本帖最后由 tianyamingyue 于 2012-6-21 18:43 编辑
今年初,EA和Starbreeze工作室携手推出了FPS新作《暴力辛迪加》,本作属于上世纪90年代发行的即时策略游戏重制版。游戏上市以来所获评价褒贬不一,尽管有一些玩家非常喜欢,但就销量来看本作几乎可以说是失败的。 在接受《Edge》杂志采访的时候,Starbreeze的CEO Mikael Nermark说无论销量如何,他和他的同事们都为自己完成的作品而自豪。但他也承认说目前他们遇到了几乎所有开发商都会遇到的一个困境,无论是进行续作开发,还是经典游戏的重制: 从一开始,我们就知道无论我们怎么做,总会有那么一小部分玩家或者评论者来抨击我们。 如果我们没有照搬过去的游戏,他们会恨我们。如果我们这么做了,他们又会说我们不会创新。他们从来都不是我们需要迎合的人群;从一开始我们就不在乎。 对于一些玩家来说,所有的游戏对他们来说,总会出现不忠实原作或者毫无新意的感觉。在某种程度上说,我们玩家正在进行的是一场无法取胜的比赛。 但《暴力辛迪加》的问题所在是因为它忽视了中间玩家的群体,他们才是游戏的主力消费力量。
好吧,谁告诉我什么叫中间玩家?
http://www.joystiq.com/2012/04/20/starbreeze-ceo-doesnt-think-syndicate-couldve-ever-lived-up-t/
Starbreeze CEO doesn't think Syndicate 'could'veever lived up to some people's expectations'
CEO and President of Starbreeze Studios Mikael Nermark appears to have mixed feelings about Syndicate, the FPS reboot his team launched earlier this year.Syndicate snagged the No. 2 spot during its launch week with sales of 34,000, just 2,000 shy of Asura's Wrath. Even after such a squeeze, Nermark tells Joystiq he isn't disappointed in Syndicate, numerically or otherwise:
"Sales? What can I say?" Nermark says, inadvertently answering his own rhetorical question. "So many things depend on whether sales are good or not good. And it can always be better, right? You always want it to be better."
Being "not disappointed" isn't the same as being overwhelmingly, truly happy with a title, nor is it the same as being devastated – it seems Nermark is still working out how exactly he feels about Syndicate, but he's made up his mind about Starbreeze itself.
"Personally, I've never been satisfied with any games I've worked on. I never play my own games," Nermark says. "I was brought into Starbreeze two and a half years ago, and the first year I worked on other things than on production. But what I saw coming out of this long production time, I'm proud of what we did at Starbreeze."
Nermark compares Syndicate to "those really high production value, high budget productions" that have an easier time getting higher scores or critical acclaim. Those AAA (and AAAA, apparently) titles may hit larger review numbers, but Nermark saidSyndicate was more innovative and brought a new element into the genre, for good or ill: "truly cooperative play."
"The co-op part is fantastic to me I think it's a lot of fun to play," Nermark says. "I think it may be too hard. I'm one of those guys that wants it harder, harder, harder, right? So I think we made it maybe too hard, and we didn't really ... we should've thought about the player more. It's a game made for you to play with your friends, who you really know, 'cause it's truly a cooperative play, rather than just jump in and play alongside each other."
For all the changes Starbreeze made to the original Syndicate's strategic roots, Nermark says he never lost sight of its fanbase and the diehard Syndicate fans. "Syndicate comes with a lot of expectations. Such a great brand, such a great franchise. I don't think we could've ever lived up to some people's expectations."
Even, possibly, Nermark's.
"I love the original! When I got into the industry way back, RTS and that kind of game were my kind of game," Nermark says. "But you always wanna add your touch to it, you wanna make it your game even though it's built on a great franchise. So I think that's hard. Overall, we're happy."
Update: To clarify, Starbreeze CEO and president Mikael Nermark told us, "During production I play all our games every night, not as much as our QA guys of course. But once it's released, I only finish it once."
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