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[原创] NBA 2k12 SLAM 最新试玩报告-翻译 [复制链接]

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发表于 2011-8-24 21:05:23 |只看该作者 |倒序浏览









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沙发
发表于 2011-8-24 21:06:24 |只看该作者
本帖最后由 庶民上篮 于 2011-8-25 22:28 编辑

开门见山:在咱们杂志AC部的好哥们儿的帮助之下,我今儿有幸能提前玩到今年最新的2kNBA系列游戏。考虑到现实生活里(NBA)联赛的情况,估计玩玩篮球电子游戏是咱球迷近期能过得最大的NBA球瘾了。这让大家对今年的NBA 2k12 的发行-十月四号-更加充满期待。


下面是我所接触的一些关于游戏的信息:


去年的封面风采被帮主一人尽占,今年2K打算更进一步,
由魔术师约翰逊和大鸟拉里博德加入飞人登上属于各自的独享2K12封面。这还不算,大家知道去年的游戏引入了乔丹挑战模式,我们有幸重温 Money (国外对帮主的昵称,比较贴切)的昔日辉煌。今年的游戏又开辟了一个新模式NBA巨星模式(NBAs Greatest)。
在这个模式下,玩家可以玩到15NBA历史上的经典强队,每支经典强队都有一位传奇巨星领衔,对抗另外15只同期的死敌。(这样大家其实就能玩到30只经典球队)。


今天我玩了下经典模式的球队和快速竞赛模式的球队,我的体验是:



游戏性

每年,任何系列电游的最新作-不光是2K,任何系列游戏-都把画面比上一做有所提高作为最基本目标之一。NBA 2K12亦不例外,而且我认为做的很成功。就我个人认为,今年的游戏可以算是有史以来最流畅的篮球游戏。虽然毕竟是电子游戏,人物在场上移动还是比较游戏化,但是游戏比赛过程本身对现实篮球比赛物理上的模拟-尤其是对亲自参与篮球运动比较多的玩家来说-已经做得非常逼真了。比如说,游戏里绝不可能发生一个球员跑着直线穿过另一个球员身体的事情。取而代之的是,如果你控制的一个无球队员的跑动路线被对手阻挡住,你的队员就会和他撞在一起,就像真实比赛场上一样。又或是你想简单一些,想直接把在外线球员手里的球扔给内线篮下的队友。结果就是球被一堆当在中间的对手轻易抄走。(这个从2K11就有了,不过2K12做的更自然,更合理流畅一些。A good thing.) 游戏模拟非常接近真实篮球,
让你得不时地提醒自己一下‘这只不过是游戏’。



除了画面上的改进,开发人员们继续对游戏在细节上对现实比赛的模拟进行提高。比如:


-每场比赛开始的时候都伴随比较激情的入场介绍,跟电视直播上面那一套没什么两样(当然,不是咱们的CCTV,是ESPNNBC etc。)音乐伴随球员热身画面一起出现。关于音乐,专门说一下,不是一成不变的nba主题曲,而是许多歌可以选。而且我还被告知EMINEM的歌也有,当然肯定还有其他歌星的歌。赛,第一个场上的画面是韦德拉着篮网引体向上那个镜头-所以,嗯,挺真的。


-2K11 游戏里面解说的强大继续保留并有改进。比如说,解说们-就那仨-像往常一样会随比赛进行介绍一下两支球队或者哪个队员的背景。这个时候可能场上有精彩的镜头发生(扣篮,抢断,somebody bitch slapping somebody then ran away etc.,解说就会打断话题而去评论场上的动作,然后结束后会自己转回刚才的话题。并且相关的信息都是经过更新的,加入上个赛季常规赛还有季后赛的数据。


