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<QuestDef InternalName="Quest_LHScenario_YithrilPier">
<DisplayName>YithrilPier</DisplayName>
<Description>维尔加用来运载他的手下的船还停靠在这里,只有小队人把守.如果你能击败这些人的话,就能利用这船绕过圆石阵直接登陆到帝国军团的背后.</Description>
<IsStartingPointQuest>0</IsStartingPointQuest>
<AllowQuestRejection>0</AllowQuestRejection>
<ShortTextAccept>靠近码头</ShortTextAccept>
<SuccessText>维尔加愚蠢地把船停靠在了这里. 他认为人类不可能击败特洛戈人, 但你已经证明了事实并非如此.</SuccessText>
<QuestClass>Minor</QuestClass>
<Repeatable>0</Repeatable>
<TriggerType>QuestLocation</TriggerType>
<TriggerOrigin>EventLocation</TriggerOrigin>
<SpawnRating>2</SpawnRating>
<AIAcceptChance>0</AIAcceptChance>
<AICanGoOnQuest>0</AICanGoOnQuest>
<Image>FE_Camp_MuutiYanaMedallion.png</Image>
<PrefQuestLoc>QuestLoc_Pier</PrefQuestLoc>
<Treasure>
<GameModifier InternalName="Reward1">
<ModType>Unit</ModType>
<Attribute>UnitJoinArmy</Attribute>
<StrVal>Ship</StrVal>
<Value>1</Value>
<UnitClass>Ship</UnitClass>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="Reward3">
<ModType>Unit</ModType>
<Attribute>GiveExperience</Attribute>
<Value>9</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="Reward4">
<ModType>Resource</ModType>
<Attribute>Fame</Attribute>
<Value>5</Value>
</GameModifier>
</Treasure>
<QuestObjectiveDef>
<ObjectiveID>0</ObjectiveID>
<NextObjectiveID>1</NextObjectiveID>
<AutoFulfillSuccessConditionsOnSetup>1</AutoFulfillSuccessConditionsOnSetup>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<ChoiceText>有一部分特洛戈人正在进行决斗的赌博.其中一名战士穿着士兵的制服,带着两把斧子.而另一名则光着胸膛,也没有拿武器.你眼看着没有武器的特洛戈人用双拳将对手击至失去意识.</ChoiceText>
<ChoiceMedallion>FE_Camp_MuutiYanaMedallion.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>攻击!</Description>
<NextObjectiveID>1</NextObjectiveID>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>TrogGuards</BattleIdentifier>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>Unit_Light_Trog_Quest</UnitType>
<UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
<Level>2</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Unit_Light_Trog_Quest</UnitType>
<UnitGroupingType>UnitGroupingType_Party</UnitGroupingType>
<Level>2</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Unit_Magic_Light_Trog_Quest</UnitType>
<Level>5</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
<QuestObjectiveDef>
<ObjectiveID>1</ObjectiveID>
<NextObjectiveID>2</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text>击败特洛戈守卫</Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>TrogGuards</TextData>
<MoreTextData>Victory</MoreTextData>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>2</ObjectiveID>
<QuestEnd>1</QuestEnd>
</QuestObjectiveDef>
</QuestDef>
----------------------------------------------------------------------------------------------------------------------
这船的任务就是汉化导致的,正确的在这里
----------------------------------------------------------------------------------------------------------------------
<QuestObjectiveDef>
<ObjectiveID>1</ObjectiveID>
<NextObjectiveID>2</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text>击败特洛戈守卫</Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>TrogGuards</TextData>
<MoreTextData>胜利</MoreTextData>
</QuestConditionDef>
</QuestObjectiveDef>
----------------------------------------------------------------------------------------------------------------------
上面的“<MoreTextData>胜利</MoreTextData>”改成“<MoreTextData>Victory</MoreTextData>”就好了。
当然必须重新开档。
还有 杀巨魔得"辛南大刀"任务也有BUG,下面这个是正确的
---------------------------------------------------------------------------------------
<QuestDef InternalName="Quest_Trolls">
<DisplayName>Trolls</DisplayName>
<Description>"你在这儿我太高兴了."猎人解释说."我一半的人手都被一只巨大的巨魔杀了.剩下的好不容易才捡回了一条命."
这猎人看起来挺能干,这让你好奇那只巨魔究竟有多强.
