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[分享] 《英雄连》BLITZKRIEG MOD by Xalibur<<v1.50 Beta [复制链接]

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发表于 2008-12-22 16:28:52 |只看该作者 |倒序浏览

老外出品,做得很精彩的一个《英雄连:抵抗前线》MOD 皮肤音效都有很大改进,增加不少新单位,装甲坦克比较强势,老虎、虎王、猎豹、潘兴都可以生产并有强力技能。
安装时默认只是网络模式,要AI记得勾上BLITZKRIEG MOD(Singleplayer)安装后附带16张新地图,都是6P和8P的,如果不需要联机的可以把《英雄连:抵抗前线》里的Blitzkrieg目录删除节省硬盘空间。
安装后会自动在桌面建立两个快捷方式Blitzkrieg (SP)是单人模式AI一切正常,Blitzkrieg (MP)是网络模式坦克需要驾驶员AI不会控制的如果运行游戏有乱码现象可以参照21楼的办法,本人《英雄连:抵抗前线》2.301繁体光盘版用免CD,安装后完美运行无乱码。
最爱的88炮太爽啦!点下边这个视频看看就知道了  

远程88炮视频演示:http://de.youtube.com/watch?v=I1-OkvSGua8

支持最新版ToV v2.600 的 BLITZKRIEG MOD下载地址:DOWNLOAD v1.50 Installer Version (~426MB)


旧版COH:OP v2.301 的 BLITZKRIEG MOD下载地址:DOWNLOAD v1.35 Installer Version (~393MB) Mirror #1 Mirror #2
-=Wraith=- 提供英雄連閃擊戰Blitzkrieg模組1.35完整繁體漢化發布点击下载:《英雄连:抵抗前线》闪电战MOD简繁双版汉化包.rar
汉化包解压后的ChineseSimp目录对应简体版,ChineseTrad对应繁体版,放在:X:\Company Of Heroes\Blitzkrieg_SP\Locale 里
支持最新版《英雄连:抵抗前线》V2.4版的补丁下载: [文件附件] Blitzkrieg[1]2.4.module.rar
解压缩后覆盖原文件,2.4版的快捷方式变更为: -dev -mod Blitzkrieg_SP
例如:"X:\Company Of Heroes\RelicCOH.exe" -dev -mod Blitzkrieg_SP


Hey folks,
I would like to present you my Blitzkrieg Mod. This Mod exists since the end of march this year but until now it was only a german release, without any english speech support.

The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:

Techtree independent changes:

- pe flakvierling now build in emplacement
- allied howitzer now build in emplacement
- Kingtiger no more buildable and limited to axis terror and pe tankdestroyer trees
- in exchange to the new kt limitations the kt`s kwk43 main gun range was increased
- new lfh18 modell from ToV axis sp campaign for axis defensive tree
- increased ranges for all at-guns to give them more importance
- all at-guns now have the ability “camouflage”
- at-guns no longer have to be in cover to use “camouflage”, it takes 10 seconds to cloak, it gets visible after second shoot in a row, camouflages again after ceasing fire
- WM and US sniper now accompanied by a second soldier with small fire arm
- haystack now holds a sniper seam (2 soldiers)
- US, PE and WM at-squads now have the ability “ambush”
- “Ambush” now usable in buildings
- CW officers got “binoculars”
- costs of Sappers decreased to 360 MP
- costs of Tommies decreased to 480 MP
- costs of WM Pioneers raised to 150 MP
- “Camouflage” doesn’t works on streets, in addition there is no movement possible while camouflaged
- PE now has a reworked Weapon-SS-Team available as Call–In at the Hauptsturmführer
- PE has a new building with all the infantry upgrades in it, buildable for 100 MP
- PE Scorched Earth Infantry abilities rearranged
- PE Assault infantry and anti tank infantry now comes as a six men squad right out of the building, costs and upgrades reworked
- PE Airforce Krad lost “Camouflage”, instead automatically cloaks while standing still in cover
- PE Krad got “Binoculars”
- Tiger no longer buildable for all WM factions (depends on doctrine)
- Pz IV variant F no longer buildable for all WM and PE factions (depends on doctrine)
- M10 no longer buildable for all US factions (depends on company)
- M18 no longer buildable for all US factions (depends on company)
- WM 120mm mortar moved to Terror doctrine only
- Churchill Avre moved from CW Royal Engineers to CW Artillery faction
- general PE Panther Call-In moved to PE Tankhunter doctrine
- general PE Tiger Call-In moved to PE Airforce doctrine
- general CW Sherman Call-In moved to CW Royal Engineer company
- no more upgrade necessary to unlock Stukka
- CP gathering rate decreased
- ability “Scorched Earth” moved from PE-Infantry to their light vehicles
- V1 and Calliope now actually do damage to units in trenches

After this release I will try to otimize the AI a bit more (a broad hint @sweeten2213 ). Further updates with bugfixes will be made surely but for now I will cut down a bit...