-关于战术呼叫。
那些资深NBA 2K 玩家,可以继续在游戏里对那些复杂的战术进行设置和使用。但是,对于业余爱好者们,现在2K引进了一套新的,更简单的战术使用系统。(我-原作者-直接无视,我使用的一直是‘不停传,直到传出得分机会投篮’这个战术。-这个战术庶民上篮也最拿手-所以上作的战术系统直接无感念)新系统是这样的,十字键会对应一定的简单战术呼叫。按一下十字键的一个方向,会出一个小的选项对话框,而且选项都是那种直接简而易懂的。比如说用热队,按一下十字键出来的选项可能是:
X键(XBOX手柄),老北京单打(顺便说一句,庶民上篮用热队,最tm烦的就是这个默认的战术。);Y,韦德往篮下切入; B博士内线单打(yeahright);A拉开,控卫自己自己看着办。你就可以根据自己的爱好选择战术,简单有效。


-内线选手内线进攻重新加工过了,三秒附近的进攻动作更加贴近真实比赛。


-往常大部分篮球游戏-well,大部分体育模拟游戏-在玩的时候,边界会有一堵无形的墙,理论上是为了不让运动员轻易出界,所以造出这么个超力场把他们围起来。2K觉得这个有点二,所以在今天的2K12里面,如果你的球员为了抢一个球冲向场边,他会跟真实球场上一样冲入观众席,连自己带观众摔个人仰马翻,然后起来拍拍屁股继续回到场里。如果你让你的队员往赛场两侧的VIP们冲过去,说不定他会跳过那些球迷到后面的观众席上。 Cool No


-开发者还专门强调了在球员纹身细节上面下的功夫,好让球员看上去跟现实里面一模一样。其实我觉得反而有些假,有些人可能觉得画面越接近真实游戏就越好(画面党,点名了啊),不过无所谓。




巨星模式


这是今年2K NBA主打卖点,所以大家基本上都已经多少了解这个模式了。在这个模式下面,玩家有机会选择15NBA经典球星率领的15支经典球队,就跟预告片里面那样。如果你看过的话,你还会注意到,其实不只是这15位巨星会出现在比赛里,还有些大家喜欢的其他经典球员(庶民上篮的最爱之一 Penny 就有)。2K的目的就是,让你不单是能玩到这15位巨星,你还可以玩到他们队还有其同期死敌队里面的所有球员。比方说在这个模式里,你能玩到指环王率领的65年的凯子队,理所当然的和他对战的是同期的湖人。如果你赢下比赛的话,两只队就都会被解锁。然后在快速比赛模式下你就可以选这两个队了,可以让他们对战,也可以和其他2011赛季的NBA球队对战。但是在巨星模式下,只能用经典球队。再比如,你在巨星模式下选94年的尼克斯(尤因,斯塔克斯,梅森等),你就会对战同期的魔术队(鲨鱼,便士还有‘那个谁’等)。赢了话,快速比赛模式里面两个就都可以解锁使用了。这就是为什么你能在预告片里看见穿着个掘金队服的木桶伯。虽然他不是15个主打巨星,但是他和他的掘金队是作为那15位巨星里面其中一位(不看答案,谁知道是哪位?)的对手出场的(传说打酱油的?)所以,理论上如果你能全部解锁的话,你就有30支经典球队可以玩了。(实际上,应该是32支经典球队。如果你提前预订正版的话,你还会有theRun-TMC ’90-91 Warriors-什么什么勇士队,谁知道来源的翻译一下?(应为90-91年的Tim Hardaway,Mitch Richmond和Chris Mullin-T.M.C-進行跑轟戰術的勇士隊,感谢kb021309网友提供翻译)-和韦伯的01-02赛季的‘准总冠军’国王队。)


巨星模式下的游戏性也很值得提一下,因为和我们以往玩的感觉有所不同。是这样的,比如说你喜欢71年张伯伦的湖人队,那和他对阵的将是那时的尼克斯。重点是,整个游戏过程,你会有在‘看’--一场上世纪七十年代的篮球比赛那种感觉。画面是黑白的,在场边你不会看见‘匹克’或者‘阿迪王’这些21世纪才有的高科技产品广告。Hell,三分线也不会有!赛场角落的记分牌字体都是那个时代的,场边球监的桌子都是,桌子,上面放两张纸拉倒。跟在you to be 上看1971年的nba视频感觉差不多,或者像在1971年看NBA电视转播。当然,画面党不要惊,除了这些,图像当然还是高清,不会像看当年的通宵录像那么跑题了。而且球队名单也没有任何缩水,不是只有先发五虎,而是完整的十二个球员。所以,如果你变态到想试试扮演1971年的肯德基,来跟张伯伦的湖人对抗一下,你有福了。