"如果你能杀了那头巨魔为我的人报仇的话,我会付给你一些金币."他又说道.</Description>
<IsStartingPointQuest>0</IsStartingPointQuest>
<ShortTextAccept>巨魔马上就要死了.</ShortTextAccept>
<ShortTextDeny>在他们对你的人做了那些事情之后,不.</ShortTextDeny>
<RewardText>辛南大刀</RewardText>
<RewardImage>W_Broadsword_Scinan_Icon_01.png</RewardImage>
<SuccessText>猎人手中并没有他之前承诺的钱,但是他有一柄附魔阔剑.你拿走了它,当做你杀死巨魔的报酬.</SuccessText>
<QuestClass>Minor</QuestClass>
<Repeatable>0</Repeatable>
<TriggerType>QuestLocation</TriggerType>
<TriggerOrigin>EventLocation</TriggerOrigin>
<SpawnRating>3</SpawnRating>
<Image>HillGiantShaman_Medallion.png</Image>
<PrefQuestLoc>QuestLoc_Camp</PrefQuestLoc>
<Treasure>
<GameModifier InternalName="Reward1">
<ModType>GiveItem</ModType>
<Attribute>Broadsword_Champions</Attribute>
<Value>100</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="Reward3">
<ModType>Unit</ModType>
<Attribute>GiveExperience</Attribute>
<Value>12</Value>
</GameModifier>
</Treasure>
<Treasure>
<GameModifier InternalName="Reward4">
<ModType>Resource</ModType>
<Attribute>Fame</Attribute>
<Value>20</Value>
</GameModifier>
</Treasure>
<QuestObjectiveDef>
<ObjectiveID>0</ObjectiveID>
<NextObjectiveID>1</NextObjectiveID>
<Description>去巨魔营地.</Description>
<Treasure>
<GameModifier>
<ModType>Map</ModType>
<Attribute>CreateGoodieHut</Attribute>
<StrVal>Troll Camp</StrVal>
<Unitclass>GH_Quest_Troll</Unitclass>
<Radius>4</Radius>
</GameModifier>
</Treasure>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text> ---- 去巨魔营地. ---- </Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>ClearGoodieHut</Type>
<TextData>GH_Quest_Troll</TextData>
<Flag>RevealTarget</Flag>
</QuestConditionDef>
<ChoiceText>没有战斗的痕迹.空地上基本很安静,除了一只巨魔战士正在啧啧有声地啃咬着一只暗色毛发的大型动物的腿.巨魔似乎挺满足的,仅朝你的方向咆哮了一声,便继续享用他的美餐了.</ChoiceText>
<ChoiceMedallion>HillGiantShaman_Medallion.png</ChoiceMedallion>
<ChoiceMedallionFrame>Medallion_Frame_17.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<Description>攻击巨魔战士.</Description>
<NextObjectiveID>1</NextObjectiveID>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>TrollWarrior</BattleIdentifier>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>TrollWarrior</UnitType>
<Level>6</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>我迟点会还回来的. </Description>
<NextObjectiveID>0</NextObjectiveID>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>算了吧(放弃任务).</Description>
<NextObjectiveID>-1</NextObjectiveID>
<QuestFailure>1</QuestFailure>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>1</ObjectiveID>
<NextObjectiveID>2</NextObjectiveID>
<PopupObjectiveMsg>0</PopupObjectiveMsg>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text> ---- 打败巨魔战士 ---- </Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>TrollWarrior</TextData>
<MoreTextData>Victory</MoreTextData>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>2</ObjectiveID>
<NextObjectiveID>3</NextObjectiveID>
<ChoiceText>巨魔倒下时猎人带着他的手下们来到了空地.
"我本想杀死你和巨魔并劫走你们的财物."猎人说,"但那看起来太费事了,现在你替我完成了一半."
带着一丝笑容他和他的手下们抽出了武器.</ChoiceText>
<ChoiceMedallion>B_Highwayman_Card_01.png</ChoiceMedallion>
<ChoiceMedallionFrame>Gfx\Medallions\Medallion_Frame_01.png</ChoiceMedallionFrame>
<QuestChoiceDef>
<ObjectiveID>3</ObjectiveID>
<Description>战斗!</Description>
<NextObjectiveID>4</NextObjectiveID>
<Encounter>
<Liklihood>100</Liklihood>
<BattleIdentifier>Hunter</BattleIdentifier>
<WillRespawn>0</WillRespawn>
<WanderingRadius>0</WanderingRadius>
<UnitInstance>
<UnitType>BanditCaptain</UnitType>
<UnitName>Hunter</UnitName>
<Level>5</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Ritualist</UnitType>
<UnitName>Ritualist</UnitName>
<Level>3</Level>
</UnitInstance>
<UnitInstance>
<UnitType>BanditArcher</UnitType>
<UnitName>Archer</UnitName>
<Level>3</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Haunter</UnitType>
<UnitName>Haunter</UnitName>
<Level>6</Level>
</UnitInstance>
<UnitInstance>
<UnitType>Bear</UnitType>
<UnitName>Bear</UnitName>
<Level>2</Level>
</UnitInstance>
</Encounter>
</QuestChoiceDef>
<QuestChoiceDef>
<Description>快逃!(放弃搜寻)</Description>
<NextObjectiveID>-1</NextObjectiveID>
<QuestFailure>1</QuestFailure>
</QuestChoiceDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>4</ObjectiveID>
<NextObjectiveID>5</NextObjectiveID>
<QuestConditionDef>
<Objective>
<Icon>Mana_32.png</Icon>
<Text> ---- 杀死通灵师 ---- </Text>
<IsOptional>0</IsOptional>
</Objective>
<Class>Success</Class>
<Type>BattleFinished</Type>
<TextData>Haunter</TextData>
<MoreTextData>Victory</MoreTextData>
</QuestConditionDef>
</QuestObjectiveDef>
<QuestObjectiveDef>
<ObjectiveID>5</ObjectiveID>
<QuestEnd>1</QuestEnd>
</QuestObjectiveDef>
</QuestDef>
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