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有人反映船吃水太浅,原作者没放数据,这是我自己的胜利号Ships_init.c数据,变态了一点,大家参考一下。不过要记的重开档。
///////////////////////////////////////////////////////////////////////////
// Manowar fast
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_MANOWAR_FAST]);
refShip.Name = "Manowar_fast";
refship.Soundtype = "manowar";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
refShip.MaxCaliber = 48;
refShip.Weight = Tonnes2CWT(4500);
refShip.Capacity = 6800;
refShip.CannonsQuantity = 112;
refShip.rcannon = 54;
refShip.lcannon = 54;
refShip.fcannon = 2;
refShip.bcannon = 2;
refShip.MaxCrew = 1100;
refShip.MinCrew = 170;
refShip.BoardingCrew = 600;
refShip.GunnerCrew = 180;
refShip.CannonerCrew = 304;
refShip.SailorCrew = 900;
refShip.SpeedRate = 12.5;
refShip.TurnRate = 30.0;
refShip.Price = 550000;
refShip.HP = 15000;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_SoleyRu3.tga";
refShip.AbordageLocation = "Boarding Deck_03";
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.0;
refShip.lowpolycrew = 28;
refShip.buildtime = 140;
refship.Rocking.y = 0.3;
refship.Rocking.az = 0.02;
refship.WaterLine = 1.3;
refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 0.9;
refship.TurnDependWeight = 0.8;
refship.WindAgainstSpeed = 0.7;//boal
refship.CabinType = "Cabin_Huge"; // boal 28.03.05
refship.DeckType = "Big";
refShip.Height.Bombs.Y = 6.7; refShip.Height.Bombs.DY = 3.0;
refShip.Height.Grapes.Y = 11.0; refShip.Height.Grapes.DY = 3.0;
refShip.Height.Knippels.Y = 46.0; refShip.Height.Knippels.DY = 40.0;
refShip.Height.Balls.Y = 6.7; refShip.Height.Balls.DY = 3.0;
refship.InertiaAccelerationX = 0.2; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 6; refship.InertiaBrakingY = 3;
refship.InertiaAccelerationZ = 3.0; refship.InertiaBrakingZ = 1.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_b2.vscale = 0.98;
refShip.GeraldSails.rey_b3.vscale = 0.98;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.30;
refship.Track1.LifeTime = 18.5;
refship.Track1.Width = "6.5, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 10.5;
refship.Track2.Width = "16.0, 18.0";
refship.Track2.Speed = "0.15, 0.25";
如果不想重开档的话用以下命令就行,X.X是你要改的数据如0.5
ref rRealShip=GetRealShip(sti(pchar.Ship.Type));
rRealShip.waterline=X.X
[ 本帖最后由 hxlws 于 2010-4-26 02:07 编辑 ] |
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