NBA 2K12 的完整评论会在SLAM 152 期刊登,基本会在九月份上市。当然,2K1211改进的地方远不止我上面提到的这些,其中大部分只有你亲自在你的PS3 或者XBOX上体验了。现在,我要做的只能是提醒你,准备好银子,祝你能尽早--十月四号--玩上2K12

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板凳
发表于 2011-8-24 21:07:46 |只看该作者
本帖最后由 庶民上篮 于 2011-8-24 21:11 编辑

原文地址 http://www.slamonline.com/online/nba/2011/08/quick-take-nba-2k12/
原文:

Quick Take: NBA 2K12


SLAM demo’d 2K’s newest hoops game. Here’s what we learned.



by Adam Figman | @afigman
I’ll cut right to the chase: With the assistance of the good folks at Access Communications, I was given the opportunity to play the newest iteration of the NBA 2K series today. Given the status of the (actual, real-life) League, video game hoops may be the only NBA ball fans will get to experience for a while, so the anticipation around this year’s release—NBA 2K12, which drops officially on October 4, 2011—feels a little extra special.

]Here’s what I knew going in: While Michael Jordan graced the front of NBA 2K11, MJ, Magic Johnson and Larry Bird will all get their own covers of 2K12. And though last year’s version included a Jordan Challenge, giving the user an opportunity to recreate all of Money’s biggest games, 2K12 has an “NBA’s Greatest” mode, in which the user can play as one of 15 classic NBA squads—each led by a different legendary superstar—against a rival team of the same era. I played both NBA’s Greatest mode and the standard Quick Play mode today, and here’s some of what I learned:

The Gameplay
Each year, the newest version of a video game series—any series, really—aims to improve on the basic visual graphics of the previous year’s version. NBA 2K12 is no exception, it succeeds in doing so. It’s probably the smoothest hoops game yet, as players glide around the floor effortlessly, but the realistic physics of the gameplay that a user—specifically one familiar with the game of basketball—would want are maintained. So you can’t do things like, say, run one player right through another. If you’re controlling an off-the-ball defender and knock into a separate player, it actually looks like what transpires when one guy runs into another guy. Or you can’t just lazily toss a pass through traffic and expect it to magically fly through a bunch of defenders’ limbs. They’ll intercept it. (That was the case in NBA 2K11 as well, but it feels a little more natural this time around. A good thing.) You know, just like in real basketball. Except you’re playing a video game. You might need to remind yourself this every few minutes or so.


Beyond the standard graphical improvement, the developers put an increased focus on some specific aspects of the gamplay. Here are a few that stood out:


—Each tilt begins with an intense intro, not too dissimilar from the beginning of the type of television broadcast you’re used to seeing nightly each winter. There’s a song that plays as we see the players warming up, and, fortunately, there’s a rotating group of songs programmed to play in that slot (was told one’s an Eminem song, but wasn’t told which), so you won’t go crazy from hearing the same music over and over. During the Mavs-Heat game I played, the first on-court image was of Dwyane Wade pulling his head up through the rim, so yeah—the detail is solid.


—The in-game dynamic commentary has been held over. So the commentators—Kevin Harlan, Clark Kellogg and Steve Kerr—may be talking about a player’s back-story, then cut to some quick game action if something particularly wild goes down, then return right back to their story. And it’s all crazy relevant—their discussions include references to the 2011 NBA Finals, amongst other previous-season happenings.


