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[分享] 德国游戏网站关于幕府将军2的报道! [复制链接]

信徒
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楼主
发表于 2010-9-11 10:40:17 |只看该作者 |倒序浏览
德国网站一篇报道,有以下几个特点
http://www.4players.de/4players. ... un_2_Total_War.html

-65 provinces
65个地区


-3 starting provinces, everything else will be hidden behind the fog of war (2D map in Japanese flair from the Edo-era)
主要大名有三个地区,一开始被战争迷雾围着(江户时期风格的日本2d地图)

-3D-Portraits of faces in the campaign GUI
战略地图上的头像将是3d效果的(貌似类似于星际争霸那种??)

-particle effects on the campaign map (water etc.)
战略地图将有粒子效果(如水等等)


-free rotating camera
可以自由旋转镜头(应该是战略地图上)

-Generals, Geishas, Ninjas etc. can be upgraded and will change their appearance on the campaign map up to three times
将军,艺妓,忍者等可升级,后面不太理解,水平有限???

-direction of the development of a character will have to be chosen in some kind of tech tree: the Ninja can master either assassinating, scouting, sabotage or espionage
人物的发展将在不同科技树选择,忍者主要掌握暗杀,侦查,破坏和间谍

-there is a sort of "Ninja-hunter" that can kill your Ninja easily
忍者猎人可以杀死你的忍者???

-skills of other characters: Ninjitsu, poison, knives

-the top of the Generals tech tree will be "Legendary Warrior" (specialization: fire arrows or bigger marching range), "Living legend" (art of diplomacy and culture - "Way of Chi")

-four advisors, each with special skills (I think like the ministers of ETW/NTW)
四名顾问,每一个都有特殊技能

-you got up to four brothers that can be married
最多可以联姻4名武将

-exchange hostages
可以交换人质

-Ronins (heroes which don't belong to a clan) will appear on the campaign map
英雄(英雄将不属于任何氏族)将出现在战略地图中

-European technology can be used but will affect public order, worsen relationships to other clans and will make Christian monks appear.
可以使用欧洲技术,但会影响社会治安,和其他部族关系恶化,会出现基督教传教士!


[ 本帖最后由 秋之回忆n 于 2010-9-11 06:56 编辑 ]
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沙发
发表于 2010-9-11 10:44:34 |只看该作者
水平不佳,尽量翻译!
高手可以参与指正~~~

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板凳
发表于 2010-9-11 11:29:42 |只看该作者
补充:

-Generals, Geishas, Ninjas etc. can be upgraded and will change their appearance on the campaign map up to three times

将军,忍者等可以升级,伴随升级最多会在战略地图上改变3次造型.....

-the top of the Generals tech tree will be "Legendary Warrior" (specialization: fire arrows or bigger marching range), "Living legend" (art of diplomacy and culture - "Way of Chi")

将军最高的水平等级是“传奇武士”(火箭或者更远的行军距离),“人生传奇”(外交和文化的最高水准-Way of Chi,不知道是什么意思)....

-Ronins (heroes which don't belong to a clan) will appear on the campaign map
将会有不属于任何派系的英雄出现(YY:例如上泉信纲?)

怨念下,居然只有65个地区?强烈要求CA开放MOD阿...............
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地板
发表于 2010-9-11 11:33:34 |只看该作者
65个地区不少了,开放mod特别是地图是就没有希望了,CA限制了

[ 本帖最后由 秋之回忆n 于 2010-9-11 04:49 编辑 ]

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5#
发表于 2010-9-11 11:43:54 |只看该作者

回复 #4 秋之回忆n 的帖子

恩,比中二少吧..........

和KOEI的信长比,基本上最少的一代大概也就是60多城.....差不多一国一城了,多的时候貌似上百?......其实只要CA真的能把大阪,安土,小田原3大名城完完整整的重现,做出真实的地形和独特的构成,那城倒是少点也没关系...........

