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这是我修改的文件,哪位大大看看那里错了
type Yanyun Gongsun
dictionary Yanyun_Gongsun
category cavalry
class heavy
voice_type Heavy_1
soldier Yanyun_Gongsun, 27, 0, 1
mount sanguo horse bmyz
mount_effect elephant -4, camel -4
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,command,very_hardy
formation 1.5, 4, 3, 6, 4,square,wedge
stat_health 2, 0
stat_pri 24,28, no, 0, 0, melee, blade, piercing, spear, 25, 1
stat_pri_attr ap,launching
stat_sec 18,10, no, 0, 0, melee, blade, slashing, axe, 25, 1
stat_sec_attr launching,area
stat_pri_armour 24, 20, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 2, 0, 4
stat_mental 12,disciplined,highly_trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1320, 260, 90, 100, 660
ownership parthia
type Baimayicong Gongsun
dictionary Baimayicong_Gongsun
category cavalry
class missile
voice_type Heavy_1
soldier Baimayicong_Gongsun, 27, 0, 1
mount sanguo horse bmyz
mount_effect elephant -4, camel -4
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,cantabrian_circle,command,very_hardy
formation 1.5, 4, 3, 6, 4,square
stat_health 2, 0
stat_pri 22,12, arrow, 260, 90, missile, archery, piercing, none, 25, 1
stat_pri_attr ap,bp
stat_sec 16,14, no, 0, 0, melee, simple, piercing, sword, 25, 1
stat_sec_attr launching
stat_pri_armour 24, 22, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 2, 0, 4
stat_mental 12,disciplined,highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 210, 70, 60, 600
ownership parthia
type YuLin BuBing
dictionary YuLin_BuBing
category infantry
class heavy
voice_type heavy_1
soldier YuLin_BuBing, 40, 0, 1.1
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,command,can_sap,very_hardy
formation 1, 2, 2, 3, 5,square
stat_health 2, 0
stat_pri 24,10, no, 0, 0, melee, simple, piercing, sword, 25, 0.73
stat_pri_attr ap
stat_sec 0,0, no, 0, 0, no, no, no, none, 25, 1
stat_sec_attr no
stat_pri_armour 16, 20, 12, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 2, 4, 2
stat_mental 15,disciplined,highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1560, 180, 80, 90, 780
ownership parthia
type YuLin GongShou
dictionary YuLin_GongShou
category infantry
class missile
voice_type Heavy_1
soldier YuLin_GongShou, 40, 0, 0.9
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,command,can_sap,very_hardy
formation 1.2, 1.2, 2.4, 2.4, 4,square
stat_health 1, 0
stat_pri 22,4, arrow, 320, 120, missile, archery, piercing, none, 25, 1
stat_pri_attr ap,bp,launching
stat_sec 14,10, no, 0, 0, melee, simple, piercing, knife, 25, 1
stat_sec_attr ap
stat_pri_armour 16, 16, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 100, 90, 80, 600
ownership parthia
type Qinzou Wei
dictionary Qinzou_Wei
category infantry
class spearmen
voice_type Heavy_1
soldier Qinzou_Wei, 60, 0, 1.1
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,can_sap,very_hardy
formation 1, 1, 2, 2, 6,square
stat_health 1, 0
stat_pri 20,8, no, 0, 0, melee, blade, piercing, spear, 25, 1
stat_pri_attr ap,spear
stat_sec 0,0, no, 0, 0, no, no, no, none, 25, 1
stat_sec_attr no
stat_pri_armour 20, 14, 12, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, 0, 0, 0
stat_mental 10,normal,trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 900, 100, 50, 60, 500
ownership parthia
type Zhugelu Liubei
dictionary Zhugelu_Liubei
category infantry
class missile
voice_type Light_1
soldier Zhugelu_Liubei, 40, 0, 1
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,command,can_sap,very_hardy
formation 1.2, 1.2, 2.4, 2.4, 3,square
stat_health 1, 0
stat_pri 30,8, arrow, 200, 90, missile, archery, piercing, none, 25, 1
stat_pri_attr ap,bp,launching
stat_sec 12,8, no, 0, 0, melee, simple, piercing, knife, 25, 1
stat_sec_attr no
stat_pri_armour 12, 18, 0, leather
stat_sec_armour 0, 4, flesh
stat_heat 0
stat_ground 2, 0, 3, 0
stat_mental 11,disciplined,highly_trained
stat_charge_dist 30
stat_fire_delay 20
stat_food 60, 300
stat_cost 1, 1200, 200, 120, 100, 500
ownership parthia
type YuLin QiangZhen
dictionary YuLin_QiangZhen
category infantry
class spearmen
voice_type Heavy_1
soldier YuLin_QiangZhen, 60, 0, 1.1
attributes sea_faring,hide_forest,hide_improved_forest,hide_long_grass,hide_anywhere,command,can_sap,very_hardy
formation 1, 1, 2, 2, 5,square,phalanx
stat_health 2, 0
stat_pri 20,10, no, 0, 0, melee, blade, piercing, spear, 25, 0.73
stat_pri_attr ap,bp,spear,long_pike