Many thanks to all beta testers:
£û©™, Doombringer, Shadow, MetallGER, Mystic-Car, SbFJäger, Neferaton, nifdgad™, Dark Hunter, ScRe@Mi, Spielführer, huetti07 and especially Muad'Dib and gawain77 for the very good bugreports! Also many thanks to sweeten2213 for AI support!

Greetings
Xalibur

The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost. There are many other features that I added, for expample a realistic wapon damage system I made. It´s the same system that is used in the actual BotB mod with my permission (Greetings to Halftrack). Here are the summarised main features of my mod:

- a much more realistic Weapon damage system (particularly the damage & penetration powers of tank guns)
- many new skins for infantry and tanks (and wrecks) also including many of my own made tank skins
- many new units for all factions
- modified Commander Trees
- new abilities
- new sounds
- recommended new maps included

more features:

- historical correct vehicle speeds
- more detailed tank descriptions (armament & armour)
- increased line of sight & weapon ranges
- increased zoom out
- removed team colours
- removed transparency effects

------------------------
NEW UNITS SCREENING:
------------------------

New Units Wehrmacht: Medic • Scout • Panzerjäger • Tank Crews (MP Version only) • Tank Commander
New Vehicles Wehrmacht: 105mm lFH18 (leichte Feldhaubitze)
New Tanks Wehrmacht: PzKpfW IV Ausf.E • StuG IV late version • StuH (now buildable) • Marder III (SP version only) • KingTiger (now buildable) • Tiger & Kingtiger Ace (Doctrine)
New Emplacement/Building Wehrmacht: 75mm Anti-Tank Emplacement • Artillery targeting bunker

New Units Panzerelite: Sturmpioniere • Heavy MG42 Team • Tank Crews (MP Version only) • Tank Commander • SS-Paratroopers • SS-Hauptsturmführer (Command Unit) • SS-Stoßtruppen (Call in)
New Vehicles Wehrmacht: Medic Halftrack
New Tanks Panzerelite: StuG IV late version • Panzer IV Ausf.H • Jagdpanzer IV/70 • Selbstfahrlafette Nashorn • Jagdpanther (buildable) • Panther Ausf. G & Veteran Tiger (Call in) • Tiger, Kingtiger & Jagdpanther Ace (Doctrine)
New Emplacement/Building Wehrmacht: 88mm Anti-Tank/Artillery Emplacement • Mortar Bunker • Panther Turret

New Units US: Medic • Scout • Anti-Tank Team • Rangers (buildable) • 82nd Airborne Paratroopers • Airborne Targeting Squad • Ranger Captain (Command Unit) • Tank Crews (MP Version only) • Tank Commander
New Vehicles US: 76mm M5/L50 Anti Tank Gun • M21 Mortar Halftrack
New Tanks US: Stuart • Priest (doctrine) • Sherman M4A3 • Sherman M4A3E8 (call in) • Pershing Ace

New Units CW: SAS-Paratroopers • MG Backup Team • Commando Sniper • Tank Crews (MP Version only) • Tank Commander
New Vehicles CW: Jeep • MKI Staghound
New Tanks CW: M10 Achilles • Canadian Sherman M4A3 Group (call in) • Sherman FireFly (buildable) • Churchill MKV (buildable) • Churchill AVRE (buildable) • Churchill MKVI & MKVII (call in)
New Tech Tree CW: R.A.F (Royal Airforce Tree) replaces the old Commando Tree. Here you can choose between 3 different Typhoon fighter-bomber ground attacks

This mod has only been an absolute Multiplayer mod because the AI can`t handle with tank crews. And since tanks don`t move and shoot without a crew inside no tanks are seen on the battlefield when you play againt the AI. So now with this new release I answer the call of duty from the german players for a single player version. So when you install my mod you can choose to install MP/SP or both.

The SP version has no tank crews anymore, so my absolute recommendation is to play the mp version if you battle against human players. Using the tank crews is a very nice feature.

My knowledge in optimizing the AI for the new units etc. is low so if you want to have hard battles you should use big maps (6/8p) when you play the sp version against AI! So if there is someone who has good experience in optimizing the KI please contact me!

