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[视讯周边] 【加子游戏快讯】NBA 2K12 体验 Q&A (From Hands-On Event in Washington, DC)(9.7) [复制链接]

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发表于 2011-9-7 16:13:29 |只看该作者 |倒序浏览
本帖最后由 eggplant19 于 2011-9-7 23:35 编辑

本文由游侠会员dog193和zk_xp937翻译,转帖请注明!鄙视一切窃取他人劳动成果的行为!



I had the opportunity to spend 2 ½ hrs with NBA 2K12 in downtown DC today and here are a few quick impressions.
今天有幸在华盛顿体验了2个半小时的2k12,给大家来带来一些简单的体验

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2K11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.
首先,这个游戏让我想起了2k11,当然我不是说他们没有一点实质性的变化,但是如果你期望跟上一代相比有翻天覆地的变化,那么你就要失望了,当然,至少不会比2k11差。对了,我玩的就是10,7号要上市的零售版。

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2K and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed LeBron leap over the scoring table when going for a loose ball).
在这之前我看了2段展示的时候的录像,我第一个影响就是改进了界面,界面上的一些数据展示的东西和首发界面都有改进,当然,我不可能看2个视频就可以把很多游戏的东西都了解清楚,因为玩游戏的是个大菜鸟。另外我注意到都重新制作过的华盛顿的球场以及球员,教练的脸,特别是他们互相接触可以有反馈了(我注意到lbj救球的时候跳过了scoring table(得分台,还是主xi台))



I finally got a chance to play the game and chose Oklahoma City vs. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplay, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back.
我终于如愿以偿的玩了一盘,雷霆vs凯尔特人。额,开场会面真牛逼啊,每个队的Highlights ,球星,等等这些。反正跟你在电视上看到的tnt或者espn的画面基本差不多。
再说说游戏性设置,很明显的差别就是球员移动更缓慢了,小个子和大个子的差别就更加明显了,我用西布的速度来创造防守成功之后的快速反击,朗多也跟我一样。如果你推进时防守球员回防及时的话,你就很可能会丢球了。更让人惊喜的是这一代的碰撞加强了。


Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling him.
AI更加聪明和更加逼真了,我给你举2个例子:
1,我分别用西布跑传切和用杜兰特跑ISOs打凯子,首节中段的时候,波斯顿开始双人包夹西布,杜兰特持球时,你会看到阿伦放掉赛佛罗莎去协防杜兰特,但是又不完全包夹。
2,第二节,我想看看多跑几次相同的战术看看AI是不是有调整,我用梅诺和库克跑传切,第一次的时候库克提到三分线,2个防守人都跟住梅诺而放掉库克



The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2K explained how it works on the last Insight, but it adds a ton to the game.
第二个例子是我在玩第二节时体验到的。我想通过用几次相同的战术来测试AI,看对方球员是否会调整战术。我用 Maynor 和 Cook 采取了 pick and pop 战术。第一次我实施这个战术, Cook 成功地进行了挡拆然后移动到三分线。对方两个防守球员都在防守 Maynor 却让 Cook 投了个没人防守的三分球。接下来的进攻过程,我采取了相同的战术,但是原来 Cook 的防守球员跟了过去防守他了。我再次采取了如此的战术,这一次两个防守球员都在防守 Maynor,不过这次有第三名防守球员来防守 Cook 了。这才是我喜欢的 AI,相同战术使用了三次,但是每次有不同的结果出现。我喜欢新的战术呼叫。2K 解释了如何使用它,不过这就是游戏更加复杂了

Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.
接下来我花了一个小时来玩 My Player 模式。其实 My Player 模式不是我最喜欢的模式,我很少花很多时间玩这个模式,不过今年的版本有许多改进之处。在这个模式中,刚开始你是在麦迪逊花园参加大学明星比赛。以前对于这个模式我最大的一个困惑就是,有时候它会因为你玩真实的篮球而惩罚你,比如,有几次,就因为我投失了一个应该投的球而受到惩罚。今年不同了,可能我在场上的命中路只有35%但是我很少被逼迫去投篮,而且会因为玩最真实的篮球受到奖励。