—The standard play-calling system still exists for the in-depth, full-team maneuvers, but there’s a new, simpler way to call quick plays. (Worth noting: I’ve always been a fan of the pass-the-ball-around-until-I-can-somehow-find-a-way-to-score strategy, so I have no idea what the previous years’ play-calling systems were like. Apologies if something like this already existed.) By pressing an arrow on the D-pad, a few solid options come up, and they’re pretty self-explanatory. For example, if you’re playing as the Heat and hit that button, the options may be: (X) LeBron iso; (Y) Wade cut to hoop; (B) Bosh post-up; (A) Chalmers get open. And then you can easily choose a play and run it. Easy and effective.


—Post-up play has been refined, making the way things take place in the painted area even more realistic.


—You know how in most basketball games—well, probably in most sports games in general—there’s a kind of invisible wall surrounding the court/playing field, so if you’re controlling a player and run him out of bounds, he’ll just be stopped by a supernatural force? That doesn’t really exist anymore. If you run a defender into the scorer’s table, just like in real life, he’ll jump up and hop into the crowd, then gather himself and get back into the action. If you run him into the sidelines, he’ll leap over the folks lucky enough to be seated courtside before curbing his momentum and turning around. Cool, no?


—The game developers put extra emphasis on the accuracy of the players’ tattoos, so the guys look even more like they do in real life. It’s kind of unreal. Or insanely real, if you will. Whatever.


NBA’s Greatest

As you probably know, the user has the option to play with 15 classic players on 15 classic teams, as was shown in the game’s trailer. If you watched the trailer (embedded as the bottom of this post), you also noticed there are many more familiar old-school faces in there beyond the 15 legends. Why? Because, technically, it’s not only the 15 legends that you have access to. For each of the 15 legends in NBA’s Greatest mode (view them all here), you can play a game with his squad against one of its primary rivals. (So, when I played as Bill Russell’s 1965 Celtics, I took on the 1965 Lakers. Naturally.) If you win, both the team you played with and the team you beat become unlocked for standard Quick Play mode. (You can only play as the legends’ teams in NBA’s Greatest mode, though.) Meaning, once you beat the 1965 Lakers with the 1965 Celtics, you can play as or against either of those two in Quick Play mode, and may pit them against any regular team from 2011. If you use the ’94 Knicks (Ewing, Starks, Mason, etc.) to beat the team they’re matched up with in NBA’s Greatest mode, which is the ’94 Magic (Penny, Shaq, Horace Grant, etc.), you can use either of those two groups in Quick Play mode.


This is why, for example, you see Dikembe Mutombo in a Nuggets jersey in the trailer, even though Mount Mutombo isn’t one of the 15 legends featured. Beat his Denver team with whichever of the 15 legends’ teams matches up with that Nuggets squad—it’s Hakeem Olajuwon’s Rockets—and you can play with Dikembe and Co. Assuming you can win a few games in NBA’s Greatest mode, there are potentially 30, not 15, classic squads at your disposal. Proceed accordingly.


(Actually, there are potentially 32—if you pre-order 2K12, you get a code for two other squads: the Run-TMC ’90-91 Warriors and Chris Webber’s ’01-02 Kings.)
The actual gameplay within NBA’s Greatest mode is worth mentioning as well. Why? Because, it’s not like anything you’re used to. If you play as, say, Wilt Chamberlain’s 1971 Lakers crew—which matches up with the ’71 Knicks—it looks as if you’re watching, well, “playing,” a game in 1971. Everything’s in black and white. There are no corporate sponsorships on the court. Hell, there isn’t even a three-point line. The scoreboard in the corner of the screen has some old-school block font. The scorer’s table is actually a long table with a bunch of pieces of paper on it. It’s like you’re watching a YouTube clip of a game from 1971, or just watching a game on television in 1971, if you prefer. Except, of course, the game is still crystal clear—it’s not grainy or anything—and the graphics are as smooth as the standard Quick Play mode. And the teams are fully stocked with their actual rosters, so it’s not like you play with the five starters and that’s it—there are actual substitutions with the reserves from these classic teams. (So if you’ve been fiending for an opportunity to play as a young Phil Jackson in 1971, just beat the Knicks with Chamberlain’s Lakers, and you can.)


