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老外出品,做得很精彩的一个《英雄连:抵抗前线》MOD 皮肤音效都有很大改进,增加不少新单位,装甲坦克比较强势,老虎、虎王、猎豹、潘兴都可以生产并有强力技能。
安装时默认只是网络模式,要AI记得勾上BLITZKRIEG MOD(Singleplayer),安装后附带16张新地图,都是6P和8P的,如果不需要联机的可以把《英雄连:抵抗前线》里的Blitzkrieg目录删除节省硬盘空间。
安装后会自动在桌面建立两个快捷方式Blitzkrieg (SP)是单人模式AI一切正常,Blitzkrieg (MP)是网络模式坦克需要驾驶员AI不会控制的,如果运行游戏有乱码现象可以参照21楼的办法,本人《英雄连:抵抗前线》2.301繁体光盘版用免CD,安装后完美运行无乱码。
最爱的88炮太爽啦!点下边这个视频看看就知道了
远程88炮视频演示:http://de.youtube.com/watch?v=I1-OkvSGua8
支持最新版ToV v2.600 的 BLITZKRIEG MOD下载地址:DOWNLOAD v1.50 Installer Version (~426MB)
旧版COH:OP v2.301 的 BLITZKRIEG MOD下载地址:DOWNLOAD v1.35 Installer Version (~393MB) Mirror #1 Mirror #2
-=Wraith=- 提供英雄連閃擊戰Blitzkrieg模組1.35完整繁體漢化發布 ,点击下载:《英雄连:抵抗前线》闪电战MOD简繁双版汉化包.rar
汉化包解压后的ChineseSimp目录对应简体版,ChineseTrad对应繁体版,放在:X:\Company Of Heroes\Blitzkrieg_SP\Locale 里
支持最新版《英雄连:抵抗前线》V2.4版的补丁下载: [文件附件] Blitzkrieg[1]2.4.module.rar 
解压缩后覆盖原文件,2.4版的快捷方式变更为: -dev -mod Blitzkrieg_SP
例如:"X:\Company Of Heroes\RelicCOH.exe" -dev -mod Blitzkrieg_SP
Hey folks,
I would like to present you my Blitzkrieg Mod. This Mod exists since the end of march this year but until now it was only a german release, without any english speech support.
The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
Techtree independent changes:
- pe flakvierling now build in emplacement
- allied howitzer now build in emplacement
- Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees
- in exchange to the new kt limitations the kt`s kwk43 main gun range was increased
- new lfh18 modell from ToV axis sp campaign for axis defensive tree
- increased ranges for all at-guns to give them more importance
- all at-guns now have the ability “camouflage”
- at-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after second shoot in a row, camouflages again after ceasing fire
- WM and US sniper now accompanied by a second soldier with small fire arm
- haystack now holds a sniper seam (2 soldiers)
- US, PE and WM at-squads now have the ability “ambush”
- “Ambush” now usable in buildings
- CW officers got “binoculars”
- costs of Sappers decreased to 360 MP
- costs of Tommies decreased to 480 MP
- costs of WM Pioneers raised to 150 MP
- “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged
- PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer
- PE has a new building with all the infantry upgrades in it, buildable for 100 MP
- PE Scorched Earth Infantry abilities rearranged
- PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked
- PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover
- PE Krad got “Binoculars”
- Tiger no longer buildable for all WM factions (depends on doctrine)
- Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine)
- M10 no longer buildable for all US factions (depends on company)
- M18 no longer buildable for all US factions (depends on company)
- WM 120mm mortar moved to Terror doctrine only
- Churchill Avre moved from CW Royal Engineers to CW Artillery faction
- general PE Panther Call-In moved to PE Tankhunter doctrine
- general PE Tiger Call-In moved to PE Airforce doctrine
- general CW Sherman Call-In moved to CW Royal Engineer company
- no more upgrade necessary to unlock Stukka
- CP gathering rate decreased
- ability “Scorched Earth” moved from PE-Infantry to their light vehicles
- V1 and Calliope now actually do damage to units in trenches
After this release I will try to otimize the AI a bit more (a broad hint @sweeten2213 ). Further updates with bugfixes will be made surely but for now I will cut down a bit...
Many thanks to all beta testers:
£û©™, Doombringer, Shadow, MetallGER, Mystic-Car, SbFJäger, Neferaton, nifdgad™, Dark Hunter, ScRe@Mi, Spielführer, huetti07 and especially Muad'Dib and gawain77 for the very good bugreports! Also many thanks to sweeten2213 for AI support!
Greetings
Xalibur
The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:
- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- modified Commander Trees
- new abilities
- new sounds
- recommended new maps included
more features:
- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects
------------------------
NEW UNITS SCREENING:
------------------------
New Units Wehrmacht: Medic • Scout • Panzerjäger • Tank Crews (MP Version only) • Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E • StuG IV late version • StuH (now buildable) • Marder III (SP version only) • KingTiger (now buildable) • Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement • Artillery targeting bunker
New Units Panzerelite: Sturmpioniere • Heavy MG42 Team • Tank Crews (MP Version only) • Tank Commander • SS-Paratroopers • SS-Hauptsturmführer (Command Unit) • SS-Stoßtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version • Panzer IV Ausf.H • Jagdpanzer IV/70 • Selbstfahrlafette Nashorn • Jagdpanther (buildable) • Panther Ausf. G & Veteran Tiger (Call in) • Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement • Mortar Bunker • Panther Turret
New Units US: Medic • Scout • Anti-Tank Team • Rangers (buildable) • 82nd Airborne Paratroopers • Airborne Targeting Squad • Ranger Captain (Command Unit) • Tank Crews (MP Version only) • Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun • M21 Mortar Halftrack
New Tanks US: Stuart • Priest (doctrine) • Sherman M4A3 • Sherman M4A3E8 (call in) • Pershing Ace
New Units CW: SAS-Paratroopers • MG Backup Team • Commando Sniper • Tank Crews (MP Version only) • Tank Commander
New Vehicles CW: Jeep • MKI Staghound
New Tanks CW: M10 Achilles • Canadian Sherman M4A3 Group (call in) • Sherman FireFly (buildable) • Churchill MKV (buildable) • Churchill AVRE (buildable) • Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks
This mod has only been an absolute Multiplayer mod because the AI can`t handle with tank crews. And since tanks don`t move and shoot without a crew inside no tanks are seen on the battlefield when you play againt the AI. So now with this new release I answer the call of duty from the german players for a single player version. So when you install my mod you can choose to install MP/SP or both.
The SP version has no tank crews anymore, so my absolute recommendation is to play the mp version if you battle against human players. Using the tank crews is a very nice feature.
My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!
The last month I was working on the sp version and on a lot of skins I´ve postet here already. I have some screens to show the potential of my mod but all the new skins I added are not yet included in this screens:



本帖已加入索引 by KLU3K
[ 本帖最后由 AK47as 于 2009-6-18 12:18 编辑 ] |
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