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).
我看到的最大的改变是在选秀之前新增的特别访问。三位球队的总经理将会和你见面并且问你一系列问题。这些问题关于具体球队(太阳队问我从 Nash 身上学到些什么,雄鹿对问我和 Brandon Jennings 一起打球可以吗)并且你如何回答他们将会决定你的选秀顺位(我告诉太阳队我很乐意和 Nash 一起打球然后我告诉雄鹿队,他们应该交易掉 Jennings 然后选择我)。接下来是选秀大会,这里面也有些小文章。你不得不观看整场选秀大会直到你被选中(不能跳过),并且要听大卫斯特恩(斯特恩真人配音)宣布每一位球员的归属。其他增加的内容包括合同的谈判。每个月球员将会得到工资,并且能用这些钱来购买一些属性或者参加一些活动来使自己更加受欢迎(就像付钱参加队里的活动)

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was from the Magic. They ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2K, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tip off music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.




附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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沙发
发表于 2011-9-7 16:15:20 |只看该作者
英文不好,需翻译。

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板凳
发表于 2011-9-7 16:15:28 |只看该作者
{:00:}{:00:}{:00:}{:00:}哈哈,终于抢到了沙发
明天即将离去,期待年关的时候可以看到全新的12,带着期望离开,希望回来的时候有诸多惊喜等着咱!!!

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地板
发表于 2011-9-7 16:16:12 |只看该作者
2楼 杯具了。哈哈哈哈{:0000:}{:0000:}
Jermaine O‘Neal #7

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5#
发表于 2011-9-7 16:16:20 |只看该作者
加子啊{:2:}{:2:}翻译木有吗
明天即将离去,期待年关的时候可以看到全新的12,带着期望离开,希望回来的时候有诸多惊喜等着咱!!!

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6#
发表于 2011-9-7 16:17:44 |只看该作者
回复 jermaine1234 的帖子

慢了半拍啊,我的天啊
明天即将离去,期待年关的时候可以看到全新的12,带着期望离开,希望回来的时候有诸多惊喜等着咱!!!

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7#
发表于 2011-9-7 16:18:25 |只看该作者
回复 zqb10 的帖子

大哥,你跟我有仇啊,干嘛抢我沙发啦
明天即将离去,期待年关的时候可以看到全新的12,带着期望离开,希望回来的时候有诸多惊喜等着咱!!!

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8#
发表于 2011-9-7 16:19:43 |只看该作者
都是2分钟发言的,看来RP差啊{:2:}{:2:}{:2:}
明天即将离去,期待年关的时候可以看到全新的12,带着期望离开,希望回来的时候有诸多惊喜等着咱!!!

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9#
发表于 2011-9-7 16:20:20 |只看该作者
342156229 发表于 2011-9-7 16:18
回复 zqb10 的帖子

大哥,你跟我有仇啊,干嘛抢我沙发啦

嘿嘿,不好意西啦。

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10#
发表于 2011-9-7 16:21:48 |只看该作者
本帖最后由 dog193 于 2011-9-7 17:15 编辑

今天有幸在华盛顿体验了2个半小时的2k12,给大家来带来一些简单的体验
首先,这个游戏让我想起了2k11,当然我不是说他们没有一点实质性的变化,但是如果你期望跟上一代相比有翻天覆地的变化,那么你就要失望了,当然,至少不会比2k11差。对了,我玩的就是10,7号要上市的零售版。

在这之前我看了2段展示的时候的录像,我第一个影响就是改进了界面,界面上的一些数据展示的东西和首发界面都有改进,当然,我不可能看2个视频就可以把很多游戏的东西都了解清楚,因为尼玛的玩游戏的是个大菜鸟。另外我注意到都重新制作过的华盛顿的球场以及球员,教练的脸,特别是他们互相接触可以有反馈了(我注意到lbj救球的时候跳过了scoring table(得分台,还是主xi台))