For a full review of the game, stay on the lookout for SLAM 152, which will hit ‘stands in September. As you could imagine, there are a bunch other improvements and updates from 2K11 to 2K12 not detailed above, some that you’ll have to wait until you pop the game into your PlayStation 3 or XBox 360 to learn about. At this point, all I can do is recommend that you make sure that takes place as close to the October 4 release date as possible.




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地板
发表于 2011-8-24 21:08:18 |只看该作者
哈哈,第一名野!!!!
作为一个伸手党,文明有礼由我承接

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5#
发表于 2011-8-24 21:20:50 |只看该作者











































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6#
发表于 2011-8-24 21:47:59 |只看该作者
真是期待啊!!!2k11已经很爽了 ,2k12期望更高了!

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7#
发表于 2011-8-24 22:02:22 |只看该作者
球衣和篮筐……

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8#
发表于 2011-8-24 22:34:24 |只看该作者
翻译的挺搞笑的....................

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9#
发表于 2011-8-24 22:55:34 |只看该作者
回复 Voicer 的帖子

                             

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10#
发表于 2011-8-24 22:59:31 |只看该作者
误``LZ亲自翻译的啊``支持下!

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11#
发表于 2011-8-24 23:15:54 |只看该作者
看完評測介紹 期待度有提升了
畢竟老實說我玩2K時間不長 對於戰術執行實在很不拿手..大多都手動進攻

看到簡化戰術這點讓我有動心了一下
對於不懂得換個角度來想的人 說再多 做再多只會心更灰

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克利夫兰骑士 首发小前锋

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12#
发表于 2011-8-24 23:27:03 |只看该作者
希望有中文解说

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~静かの水-_-OoOo~
NBA洛克公园【组员】
游侠UNI宣传部【听译部长】
乔丹归来
晨风·静默者

版主勋章

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13#
发表于 2011-8-24 23:30:47 |只看该作者
{:00:}感谢翻译....
No such thing as a life that's better than yourz.
It's beauty in the struggle , ugliness in the success
Hear my words or listen to my signal of distress
Always gon' be a bigger house somewhere, but nigga feel me
Long as the people in that motherfucker love you dearly
Always gon' be a whip that's better than the the one you got
Always gon' be some clothes that's fresher than the ones you rock
Always gon' be a bitch that's badder out there on the tours
But you ain't never gon' be happy till you love yours

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14#
发表于 2011-8-24 23:52:47 |只看该作者
回复 shuiwuhen13 的帖子

不客气。看见这个评论确实挺吸引人的,分享给大家

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15#
发表于 2011-8-25 14:22:42 |只看该作者
看了这个试玩报告,更加期待了,哈哈
I love this game!

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16#
发表于 2011-8-25 17:16:30 |只看该作者
真的有黑白画面,呵呵,顶起
。。。。。。。。。。。。。。。。

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17#
发表于 2011-8-25 20:23:04 |只看该作者
theRun-TMC ’90-91 Warriors
theRun= 跑轟
TMC= T(Tim Hardaway) M(Mitch Richmond) C (Chris Mullin)

theRun-TMC ’90-91 Warriors = 90-91年的Tim Hardaway,Mitch Richmond和Chris Mullin進行跑轟戰術的勇士隊{:00:}

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18#
发表于 2011-8-25 22:25:31 |只看该作者
回复 kb021309 的帖子

gotcha. thanks!!

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19#
发表于 2011-8-27 14:41:16 |只看该作者
NND,受不了了,今年准备买正版!!!!!!
第一天,上帝创造了黑夜与白天;
第二天,他创造了天;
第三天,他创造了陆地和海洋;
第四天,他创造了太阳和月亮;
第五天,他创造了鱼儿和鸟儿;
第六天,他创造了万物与人类;
第七天,他决定好好休息;
然后,几千年后,他与迈克尔・乔丹一起翱翔!

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20#
发表于 2011-8-27 20:17:28 |只看该作者
经典模式等不及了啊,真的太棒了啊

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