The last month I was working on the sp version and on a lot of skins I´ve postet here already. I have some screens to show the potential of my mod but all the new skins I added are not yet included in this screens:







本帖已加入索引 by KLU3K

[ 本帖最后由 AK47as 于 2009-6-18 12:18 编辑 ]
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沙发
发表于 2008-12-22 16:30:19 |只看该作者
单机SP模式的AI是很聪明的,会捡地上的武器,会用单位技能,我以前最常用的MG42开局压制很轻松就被英军AI用阻击技能破了,德军阻击手现在根本就是鸡肋 AI还会遇强就跑,不跟你死磕,你几辆坦克开过去,没有反甲能力的落单敌兵都会逃之夭夭,AI坦克受重創了会退回2线修理,远程火力总是远远的打完弹药就跑回后方让你干瞪眼,还会绕过防守强的地区偷袭,进攻方向也是多点开花。最大缺点就是前期AI发展比较慢,压着打就很容易了,感觉如果再给AI加强些经济优势就好了
88炮  

[ 本帖最后由 AK47as 于 2008-12-23 16:58 编辑 ]
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板凳
发表于 2008-12-22 16:32:51 |只看该作者
88炮确实爽啊

下来看看

支持下

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N.F.S 的士司机
德意志陆军第17装甲师营长

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地板
发表于 2008-12-22 17:25:03 |只看该作者
又有新东西可以玩了....
先顶一个....

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5#
发表于 2008-12-22 18:26:49 |只看该作者
捷波悍马HI05 INTEL P55...­
Intel 酷睿 i5 750 2.67GHz
希捷Seagate 7200.10 1000G+Seagate  500G ­
超胜LEADMAX  4G DDR3 1333 X2 DUA^^ ­
映众 GTX 560Ti 冰龙 900/4100 1G GDDR5­
Tt M5(VJ2000BNS)
先锋Pioneer 218CH DVD-RW ­
海盗船CX430 V2 版本
Windows 7 SP1 64位旗舰版

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6#
发表于 2008-12-22 18:29:52 |只看该作者
一个相当大的MOD全部安装2.4G 不过质量很高~~~~~~~~~~~~

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7#
发表于 2008-12-22 18:32:05 |只看该作者
大家还有什么好的,新的MOD都推荐下,互相交流嘛

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8#
发表于 2008-12-22 18:35:16 |只看该作者
這個MOD非常好,2300繁體版也可用,但是許多新單位只有圖片,沒有中文,顯示亂碼一堆!!

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9#
发表于 2008-12-22 18:45:54 |只看该作者
那位英文好的帮忙翻译一下语言文件~~~~~~

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N.F.S 的士司机
德意志陆军第17装甲师营长

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10#
发表于 2008-12-22 18:57:46 |只看该作者
原帖由 witch_blade 于 2008-12-22 18:29 发表
一个相当大的MOD全部安装2.4G 不过质量很高~~~~~~~~~~~~

有那么大..?.....
都快有原版大了........
........汗..........

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11#
发表于 2008-12-22 19:15:47 |只看该作者
这MOD是最新版本么?还有这MOD是不是单人玩的话
AI不会控制tank?

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12#
发表于 2008-12-22 19:32:28 |只看该作者
单人玩用有SP的后缀

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13#
发表于 2008-12-22 19:41:27 |只看该作者
原帖由 z517 于 2008-12-22 18:57 发表

有那么大..?.....
都快有原版大了........
........汗..........

分网络和单机两个部分 不联网的玩单机就可以 不过我刚才两个都试了试 网络的部分单机也可以玩就是部分地图没AI  游戏没有中文语言文件进去新单位会是乱码把英文语言目录和语言文件改中文名就可以了 但是因为没翻译游戏中还是英文

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14#
发表于 2008-12-22 19:45:52 |只看该作者
这个做的还是不错的 坦克需要进驻驾驶员才能行动 但是驾驶员价格不低

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15#
发表于 2008-12-22 20:08:41 |只看该作者
谁可以改一改让tank动起来,安装了网络部分,自己玩遭遇战的时候AI的tank跟我自己造的tank都不能动

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16#
发表于 2008-12-22 20:17:57 |只看该作者
用SP那个进就好了

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17#
发表于 2008-12-22 20:45:53 |只看该作者
不知道有没有新的地图啊?现在好多地图都玩了几遍了~~

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18#
发表于 2008-12-22 20:50:11 |只看该作者
有新的地图  7,8张吧

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19#
发表于 2008-12-22 20:59:18 |只看该作者
原帖由 112233789 于 2008-12-22 20:20 发表

改那的文件才不会乱码,能说清楚点吗

改Locale目录下的English文件夹和里面的Blitzkrieg_SP.English.ucs文件 繁体的就把English文件夹改成ChineseTrad目录名 里面的Blitzkrieg_SP.English.ucs文件就改成Blitzkrieg_SP.ChineseTrad.ucs 或者创建一个新文件夹也可以!只是进去还是英文其它MOD的语言文件也可以这么改~

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20#
发表于 2008-12-22 21:04:53 |只看该作者
原帖由 hkzx 于 2008-12-22 20:08 发表
谁可以改一改让tank动起来,安装了网络部分,自己玩遭遇战的时候AI的tank跟我自己造的tank都不能动

玩单机的部分的AI的坦克会动!有AI! 可以完全安装然后不玩网络部分可以删了 两个不冲突删一个没关系!如果是网络版的自己的坦克造完在造个驾驶员进驻就可以动了 但是电脑AI还是不会动 一推坦克堵在家门口很搞~

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