尼玛的我终于如愿以偿的玩了一盘,迅雷vs凯子。
额,开场会面真牛逼啊,每个队的Highlights ,球星,等等这些
反正跟你在电视上看到的tnt或者espn的画面基本差不多。
再说说游戏性设置,很明显的差别就是球员移动更缓慢了,小个子和大个子的差别就更加明显了,我用西布的速度来创造防守成功之后的快速反击,狼多他妈的也跟我一样。当你尝试推进速度的时候,防守者也会加快速度来跟上你(不知道有没翻错),然后你会发现你失误了。更让人惊喜的是这一代的碰撞加强了。
AI更加聪明和更加逼真了,我给你举2个例子:
1,我分别用西布跑传切和用杜兰特跑ISOs打凯子,首节中段的时候,波斯顿开始双人包夹西布,杜兰特持球时,你会看到阿伦放掉赛佛罗莎去协防杜兰特,但是又不完全包夹。
2,第二节,我想看看多跑几次相同的战术看看AI是不是有调整,我用梅诺和库克跑传切,第一次的时候库克提到三分线,2个防守人都跟住梅诺而放掉库克,

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11#
发表于 2011-9-7 16:22:07 |只看该作者
本帖最后由 lxc193 于 2011-9-7 08:29 编辑

2L悲剧鸟    {:2:}

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12#
发表于 2011-9-7 16:58:02 |只看该作者
presentation 代入感? 临场体验?{:18:}

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13#
发表于 2011-9-7 17:02:02 |只看该作者
刚刚在巴布看到这条新闻,简单翻译一下:
与去年的游戏没有很大的区别,比赛开场前的氛围营造的不错,实际游戏中球员的操作手感更“有重量”了,后卫和中锋的速度有明显差别了,速度球员快攻更容易了,但有个相当真实的不利因素,就是当你推进时防守如果跟得上,失误的可能性很大。快攻很疯狂,但却很真实。AI更醒目更真实,AI的防守更有策略,原文作者举了俩个例子,分别说明AI的协防策略性,以及对多次使用相同战术的解读,同一个战术使用三次,有三个不同的局面。
原文作者不是很喜欢玩MP模式,但是还是对此模式赞赏有加,他说尽管只有35%的投篮命中率,但是没有勉强出手,总评还是挺高的。印象最深刻的是访谈。有3个主教会向你提出一系列问题,都是跟他们自己球队相关的,这回影响你的顺位。选秀的时候是无法跳过的,大卫逐个喊名字。还有合同谈判、每月会开支票工资给你,你可以用这些钱去购买属性点数,或者是搞点活动炒作炒作。
NBA’s greatest mode中的球员被还原得没话说了,比赛打起来真的就像是那个时代的转播。
。。。。。。。。。。。。。。。。

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14#
发表于 2011-9-7 17:16:15 |只看该作者
回复 dog193 的帖子

他妈的都出来了

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15#
发表于 2011-9-7 17:20:10 |只看该作者
他说是零售版   这个可以偷跑吗{:25:}