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6#
发表于 2010-9-11 11:46:44 |只看该作者

回复 #5 charlieshe 的帖子

中2欧洲非洲加美洲,日本能有这么多地方也算可以了,城堡估计都是一样的~

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英格兰骑士
德国空军中士

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7#
发表于 2010-9-11 11:51:34 |只看该作者
还是没看出来势力是不是都可以用的,总共几个势力可以用啊

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游侠光荣游戏工作组【问答】
安特卫普海上巡逻骑兵队长
正五位下 式部大辅

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8#
发表于 2010-9-11 12:36:13 |只看该作者
65个地区接近一国一城吧。
应该还是会参照革新天道的设置的。

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9#
发表于 2010-9-11 12:53:21 |只看该作者
關鍵還是AI程度。。不要像幾年前羅馬和中世紀一樣弱智,不知道帝國里的AI怎麼樣,機器不行,沒玩過
吾x

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直挂云帆济沧海

战略游戏工作组专长成就勋章

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10#
发表于 2010-9-11 13:03:08 |只看该作者
原帖由 czcs 于 2010-9-11 11:51 发表
还是没看出来势力是不是都可以用的,总共几个势力可以用啊

目前说是9个~~~

这辈子,一定要体验一下,一次奋不顾身的爱,一次说走就走的旅行。

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11#
发表于 2010-9-11 13:05:57 |只看该作者
Way of Chi = 氣道?????????????

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12#
发表于 2010-9-11 13:07:47 |只看该作者
Living legend 是活著的傳說,即是傳奇人物......

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13#
发表于 2010-9-11 13:08:22 |只看该作者
原帖由 玩得差 于 2010-9-11 12:36 发表
65个地区接近一国一城吧。
应该还是会参照革新天道的设置的。


城方面的设定估计都差不到哪去,历史啥样就啥样。

关键是武将。首先幕府2不知道有没有分年代的剧本,否则起始年代是1555的话想等玩到独眼龙和幸村不是要等半天…………而且大名势力范围前后差那么多~~~
其次是特技的设定,虽然有技能树了,但是特殊人物、特殊大名的特技不知道能不能引入,比如武田的风林火山、啄木鸟,上杉的车悬…………

要是战略上用信野,战斗上是全战,多好啊…………

这辈子,一定要体验一下,一次奋不顾身的爱,一次说走就走的旅行。

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14#
发表于 2010-9-11 13:10:35 |只看该作者
-you got up to four brothers that can be married
那个网站不是德文的么,斑竹你这英文哪找到的……

这句我觉得是指联姻系统,最多可以联姻4名武将~~~~~

这辈子,一定要体验一下,一次奋不顾身的爱,一次说走就走的旅行。

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15#
发表于 2010-9-11 13:49:44 |只看该作者

回复 #14 kyozc 的帖子

对呀,原文是德文,我发的英文是TWC上的!

[ 本帖最后由 秋之回忆n 于 2010-9-11 06:55 编辑 ]

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16#
发表于 2010-9-11 14:16:41 |只看该作者
I stare at the wide map laid out in front of me. My two provinces of Hojo territory along the coast seem pitifully small compared to the yards and yards of yellowed parchment stretching far to the north. But there is no time to dream of the conquests to come, not with the treacherous Imagawa clan right on my borders to the west. Before I can even contemplate moving north and taking on the more powerful warlords, I have to eliminate my more immediate threats.

I have an army ready to march, but despite the loyalty of my Takeda allies to the north, I can't risk losing my men or their capable general in a pitched battle against the invading Imagawa army. The army is led by a mighty general whose skill will surely put me at a disadvantage on the field of battle. Knowing that if I cut off the head, the snake will die, I call on my Geisha. Though she is known for her skill as an entertainer, in reality, she is a highly trained assassin. I send her to meet the invading army's general on the march and "entertain" him.

I watch as she enters the enemy camp in the middle of the night, creeping silently through ranks on her way to the general's quarters. She passes by, unseen by sentries, and approaches the large tent. Stepping inside, she finds the general lying on his bunk with his back to her. She slowly crosses the room as we see that, though his body is still, the general's eyes are wide and alert. The scene transitions outside the tent and we hear a sickening sound as our Geisha's efforts are thwarted. Back on the campaign map, she mutters a brief apology and dies before my eyes. I will have to build more gambling halls before I can find more of her kind.

Scanning the map before me, a shuriken symbol above a friendly town reminds me that I have other agents I can use. A nearby Ninja in my employ is waiting there for me to send him to spy on or sabotage the enemy. Unlike the Geisha, the Ninja can move invisibly across the map, just so long as he avoids enemy Matsuka, the secret police who are valued not only for their ability to spot Ninja, but also for their role in bribing enemy armies.