stat_sec 18,4, no, 0, 0, melee, simple, piercing, sword, 25, 1
stat_sec_attr ap
stat_pri_armour 20, 20, 10, metal
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 0, 0, 0
stat_mental 15,disciplined,highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 120, 90, 80, 600
ownership parthia
;燕云铁骑
type Yanyun_Gongsun
skeleton fs_hc_spearman, fs_hc_swordsman
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/YanyunTieqi_Gongsun.tga
model_flexi data/models_unit/sanguo/YanyunTieqi_Gongsun.cas, 15
model_flexi data/models_unit/sanguo/YanyunTieqi_Gongsun1.cas, 30
model_flexi data/models_unit/sanguo/YanyunTieqi_Gongsun2.cas, 40
model_flexi data/models_unit/sanguo/YanyunTieqi_Gongsun3.cas, max
model_sprite parthia, 60.0, data/sprites/saxons_Yanyun_Gongsun_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;白马义从
type Baimayicong_Gongsun
skeleton fs_hc_archer, fs_hc_swordsman
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/Baimayicong_Gongsun.tga
model_flexi data/models_unit/sanguo/Baimayicong_Gongsun.cas, 15
model_flexi data/models_unit/sanguo/Baimayicong_Gongsun1.cas, 30
model_flexi data/models_unit/sanguo/Baimayicong_Gongsun2.cas, 40
model_flexi data/models_unit/sanguo/Baimayicong_Gongsun3.cas, max
model_sprite parthia, 60.0, data/sprites/saxons_Baimayicong_Gongsun_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;羽林军
type YuLin_BuBing
skeleton fs_swordsman
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/YulinJun_Liubei.tga
model_flexi data/models_unit/sanguo/YuLin_BuBing.cas, 15
model_flexi data/models_unit/sanguo/YuLin_BuBing1.cas, 30
model_flexi data/models_unit/sanguo/YuLin_BuBing2.cas, 40
model_flexi data/models_unit/sanguo/YuLin_BuBing3.cas, max
model_sprite parthia, 60.0, data/sprites/empire_east_YuLin_BuBing_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;羽林弓手
type YuLin_GongShou
skeleton fs_archer, fs_dagger
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/YulinJun_SunChe.tga
model_flexi data/models_unit/sanguo/YuLin_GongShou.cas, 15
model_flexi data/models_unit/sanguo/YuLin_GongShou1.cas, 30
model_flexi data/models_unit/sanguo/YuLin_GongShou2.cas, 40
model_flexi data/models_unit/sanguo/YuLin_GongShou3.cas, max
model_sprite parthia, 60.0, data/sprites/sassanids_YuLin_GongShou_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;羽林枪阵
type YuLin_QiangZhen
skeleton fs_spearman
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/YulinJun_Liubei.tga
model_flexi data/models_unit/sanguo/YuLin_QiangZhen.cas, 15
model_flexi data/models_unit/sanguo/YuLin_QiangZhen1.cas, 30
model_flexi data/models_unit/sanguo/YuLin_QiangZhen2.cas, 40
model_flexi data/models_unit/sanguo/YuLin_QiangZhen3.cas, max
model_sprite parthia, 60.0, data/sprites/empire_east_YuLin_QiangZhen_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;诸葛弩
type Zhugelu_Liubei
skeleton fs_crossbowmen, fs_dagger
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/Zhugelu_Liubei.tga
model_flexi data/models_unit/sanguo/Zhugelu_Liubei.cas, 15
model_flexi data/models_unit/sanguo/Zhugelu_Liubei1.cas, 30
model_flexi data/models_unit/sanguo/Zhugelu_Liubei2.cas, 40
model_flexi data/models_unit/sanguo/Zhugelu_Liubei3.cas, max
model_sprite parthia, 60.0, data/sprites/empire_east_Zhugelu_Liubei_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;青州兵
type Qinzou_Wei
skeleton fs_spearman
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/Qinzou_Kongyong.tga
model_flexi data/models_unit/sanguo/Qinzou_Wei.cas, 15
model_flexi data/models_unit/sanguo/Qinzou_Wei1.cas, 30
model_flexi data/models_unit/sanguo/Qinzou_Wei2.cas, 40
model_flexi data/models_unit/sanguo/Qinzou_Wei3.cas, max
model_sprite parthia, 60.0, data/sprites/roxolani_Qinzou_Wei_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;==白马义众的战马============
type sanguo_horse_bmyz
skeleton fs_fast_horse
scale 0.875
indiv_range 40
texture parthia, data/models_unit/sanguo/textures/sanguo_horse_bmyz.tga
model_flexi data/models_unit/sanguo/sanguo_horse_bmyz.CAS, 25
model_flexi data/models_unit/sanguo/sanguo_horse_bmyz1.CAS, 55
model_flexi data/models_unit/sanguo/sanguo_horse_bmyz2.CAS, 80
model_flexi data/models_unit/sanguo/sanguo_horse_bmyz3.CAS, max
model_sprite 100.0, data/sprites/saxons_sanguo_horse_bmyz_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
[ 本帖最后由 caoqishang 于 2010-2-26 19:22 编辑 ] |
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