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16#
发表于 2011-9-7 18:03:32 |只看该作者
The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2K explained how it works on the last Insight, but it adds a ton to the game.
第二个例子是我在玩第二节时体验到的。我想通过用几次相同的战术来测试AI,看对方球员是否会调整战术。我用 Maynor 和 Cook 采取了 pick and pop 战术。第一次我实施这个战术, Cook 成功地进行了挡拆然后移动到三分线。对方两个防守球员都在防守 Maynor 却让 Cook 投了个没人防守的三分球。接下来的进攻过程,我采取了相同的战术,但是原来 Cook 的防守球员跟了过去防守他了。我再次采取了如此的战术,这一次两个防守球员都在防守 Maynor,不过这次有第三名防守球员来防守 Cook 了。这才是我喜欢的 AI,相同战术使用了三次,但是每次有不同的结果出现。我喜欢新的战术呼叫。2K 解释了如何使用它,不过这就是游戏更加复杂了。
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17#
发表于 2011-9-7 18:09:15 |只看该作者
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.
接下来我花了一个小时来玩 My Player 模式。其实 My Player 模式不是我最喜欢的模式,我很少花很多时间玩这个模式,不过今年的版本有许多改进之处。在这个模式中,刚开始你是在麦迪逊***花园参加大学明星比赛。以前对于这个模式我最大的一个困惑就是,有时候它会因为你玩真实的篮球而惩罚你,比如,有几次,就因为我投失了一个应该投的球而受到惩罚。今年不同了,可能我在场上的命中路只有35%但是我很少被逼迫去投篮,而且会因为玩最真实的篮球受到奖励。
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18#
发表于 2011-9-7 18:43:26 |只看该作者
翻译的 真他妈让我蛋疼!!!!!
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urh28 -5 請尊重翻譯者之勞動成果。

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19#
发表于 2011-9-7 19:36:54 |只看该作者
本帖最后由 douglas2009 于 2011-9-10 09:10 编辑

回复 dog193 的帖子

"There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over.
当你尝试推进速度的时候,防守者也会加快速度来跟上你(不知道有没翻错),然后你会发现你失误了。" ——quote.
我觉得呢,"as if"引导的是"you attempt to push the pace and the defender is able to get back",而这一句话呢"puch the pace"和"the defender is able to get back"应该是并列关系,而并非是因果关系,也就是说,这样来翻译:“如果你推进时防守球员回防及时的话,你就很可能会丢球了”,而"There is a realistic  downside to that"我想他想表达的是“这是游戏更加真实而给进攻方带来的不利一面”。才更有了这段话最后一句"and were a result of turnovers or a team failing to get back"——“结果要么失误,要么防守方来不及回防”,如果你打快攻的时候总没有甩掉防守者的时候,也就不真实了。
纯属讨论,个人观点,欢迎交流。
==================================================
刚看了wangshi101兄的译文,发觉其实他的理解还是正确的,这里引用他的译文以正视听“有一点不太真实:好像你无论如何加速对方都能跟上,最后你悲摧地发现自己又失误了。有点淡腾的是速度绝对是本年度游戏的一大特点,这款游戏应该是我玩过的速度最快的和最多快攻的篮球游戏。(雷霆速度就是快,换个球队试试呗)不过在你被整脑残之前,这种感觉好像似乎大概还不算太坏。2对1或者3对1的快攻多是由于失误或者球队回防不及时造成,还是相当真实的。”
看来我还要加把劲向大家多学习学习" />" />" />
=================================================
我又琢磨了一下,我觉得以上的两种译法都有欠妥当的地方,所以我认为最精准的翻译应该是:
有一点不太真实的是:似乎你加快推进时防守球员跟上了,你就会失误。”
呵呵,,进步就是这样来的。。。。
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eggplant19 + 10 感谢帮助!

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20#
发表于 2011-9-7 19:55:19 |只看该作者
pshlbeckham 发表于 2011-9-7 18:43
翻译的 真他妈让我蛋疼!!!!!

这位大哥,我不知道你想表达的是什么,但是我看了我会误会,谁都没有这个必然的义务去做这个翻译。
既然做了,就是希望能帮助更多期待游戏却又在英文新闻面前无所适从的朋友,就算是翻译水平不足,翻译得不到位,也不必要连长辈都带出来吧?!
如果你看懂了原文,为什么还要纠结翻译呢?纠结翻译,你可以指出有哪些地方应该更正或改进,为什么要一棒子打死呢?
如果多几位象你这样的坛友,以后还有谁会出来给大伙儿做翻译呢?那不等于是自讨没趣么?
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