My Ninja is more skilled, or at least luckier, than my Geisha. After approaching the enemy army undetected, he picks his way through the camp, nearly tripping over a sleeping guard, which under any other circumstances would raise the alarm and bring a quick and unsuccessful end not only to the Ninja's mission but also to his life. He is lucky this night as he steals his way to the general's tent, and luckier still that the general is finally asleep. Dropping down from above, the Ninja makes quick and messy work of the general before fleeing the camp.

Back on the map, the Ninja drops a smoke bomb and emerges from the cloud in a grander outfit that reveals the new abilities he has gained through experience. In time, I can train this Ninja to become an expert escape artist, or a clever saboteur, or an inconspicuous spy. But that can wait. The Imagawa clan now knows that its general has been murdered and, fearing the inevitable arrival of Matsuka, our Ninja retreats north to hide in friendly Takeda territory.

With the enemy general dead, I'm free to lead my own forces against the invading enemy army. Without the benefit of a leader, trained in the various arts of attack and defense, the enemy army falls before our spears and arrows. Our own general, fresh from the victory, can be promoted and learn new skills, such as siege craft or improved command of our peasant levies. Should we have more use of provincial governors, our general might instead be endowed with certain civic advantages.

Since we mean to press on and destroy the Imagawa, our general dispenses with the peaceful promotions of government and instead learns the ways of siege attacks. As he pushes into Imagawa lands, he burns the enemy's farms and rice plantations. Food is more valuable than gold to a nation. We'll see how well Imagawa's armies fight on an empty stomach. Still, we don't want to destroy too much. When we take over these regions, we'll use the farms and plantations to support massive fortifications to fend off any attacks on our own territory.

It sounds like we'll need them. There are rumors that the nearby Chosokabe clan has built a big enough harbor to attract a strange people known as the "Dutch." These Dutch offered to share the secret of gunpowder with Chosokabe, and the lure of the strange new technology forced the clan to give in to Dutch demands to convert to Christianity. Now their Monks are wandering the land, converting people from Buddhism and generating much unhappiness. Still, the Christian monks are no different from the Buddhists in their disloyal attempts to have my Matsuka renounce their duty to the clan and stop seeking out Ninjas.

Worst of all, this new Dutch weapon has armed peasants with guns that can kill our Samurai. This goes against the code of Bushido. Chosokabe dishonors himself by this choice, and though he gains a powerful weapon on the battlefield, it will be harder to maintain the loyalty of his officers. We will watch and wait as his most insightful advisors, his ablest generals, and his most trusted governors abandon him. He might reclaim some honor if he orders his generals to commit seppuku, but if he orders and they refuse, he will find them turning into Ronin and stealing part of his army.

Given time, we might discover the secrets of gunpowder weapons on our own. But the more effort we put into uncovering the secrets of Bushido, the less we can put into the path of Chi, which helps us to increase happiness, honor and holiness among our people. Shall we trust in our military might to win the day? Or can we rely on the health and happiness of our people to turn back military attacks?

We will watch and wait. Next year, the battle will begin.

[ 本帖最后由 秋之回忆n 于 2010-9-11 07:18 编辑 ]

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17#
发表于 2010-9-11 14:18:00 |只看该作者
这篇比IGN的读着有趣多了,谁翻译奖励200LTB!

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18#
发表于 2010-9-11 15:07:34 |只看该作者
原帖由 rogerlmh 于 2010-9-11 13:05 发表
Way of Chi = 氣道?????????????

应该是“侍之道”,也就是中国人常说的“武士道”。

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19#
发表于 2010-9-11 15:32:17 |只看该作者
貌似是以织田口吻写的一篇介绍啊…………………………………………

这辈子,一定要体验一下,一次奋不顾身的爱,一次说走就走的旅行。

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20#
发表于 2010-9-11 16:24:31 |只看该作者
“将会有不属于任何派系的英雄出现”有空做这么个莫名其妙的东西不如做个诸势力(国人众,忍者众...)

[ 本帖最后由 杨衍初 于 2010-9-11 18:37 编辑 ]

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