.78"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
----- GL_Init -----
OpenGL version 3.2
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_compute_shader
GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_post_depth_coverage GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_locations GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot GL_ARB_shader_bit_encoding
GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
GL_EXT_raster_multisample GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_sparse_texture2
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles GL_EXT_import_sync_object
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NV_blend_square GL_NV_command_list
GL_NV_compute_program5 GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_fence
GL_NV_fill_rectangle GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4 GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64
GL_NV_gpu_shader5 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_sample_locations GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_NVX_multigpu_info
GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_buffer_storage
---using GL_ARB_debug_output
Free vram: 3909.10MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
OpenCachedPagesFile: F:\重返德军总部\旧血脉\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
21 pages locked in F:\重返德军总部\旧血脉\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 4
current: 4
free : 1020
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.0 seconds to load and lock 21 pages
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
S 8192 8192 1 linr DXT5 clmp 65536k _physicaluniquepages1
S 8192 8192 1 linr DXT1 clmp 32768k _physicaluniquepages0
S 8192 8192 1 linr DXT5 clmp 65536k _physicaluniquepages2
S 1024 1024 1 linr DXT5 clmp 1024k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
virtual texture 1:
S 1024 1024 11 nmn RG clmp 2730k _vmtrpagetable
pool: VMTR
Page file: F:\重返德军总部\旧血脉\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 1024
header.numLevels: 11
header.layoutVersion: 0
header.diskOffsetScale: 4
Pages resident per level: 0 0 0 0 0 0 0 0 2 1 1
Pages resident: 4
Pages locked: 4
2.7 total megs of page table images
Resetting cheat cvar: cu_singleStageHDP
----- Initializing Sound System ------
0:
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as UTF-8
3572 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 4305k table header
Resources skipped by layer tests: 0
Load 875 resources using 870 of 22539 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 43.1MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 11
Ringbuf: freeWait 0ms/0, dataWait 23ms/18
Total msec: 43
0.1 seconds to preload resources
Start time of bink logo video in ms: 2068
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.0 seconds to read 4305k table header
Resources skipped by layer tests: 0
Load 17768 resources using 21578 of 22539 total resource files, 0 streamed
WARNING: idRenderModelGui::Clear: waited for buffers for 16.384ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.394ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.161ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.197ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.780ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.768ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.669ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.243ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.825ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.468ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.305ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.059ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.678ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.206ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.209ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.097ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.975ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.220ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.827ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.392ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.124ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.089ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.772ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.781ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.957ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.861ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.022ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.470ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.201ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.005ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.469ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.561ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.222ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.625ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.109ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.011ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.198ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.418ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.056ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.010ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.030ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.011ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.382ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.521ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.334ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.156ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.690ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.677ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.734ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.417ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.084ms
WARNING: idRenderModelGui::Clear: waited for buffers for 16.927ms
WARNING: idRenderModelGui::Clear: waited for buffers for 17.400ms
Animweb compositing for 'ai/tungsten/composite/rifle' took 3.6950 milliseconds.
NOTE: MD6 mesh overload: weapons/hookpipe_left.md6 inherit weapons/hookpipe.md6 and both has a non-base mesh (md6/models/weapons/hookpipe/hookpipe_left.md6mesh, md6/models/weapons/hookpipe/hookpipe.md6mesh)
NOTE: MD6 mesh overload: weapons/sawedoff_shotgun.md6 inherit weapons/grandpa_shotgun_fp.md6 and both has a non-base mesh (md6/models/weapons/sawedoff_shotgun/sawedoff_shotgun.md6mesh, md6/models/weapons/grandpa_shotgun/grandpa_shotgun_fp.md6mesh)
NOTE: MD6 mesh overload: player/hands/hands_naked.md6 inherit player/hands.md6 and both has a non-base mesh (md6/models/characters/player/player_hands_naked.md6mesh, md6/models/characters/player/player_hands.md6mesh)
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 1118 reads, 73MB, 43.8MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 2
Decompress work msec: 687
Ringbuf: freeWait 14970ms/439, dataWait 198ms/255
Total msec: 18711
18.9 seconds to preload resources
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
------- Initializing renderSystem media --------
WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material:lights/solidWhite
renderSystem initialized.
--------------------------------------
idDeclGlobalFlag::LoadAllDecls
idDeclDifficulty::LoadAllDecls
WARNING: Sources are different than the amount of difficulties might get unwanted results
idDeclAiEvent::LoadAllDecls
ReadTitleStorage: MANUALLY CREATED
Num args: 0
EnumerateDownloadableContent: F:\重返德军总部\旧血脉\Wolfenstein The Old Blood\dlc
OpenDLCFileHandles: 0 packages mounted.
------------- Warnings ---------------
during Wolfenstein The Old Blood initialization...
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _autom |
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